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Pyrolusite

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Everything posted by Pyrolusite

  1. This pack is not compatible with E13.5's new UI overhaul, and updating it is far from being my priority right now. Thanks for letting me know though, I forgot to hide it.
  2. Nope, and probably not happening, plenty busy already with what I'm doing for now, sorry ! 1. I need a bit more than that to be able to help you. 2. This mod does not prevent you from using online, only mods adding new pokemons or using specific passwords do. Your problem is very probably somewhere else.
  3. Not updated for E19, not needed anyway because stats are shown since E19, and won't provide links to the old compatibility patch until this mod is updated. Also compatibility problems are likely to happen, given I'm now also altering ui related code in the full version.
  4. - Updated Reatomized compat so that you guys don't have to replace a file by another for some type displays - Updated custom shinies with a new entry : Golisopod ! The default Reborn shiny was shipped with v1.5 for some reason (which is not mine) and I decided to fix this by making my own.
  5. I've always used frame 11 and I don't recall ever having this problem, but I'll investigate just in case. Not happening to me, no black screen for all screen sizes covered in the options menu. Are you sure you're not having that problem with a non-modded version as well ?
  6. Should've made a backup ! Get the Graphics folder from the Rejuvenation zip and paste it in your game folder, replace all.
  7. Already answered on Discord, but reiterating here just in case : If it happens to someone else let me know, but the only changes I did when overloading that function was later in the script (hard coded offset changes), and it's crashing earlier. It seems to be crashing the moment the game tries to interact with player sprites, and I'm not touching that, so I'm going to assume it's a faulty game and/or mod installation.
  8. My mod doesn't change Pokedex code yet. If you don't see a single mention of my .rb files in the log, it's not me. Check if you properly installed your mods, this looks like a crash when trying to load actual pokedex data (pokemon list I assume ?).
  9. It indeed did not fix it, and worse, deleting the file and reuploading it with another suffix caused the same problem for some absurd reason. Should be fixed now. Yep the Eeveelution one, though I read that they are now compatible except for specific cases that are being worked on, so I'm going to remove that warning now.
  10. Copying the file or reuploading it doesn't seem to solve that, probably a temporary server issue, give it some time. If it's not fixed in a few days I'll try to host it somewhere else.
  11. Just updated the mod to do some changes on the summary : - Uniformized the "HP" icon for consistency - Nature influence displays are smaller and use the same colors across both pages - Total stats numbers are now using the same colors than gauges - The EV/IV screen is no longer "all red", font colors change between bronze, silver or gold. Also IVs have their own small gauge - Probably some undocumented tweaks here and there This mod seems no longer incompatible with Decat Pokepage, aaaand I can't even remember why it was incompatible in the first place. So if a fix has been made in the meantime that I wasn't aware of, thanks a lot !
  12. The Z-Move button is there but didn't change that much compared to the old mega button, mostly because I like what I initially did and... lack of inspiration. But it's consistent with the current Mega button. I already have too much on my plate regarding mod compatibility, so I will pass on that one, sorry !
  13. [9/7/2022] - Changes to the summary UI : - Page 1 : -> Has a proper HP display, with a bar and numerical values, that has been moved on top - Page 3 : -> Displayed stats are now total stats, gauges have been split in 2 -> A bigger gauge for total stat comparison with the highest possible for level 100 or level 150 depending on current level -> A smaller gauge displaying base stats like it used to be -> Shifted green palette to turquoise -> Nature effect on stats are now displayed on the right as arrows on both page 3 and 4 now - Page 4 : -> Total stats have been removed, only EVs and IVs are left, which should improve readability -> Moved nature effect on stats on the right - Changes to the battle UI : - Due to popular demand, gender display is back ! - Small tweaks to font placement to minimize overlap when using a very long Pokemon name in capslock
  14. Absolutely intended, talked about it 5 posts above yours, on the same page. It seems to be causing problems to a lot of people though, way more than I actually expected, so I'll restore it in some form for the next update.
