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Generic Gamer

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  1. a variation of this strategy works on intense, actually. just not Sylveon, but Clefable. find a way to debuff AoD's speed with Scary Face or String shot twice, then have Clefable set up Misty terrain before AoD can move, with a number of crucial distinctions: Clef is holding Leftovers (1% Drop from level 71+ Pickup), Clef is running max special defense, and Clef has Moonblast, Cosmic Power, and Moonlight as it's remaining moves. the idea here is to build up bulk, and refresh misty terrain as it wears off, since AoD would have no way of going first when she is at -4 speed. then you just sorta slowly start chipping away at her with field boosted Moonblasts, using moonlight to recover when needed.
  2. I don't know if it's been fixed or not, but Heal Block causes residual damage on Dimensional Field, which goes through shields. but if it doesn't, it's still a source of residual damage that, when combined with other sources like weather or a trapping move, can passively just remove an entire shield per turn. furthermore, Heal Block in general stops the passive healing AoD gets from her ability.
  3. the Experience that's the most in line with an official game is Casual, although that's still a little bit harder than B/W 2 Challenge mode, but you should be able to get through that just fine without worrying much about optimization. and no worries. if a higher difficulty is hampering your enjoyment of the game, then you don't have to play said difficulty. ultimately, at the end of the day, games are things meant to have fun with, after all.
  4. Ask anybody. LITERALLY ANYBODY. how they got into Reborn. they'll tell you it's because they heard it was hard. the main positive point anyone hears is always the Difficulty first. story, for most people, has always been a pleasant side effect.
  5. ...No? i'll have to politely disagree. Reborn's main selling point has ALWAYS been the difficulty, and Rejuv simply inherited that title. if you ask people what the first thing that comes to mind when they play these games, they will almost always say "It's a challenging game!" or something to the tune of that.
  6. Let me dissect this real quick: 1) Pokemon having more levels than your level cap has been a thing since, idk, v7? hell, if you played on Normal, it'd still probably happen. you should be used to it by now. 2) Enemies having moves you don't. since the start of the game. and you're TOLD what the custom moves do. again, you should be used to it by now. 3) you can get stirus berries as early as Goldenwood town, thanks to wild linoone. i would not consider that "useless." not to mention, you can buy any berry that isn't Custap, Maranga, or Kee at the Department store before you start chapter 15, provided you did all the sidequests. 4) Leftovers have existed since the level cap was 70, via pickup. Crests, Megas, Z Crystals, and similar items are dispersed around. the game gives you everything you need to win. 5) I don't get this point. the game gives you powerful TMs. you can get SCALD before going into chapter 15, for crying out loud! unless you're complaining about not getting Ice Beam or Earthquake. in which case, deal with it, since you don't even have those in Reborn yet. 6) You can grind money. the game GIVES YOU THE PAY DAY TM. 7) and the Ev cap was higher than 252 for mons back in v12 intense as well. you should be used to it. The game gives you everything you need to win. it's up to the player to look at everything and figure out how to use what they have, and that's why Intense v13 is so much fun for me.
  7. Something i've noticed, over the last couple days, is some people complaining about Intense Mode, and i'd like to offer my two cents on the matter. i highly doubt this'll amount to anything more than just a crazy man, yelling to the winds, but whatever. As a start, Rejuvenation going into v13 is harder than v12, because the AI is improved, and Field moves no longer negate the current field. i've seen complaints about both, but....i, and a good number of people i know who play intense aren't bothered by this? from my perspective, both of these increase the number of strategies available to the player. an AI that switches out makes certain pokemon and strategies more effective, like Pursuit, Trapping moves, Hazard stacking, and rewards the player for predicting what the AI is going to do. Secondly, terrain moves overlaying, rather than replacing. i'm quite fond of this change, as before, a boss would simply just be trivialized by using a terrain move, which is quite boring in my opinion. now, though? Terrain Moves operate like a second category of weather, which makes it more acceptable in my eyes to actually USE them. all in all, i've been having a blast with Rejuvenation's Intense Mode v13. am i crazy? perhaps. but do remember: if playing the hardest difficulty is hurting your enjoyment of the game, there is no shame in going down to a lower difficulty. A game is a game, and having fun comes first, after all.
