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AiedailEclipsed

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Everything posted by AiedailEclipsed

  1. Actually, if you restore the Railnet, that dude goes to the Pokémon Center in Obsidia and will give you the sticker there. The Lost and Found station doesn't have anything to do with the sticker. Edit to elaborate: once the city has been restored and you talk to Arclight in the Railnet to begin the raid on Devon, the guy will be gone. The only way to receive his sticker after that point is to restore the Railnet and then go to where his girlfriend is in the Obsidia Pokémon Center.
  2. I have literally been calling it the "Amplified Rock" all this time and just now noticed the actual name. What even brain.

    1. Show previous comments  2 more
    2. Dreamy

      Dreamy

      I mean Amplified is the one that's an actual word. Ame just had to add an extra letter to make it into a pun...

    3. Ice Cream Sand Witch

      Ice Cream Sand Witch

      Damp Rock + Amplifield Rock = Damplifield Rock

    4. Ojama Yellow

      Ojama Yellow

      youre not the only one, friend.

  3. I'm certainly not against adding more in future updates. I was actually considering adding the type boosting gems in the future. However, as far as ultra rare finds go, what would you consider those to be? I can't really think of anything, to be honest!
  4. Actually, you can do it before the 16th one. You have to have defeated the first leader in E17, then it becomes available before we have the second one.
  5. Welp. That's that nagging little voice in the back of my head done. :D Now I can get to work on other things.

  6. NOTE: The core feature of this mod -- added mining options for stones -- was added in the final update of Reborn. As such, this mod isn't really actively supported any longer. The Gitlab source will remain up in case anyone wants to dig in and riff off what I did. Mining Overhaul an ease of life & content update mod by AiedailEclipsed Let's dive right in! This mod does a few different things, but its primary purpose was to add the evolution stones (from Gen IV forward) and the fossils (from Gen V forward) to the mining minigame in Reborn. However, while I was doing that, I added in three other valuable (in terms of selling value) items as well! I also went a step further and overhauled the probability values of the mining system, making it a smidge easier to acquire fossils and other useful items. The last thing I did for the purposes of this mod was to create two new "delimiters" for two particular categories of items which will ensure that you can only get one of those per mining round. This mod uses the modular setup that was adopted into the core Reborn code, which makes this mod super easy to install and also fairly compatible with other mods. But enough of the overview, let's get into the nitty gritty! New Items Available via Mining Mining Probabilities & Delimitation Installation Downloads Download #1 - https://gitlab.com/AiedailEclipsed/mining-overhaul/-/archive/v2/mining-overhaul-v2.zip NOTE: The core feature of this mod -- added mining options for stones -- was added in the final update of Reborn. As such, this mod isn't really actively supported any longer. The Gitlab source will remain up in case anyone wants to dig in and riff off what I did.
  7. Okay, so the way you get to it is after Rock Smashing the pillar on B2F and it drains the lava pond on B1F, you go up to B1F where the lava pond was and fall down the hole that it reveals. If you still need a screenshot or anything, let me know.
  8. Oh damn. My two year anniversary here just passed. Didn't even notice. xD Here's to more years in the future!

    1. Dreamy

      Dreamy

      happy reborniversary!

    2. Zarc

      Zarc

      happy reborniversary ! 

  9. ...unless I am both blind and dumb, the guide @Lord Drakyle linked doesn't help. It lists the acquisition by badge and doesn't include "repeated" events (i.e. because there was already a chance to get a starter at the beginning of the game, they're never listed again). So. With that guide, we know that the starters... are obtainable as... starters. Once again, unless I am blind, that guide isn't going to be much help. Please feel free to point out where it shows the starters at though, because it'll be nice to have an up to date resource. EDIT: I feel like I came across a bit bitchy. My bad, it's late for me to be up. ^^;;
  10. The easiest thing is to look at the Pokémon Location Guide. The starters are always at the beginning of each section. Some are wrong due to it not being updated for E17 yet, but those are few and far in between. I'll post the ones I know for sure being wrong below:
  11. Talk of the Rock Climb area mapping made me curious, so I went back and poked around for areas with Rock Climb: Welp, there's my RPG Maker research done for the day. Happy theorizing.
  12. AiedailEclipsed