  15. New update, with a full overhaul of the summary pages ! The mod has been repackaged in 2 versions, FULL (with the Texture Pack and Advanced UI Tweaks scripts) and LITE (Texture Pack only). I did that to make it less confusing to install my stuff, and to provide an easy alternative in case my script tweaks are not compatible with whatever gameplay overhaul you picked. I will not work directly on LITE, only backport things from the FULL version when it fits. Next step : Moves relearner. Then Bag or Pokedex, and I'm going to take another look at the Load save screen. [8/28/2022] - The main mod is now split between 2 versions : -> FULL : Texture Pack + what used to be called Advanced UI Tweaks, in a single package -> LITE : Texture Pack only (semi-dark theme) - Massive changes to Summary and Move Learning pages ! This is what caused the split described above, because we are going beyond simple font recolorization. -> Everything has been dark theme'd. -> The common part for all pages have been slightly trimmed down - gender icon disappeared to avoid overlap with very long names, font relocation... -> First page (Summary) now also displays a health bar, ability name, nature, and pokémon gender. -> Second page no longer displays nature, giving more space for capture trivia and personality. -> Third page now shows the species' base stats in numerical and gauge form. -> Fourth page shows nature influence on stats, total stats, EVs and IVs. -> Both third and fourth page still shows ability description. -> Move details and move learning pages have been reworked to have moves on the left, and descriptions on the right. - Pokeball icons reworked to fit with the new summary. Subject to improvements.
  16. Oh well haha, misread, will fix that a bit later along with SWM support. Honestly it was really not much work, and it would've gone even faster without the box, but since I commited to have a background for each type, I had to make one for nuclear too. EDIT : Fixed as of 1.1 and added SWM support too, everything besides pokedex should be covered.
  17. Thanks ! Gender display in battle being gone might cause 2 issues : - If you are sniping for a particular species and need it with a specific gender for breeding, this is a problem, but I assume breeders wait for Ditto and reroll it until it gets very good IVs before doing that, and at this point gender becomes irrelevant for that. - Not knowing if you can use Attract... but it's Attract, who uses that ? I am considering restoring gender display but in a more discreet manner, probably as a slight hue on pokemon name or level, but for now I'm keeping it that way. I can make a compatibility pack with radiation instead of shadow where it counts, shouldn't take too long. EDIT : Done and released. Most of the things should be covered, only things missing are the pokedex type replacement since there's no shadow type there, and changes for the SWM type display compat.
  18. Aaaand it's up ! Last changes (08/19/2022) : - [Main] Fixed save selection not having a big enough box for some names - [Main] Pulse 11 file improvements - [Main] Mega prompt rework, Z-Crystal prompt improvement (not reworked yet) - [Main] Some adjustments on battle UI stuff - [Mod] Advanced UI Tweaks ! A new mod that integrates the Pokegear cloak display, and more, including : -> A fix for the player-side mega icon display that can't be handled otherwise -> Complete dark theme for the combat UI ! -> A lot of subtle adjustments to the combat UI, we're talking about hp bar color, text color and offsets, disappearance of the gender icon, etc... You might also have noticed that I moved away from hosting things here and got back to Mediafire. Everything was getting way too big for the forum's upload limit, what with the files AND all the screens and previews. Thanks to @Vilrose for helping with the mega icon placement !
  19. I think I should be able to do it. When it's done, it will be added to the pokegear mod, along with the font changes I wanted to make.
  20. The mega icon is one of the few things I wasn't able to test out because progress, I'm going to look into it. Thanks for letting me know. Does this also happen in single battles ? EDIT : Yes, it does, working on a fix EDIT2 : Okay so, can't fix it otherwise the offset happens on the opposing team instead. That's something I can only fix with a mod. Meanwhile I can remove the icon's black outline to make it seem less like it should be overriding the shiny indicator on the player side.
  21. Did you reinstall the game completely ? Because if not, that's the next step. I'm afraid that no, there's absolutely no way around it. As I said earlier, the main archive has ZERO code. There's no way it can fuck up the game unless it has not been installed properly or the game changed the way it read its original assets, or the disposition of said assets inside their spritesheets, and as far as I'm aware and as far as I tested, as of the last update, it didn't.
  22. You might have to either reinstall my texture pack (if the archive somehow got corrupted during download) or reinstall Reborn to solve this. I'm not having these problems with the lastest update, I have no clue how I could replicate that, and I think you'd have the same problem if you were able to revert to the original textures.
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