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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Everything posted by Seel The Deal
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On Intense, Geara's Clefable has a seed that will activate in the sky field, setting 8 turns of Tailwind for the duo. However, on Normal/"Reborn", (at least according to the wiki, I've never played through Normal myself) it simply has a Sitrus Berry. Therefore it's pretty much straight advantageous to change it to a sky field, as it makes a number of their mons lose their neutrality to Rock (rock moves are Rock/Fire on the volcano, so Gyarados, Typhlosion, Dragonite etc. don't care about them). Mantine with Bounce is a good setter and also comes with Wide Guard to protect from Rock Slide, Erup
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Head over to the move tutors in the revamped Peridot ward, iirc even before Adrienn you get access to the elemental punches, Metagross could do with either Thunder Punch or Ice Punch.
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I think the big thing with Tailwind for me, is not only does it double your team's speed, BUT changing the field removes the 50% special defense boost from the Misty terrain, which makes special attackers, like, actually usable. Even super-effective hits from Pokemon with over 100 base SpAtk would be doing less than half to her bulkier mons like Togekiss and Florges, and don't even bother hitting Granbull at that point since it's at 2.25x after the Assault Vest and also has Intimidate. With mostly physical attackers it's a more manageable field but changing it makes the battle faster and clean
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If you want a Grass starter, imo Rowlet is the way to go. I used it on my Intense semi-blind playthrough; takes advantage of a lot of the early fields and scales very well into lategame with its bulk and movepool. Popplio also seems like it would be a great starter but I haven't tried it myself. ...actually, now that I think about it, the whole Gen 7 trio is probably the best (or very close) of each type. Huh. Neat.
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Set up Tailwind, and get a few Pokemon with Slash. Bisharp and Braviary work wonders as they offset the two Intimidate users with Defiant, both learn Slash, and the latter gets Tailwind. After using Tailwind, you'll be in a Fairy Tale Field (boosts Slash and makes it Steel-type, then boosts Steel moves, so it's disgustingly strong and super effective) and your entire team will have doubled speed, likely for the duration of the battle with how hard you'll be hitting. Bisharp might consider a Focus Sash to avoid getting taken down turn 1 by Gardevoir (your base speed is lower and Reborn uses gen
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For Klefki, Aggron would work, but you can also consider a Bisharp: Dark typing makes it immune to Prankster and Steel makes it neutral to Fairy and gives it a STAB, field-boosted Slash that should easily take it down. You also get Low Kick via move tutor which should do excellent damage to her Fighting-weak mons. Could swap it for Absol since Sucker Punch absolutely demolishes Aegislash in Blade Form and her AI should notice you're an easy OHKO and just attack (if not just keep spamming Knock Off/Night Slash with Defiant to offset King's Shield). Empoleon would be a bit more comfo
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The "starter quest" in question can be accessed after completing the restoration project in the Grand Hall. Go downstairs and you can find someone who wants eggs of every starter up to gen 7. I forget at which milestone you get Garchompite, but the final reward is the Shadow Ball TM so it's well worth doing the whole quest regardless. As for a comprehensive guide to Mega Stones/Z Crystals, I'm not aware of such a thing, but the E18 item guide is the closest thing to that. You can Ctrl+F stones you're missing to avoid having to browse every item pickup listed there. If you don't get
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Since Typhlosion because noticably weaker with even a slight bit of chip, you'd probably want a backup sweeper. Mega Houndoom is just about the strongest Sun attacker you can get your hands on, spamming Solar Power, Burning Field, Sun-boosted STAB Heat Wave to bust through even bulky resists. Houndoom + Ninetales is one of the few 2-mon combos that reliably beats the entire gauntlet, and that's without even setting terrain. Also keep in mind that you don't need pledges to set the Burning Field. It's probably better to make use of Bloom Doom since that's also a strong attack, covera
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Intense Mode Pokemon Suggestions
Seel The Deal replied to SnorlaxLove's topic in Official Rejuvenation Club's Discussions
He just beat Crawli. Give Mr. Mime a try, if you haven't. Fast dual screens and Technician Icy Wind give it a cool niche in a lot of tough battles (especially doubles); for example I led with one alongside Incineroar against Angie to set up screens and slow her leads for a safe Noivern and Lycanroc sweep. Oricorio's been a beast so far on my mono-Flying run (just past Rift Carnivine). Electric/Flying is just so damn good for so many battles, and that's just one of its possible typings. Later on you can even get a crest for it so its stats don't fall off too hard. -
I don't think Blizzard removes the Burning field, just Superheated. You could use something with Fake Out (or Powder, if you have a Vivillon) to guarantee Typhlosion can't get off Eruption turn 1, or a fast Rain Dance user as that prevents the Burning Field from being created (Crobat outpaces Typhlosion, and depending on IVs might even do it uninvested; Meowstic-M with Prankster works too and can also use Misty Terrain AND it gets Fake Out).
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There should be a vendor with Common Candy at the circus (probably either the Cotton Candy guy or the general goods guy). Worst comes to worst, most of your current team is less than ideal for Terra anyway (4 ground weaknesses and only Empoleon makes good use of the field) so you'd need to make some swaps regardless.
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Well, training up near or to the cap would be a nice start. Lycanroc should outspeed and OHKO Typhlosion at that point (or weaken it to the point where Eruption is negligible) and do a good chunk to Darmanitan. Bronzong would have a lot less trouble getting off Rain Dance + TR and Empoleon wouldn't die to literally everything. Walrein is a good catch for this battle. Blizzard gets rid of the Superheated field and Thick Fat ensures it lives long enough to get it off, even without EVs. It has hard-hitting Surfs especially under Rain, so it's not dead weight after that either.
