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Posted
1 hour ago, Celyna said:

Enabling party debug does not require PBS and takes less than 10 seconds (literally) of modification to the scripts. I will not post that modified version here as the OP expressly chose not to include it, but you can easily look up the solution.

Thanks somehow managed to get Party Debug working 😄

  • Global Mods
Posted

Updated for Patch 1, a couple more broken things removed

Posted

will it be possible to get the two broken mods back in the future, in an unbroken state? because i'll be honest, the "Set Wild Encounters" Mod kinda spoiled me with how it expedites Pokedex Completion

Posted

 

3 hours ago, Generic Gamer said:

will it be possible to get the two broken mods back in the future, in an unbroken state? because i'll be honest, the "Set Wild Encounters" Mod kinda spoiled me with how it expedites Pokedex Completion

When i manually added WildEncounterRate changes to scripts.rxdata file and it works so thats my band-aid fix 😛

We need a custom script file anyways this patch anyways so meh.

Posted (edited)
12 hours ago, DreamblitzX said:

Updated for Patch 1, a couple more broken things removed

Huh, WildEncounterRates didn't appear to be broken to me. Was a tremendous help in the safari zone in particular.

Edited by Ambiguous Meat
Posted

The question has probably been asked before but can I use the modular pack from the v11 (has debug) into v12? Will that affect my game at some point? (I got scripts backup in case) 

Posted

How Do I Activate The Mods?
Cause I Placed the files in the right spots but i dont see a option to turn them on

Posted
On 7/21/2019 at 11:20 PM, Nightzer said:

The question has probably been asked before but can I use the modular pack from the v11 (has debug) into v12? Will that affect my game at some point? (I got scripts backup in case) 

You can use a v11 game with debug installed, and then keep playing normally in the v12 one. I didn't get to v12 content yet, but as long as you save and change between versions in a place that wasn't changed, you should be good. I think. That's what I did, anyways.

 

On 7/21/2019 at 9:28 AM, Generic Gamer said:

i'll be honest, the "Set Wild Encounters" Mod kinda spoiled me with how it expedites Pokedex Completion

It didn't work properly in v11 either, iirc. It didn't affect "rare" encounters (low %).

Posted
On 7/21/2019 at 8:13 AM, Celyna said:

Enabling party debug does not require PBS and takes less than 10 seconds (literally) of modification to the scripts. I will not post that modified version here as the OP expressly chose not to include it, but you can easily look up the solution.

How do you modify the scripts for debug mode? Couldn't find anything on the forums as to how, and googling only came up with SaveGame Editor for RPGMaker. Is that how you did it?

Posted
17 hours ago, Memedealer said:

It didn't work properly in v11 either, iirc. It didn't affect "rare" encounters (low %).

Huh, it worked fine for me when i was playing V11...... it's how i managed to get all of the Pokemon required to get the Advanced Pokedex

Posted
On 7/24/2019 at 1:59 PM, RedWolf705 said:

Huh, it worked fine for me when i was playing V11...... it's how i managed to get all of the Pokemon required to get the Advanced Pokedex

Ditto here. Been playing with the walkthrough this time around, and been able to get all the mons listed for each zone. 

Posted
On 7/14/2019 at 7:06 AM, Cyphre said:

Thanks a lot as usual to the modder community, doing gods work. Quality life improvements are important, cant thank you enough. 

However for some reason when i turn off Itemfinder game crashes and gives me this error. 

Безымянный.jpg

Huh - I'm getting this same error on my save. Maybe something got messed up in the code?

Posted
On 7/21/2019 at 9:57 AM, DarkAnarchist said:

Thanks somehow managed to get Party Debug working 😄

Any chance you can share how?

Posted

Honestly, if the speedbreeding mod for reborn was somehow converted over to Rejuv, I wouldn’t feel the need to need debug mode.

Posted

So I feel stupid so sorry if you have answered this before but the shared PC mod doesn't work for me when I try and copy from reborn and I don't see it in you mod list. Is there something I haven't tried yet or am I just being blind?  

Posted
43 minutes ago, TurtleBear said:

So I feel stupid so sorry if you have answered this before but the shared PC mod doesn't work for me when I try and copy from reborn and I don't see it in you mod list. Is there something I haven't tried yet or am I just being blind?  

it doesn't work

its not included in the latest version of the modpack

Posted
On 7/26/2019 at 4:10 PM, Alisae said:

it doesn't work

its not included in the latest version of the modpack

it can work if done from a v11 save much like the debug option working the same way but in regards to sharedPC its a bit trickier and also kinda hard to explain

Posted

Would anyone have a DL link for V11 of the game (only played up to V10 before coming back recently), so we can try use the V11 debug then swap to V12 when we are ready?

Posted
On 7/27/2019 at 3:34 AM, DarkAnarchist said:

Editing the the script.rxdata file 😕

Does that requiring knowing how to use RPGMaker?
 

Posted (edited)

I've found a fix for the ItemFinder fatal error - it involves deleting a specific line of code from one of the mods.

1. Locate and open the "SWM - ItemRadar.rb" file in the "Mods" folder.

2. Hit Ctrl-F and find "$aItemsFound.dispose" in the document.

3. Find the second instance of this line and delete it.

4. The modded ItemFinder should now work properly - however, the sprites for hidden items found using this might not disappear until you take a step.

Edited by zerochn
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