    slAIn

    A better analogue for debt for our generation might be car notes? I know that has been my big debt (and student loans, ofc), which as of October will be paid off for me, praise whatever deity might be listening. I know I will do a happy little jig that month. In any case, yay! Moving on to the fun stuff! <3
  13. Hey all! I ended up having fair bit of free time today, due to having to go into work tonight to cover for a coworker instead of my normal time. The result is that I have essentially finished mapping the main Byxbysion Ward worldspace! What remains for this map is mainly some slight detail work, nitpick edits, and such. This brings us to today's development update! Development Update #2 - 10/7/17 Welp, this is it -- this is the bulk of the new mapping that you would be exploring in the mod (well, the exterior maps anyway). I'm sure the keen eyes among you will notice some small changes from previous screenshots, and most obviously, you'll see the rest of the map being filled in! As I said above, there is a lot of little detail work and nitpick editing still to be done (please note, that I'm aware there are a few "errors" on the map -- ie the missing railing, the top of the gym sign, etc -- unfortunately, these will have to be fixed by stationary events due to RPG Maker XP limitations). For instance, I've got to put in streetlights and lamp posts on the center and right hand side, recolor the factory to suit our color scheme more, add street signs, fluff the gym exterior with more wasteland detritus, and more. Some might notice that path that extends down towards the south and past the boundary of the map. I've not quite decided whether or not to go through with mapping that area yet. I don't have a terribly concrete concept in mind, so I'm having difficulty coming up with a purpose for it or even a reason to have it. As much as I like the idea of adding onto the game, I feel it might be going beyond the scope of the mod a bit. In any case, I'm not sure. For now, we're gonna leave that option open and maybe I'll come up with something down the line. I'm also happy to report that I have concepts in mind for most of the interiors, so I'll be able to go through the interior mapping relatively quickly with any luck. I'm sure some of you might be able to make an educated guess or two for the purpose of each building. Feel free to speculate! Until the next development update goes up (which might be a day or a week or more), I'll confirm or deny any guesses! Till next time ya'll!
  14. Howdy hey all! So, to everyone that stopped in and wished me luck and support, ya'll rock! Thank you! To address some of the specific questions though... (sorry for the mentions, quoting doesn't seem to work) @DreamblitzX - That is kind of up in the air at the moment. I'm trying not to be too concerned with the "who, what, when, where, why, and how" of it. I am tinkering with some ideas, but overall, I'm probably not going to plan anything like that until the main area has been finished with mapping. @V for Vendetta - It's funny that you mention Aya's gym, as that brings us to today's update! Woo! Development Update #1 - 10/3/2017 So, today I spent a fair bit of time doing some minor detail work. Mostly tinkering with the land form a bit, to better suit my needs (read this as: to somehow tetris a functional, organized city into an area not designed for it), doing some small edits to tiles, and creating a couple of new tiles. One major bit of mapping I did get done was creating a basic layout for the exterior of the new Byxbysion Ward Gym. There are some things on here that are going to need work, but that's okay! I'm not rushing. Do ignore pretty much everything outside of that small fenced area though, as I haven't done much of anything with it. I did say I created a couple of new tiles, and you can see one in use right here. It's that double wide cave opening, which is an edit of the single wide cave opening already present in the Wasteland. I was having a fair bit of difficulty with it, but actually posting the picture seems to have cleared up what I need to fix! So, yay for that? As for the other tile I created... Well, you'll see that soon-ish. Anyway, to actually address your question now V, the exterior changed a fair bit! In interior? Mmmm. To be honest, I haven't really started making plans for interiors yet. As far as Lana, she'll no longer be present directly in the Gym. She's going to have an actual home to be in, so go her! As for changing her dialogue, I'm going to try not to alter her too much. If Ame hasn't added any specific dialogue about her missing/wondering about her children, I'm not going to add any. Alright, that wraps up today's update! Stay tuned for whatever craziness I unleash next.
  15. Byxbysion Ward "In memory of what this place was, so that it may never be again." a content addition mod by AiedailEclipsed In the Episode 16 release of Reborn, we see Reborn City brought up from its previously squalid conditions and into a bright and shining new era. Well. Most of Reborn City. Arguably the area most physically affected by the machinations of Team Meteor -- inadvertently at that, -- is the Byxbysion Wasteland. It is a festering pit of filth and toxic waste, unable to provide refuge or home to most city residents in a time when they need it most. And during the player's absence and subsequent return to the city, many surely thought that we might see a restored Byxbysion area. Unfortunately, no -- during the development period, Ame did contemplate giving Byxbysion a fresh coat of paint (read: completely and totally gut the place and start over) like the rest of the city, but the effort required would likely have drastically pushed back the release date even further. We can see nods towards in-game acknowledgement that the Byxbysion area is the next major project to be undertaken in restoring the city, but it likely wouldn't be something that we could ever actually get to see. Well, I decided to change that. What this mod aims to do To put it simply, I aim to add in the Byxbysion Ward mentioned within the game's files. I plan to do this very, very carefully so that it could hopefully be able to be "dropped" into any current Reborn game and picked up without noticing any in-game weirdness or conflicting with the core Reborn game information. In order to do this, I've "set aside" the last 25 maps that can be created in an RPG Maker XP game in order to avoid conflicts with the core Reborn game for as long as possible (if it may ever happen). In addition, any events that will be created will be leaps after the current Reborn switches and variables. I'm hoping to minimize my impact on the core game as much as possible, in respect for what Ame has created, while adding my own flair and creating an experience congruent with the world it inhabits. I will also only be utilizing previously existing Reborn assets (minor edits to those not withstanding). What this mod will NOT do This mod will not add encounters of any kind that would happen before the "canon" location is available to you (ie, you won't be able to find a Scyther in the tall grass or through a gifted encounter). Further along those lines, you won't be able to find or buy items that would otherwise be inaccessible to you within the limits of the current canon game. Frequently Asked Questions Screenshots Click here to follow along with development snapshots arranged by date! Progress Report Change Log
  16. @ the above two peeps, this is the Rejuvenation forum, thus about the Rejuvenation game. Nice try tho. 1) No, it's not complete. 2) Yes, it's still in development. v10 is the next release, but we aren't sure how long that might take. 3) It depends on your play style. If you're very thorough, it could be a long, long time. If you blaze through it, it might not be as long. I personally put around 30-ish hours into and I'm only halfway through. 4) 7th gen is currently in this release. 5) No legendaries are available, but we are able to collect Zygarde cells, so we might have one soon-ish!
  17. Something that I pointed out in the chat earlier today/late yesterday (what is time even), is that currently both Tyranitar and Hydreigon are locked behind Rock Climb, so unless we get that, we get neither of those. Unless of course, Ame changes either event (the last Dark Matter needs RC to get to the crystal to get to it & Larvitar just isn't remotely reachable without RC). I suppose its possible that RC is enabled by Titania, but personally I think that's more Hardy's thing. So, there's my food for thought.
  18. The Iggly-bug is dead. I have killed it and bathed in its blood. #fuckyouigglybuff

