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Cadmium48

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  1. A small Battle Pavilion mod that adds every major character who always comes to the nightclub with the same sprite to the Battle Pavilion random trainer pool, to be randomly encountered! Minor spoilers included, by design- I recommend not adding this until after you are done with postgame, or at the very least past The important characters are pretty hard, too, although it is team-dependent. Characters get any Pokemon they use at any point in game and still canonically have- theme teams, legend quest teams, etc are all fair game. Dancing With The Stars.zip
  2. Opponent's Aegislash vs my Venusaur and Empoleon in the Pavilion. Teammate was Landorus-T on first turn of error, but it happened twice on one turn, leading to the opponent not picking a mon to switch in after I KOed Landorus with a Grass Pledge-Water Pledge combo. This seems to only happen when I create the Swamp Field with pledges, but it consistently happens- I had it happen with a few other Pokemon combos. The only constant was my Overgrow Venusaur holding a Mago Berry and my Defiant Empoleon holding an Amplifield Rock. It says Reborn 19.0.17, but I swear I updated using the updater. [Pokemon Reborn e19.0.17] Exception: NoMethodError Message: undefined method `pbCommonAnimation' for #<PokeBattle_Battler:0x000001b18c4da0a0 @battle=#<PokeBattle_Battle:0x000001b18c531238 @battle=#<PokeBattle_Battle:0x000001b18c531238 ...>, @scene=#<PokeBattle_Scene:0x000001b18c5314e0 @battle=#<PokeBattle_Battle:0x000001b18c531238 ...>, @lastcmd=[0, 0, 0, 0], @lastmove=[0, 0, 0, 0], @pkmnwindows=[nil, nil, nil, nil], @sprites={"battlebg"=>#<AnimatedPlane:0x000001b1d1f0a698 @__sprite=#<Sprite:0x000001b1d1f0a648 @resizedX=0, @resizedY=0, @resizedOx=0, @res PokeBattle_Battler:1355:in `pbCheckFormRoundEnd' PokeBattle_Battler:1471:in `pbAbilitiesOnSwitchIn' PokeBattle_Battle:1925:in `block in pbSwitch' PokeBattle_Battle:1924:in `each' PokeBattle_Battle:1924:in `pbSwitch' PokeBattle_Battle:5256:in `pbEndOfRoundPhase' PokeBattle_Clauses:42:in `pbEndOfRoundPhase' PokeBattle_Battle:3471:in `block (2 levels) in pbStartBattleCore' PBDebug:4:in `logonerr' PokeBattle_Battle:3470:in `block in pbStartBattleCore' PokeBattle_Battle:3448:in `loop' PokeBattle_Battle:3448:in `pbStartBattleCore' PokeBattle_Battle:3231:in `pbStartBattle' PokemonTrainers:391:in `block (2 levels) in pbTrainerBattle' PokemonField:679:in `pbSceneStandby' PokemonTrainers:390:in `block in pbTrainerBattle' PokemonField:1013:in `pbBattleAnimation' PokemonTrainers:389:in `pbTrainerBattle' (eval):1:in `pbExecuteScript' Interpreter:243:in `eval' Interpreter:243:in `pbExecuteScript' Interpreter:673:in `command_111' Interpreter:311:in `execute_command' Interpreter:193:in `block in update' Interpreter:106:in `loop' [Pokemon Reborn e19.02] Exception: NoMethodError Message: undefined method `zmove' for 204:Integer PokeBattle_AI_2:6591:in `block in pbAIfaster?' PokeBattle_AI_2:6580:in `each' PokeBattle_AI_2:6580:in `pbAIfaster?' PokeBattle_AI_2:7826:in `block in getSwitchInScoresParty' PokeBattle_AI_2:7693:in `each' PokeBattle_AI_2:7693:in `getSwitchInScoresParty' PokeBattle_AI_2:5123:in `pivotcode' PokeBattle_AI_2:2391:in `getMoveScore' PokeBattle_AI_2:281:in `block (2 levels) in buildMoveScores' PokeBattle_AI_2:277:in `each' PokeBattle_AI_2:277:in `block in buildMoveScores' PokeBattle_AI_2:256:in `each' PokeBattle_AI_2:256:in `buildMoveScores' PokeBattle_AI_2:138:in `block in processAIturn' PokeBattle_AI_2:121:in `each' PokeBattle_AI_2:121:in `processAIturn' PokeBattle_ActualScene:3424:in `pbChooseEnemyCommand' PokeBattle_Battle:3691:in `pbCommandPhase' PokeBattle_BattleRecord:117:in `pbCommandPhase' PokeBattle_Battle:3476:in `block (2 levels) in pbStartBattleCore' PBDebug:4:in `logonerr' PokeBattle_Battle:3475:in `block in pbStartBattleCore' PokeBattle_Battle:3465:in `loop' PokeBattle_Battle:3465:in `pbStartBattleCore' PokeBattle_Battle:3248:in `pbStartBattle' [Pokemon Reborn e19.02] Exception: NoMethodError Message: undefined method `zmove' for 202:Integer PokeBattle_AI_2:6591:in `block in pbAIfaster?' PokeBattle_AI_2:6580:in `each' PokeBattle_AI_2:6580:in `pbAIfaster?' PokeBattle_AI_2:7826:in `block in getSwitchInScoresParty' PokeBattle_AI_2:7693:in `each' PokeBattle_AI_2:7693:in `getSwitchInScoresParty' PokeBattle_AI_2:7658:in `pbDefaultChooseNewEnemy' PokeBattle_ActualScene:3431:in `pbChooseNewEnemy' PokeBattle_Battle:2040:in `pbSwitchInBetween' PokeBattle_BattleRecord:67:in `pbSwitchInBetween' PokeBattle_Battle:1893:in `block in pbSwitch' PokeBattle_Battle:1887:in `each' PokeBattle_Battle:1887:in `pbSwitch' PokeBattle_Battle:5290:in `pbEndOfRoundPhase' PokeBattle_Clauses:42:in `pbEndOfRoundPhase' PokeBattle_Battle:3488:in `block (2 levels) in pbStartBattleCore' PBDebug:4:in `logonerr' PokeBattle_Battle:3487:in `block in pbStartBattleCore' PokeBattle_Battle:3465:in `loop' PokeBattle_Battle:3465:in `pbStartBattleCore' PokeBattle_Battle:3248:in `pbStartBattle' PokeBattle_BattleRecord:59:in `pbStartBattle' PokemonOrgBattle:1222:in `block (2 levels) in pbOrganizedBattleEx' PokemonField:679:in `pbSceneStandby' PokemonOrgBattle:1221:in `block in pbOrganizedBattleEx' [Pokemon Reborn e19.02] Exception: NoMethodError Message: undefined method `zmove' for 202:Integer PokeBattle_AI_2:6591:in `block in pbAIfaster?' PokeBattle_AI_2:6580:in `each' PokeBattle_AI_2:6580:in `pbAIfaster?' PokeBattle_AI_2:7826:in `block in getSwitchInScoresParty' PokeBattle_AI_2:7693:in `each' PokeBattle_AI_2:7693:in `getSwitchInScoresParty' PokeBattle_AI_2:7658:in `pbDefaultChooseNewEnemy' PokeBattle_ActualScene:3431:in `pbChooseNewEnemy' PokeBattle_Battle:2040:in `pbSwitchInBetween' PokeBattle_BattleRecord:67:in `pbSwitchInBetween' PokeBattle_Battle:1893:in `block in pbSwitch' PokeBattle_Battle:1887:in `each' PokeBattle_Battle:1887:in `pbSwitch' PokeBattle_Battle:5290:in `pbEndOfRoundPhase' PokeBattle_Clauses:42:in `pbEndOfRoundPhase' PokeBattle_Battle:3488:in `block (2 levels) in pbStartBattleCore' PBDebug:4:in `logonerr' PokeBattle_Battle:3487:in `block in pbStartBattleCore' PokeBattle_Battle:3465:in `loop' PokeBattle_Battle:3465:in `pbStartBattleCore' PokeBattle_Battle:3248:in `pbStartBattle' PokeBattle_BattleRecord:59:in `pbStartBattle' PokemonOrgBattle:1222:in `block (2 levels) in pbOrganizedBattleEx' PokemonField:679:in `pbSceneStandby' PokemonOrgBattle:1221:in `block in pbOrganizedBattleEx'
  3. Is there any reason they can't be? I don't expect PLA to be canon, due to coming out after Reborn and Rejuv's lore was set in stone, but does anything necessarily prevent modern Sinnoh from being canon?
  4. The Labradorra Tournament of Booty is real!
  5. It seems like a Dark type would help you best with coverage; the only types you can't hit super-effectively with STAB are Ghosts and Psychics. I don't have any more specific ideas, though, sorry. On the topic of Magnezone, you could give it Air Balloons from the Circus; you could also find Rotom and use that in a forme of your choice.
  6. That's because, with Achievement Points, you can buy Golden Items that replace specific HMs. There's a vendor in the big hotel that I can't remember the name of in Gearen.
  7. You could find another track that you think fits and replace the mp3 file of Findmuck. The claim is about that particular remix; if you haven't gotten any other claims I'd guess that specific track is the issue.
  8. Cadmium48

