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Promethe

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9 Fledgling

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  • Alias
    NOOT NOOT
  • Gender
    Non-binary
  • Location
    Buried in snow amidst moose and grizzly bears
  • Interests
    Drawing, gaming, reading, lollylagging. Currently, FATE, Pokémon, Nier and Jojo. Of all things.

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  1. I'll be honest and tell you what my grandma once told me: you think too much, and it's going to make you miserable. And it's pissing me off, because I have the same tendency. I used to think like that. Life's about adapting. It won't bend to ideals, or dreams. Blind optimism will crush you, but petty pessimism will drown you. Walk the middleground. Find the courage to take and actually go through the best options given to you, because it's always about making do with what you're given in order to keep a good conscience. People can't give you what they don't have. But you can carve your will, your choices in small gestures and pray to whatever god you probably don't worship to acquire the wisdom to know the difference and make peace with what you can't change. It's no wonder you can't bridge others. You can't connect with people halfway, because you draw a clean "them" vs. "me" narrative. You isolate yourself. You, ironically, like so many others, discard the label of "human" when its convienient. It's not a road I'd like to walk.
  2. My favorites are hands off https://imgur.com/1JIgTX7 and https://imgur.com/WxvYbED and https://imgur.com/gnVTsDR. I couldn't quite place why, but your style makes me think of Land of the Lustrous, somehow. I think it's because of the way you draw bodies lean and the characters' general melancholy appearance: to me there's always this focus on the faces and expressions, but when we see them in full-body image it's usually to showcase the fashion- right? I also like https://imgur.com/MSrJvFh where the focus shifts to the background. It's fun to play with colors! Good palette. Don't be scared to experiment more, blend and use other mediums, as long as you have fun. As for the drawings in etherane's artstyle, it's a good way to get across and express feelings with visual imagery. Also I don't remember which one, but in one of your sketches there's a background full of spirals to fill the empty space, and I think it's a medium closeup of a boy(?)'s face. I remember thinking "Ooh, spooky." It's mostly used in (but not limited to) manga, using geometric patterns to evoke emotional response or direct the viewer's focus to a certain place.
  3. Thanks! It's always fun to see how different artists tackle different challenges. The process is as fundamental as the rest, I'd say.
  4. Pfft, I'm quite the late replier, no big deal. And yeah! Sometimes simple is best. If you ever feel like sharing others pieces, I'll be more than happy look at your gallery.
  5. Only one thing's bothering me, it's the pacing of the shots and general camera movement: it's like I'm watching the video at 0.75 speed. Fight scenes are supposed to be snappy, but I'm not sure if I'm looking at a showcase or an dynamic animation sequence. I guess what I'm saying boils down to "I'm whining because I wanted it to be more fast-paced". The SFX are really good, how'd you make them? Same goes with the lighting to some extent. The models' key poses are fun, showy and easy to read, and it shows in the animation. Try to give some extra attention to your in-betweens, because it's especially hard to translate weight and momentum in 3D animation. I'm guessing you took the base models from a site similar to vg-resources, then remodeled, added some geometry and redid the textures? If you're willing to explain your workflow, that be cool.
  6. Friendly reminder that Hirokazu Ando's a great composer. Here's The Star Conquering Traveler.
  7. Just another tidbit for people still reading, if you want a good free software that's very similar to photoshop, I personally use KRITA. ( https://krita.org/fr/ ) Just a warning, it's not the best for sprite art, like PiskelApp or heck even paint.net, but all of those are good. It really just comes down to working with a tool that you feel comfortable with both in terms of learning curve and features.
  8. I really love Dolsidian, the idea of an underground whale is so cool. The colors go really well together and the overall design is nice to look at. I got an idea if you'd like: colored patterns on the glass armor. Iron and other contaminants can give obsidian a yellow to red color. Or when clustered crystals form into the dark glass, it makes patterns that looks like snow, or bubbles.
  9. Leafeon must have been hell to shade, it's really pretty. Torterra is good; it could have used a duller brown for the legs along with more "weight" or "puffiness" to make the snow look a lil' less flat. Mightyena's adorable, they really look like a gnarly husky.
  10. Whether from an unnerving/tragic position of disempowerment (like Evi Crystal said) or in tenseful scenario of undercover espionnage, I feel like working under Meteor would have been a huge opportunity to see its inner workings and explore the repercussions of its hierachy and morality on the characters. Imagine being forced to work under Lin, watching you like an hawk knowing full well you're not a grunt after the PULSE Abra fight, and reaching a fickle mutual understanding with Sirius as not to die lol.Or, given his respect for MC's strength, how about being given an offer to join by Solaris, sprinkled in with a good ol' "you remind me of my younger self" bullcrap after a fight with him? Both scenarios could potentially throw the player in this very gray area of moral choices, while also allowing you to discuss & work with previously established antagonists, (and maybe even get attached to a few endearing grunts) before cutting ties for good.
  11. Currently I only have two moods: TOKI CHIC REMIX - 09. Fancy Time (Electro) Digital Devil Saga: Battle Themes Collection (ROCK)
  12. Hi, name's Promethe, I have no idea what I'm doing. It's not cleaned yet, I want get a good grasp of the shapes first, but I got into a big ol' mess this week. I started mashing gen4 battle sprites together at the speed of mach 4 to make a base for my reborn oc-do-not-steal.™ Naturally, when given the chance I draw a non-binary twunk. Gardenia's arm looks fine with gloves, but I need to change the shading else it'll look weird as only skin (see pic#2). The other thing is Byron's forearm. Not that smacking people with a shovel isn't a respectable sport but my character's an ex-ranger, nor a miner. I guess it'd look cool with a staff or sword but 1. why and 2. I'm not that edgy (I think huuh). I guess I could just put a briefcase or a medical kit so the silhouette's still readable??
  13. I know it's been a year but the thread's still open soooooo... let me at it, if you still want some back and forth. It's a pretty emotionally complex character already, so bravo. Just like you said, the challenge will be to make him feel human. Keep track of their characterization, make it consistent in a way you're confortable with. It can be a character sheet, sporadic notes, pretty much anything. For me, the best way is to "study" real people. Ask folks you know (if they are open to it) on their experiences, visit forums, read documentation. How do people in similar positions to Officer K. A Snide live? What is it like to live with (approximations of) those experiences, emotional baggage, trauma or illnesses all pertaining to your character?
  14. If I were you, I would keep the drafts. It's alright if you don't want to, mine physically hurt when I reread them, Why not come back to it weeks, or months later? It's a good opportunity to analyse why the chapter(s) didn't sit right with you. Was it the wording, the pacing, the structure, the story, something else? It's fine to scrap writing, heck sometimes it's needed to continue on the right track, but you can always recycle & learn from your past attempts and that itself is pretty reassuring. It's good to keep the HOLY TRINITY of Goals, Obstacles and Stakes in mind, too.
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