  19. Okay, so I can give a teensy bit of information on this from a fan-game perspective. Basically, Essentials does work for it, but it would require a fair bit of work. If you want a good idea about how a Mystery Dungeon-esque game works, check out this entry to Relic Castle's recent Game Jam (you can also find the resources they used to create this here). I've never been particularly interested in a PMD-style game, so I've never looked into the mechanics behind it heavily, so take what I say with a grain of salt. The PMD-style battle system would be the "big" ticket item to work on. Without coding knowledge, you'd have to do what the project I linked above did -- use the default Pokémon battle system. Finding the PMD-style graphics might be a bit difficult as it just isn't that popular for fan-games. With freely available to use graphics being scarce, you'll need to learn how to make your own or figure out how to get graphics otherwise. Essentials does have very, very basic random dungeon generation capabilities, but it isn't anything to write home about. What I mean by this is that anytime you enter a dungeon in MD, it's randomly generated so that no two dungeons are ever the same. Essentials emulates this on a basic level, but it wouldn't be as pretty unless you improved that system or "hard coded" the maps (ie just mapped a single map for a single dungeon or multiple maps for a single dungeon). Your friend should also check out a non-Essentials based solution (ie a hack), which the best place to go to get started with that is probably PokéCommunity. I don't even know if there are hacks of PMD games, but that'd be the place to go to find out. So, to wrap it up, creating a PMD-style game would be a fair amount of work possibly for little return. With the PMD games being relatively niche spin-offs in and of themselves, there has been little demand for PMD-style fan-games. Should your friend want to proceed with working on this, they need to be prepared for the fact that it might not ever get more than an average following or regular players. At the same time, who knows? Maybe your friend will bust out on the fan-game scene and create the resources needed to make PMD-style games more mainstream. I'd recommend taking things slow and working towards the end goal steadily, keeping in mind that it won't be easy, but to have fun while doing it. The best course of action is probably to find other like minded PMD-style fans who want to see these resources available and more PMD-style fan-games. Good luck!
  20. Happy eclipsemas everyone! See ya'll in 7 years.

