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Oscarus

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Everything posted by Oscarus

  1. looks at his fanfiction plans, and grins You know what...? I have an excellent news for y'all
  2. Okay, this might be the most intruiging Field, but - question: Why Fields bades on Tarots Cards of "The Fool" and "The World" have only 1%, while others 4,9%? Is it because they are, respectively, the first one ("0") and the last one ("21") in Grand Arcana? I'm sorry, but the only time I had gone deeper into is to understand the meanings hidden behind Stands in Part 3... yeah, that's kinda awkward
  3. If only could I trade some of my story-writing experience for your drawing talents... This is so wonderful!
  4. Why do you want to report? This is EXACTLY what Final Gambit does - user deals damage equal to it's remaining HP and faints. If Pokemon has 79 HP remaining and uses Final Gambit, deals 79 HP flat of damage to the opponent and faints. And that move have existed from Gen 5. And ir'a canon move - not fanmade or remodeled one
  5. ...not gonna lie, those texts made me wheeze. Like: Weather Strike! or... Airtime Assault! ...or... Woosh!!!! But... sigh... I am so, so sorry, but there are some things I have to bring up: I do not see what could they do. Did you forget to write down additional effects? I'm not saying this is bad idea to give these types additional effects, but we need to know what would they do... So if you summon the weather through Abilities, they last indefinetly. But if summoned at least once through moves, they change the field? Weird, since this field was supposed to go around weather strategies, but ok. Also I'd add that "two uses of Thunderbolt or Discharge will turn the field into Stormy Field", and "two uses of Heat Wave will turn the field into Drought Field" This is just clinging on my side, but I'd say Elemental Seed instead of Magical Seed, but I may be wrong - I don't know the genesis of the field. Also "Magical/Elemental Seed increases user' Attack by 1 stage and Defense by 3 stages, but lowers Speed by 2 stages" to make in more consistent Also... did you- That's the EXACT same list I've done for the Cementery Field. Is that you've copied it to keep the same writing format, then have forgotten to erase everything necessary, and left it that way? Because I refuse to believe that Hone Claws and Venom Drench would be boosted on the field that powers-up weather strategies. By all means, I'm not mad. It's just... how to say this... next time try to check twice if you haven't make any obvious mistakes as such (because it looks... "bad") Yet the idea itself is top-notch. yet the lack of boosting Sandstorm teams make me salty
  6. I know, right! And it matches that Shedninja - Pokemon being just a spirit inside dead shell - would be powered on cementery
  7. I've seen some content from Legends Arceus (because I won't be buying game since I don't have Switch and don't intend to have; but the game is great), and I have only one thing to say... 

     

    Now I know from who did Jaern take his egocentric point of view and sense of fashion... 

  8. Ay, yes, I've made a mistake. Should be "decrease" instead of "increase" True, but I haven't found better moves to do so. And since there are, like, 600+ moves... There's a high chance I missed some. And yes, maybe 3-move requirement is a bit too much for nearly useless moves. 2 are enough.