    smileyface

    You can buy X-Items with 7 Store Stickers
  9. I don't know if this counts as major, and it's kinda hard to get a screenshot of this, but Nature Power calls the attack (I've tested with Energy Ball and Flamethrower) twice in a row, but still on a single turn. If it matters, the Nature Power was my Lombre's that it learned through level-up.
  10. Cadmium48

    Gen 8 Sprite Pack

    Why is there a G-Slowpoke Egg sprite?
  11. Some of the dialogue, also, depends on whether you gave Blake the Ring.
  12. I presume this is a Randomizer run? I'm that case, the Hidden Power checker checks Chandelure's Hidden Power that displays as Normal-type; the hidden powers are separate moves in the code. Only the Normal one checks what the Hidden Power checker is saying.
  13. No. Miss Direction is in Jasper, this clos house is in Beryl.
  14. It doesn't. Giratina itself was never in Turnback Cave, it's in the Distortion World accessed through there. Also I'm fairly certain the Zeraora thing was a joke. As for the Legendaries themselves, they all have quests, and some will most likely be in new areas. They're not just randomly appearing.
  15. So, I have a few ideas on this topic! I think it's best to start with the Legendaries we know about. This puts Giratina in the southeast, likely the Chrysola Railcave, Reshiram and Zekrom connected to Titania's Gym, and Arceus in the Citae. While this isn't confirmed, I also would like to guess that Manaphy is in the Mirage Tower, and the remaining UBs and Necrozma are somewhere beneath the Grand Staircase.
  16. What about a mono-letter run, where all the Pokémon have to start with the same letter? There are some challenging letters in there. I,J,O,Q,U,Y, and Z all have very few options, and X is probably impossible due to needing to essentially be Mono-Xatu.
  17. Alolan Ninetales, Absol, Primarina, at the very least.
  18. The only Pokemon you can completely be locked out of are the Whismur line and the Natu line. Natu is available through an event in Beryl or in a location that's a story spoiler between the Normal and Psychic badges. Whismur is only obtainable via two events, one that b vanishes after the first badge and the other that requires handing the Loudred back in later in the quest.
  19. I feel like Scorbunny might get it's own new event in Grookey, Pincurchin, Indeedee, and likely Koffing will most likely still be unavailable, given their new terrain change abilities.
  20. They do not offer old episodes for download for exactly that reason. You'd have to find someone who still has E14 on their computer, which wouldn't be easy.
  21. Uh... The end of chapter 11 would affect Pokémon obtainable in chapters 11 and 12, not 10. That's my point of confusion: why would a slightly different end point to chapter 11 change anything about chapter 10?
  22. I fixed Snorlax, but why would the end of Chapter 11 affect Chapter 10?
  23. Fixed these! As for Snorlax, I don't believe you can wake it up until the sidequest with Ben and Jenkel if I'm remembering correctly.
  24. I did Popplio on Normal mode! Venam actually wasn't too bad there. As for this, you can only fly after beating the Leader for the chapter, and straight up leaving the stadium with Fly bugs the game as far as I know. I don't quite know the last scene of the chapter, so if you do, please let me know.
  25. Well, guess that means my theory is invalid. It was already kind of a stretch, but I noticed that the player knows what's going on when they play as other characters, so I was thinking maybe the only characters you play as we're the four darks and four lights. MC, Melia and her alternate selves, Aelita, and Ren all fit that category, which would make Lavender and Adam also part of it. However, with those three, there's officially nine, debunking my theory.
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