  21. Reaper Cloth is not available to my knowledge. I have mine waiting for it too. Mawilite is not available and, tbh, it doesn't really matter. We don't have a Mega Ring/Necklace/whatever-Jan-decides yet to use, so it's not like the Mawilite would be useful. I'm not sure if Jan has even said anything about us getting it soon, so I wouldn't hold my breath.
  22. Thank you! There's an entry as much for cut, but not Air Slash or Gale Strike. Methinks the field effects guide needs a good read through.
  23. While in Terajuma Jungle, I battled a trainer with a Roserade with my Pom-Pom Oricorio. I was using Air Slash, but kept getting the message that it wasn't very effective? Also, it was only regularly effective against a Morelull when I did a bit of testing. I checked the field effect guide, but there was no mention about flying moves being nerfed on the forest field, so it's a bug of some sort I'm guessing? EDIT: Also tried against a wild Gloom and Oddish. Both say it isn't effective. What even.
  24. Finally got around to playing Rejuvenation. It's been pretty great so far. However... I swept Valarie with one Pokémon? I feel kind of bad, actually? Lol.

    1. Show previous comments  5 more
    2. Dreamy

      Dreamy

      Man, I can see why, with good STAB typing, great natural dualstab and nasty plot with great speed and good sp.atk, it looks like a very strong pokemon. I didn't realise it was that early because I've only found the pancakes much later in the game.

       

      I don't really remember V9 Valerie, which thinking back, might've been because I ripped most of her team apart with Leavanny. V8 however was a bit of a struggle because I had no electric, and only an impromptu abomnasnow from blacksteeple that I trained up.

    3. Zargerth

      Zargerth

      I bought Apophyll Pancakes in Route 3. When I had 9.2. installed, they cost nothing. Patch 10 increased their price to 3000. 

       

      Ludicolo is a very good mon against her as well. You just need to breed Lombre in order to get Energy Ball and/or Giga Drain.

    4. AiedailEclipsed

      AiedailEclipsed

      @Yagami Yeah, I can definitely see how being locked into Terajuma with no options to catch effective Pokémon would make it hella tough. Good thing for your Zebstrika, eh? xD

       

      @Zargerth *high fives*

       

      @DreamblitzX Hahaha, it is pretty great. I didn't add it in until after Blacksteeple because there were no good grinding points until Goldenleaf and A!Raichu isn't terrible good for Narcissa so I put off raising it up. Seems I did it at the perfect time. I totally expected to get my ass handed to me the first time, but nope.

       

      It's funny you say that about Leavanny and Abomasnow. I had those two waiting in the wings to come help! xD

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