  9. I know I've previously created some field ("Drake Colosseum", to be exact), but I wanted to do more. And after seeing the "Ancient Pyramid" field by Dark Champion, and comparing it to mine, I realized... there is no canonical field in neither Reborn, Rejuvenation nor Desolation that has to do with places like cementaries or ancient tombes. Well, you could argue with me about Haunted Field in Rejuvenation, but to me it's more for a places just associated with ghosts and evil spirites, not specifically places of eternal rest. So... as one certain skeleton once said... Cementary Field "Rest in peace" General Effects Ghost-type and Dark-type moves increase in base power by x1,5 ("The darkness within...") Bug-type moves increase in base power by x1,2 ("Fears of countless powered the attack!") Fighting-type moves decrease in base power by x0,7 ("<x> couldn't focus on the target!") Psychic-type and Fairy-type moves decrease in base power by x0,5 ("Stench of the deceased softened the attack!") Ghost-type attacks are super-effective aganist Normal-type opponents Psyhical Bug moves and Special Flying moves deal additional Ghost damage ("Departed souls supported you!") Rain lasts 8 turns Sleeping Pokemon lose 1/8 Max HP at the end of the turn When Pokemon have one of thier moves disabled due to move or Ability, they become paralyzed Paralyzed Pokemon additionally have thier Attack and Special Attack halved, unless having "Ability" Abilities Affected Intimidate have its' effect doubled Limber and Inner Focus don't activate Shadow Tag prevents all Pokemon from switching out or escaping Wonder Guard, on top of its' previous effects, behaves like Magic Guard Aftermath works like Destiny Bond Bad Dreams take away 1/3 of opponent's Max HP if it's sleeping Klutz, Reckless, Defeatist, Rattled and Wimp Out increase the damage taken by the user by x1,2 Mummy's effect is not canceled out while switching out Aura Break makes the user immune to Ghost-type damage Dark Aura increases the boost to x2 Fairy Aura does not activate Disguise will regenate itself at the end of the turn if the user haven't taken direct damage Shadow Shield nullifies all of user's weaknesses "Abilities" that prevent paralysis from inflicting additional effects: Guts Oblivious Vital Spirit Forewarn Mold Breaker Unaware Telepathy Moves Affected Moves that increase in power by x2 ("Evil aura strenghtened the attack!") Feint Attack Foul Play Sucker Punch Shadow Sneak Astonish Spectral Thief Self-destruct Explosion Frustration Fake Out Acid Spray Poison Fang Dream Eater Rock Tomb Moves that increase in power by x1,5 ("Aura of the dead supported the attack!") Bug Bite Pursuit Night Daze Shadow Ball Magical Leaf Grass Knot Land's Wrath Facade Smog Rock Slide Ancient Power Stone Edge Moves that increase in power by x1,2 ("Open sky powered the attack!") Bug Buzz Shell Trap Air Cutter Hurricane Ominous Wind Leaf Tornado Icy Wind Razor Wind Fairy Wind Silver Wind Twister Moves that have amplified stat changes Tail Glow Nasty Plot Hone Claws Curse Smokescreen Tearful Look Venom Drench Moves that drain HP have thier power increased by x1,3 and HP regeneration by 50% ("The taste of blood...") Moves that no longer need charging turn ("Aura of the damned strenghtened the assault!") Shadow Force Phantom Force Dig These moves will trap Pokemon indefinetly and take 1/4 of target's Max HP (1/3 with Binding Band): Sand Tomb Fire Spin Magma Storm Bind Infestation OHKO moves have thier base accuracy boosted to 50% Other changes Dark Void's and Hypnosis' accuracy is 100% Nighmare takes 3/4 of opponent's current HP and wakes it up Curse - if used by Ghost-type - lasts 5 turns and can be passed on during switching out Sticky Web drastically lowers the Speed Self-destruct, Explosion, Future Sight and Doom Desire deal additional Ghost damage Lunar Dance additionally increases receiver's Defense and Special Defense by 1 stage Trick-or-Treat additionally confuses the target Forest's Curse changes user's typing to Grass/Ghost Grudge, if used successfully, drains all of target's PP Moonlight regenerates 75% of user's HP Lucky Chant prevents Curse damage Torment and Taunt last indefinetly Nature Power becomes Curse Camouflage changes the user's type to Ghost Secret Power may paralyze Transitions to other Field Effects One use of Light of Ruin, or two uses of Luster Purge, Mist Ball, Flash and Mirror Shot will transform this field into Mountain Field ("Souls of the ones trapped in the soils have now been freed!") - right before transforming Seed Magical Seed increases user's Attack by 3 stages, but lowers Speed by 1 stage Do you like it? Any changes you want to give? Feel free to comment
  10. Charizard is a maybe. But I'd disqualiffy Steelix since all Gym Battles are monotype Yes, I know that Painter's Clefable is Fairy-type, but... the battle existed before implementation of Gen 6 (probably), and it was his ace in the POL, so I think it's fine. The same goes to Ciel and Altaria
  11. I, umm... get, the concept... But honestly, the number of ways it can go is nearly limitless. Interesting idea, but I'd like to know more about "Ecto"
  12. Oh... I've forgotten this is- My bad. Then... yes, it is indeed the case. Flash Cannon is given by Saki after defeating her for Badge
  13. Em... No. Flash Cannon is avaible after defeating Titania - 15th Gym Leader. Currently the last one is Hardy (17th)
