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Dreamblitz

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by Dreamblitz

  1. Today shall henceforth be known as the reactening, beginning of the reactapocalypse

  2. Just a thought, would this be compatible with anything currently in the mod market? I'd doubt it because things all seem to edit the same files. I.E I was interested in trying out that custom battle theme pack, but as I was playing hardcore, I'm pretty sure it would break stuff as it overwrites trainertypes.dat (BTW I assume the mod market is where the new thread for this will be once a release is ready?)
  3. So is there a good analysis of the 'fortune' around here somewhere? also bag sorting by type would be nice so things like plates, gems, applications etc were nicely grouped together

    1. Dreamblitz

      Dreamblitz

      Reborn this time, though I'd be interested in discussing rejuv's one too. I have them roughly down on a stickynote on my desktop and I'd be interested to see what other people make of them

    2. FairFamily

      FairFamily

      I remember these two threads about the miss fortune porphecy. 

    3. Dreamblitz

      Dreamblitz

      Thanks. much lines up with my own thoughts and theres some interesting points raised to think about

    4. Show next comments  72 more
  4. So with the new Mod Market forum area, where do threads that relate to those mods go? should they be in the mod market too, or still just in Reborn City? (I.E my party member guide for the Reborn Hardcore Mod)
  5. The machine that needs the items is just an optional thing for a pokemon (ralts I think). If you just saved Amber in the lower area of Valor mountain, you now need to climb to the upper reaches to continue the story.
  6. As a quick break in the birthday celebrations, does anyone have tips for the Fiore Mansion sequence in Reborn Hardcore with Item ban?

    1. Dreamblitz

      Dreamblitz

      FUUUUUUUUUUUUUU-

      Last attempt for the night was going really well. Changed my route through the early battles a bit, got pretty nice sweep on Orderly John, went into Solaris with 3 pokemon up. Got lucky on a rock slide miss when switching, which let me survive earthquake and get a D.Dance off, so Feraligatr ran through the first half of his team, but was stopped cold by M.Gyarados as usual. Gardevoir took out M.Gara, but fell to Scizor. Honchkrow tanks a superpower, and kills scizor with drill peck + sucker punch for a moxie boost. Another drill peck does a bit over half of Mandibuzz's HP, and then Foul Play takes out Honchkrow easily after superpower+sandstorm damage for a few turns. Would've won if Galvantula had not been poisoned and survived the John fight.

    2. HongaarseBeer

      HongaarseBeer

      Oh noooo, that's so sad! I really hope you'll be able to pull it off next time you try. Perhaps, with a bit more luck on your side you can defeat them, following the same strategy you used on your last attempt

    3. Amine

      Amine

      RIP, @DreamblitzX may ask whats your team and their moves? i can try and siggest something

    4. Show next comments  72 more
  7. Memey Memeday I guess.

    That's what this has become now.

    1. Amethyst

      Amethyst

      this is fine
      ty!

  8. Yea some sort of text file or pdf would be cool because you can't look through the PBS without owning RPGmaker XP, but if you haven't been keeping a record of them as you went or can't directly export them in a reasonably readable format, it would probably be pretty unreasonable to document all the stat/move changes. Having the type ones is still nice though. I assume you'll edit the original post into a proper overview and stuff once you have a version ready to release?
  9. Sounds Neat, I'll be dreading looking forward to it. Maybe don't remove the egg entirely if you don't do the officers, and just move it back a fair amount? It could be a prize in the circus or something. Just wondering, will the download include documentation of the changes and stuff, or would that be too much work? also thought it was about time the OP got some rep.
  10. RIP I should just stop talking lol. Sucker Punch is an especially annoying move, especially when the AI sometimes has a tendancy to spam it.
  11. Neat trick with the toxapex switch, though my go-to for taking out poison types (especially part water) would be psychic, which against haunter would just be a speed battle.
  12. Yea the speed boosting ones are pretty strong, and probably deserve to be late on the movelists, but lack of healing makes the difference between setting one of them, and being able to outrun things that aren't super speedy or choice scarfed, and KO things that aren't ultra tanky or resistive, and setting 3+, and outrunning anything that isn't priority and KOing something bulky that resists the move. Playing with item ban has been frustrating sometimes, but I definitely think it's a good idea for balance (as long as it applies to NPCs too like in hardcore)
  13. Honestly, Healing items are the main problem with setup sweeps from experience in the singleplayer game. I can basically never set up in hardcore with item ban, which is good. Simple itself is a fun ability and slightly higher distribustion might be fun, but not on anything too strong. maybe as an alternative option to something that already has a great ability that it somewhat relies on (I.E Simple Medicham with some special moves and calm mind/nasty plot could be a cool alternative to a standard huge power set)
  14. Isn't it weird that bi-weekly can mean twice per week or once every two weeks?
  15. Nice, the randomize as you play thing is good. means each persons experience is different. though it does make it possible for people to reset for an easy battle, which I guess is there choice. I wonder if there would be an easy way to make sure leaders and whatnot had fully evolved pokemon, or even to have all pokemon set to their appropriate evolution state after being randomly picked. Or a way to still have all of a leaders pokemon share a type so they were still a type trainer, but a different one. or a way to have megas only be randomized to other megas. or if you could set a "default set
  16. Woohoo, After leaving edgeville, Coffee can now begin to kick the shit out of most of the rest of the game (assuming she survives the upcoming hell) see you on the other side (except all of this actually happened a long time ago which sometimes makes things a bit weird to think about)
  17. I feel like randomized might fit quite well with this because the power levels are so skewed anyway. Would it just be a version that was randomized once and then distributed, or one that's different for each person (something included to self randomize, or a script at the start of the game), or one that randomizes on the go so fights are different each time you try them? I'm not sure if option 2 or three are even (easily) possible with RPGmaker/essentials, but they would be cool. If you go with option 1, then if it wasn't too much work it might be neat to try to optimize the teams of major fig
  18. I think V9 changed that part a decent amount, though I don't remember exactly. Unfortunately, as neglectful as Narcissa is, she is pretty damn strong in battle, or at least she was against my V8 team. lets hope we don't feel the effects of that too much next episode.
  19. Damn, this is really impressive and super useful. this should be pinned and given a bunch of rep. Not sure if the + and - explanation at the top is messed up or I'm just not getting it.
  20. Fighting against gacha rates sucks...

  21. Sounds like you're doing a great job with this. I'm not super familier with the gen 7 content but I'm sure you'll do a good job. maybe something like comatose would fit snorlax?
  22. These look real good, it's just a shame there are so many pokemon and they take a while
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