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Protect doesn't fail in single battles when it isn't the first thing done (for example when the opponent switches out or uses an item); not sure how this canonically works in doubles

 

While walking around in the east side of Neo Gearen, my team randomly reset to where it was a couple of levels ago, including writing in pokemon I had deposited into the PC over pokemon currently in my party (so I got some duplicates and permanently lost some pokemon.) This happened pretty soon after I used the glitch to deposit one of Ren's pokemon in my PC, in my first time in Neo Gearen

 

I don't know if this is intended, but during cutscenes when the player is following scripted movement you can pull up the quicksave menu and save. This is usually actually a helpful feature to skip some dialogue when soft resetting for fights, but autosave also seems to be able to take advantage of this window, which can be really annoying

 

It seems pretty easy to softlock around the Blacksteeple fight with Madelis - if you lose you get taken back to your cell, and if you leave the cell you automatically get taken into the fight with no chance to change your party. I'm not sure if there's a hidden mechanism to fix this, as I haven't played with it too much

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I have two errors in one screenshot here: So, as you can see, it is still possible to travel to GDC even though it is supposed to be blocked off. Also, on the left, although it is kind of h

Not sure what triggered it, but my character suddenly doesn't have a walking or running animation. They just kind of zip around. My characters on my other files walk/run just fine, though.

Alolan ninetales is able to learn heat wave/flare blitz through heart scales. Using gdc tutor if that matters

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Also, knock off doesn't seem to indicate what item was knocked off if the opposing pokemon faints, which can sometimes be useful information - I'm also not sure if this is a mechanics issue with reviving a pokemon who fainted to knock off and if they keep their item or not

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- all mons on snowy mountain do x1.5 more damage due to the long reach field interactions conditions not being put into parenthesis properly (currently it reads
long reach and mountain
or
snowy mountain)
- same applies to fairy tale field due to the queenly majesty interaction not having parenthesis
- refering to a previous report about partner AI in multibattles not having their items, same applies to opponents in multibattles, most notable in the valor mountain battle against geara & Zetta, zetta's silvally does not have the silvally crests effects
- mist & misty terrain do not change the dragon's den field to fairy tale, like the field manual claims, they actually just do their normal effects of creating misty terrain

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Not sure if this has been posted here yet(since spoilers might be in this thread), but ever since the Snag Machine got fixed in Chapter 5(iirc. Whenever post-Blacksteeple was, basically), I just have not been able to snag any shadow pokemon. They're basically treated as normal pokemon in battle in-game.

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- Dazzling and Queenly Majesty don't protect their double Battle allies from priority, as they should
- Strength Sap on bewitched woods (field number 42) doesn't lower special attack as noted, the effect is attached to corrupted cave (field number 41)
EDIT: because imagine double posting
- Rage Powder is +3 priority when as of gen 6 it should be +2, and more importantly currently ghost type pokemon are wrongfully immune to rage powder, and grass types are not (when they should be)

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  • 2 weeks later...

Found an interesting bug. If you give the nightmare medallion to Annabel before you enter Nightmare City, you can talk to here and she will immediately take you to the toy box to talk to zetta. After which you can go up to fight the puppet masters. Completely skipping the entire part of walking around Nightmare City and the final zetta fight. I’m not sure if this would count as an actual bug but it certainly seems unintentional.

 

Edit: new findings, alieta is now in two years paces at once. Also, going back to central square fixes the problem.

Spoiler

 

 

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Edited by HelpMiiPlease
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  • 2 weeks later...

So I found a weird bug, it's the one that at times some mons will evolve when you add them to your party, like cubone or Lickitung for a couple examples, but i just found out it can happen to shadow mons as i just caught the shadow chinchou and after adding it to the party it instantly evolved

UH.PNG

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