  14. Actually, Elite Four specialize in one type, but thier teams will be varied (just like against non-Gym Battles against other specialists; fe.: Arclight is an Electric-type specialist, but half of his team was non-Electric). Don't want to critic, but I'd make some little~ changes I've said this before, and I'll say it once more - Saphira should have Latias. She and Damien from Rejuvenation are basically parallers: last Gym Leaders to face in the plot, Dragon Leaders of thier respective Leagues, younger sibling being a member of Elite Four/Eight, mother being a equally-impressive (if not more) Trainer. So, I'd give her Latias, instead of Kommo'o (because others are more... beneficial), or slap a Mega Stone, and Mega Latias instead of Mega Charizard X (because Charizard isn't Dragon-type in its base form; which should disquallify it from mono-Dragon team). As for the stat spread and moves, then 31 IV in everything but Attack (to avoid stronger Foul Play), 252 EV in Special Attack and Speed, then 4 in HP, and with Timid nature, and moveset of: Psychic/Psyshock, Draco Meteor, Calm Mind and Thunderbolt/Thunder could be good. This team and reasoning is... solid. But there's one flaw in-here (this is a flaw for me, but it may not be for others). And that flaw... is Froslass. Why? Because it's already the ace of major Trainer (Serra). Unless she is given a different one (which is very unlikely since V19 probably won't have Gen 8 Pokemon, so no Frostmoth), I kinda don't want it on Heather's team. I've said previously that Elite Four SHOULD HAVE at least one Legendary, so my vote goes to Therian Tornadus. With Strong Winds... it basically doesn't have a weakness, and has a solid movepool. Give it a traditional Fast Special Sweeper stat spread with Modest Nature, then moveset of Tailwind, Gust/Air Slash, Icy Wind (in case of transition into Snowy Mountain) and U-turn (Regenerator and pivoting). On this team... I have absolutely nothing, it's a great prediction and would work incredibly good in practice, I think. Yes, I've said that there should be Legendaries on E4 Teams, but this team is so well constructed, I cannot see any replacing for them (yet they're extremely vulnerable to Burning Field if opponent pulls that out; which can be done in just three moves, yet I doubt someone would actually do that). I'm, like, 99% sure Fantasia will be one of the Elite. But the fact that Gardevoir did "praise" her is just one of the few foreshadowings. The others were: Sigmund claiming many of his "patients" were battling prodigies, and the only one of the well-known ones who "apparently wasn't", was her. Also, she is Painter's twin, and both are children of Radomus - in-lore one of the most powerful Trainers in Reborn (because there, mind matters more than just some numbers). Furthermore, every time someone wants to speak about Fantasia's rank, she shuts them immediately. About the team, hm... as I mentioned, I don't like someone's ace to be on other's team. I know what you would say: "But that's Noel's Clefable". Well... if it was male, I'd believe you. But in that way, mmmm... I guess that might be a mistake on author's part. Elias' team makes mostly sense - his ace (Ditto), and other who suit his convinience. Expect Snorlax... It doesn't seem to suit the thin (underweighted, most likely) holy man. And to my knowledge, Elias isn't a glutton. We could give him a Slaking... because he's slacking as a father. But in all seriousness, I say that he should have Smeargle. Because that apparently one of his aces back in the Pokemon Online League (and also he was apparently mauling anyone who dared to be in crush with Luna). Yes, that wouldn't work in Doubles, with it being frail af, but if the battle was in Singles, and Elias could utilize it's limitless movepool to Baton Pass it... that'd be quite a painful lesson for you, $!M?$ "Champion"? Even if in quote (" "), I think her title would be simply "Meteor Leader" (just like Solaris). The team, hmmm..... Oh, so you're one of those, huh? Then, let's say - hypothetically - all those theories are true (and the more I see them, the more I'm starting to believe them), then the roster is solid. Also, will Arceus come already pre-PULSE'd, or will have PULSE activated during the battle? If the latter occurs, then Leftovers are out. If not, sure - go ahead. But, I'm sorry, but I have to bring this up: I don't think Lin is a type to "set-up and wait". With her entire team equipped in PULSE2, which in game powers-up stats beyond possible capabalities, and in-lore... welp... She would have almost only attacking moves, to crush and dominate the weaklings trying to stop her! Yet, I still wonder if Victini is the right call... Yeah, Victory Star and boosted signature moves, but... can we say for sure that the reason Lin emerges victorious is because of Victini, and not because she's some kind of spirit (sorta like Shade), who is undestructiable- ... Now my brain generated image of Lin, standing in front of the player on top of a skyscraper (with helipad), wearing big ass armor bodysuit (way too big for her; with head sticking out of it), with solar panels sticking out of the back. She takes a battle-ready pose, uses those panels to create a shield in front of her, and shouts "I'm fuckin' invincible!", with voice full of self-enthusiasm. Christ, what is wrong with me...? One way or another, those predictions are well-done, and we'll see soon how accurate
