Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Pyrolusite last won the day on March 11 2019

Pyrolusite had the most liked content!

Community Reputation

58 Samaritan

1 Follower

About Pyrolusite

  • Rank
  • Birthday 06/29/1992

Profile Information

  • Gender
  • Location

Recent Profile Visitors

6535 profile views
  1. Happy Birthday 😄, i hope that you will have a great day 🙂🍰

    1. Pyrolusite


      Thank you ! Yoo too !

    2. LykosHand


      Thanks and you're welcome 😉

  2. Updated PZR (Battle UI again, Summary UI tweaks, trainer card !) and updated the screenshots album as well. EDIT : I kinda forgot to mention it, but it has SWM support now (box multi-select, item finder, type display, stats changes) ! Updated PZ, now compatible with the new engine/executable ! Boxes are still not done yet, so you will see inconsistencies between backgrounds, but I had to at least push a fix for Game-z.exe. Some tweaks to the battle bars has been done in the process.
  3. Hi ! Made some changes to PZR in v0.4 (BattleUI, Party UI ball) which are now available ! Also updated the screenshots album, including the new stuff. Still working on PZ boxes, and I'm going for something more detailed so... it's taking more time. Sneak peak :
  4. Hey there, Some new stuff for you Rejuv enthusiasts out there, available in v0.3 right now : Also, I was supposed to bundle the PZR update with some Reborn stuff but it's taking a bit longer than expected, here's a sneak peek :
  5. PZ v1.11 : - Updated the online UI stuff - Removed the trainer card background logo - Small improvements to the "party ball" (changes on : tradebackground, tradebottom, onlinewaiting, partyBall, partyBallSel, trainer card)
  6. Hey there. For those of you who aren't aware, I started a variant of my texture pack called "PZ Rejuvenated", that I "stealthily" released in a very-WIP state here. I just updated it, now with Summary UI alongside Battle UI tweaks. Also fixed a biiig oversight in the PZ Summary UI, I don't know why I didn't notice it until now. Below some screens of what to expect from PZ Rejuvenated :
  7. New update ! - Last iteration for the default, amethyst and sapphire theme trainer cards [trainercard.png] - Steel icon tweak (Battle buttons + box background) [box13.png, battleFightButtons.png] - New battle command buttons [battleCommandButtons.png] Concerning the new battle command buttons, there's a variant with a sword instead of an explosion-thing, in Bonus Content/Misc.
  8. Having patches for Fallout 4 to update and work on, I took a break from updating my resource pack. It shouldn't take too long.

  9. Happy new year everyone !

  10. Thank you ! Concerning your suggestion, I won't do that, because that would make it confusing for new users. What I can do, however, is mention in the changelog which files I updated.
  11. Little update with some improvements : - New iteration for the trainer card ("neutral" by default, "team meteor" in bonus content) - New battle status display - Minor changes to the battle bar - Trainer cards for Cobalt & Amethyst themes, but they are based on the old variant Currently planning on renaming the "Cobalt" theme into "Sapphire", and make small changes accordingly (new pokegear gem, some color tweaks). That and upgrading the themed trainer cards to the new variant I came up with.
  12. Glad you're enjoying my pack ! I'm actually planning on extending the bonus themes to the newly added trainer cards, so if you like that theme, there's more coming.
  13. v1.5 update : Custom shinies are now opt-in. I'm well aware that my spritework is a mixed bag, so if you don't want them, you'll be relieved to know you don't have to manually remove them after every update. If you do enjoy them, they are available in the Bonus Content folder. I had a good chuckle reading the reactions of some people, unaware that my stuff changed some shinies, but I guess it's better this way for the end user. It won't stop me from working on them or making more though, because I like all of them. SWM support is now opt-out. If you use (or want to use) SWM Modular Modpack, install it first, then my pack. If you don't, SWM will overwrite my content for it, and you'll have to do everything manually like before. - Finished the Clefable custom shiny (that wasn't supposed to be in yet because no backsprite). - Small improvements to the Milotic custom shiny. - Probably some other things I forgot.
  14. It's been roughly 8 months - you should get used to me disappearing and reappearing out of the blue by now - but I finaly updated Pyrolusitium-Z with various improvements. Enjoy !


  • Create New...