  8. Well, in each of those Behind the scenes places, there's a jumble a numbers and letters that need to be decoded. some answers to the right decryption tool are more obvious than others, like how box 3 only has 1's and 0's.
  9. Here's a bit of a hint. Every Browser/Computer/whatever has a specific tool used to "inspect" under the surface of a website. maybe you know what it is?
  10. Well, just like the last two boxes, if you want to find the truth, you're going to have to look deeper than the surface. And i've found a truth that will be keeping me awake for a few nights....
  11. In all honesty, Intense Mode is at the point where the number of retries needed to beat something isn't impressive, but merely that it was beaten. i'll tell you now, all those wacky and out there challenge runs of Intense? most of those successful runs absolutely took more than two tries. if you feel it was an impressive feat, then it is exactly that.
  12. Pachirisu, of all things, can be a fantastic utility mon. in particular, Pickup is good in Rejuvenation, and Super Fang+Nuzzle by level makes Pachirisu fantastic at safely weakening wild pokemon for capture.
  13. well, Sean, a Typical Witch Pokemon pool would include Chandelure, first and foremost. the next most obvious choice is Mismagius, followed by Delphox, the Alakazam line, maybe Gardevoir, and a couple other choices. but not a single physical attacker in sight. Although, i'm wondeirng if you might regret using that Garufan Magic. i mean, i've gotten a lot of very solid use out of non fused Solrock, oddly enough. Levitating Rocks are great, apparently. finally, i'm willing to foot the bill for Ceasar's therapy. he definitely needs it.
  14. This path split thingy reminds me of that one segment of Final Fantasy 6, where the party is split. this is interesting! Happy Holidays!
  15. i call these types of runs "Bare Minimum" runs. iirc, someone's already done this and put it on youtube.
  16. Well, that's at least some information on the ensemble of Big Bads? either way, i'm excited to see the full release once it comes out.
  17. Lorna is stopped dead in her tracks by Rock Slide spam on turn 1, provided you get a flinch on the correct mon. seeing as you get Rock Slide before you even start that sequence, there's no reason not to. Ryland is an odd case. he may have huge stats. but, if you're at Ryland, you've pretty much got everything you need to win. otherwise you'd have never been able to get to him in the first place, which counts especially for Intense Mode. there are a plethora of ways to beat Ryland, it all comes down to recognizing that pure beatdown won't be the answer usually. take a while to think, and use the resources you have at your disposal, and you'll find your own way to defeat Ryland. For this reason, Intense Ryland is one of my favorite bosses in any videogame. Souta is more of a puzzle than a boss fight. you either have an answer to him, or you don't. said answer is usually either Smack Down/Gravity or your own bird spam. Although, a Whimsicott can Solo Souta, try and figure that one out~ Adam. personally, i've found Adam to be one of the most annoying fights in the game, and that's purely because of his field. Inverse Field is very disorienting, but it's not the end of the world. for me, the hardest fight in the game has to be from one of the job requests in Neo Gearen. the battle with the two deathwings while partnered with Aya. i have no idea why, but that fight usually walls me for far longer than any gym leader. i agree with the sentiment that AoD is more unfair than hard. in many different monotype runs, she practically requires you to have a Magical Seed so you can have the field set Trick Room for her to abuse her huge speed stat. as an addendum, Gyro Ball does some pretty significant damage to her. Geara and Zetta is hard, but not for "Melia is Bad" reasons. rather, it is the first fight in the game where you're up against Mega Pokemon, as well as Pokemon with more than 510 EVs total. it's a difficulty spike more than anything else. it can be overcome with clever tactics and/or using the field mechanics to your advantage. do note, i judge all of these fights by their Intense Mode variants, as that's the only version i've fought these boss's modern iterations in.