  15. Elias is actually one of the most sane cult leaders in Pokemon. Delusional, but sane.
  16. The simplest definition of this field is "Elias wants to kick Angie's ass" And who doesn't? I think all the effects are understandable. There's a lot of them, but aren't ultimately complicated. Quite interesting field. Let the flames of truth purify this wretched world!
  17. How are we supposed to understand this? How can it lower stats by multiplying? Or maybe, since x1,5 is the change from 0 stages to 1 stage positive, it means "Mummy lowers every stat by 1 stage every turn"? Other than that (and the fact you've put "Sing" twice in the same column), it's an interesting field. But, if it was under Reborn/Rejuvenation mechanics, I'd add: Camouflage changing user's typing to Ground Nature Power becomes Sand Tomb Hidden Power may decrease user's Defense Telluric Seed: increases user's Attack and Special Attack by 2 stages, but decreases user's Defense and Special Defense by 1 stage increases user's Defense and Special Defense by 2 stages, but applies Sand Tomb
  18. Yes, it does (sorta). But, other than that... His team doesn't benefit from it as much as others. Other than specific moves (mainly Dragon Dance and some attacks plus the blockade of sleeping). When it comes to Abilities, from all his canonical Pokemon, only Chandelure's Flash Fire and Haxorus' Rivalry (his canonically has Mold Breaker, but in-game that can be changed). But, thank you anyways. I wonder if I could create this field in V19 battle-maker... That'd be a good way to check how it works in practice.
  19. I'm sure they'll be great. After all, I'm not an expert in balancing
  20. Do you have Dig, Teleport or Escape Rope?
  21. I'm awaiting. You're creating better fields than I do, honestly
  22. Creepy. Like... seriously. Team might not be that intimidating (except Spiritomb), but the domination of black shades for the character, that "wink"... Christ. Yet... Somehow, I cannot see any conections within your team, unless there weren't supposed to be any to begin with. Like, that is just a group of your favorite 'mons with black-rainbow and white Shinies
  23. Evi Crystal (one of the veterans) has created recently her own Field Effect which had some interesting aspects but... it's extremely OP and might give you some solid Psyshock... Alright, I get, I won't do it anymore... That... did make me curious, and since she has did her own version of my "debut" here (which drew attention of Amethyst herself; and I'm still proud of myself because of that), I've decided to make one for my OC himself. But, before that, I'll give you some short insight and news about him: His "Field" would certainly be created around him and his battle style. But... it's kinda hard to do it in games, since his strategy in anime-like battles is to wait and tank (plus eventually set-up), then find weak spots and counter. But Counter, Mirror Coat and Metal Burst aren't reliable in game. Doesn't mean I cannot create one; because I can create one basing on his personality and lore: He is a true-born warrior, as everyone in his family (before the purge, at least), so clearly he wouldn't fall down to any mere difficulty. That field will reflect this, and expand it with other aspects; connected to his familia. In fact, that field exists canonically in my universe, yet isn't located in neither Reborn nor Aevium. This is a area formerly located in Dragnor; Ransei, but was destroyed at some point in the past, with only books left which described it. Well... here it is "Drake Colosseum" Field We, who are about to die... salute you. General Effects Dragon-type moves increase in base power by x2 ("Witness the true power of dragons!") Fire-type moves