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AiedailEclipsed

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Everything posted by AiedailEclipsed

  1. In addition to what flamesear said above, you can also follow these directions.
  2. If you post your save, I can adjust the variables so you can just get it again.
  3. Hate to be the bearer of bad news, but beta wave 2 hasn't started yet, lol.
  4. Don't mind me, just bippity boppity booing up in here for a moment to say that NPC does not stand for nonbinary anything. NPC is an acronym for non-playable character, as in any character that the player cannot control. I'll also super duper promise that Ace is not secretly an undercover identity for any other character, lol.
  5. Sorry for the late reply, I never got notified of replies to the topic. In any case, I'll have to take a look at this and see what's going on! Keep an eye out for news soon-ish.
  6. Did any previous content get redone for v5 (aside from trainer battles, encounters, and such)?
  7. Happy belated birthday! I hope that you had a really great day!

    1. LykosHand

      LykosHand

      Thanks a lot 😄, yeah it wasn't bad at all 🙂

    2. AiedailEclipsed

      AiedailEclipsed

      Yay! That's awesome! ❤️

  8. Literally from the post that announced this in the dev blog.
  9. Senpai noticed me! Howdy! I'm the guy Ame was talking about in her reply to you. You can read more about the mod here. The screenshots in the thread might be broken, I've moved some stuff around on my server. I'll have to take a look see. In any case, I will also be continuing the mod after E19 is released due to RPG Maker XP being a derp and I don't feel like having to redo work each time there is a major release (for reference, I started this back after E16, so it would have been a slog to redo it three times).
  10. Ice Stones aren't in the vanilla mining mini-game. If you go check out the Rejuvenation Mod Pack, my Mining Overhaul mod from Reborn is included with it and Ice Stones are able to be found that way.
  11. I don't know the specifics of how the translation function works, other than it not being recommended to be done on an in progress game. This is coming from others within the development community and the Essentials documentation page that I linked ("Translating your game should be the very last thing you do."). The most obvious problem is that the dialogue and other text might change. So you could translate one part, but then it end up being completely different in the next release. By all means, go ahead and start, but be cautious.
  12. There is a translation function built into Essentials, but I believe that Ame has stated in the past that it'd be best for anyone wishing to translate it to wait until the game is complete. Given how close the game is to completion, might want to just wait?
  13. So, like I did with last episode in Reborn with Rock Climb, I got curious and went looking for all the locations you would (in theory) be able to Dive. Of course, remains to be seen if all of these areas will stay the same! Happy theorizing~
  14. Hello all! I've been putting off releasing an update because I'm lazy E18 was coming soon. In any case, we're now compatible with E18! Hooray! What does this mean? Originally you needed to replace the Reborn scripts file with one that had the modular code added in order to enable it. In this last episode release, the devs added that to the core Reborn game though! This means we don't have to deal with replacing anything like that (mostly -- some mods might still need to do that for whatever reason, but that is Not My Problem™). Take a look at the installation section in the first post for more information on the new process. Anyway, there were some other minor changes with this release outside of the E18 update (comment fixes, adjusted rates for some of the fossils, & fixed the Odd Keystone rate). I also updated the probability spreadsheet (https://myas.link/mo-probabilities) with the new Heart Scale rate for vanilla Reborn (shoutout to Aironfaar for posting about it)! For anyone that's used this mod in the past, you might have noticed some of the sections on the thread vanished. They've moved to their new home on one of my personal sites, which you can find here (https://myas.link/mining-overhaul). I mostly did this to make my life slightly easier and centralize some of this to one page. (Possibly) Coming Soon-ish: more things to mine! Really just depends on the kind of time I have available to dedicate to creating the graphics. Have fun kiddos!
  15. While surfing is the answer, you can only approach this TM from the area underneath Opal Bridge (as if you were going to enter the Underground Railnet). You'll see a small dock and can exit from the right side of the screen.
  16. (╯°□°)╯︵ ┻━┻ I literally cannot even.
  17. Mmmkay, so if the move hasn't changed from v9 here is how it is defined in the PBS: 689,DECIMATION,Decimation,070,1,DARK,Special,100,10,00,00,1,bef,"The user aborbs the life energy from the target, leaving them completely lifeless." So, from the top! 689 = internal ID The next two are the internal name and the display name respectively. 070 is the function code, which if the Essentials wiki is to be trusted means that it is a one hit KO move. 1 = base power, which is meaningless as it is OHKO Dark = move type Special = move category 100 = move accuracy in percentage format, so it isn't a no miss move 10 = PP 00 = additional effect chance 00 = single Pokémon target 1 = +1 move priority bef = move effect flags (Protect/Detect will work against it, Mirror Move will copy it, 10% King's Rock or Razor Fang will cause flinch on opponent) Last is move description. So, the safest way to go is a Sturdy 'mon or Tsareena with Queenly Majesty.
  18. On a quick perusal of the evolution code, I'm not actually seeing a programmed evolution method for it at all. The Dusk form is present, but no method to actually evolve from Rockruff to Lycanroc Dusk form. Additionally, while I've not combed through the entirety of the game or the coding, it requires some special programming of some sort to enable Rockruff to have Own Tempo. The way Essentials defines a Pokémon species in the PBS file is to have 1 or 2 abilities, plus a single hidden ability. Rockruff already has two regular abilities and a hidden ability. So, we'd need some special coding somewhere to even get that much, which I'm just not seeing from my quick look around. But I'm not a dev though, so don't take my word as gospel.
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