  18. it doesn't matter if a Burmy is Grass Cloak when you get it, the main thing here is that it changes forms based on where it's fighting. so, fight indoors or in the sewers, and you'll have a Trash Cloak Burmy. when will evolve into a Trash Cloak Wormadam which is, imo, the best of the three, and if nothing else will carry you until at least badge 5.
  19. what i've got so far: Day: (Player 1) Falls out of a Tree after trying to climb it, but somehow doesn't die. Tributes: 1 Night: (Player 1) Dies of shock from seeing (Player 2) fall out of a tree. Killer: None Killed: (Player 1) Arena Event: "M. Night Shamylan's Feature Film" THE TREES ATTACK! OH GOD, THE TREES ARE ATTACKING!!!!! Fatal (Player 1), (Player 2), (Player 3), (Player 4), and (Player 5) sadly succumb to the Verdant Menace. How tragic. Killer: None Killed: (Player 1), (Player 2), (Player 3), (Player 4), (Player 5) Non-Fatal (Player 6), (Player 7), (Player 8) all manage to survive, but are now horribly traumatized by the color green. Tributes: 3 (Player 9) is blissfully unaware of the what is going on and peacefully sleeps under a tree. Tributes: 1
  20. I'll have to politely disagree with you on the Empoleon front, Paperblade. What allows SD Empoleon to work is it's defensive typing, Water/Steel, which is one of the best in the game. This allows Empoleon to set up in front of more Pokemon than Bibarel. Furthermore, it's attempts to sweep arent stopped dead in their tracks by Intimidate because Empoleon gets Defiant.
  21. really, an argument could be made for any starter. Venusaur is more or less the metric by which all other Chlorophyll Pokemon are judged Charizard has Bonkers damage whn properly supported by a team Blastoise is a fantastic doubles support, and in gen 8 will arguably be the best Shell Smash user, even moreso if it can Mega Evolve Meganium has a fantastic early game, learning Razor Leaf Super early, and is amazing at keeping the party alive Feraligatr has Sheer Force, so overwhelming amounts of physical damage Typhlosion is quite similar to Charizard, but Eruption instead of HeatWave.Delet Sceptile has Unburden, which is broken with seeds, but you have limited ammunition for that. it can outspeed Souta's Hawlucha with Seed, tho. Blaziken is Blaziken. it's called "Uberchicken" for a damn good reason. Swampert is....a Water/Ground? i'll be honest, it's probably the most aggressively mediocre of the starters Torterra has a unique typing, and is the earliest learner of Earthquake in the game. also a solid choice lategame because Crest fixes most of the issues it's typing could have. Infernape can be built in a number of ways, but most everyone seems to designate their starter as an attacker. Empoleon bullies the game. Swords Dance at level 10, defiant, and Aqua Jet. so say nothing of the Power Trip set. Serperior is just Contrary Leaf Storm. however, defensive and coil sets are viable. Emboar can oneshot a lot of things. not quite spectacular, but gets the job done. Samurott is one of very few natural learners of Swords Dance, much like Empoleon. Chesnaught is physically tanky, but it's also kinda meh. Leech Seed+Spikey Shield is good, so is Bulk Up via level. Delphox is...i'll be honest, it's kinda bad in my experience. Greninja lives and dies by it's movepool. so, very strong lategame, but for earlygame, you're better off picking something else. Decidueye is surprisingly good, just gotta keep sucker punch. Incineroar is ugly, but some people like it, i guess Primarina is a nuke. a bulky nuke. with excellent natural coverage. you can't really go wrong choosing Primarina. Rillaboom (In gen 8). Grassy Surge. 'nuf said. even without that, it's got fantastic stat distribution. Cinderace is basically Greninja without the earlygame problems. Intelleon is somewhat unfortunate. a nightmare to fight on Water's Surface, though.
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