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When you look attentively into the bowels of the scripts Rejuvenation, Reborn and Desolation are depending on, you can see how the code has evolved from one game to another and how each developer has its own way to make scripts work for one same functionality. As someone who feel inspired to work on its own project, this really got me. While they all have different mindsets, it feels like the developers of these three games are members of one unique family. Sadly, scripting isn't the type of thing people will see at the forefront when playing, yet it requires a lot of devotion and concentration most of the time, especially when you focus on scripts like "Move" and "MoveEffects". Scripts like those can include more than 10k lines of code and contain all the effects of move, how they are triggered, if the stats or typing are altered by field effects, crests, etc... This is crazy but also very fascinating and enriching when you want to make your own custom effects work and even more when you realize you've made it functional.
Kudos to you for your impressive work, dev teams! You all have a lot of talent!
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Yesterday, I was on a walk in my neighborhood and I met an old lady with her dog. She looked sad, so I greeted her. She replied with a smile and it made me feel good too.
Maybe it’s not that relevant but the simple fact of being kind to each other can be a step in the right direction to embellish someone's day.
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When the darkness of a stormy sky interwines with the sunlight on the clear facade of houses across the street, the shots are even more mesmerizing!
Spoiler -
The music that keeps looping in my mind everytime I'm roving in the New World:
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Q-Jei's quote #3
"There are days like this when growing up feels like killing a part of your former self."
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Andre Gide's quote #1
"It is better to be hated for what you are than to be loved for what you are not."
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Q-Jei's quote #2
"Sometimes, later means never. If you want to do something, do it now."