increase in base power by x1,5 and deal additional Dark damage ("Let the flames consume your soul!") Steel-type and Fighting-type moves increase in base power by x1,5 and deal additional Ghost damage ("Spirits of the fallen support <x>!") Rock-type moves increase in base power by x1,5 ("Se arena shalt be thy tomb!") Water-type moves decrease in power by x0,5 ("Heat of the arena weakened the attack") Ice-type moves decrease in power by x0,5 and deal additional Water damage ("Heat of the arena melted the attack") Fairy-type attacks deal x0,5 deceased damage ("Death depletes the magic of Farries") Ghost-type Pokemon lose thier immunity to Normal-type and Fighting-type attacks Pokemon cannot go asleep Critical hits deal x2 damage to opponent Abilities Affected Arena Trap and Shadow Tag prevent all opposing Pokemon from switching out Battle Armor, Shell Armor, Magma Armor and Shadow Shield have thier bearers have thier Defense and Special Defense increased by 1 stage upon switching in. Blaze, Flash Fire, Flare Boost are automically activated and the power boost to Fire-type attacks is increased to x2 Heatproof and Water Bubble no longer half the damage done by Fire-type attacks Guts and Berserk are automically activated Rivalry increases user's Attack by 50%, no matter the opponent's gender Run Away, Wimp Out and Emergency Exit don't activate Comatose doesn't work Stakeout quadruples the damage dealt to the target's replacement if the target switches out, instead of doubling. Intimidate lowers opponent's Special Attack by 1 stage, on top of other effects Tough Claws's boost is increased to x1,5 Moves Affected Moves that increase in power by x2 ("Energy of the colosseum power the assasult!") Outrage Submission Pursuit Facade Thunder Fang Ice Fang Fire Fang Psychic Fang Bite Crunch Meteor Mash Punishment Sacred Sword Dual Chop Liquidation Accelerock Reversal Moves that increase in power by x1,5 ("Legendary energy emerges from the arena!") Judgement Fusion Bolt Fusion Flare Bolt Strike Blue Flare Bolt Strike Ice Burn Freeze Shock Crush Grip Doom Desire Light of Ruin Secret Sword Moves that deal additional Ghost damage ("Souls of fallen power-up the attack!") Cut Slash Leaf Blade X-Scissors Shadow Claw Dragon Claw Psycho Cut Razor Shell Sound-based moves increase in power by x1,2 ("Battle cries bounced off the walls!") Moves that will always fail Sing Sleep Powder Hypnosis Lovely Kiss Spore Yawn Rest Grass Whistle Dark Void Dragon Tail Roar Whirlwind Circle Throw Teleport Moves that have amplified stat changes Swords Dance Focus Energy Iron Defense Howl Shell Smash Noble Roar Dragon Dance Acid Armor Moves that no longer need recharge turn ("The power of the ancient imbues you!") Hyper Beam Giga Impact Blast Burn Hydro Cannon Frenzy Plant Rock Wrecker Roar of Time Moves that no longer need charging turn ("The power of the ancient imbues you!") Freeze Shock Geomancy Ice Burn Razor Wind Skull Bash Sky Attack Solar Beam Solar Blade Other changes Dragon Rage deals 120 HP flat Counter and Mirror Coat deal triple the damage done to the user Metal Burst deal double the damage done to the user Final Gambit deals double the damage it normally would Water, Fire and Grass Pledges activate thier secondary effects immediatety after using them Nature Power becomes Outrage Camouflage changes the user's type to Dragon Secret Power may burn Transitions to other Field Effects The field will be terminated after two uses of Tectonic Rage, Continental Crush or Nature's Madness Seed Magical Seed gives the user an omniboost and applies Laser Focus. So, if you think about potential changes, don't be afraid to say it upfront. I like hearing others' opinions
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