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Gentleman Jaggi

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by Gentleman Jaggi

  1. There's been reports that temperatures here in Germany have reached 42°C in some places. When I was a kid reaching 40° was considered absolutely unthinkable...

    1. Des Teto

      Des Teto

      Sadly, it will get worse every year.

       

      In 2050, we can expect 50 degrees in Europe.

  2. Current mood:

     

    TidyOpenEuropeanpolecat-poster.jpg

  3. An Arcanine with Flare Blitz will do tons of damage due to the Grassy Field. I used that to oneshot three or so of his Pokémon, including Mega Lopunny. The snowy forest area has a Froslass somewhere that might be helpful against Tristan's Staraptor; Froslass are generally pretty fast and I think it already knows Blizzard on capture. Aggron is another great Pokémon to have due to Sturdy and its numerous resists. The snowy mountain area also has a house with a Trapinch in it - I'm actually not sure if it can already be entered at that point, but Flygon is a strong Pokémon with a great
  4. I friggen hate the Switch's Joycons. Stupid things are always out of battery whenever I actually want to play.

  5. @TotallyNotLuck There's a rooftop garden in the Onyx Ward that has wild Spearow. It learns Aerial Ace early and evolves on Level 20 - Fearow should do a solid number on most of Florinia's team. If you have an Ability Capsule you could also change your Litleo's ability to Moxie and try for a Sweep, I think Cradily is her only Pokémon that's not weak to Fire
  6. @Lord Tobirama Go to the move relearner and teach Rock Slide to your Flygon. Ideally you'll want a second fast Pokémon that can use Rock Slide or Mirror Move; if you don't have that just use something that can take out Volcarona. Rotom likes to nerf itself with Overheat, so it's probably the safest of her 'mons to ignore. Alternatively a Pokémon with Wide Guard can probably take you through Typhlosion, Darmanitan and Volcarona without taking damage if you send in the right Types. Alternatively alternatively if your Ampharos has Electric Terrain you can try using that to lower Charlot
  7. @OkkunShelly gives a lot of people trouble, so don't worry about her being "early" in the game or anything. the usual tactic is to use Fake Out on her Illumise to keep it from setting Rain and then use Flame Burst or Fire Pledge to set the Field on fire. the Burning Field should allow Fire types and anything with Nature Power to wreak havoc on all her Pokémon except Araquanid. Araquanid has super high Special Defense, so use physical attacks against it. Luxray, Dartrix and Graveler should work here; use a Common Candy on Luxray if you don't want to deal with disobedience. Graveler ca
  8. @Dex@DerogatoryTrainer the funeral is a new scene in V11 while Sean still lives in V10. You can tell by comparing the interior of Tesla's house here to the screenshots from Commander's run.
  9. Araquanid is an absolute blessing for Bug Monotype. It not only resists Fire thanks to Water Bubble, but also has Wide Guard to counter every enemy throwing out Rock Slides everywhere.

     

    capture004g2jb5.png

    capture006emjzi.png

     

    I've destroyed Charlotte in four out of the five runs I've done so far. She really all comes down to whether or not you can outspeed her.

    1. Vinnie

      Vinnie

      Wide guard also helps because she tends to spam heat wave as well. 

    2. Maqqy

      Maqqy

      Araquanid is that bish

  10. Hooray, it's back! Gonna miss the sprite tho, this new one is pretty lame. Ya, that whole episode at the top of Valor Mountain is a fucking mess. On the bright side I'm convinced it's physically impossible to get worse than someone's literal spontaneous resurrection getting only about two seconds of attention.
  11. A lot of your Pokémon have multiple moves of the same type, there's really only any point in that if the moves do something significantly different. Some of them are also missing stab moves of their second types. try to keep your movesets diverse, so you've got more options for coverage. Some more details on how his team is giving you trouble would make iv easier to help you, but in general: his team uses trick Room and his setters are Reuniclus and Slowking. Either focus or ignore them, depending on if fighting under trick Room is better or worse for your team. Your Camerupt could use tr
  12. You probably need to fix your Pokémons' movesets, because right now they kind of suck. For instance there's absolutely no reason to keep Confusion around when Psybeam is a straight upgrade to that. Is your Meowstic male or female? If it's female teach it Charge Beam and change its ability to Competitive if you can; if it's male teach it Light Screen and Reflect and change its aility to Prankster. Next, your Pansear has three Fire attacks, switch the weakest one out for something else, unless you absolutely need it to set the Field on fire. You'll want at most two attacks of the same time in yo
  13. Somehow played through KH3 in just two sittings (although one of tho sittings admittely went for >30 hours)
    I'm not sure how to feel about the ending, or honestly the whole plot. It was obvious from this series that there was going to be more mysteries for the next game to clear out but overall I feel like the game could've been handled better.

  14. @LolisRcomfy where exactly are you having trouble with her fight; a particular of her mons that's giving you a hard time? Fake Out Illumise then Flame Burst to set the Field on fire is the recommended strategy. If you want another Fire type you can get a Growlithe from Beryl once you found all the police officers. Nature Power on a Burning Field turns into Flamethrower, so that's a great option on anyone who can learn it. Sturdy Geodude/Graveller from below the Grand Staircase can help out with Stealth Rocks.
  15. Shouldn't you be able to restrict how far the NPC in question can "see"? there's plenty off cases in games where NPCs will only spot the player when they've approached to a certain point because letting them move any more could potentially block the players' path.
  16. Alright, thanks. Say, I wouldn't be able to convince to include the TMX Mod again? I've startet my save file on V9 where achievements didn't exist, so I don't even have enough AP for on of the Golden Items. I know there's the Recreation Center to gain AP, but it's not available when starting the V11 content and HMs are driving me nuts already. My team can use basically none and the only one that can learn some has to give up moves that I can't get back with TMs.
  17. So this might be a dumb question, but there's an "Optional" folder included with some mods in it, does that mean all the other mods in this aren't optional? 'Cause I remember for V10 you could pick and choose which mods to use.
  18. So I'd been looking forward to this part for literal months and I gotta say you made every second worth it. From giving Giratina the cold shoulder to the status effects fight I was in absolute fucking stitches. Great work man Now to wait for Commander to get to that point Seriously tho this entire sequence is probably the most frustrating point in the whole game. From the good old cutscene inaction to Giratina throwing people into lava like it didn't just get its ass kicked. Why even pretend that our actions matter - the whole thing might as well be a cutscene.
  19. You got a point there with Madelis. Never really bothered to rank the whole bunch... I agree that more mystery around Angie would have improved her, but that would probably also require some changes to her character. Right now she's way too straight forward with her madness, so any feeling of mystery would have disappeared the moment you walked through her front door. I guess I might have actually liked her a bit better if I didn't know about that thing with Anju, since then there'd be no hint on the reason for Angie's madness or her powers. As it stands we can assume that whatshisface pu
  20. Could you elaborate a bit on why you consider her to be done so well? Personally this is my absolute least favorit part of the game so your praise of it kind of threw me off here. So far she's the game's decidedly least interesting character to me; just another nutcase with some unexplained superpowers that seem to be reserved for the bad guys. Her interactions with Melia and Venam here don't offer much to go with either since they're all under the cover of Angie's mind controll-ey nonsense. I mean I would've been okay with most of those claims, but the bit about Venam not caring anything
  21. Heyo, thanks! Vs. Amaria could've gone better, but on the whole I'm happy with how this episode's battles went.
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