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Use the upper Peridot alleyway (levels average around 11-12) to beef Kricketune up to the level cap. Would be surprised if at level 20 it still can't survive Oricorio Air Cutter + Electrode Charge Beam given the relatively low levels of Julia's team. This should just clean sweep if it lives those hits. (Can also avoid damage from Oricorio with really lucky Sing hit + good sleep turns) Volt Absorb Pachirisu puts in hella work in this fight, don't underestimate it. It doesn't do much damage but there's next to nothing any of Julia's team can do to it and you can switch in from anothe
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If you've beaten the game as of E18, just do rebattleable trainers in the Grand Hall either by switch training or using the Exp. Share. They should all be around level 85-90 and level you up from 1 to 50 in just a couple battles. There's a particular double battle there on some days that includes a Chansey, I believe, and totals 6 mons, which is absolutely amazing for experience - the old man with Braviary, Goodra and Mega Garchomp is very good too. If for some reason you really don't want to use the Grand Hall, train somewhere outside of Reborn City, or in an area unaffected by re
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General guideline I've been following when doing my Nuzlocke attempts (so these are all "safe" bets) is: Seacrest's garden in Peridot ward from to level 3-8, upper Peridot alleyway from 10-17, onyx ward rooftop from 14-20 (unless I'm grinding for Florinia, since it's the best place to get to 25, but usually trainer's school gives enough exp), beryl cemetary from 20-30 (very safe with Electric or Rock types so you might go to 35 there instead of under the grand stairway), grand stairway from 25-35, and from then on it's more effective to use the rebattleable Grand Hall trainers. If said trainer
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If you're at the point where you have access to Trick Room, you should be at or close to the point where Pangoro can be replaced by Machamp, no? Stronger, much bulkier, better abilities, though unfortunately it loses the amazing STAB combo. Could also consider Scrafty if you want something of the same typing, with 68/115/115 bulk and Intimidate nothing neutral is going to even come close to 2HKO'ing it without a huge field boost. Camerupt, you might just want to put on the backburner until you have the mega stone, and Mawile is generally better in a rotation.
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Roserade vs Venusaur
Seel The Deal replied to SilentEevee's topic in Official Rejuvenation Club's Discussions
I can't necessarily speak for Roserade directly, but in my experience on Intense the Grass/Poison typing never would have worked without Venusaur's bulk. A lot of the things you want to use it against OHKO and outspeed Roserade comfortably (lots of fast physical attackers in the late game, and some Water Surface/Underwater fights where Ice Beam can't OHKO 252/0 Venusaur), or are slower than an uninvested Venusaur anyway (and thus would fare better against Roserade's inferior bulk). Also worth noting that Venusaur has far better physical bulk even without HP investment, and only has 10 less bas -
Not gonna answer for my main file since I used waaaaaay too many 'mons there, but for my shiny-hunting file so far Medicham has been an absolute beast. Even when it was Modest before I got to 7th Street, it was still one-shotting just about everything that didn't resist both its STABs, and even then Ice Punch was usually a clean 2-shot. Absolutely dunked on Serra and Luna, did over 75% to finish off Farceus after Noivern set tailwind, and worked with Darmanitan to 2HKO the giant Steelix. Currently in the low 60s with a better attack stat than most invested level 100s. Also shoutout
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Munna can be found in the early morning in the Bysbyxion wasteland, though yeah it's probably easier to take the trade.
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There aren't a whole lot of 'mons that can be missed permanently. The only ones off the top of my head are Pancham and Scraggy in the Obsidia Slums, although despite the Pokedex claiming Sigilyph is available later in the game I've never had any luck encountering it outside of the Citae Arc D'Astrae which you can't revisit after entering the Agate City checkpoint, so you might want to grab that one just in case. There are also a few 'mons that get more luck-based to obtain, mostly event 'mons in Reborn City like Emolga and Murkrow, and some you'll have to breed to get their pre-evolutions.
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Let's see... - In a challenge run I never finished, I solo'd Julia with Mightyena, Florinia with Kricketune, and Corey with Ambipom; the planned strategy for the Glass Gauntlet in this run beat it in 18 turns with 3 'mons if nothing missed - Charlotte can be solo'd with an Archeops (not sure if it needs a certain item, I'd imagine a Metronome is ideal) - I personally nearly solo'd Titania with Curse + Leftovers Swampert, though Krookodile had to finish off Aegislash - Hardy can do absolutely nothing to Steelix, as I found out on my main file - I've cheesed Ciel
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First off, enter with lower level 'mons so they don't disobey in the later fights - 88 should be fine for most things, 87 if you want to be safe with 'mons that level fast or don't have you as their OT. As for strategy, Fire is incredibly good in these fights. Set up sun, send out Charizard and Mega Houndoom, and watch the fireworks; extra points if you set up Grassy Terrain -> Burning Field too. You can also abuse the factory field with Flash Cannon and Gyro Ball users like Magnezone and Bronzong, or turn off the lights and spam Shadow Ball to your heart's content (Cain only ha
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Fairy is very fun, once you're past the initial nightmare that is Julia (Brionne and Jigglypuff for an electric leader...) but definitely is far from the hardest. Normal is arguably the easiest type but lets you explore a good few 'mons you would absolutely never use, even in Reborn. I could see Fighting, Psychic and Flying being super fun, too, but I haven't messed with those types.
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The Last, Only, and Very Final X% Hype Thread
Seel The Deal replied to Amethyst's topic in Reborn City
For Hardy, I just sent out Steelix with a seed, spammed Curse and let my other 'mons die as fodder while Steelix became invincible. the original plan was to have Swampert also spam Curse but uhhhhh it died turn one -
The Last, Only, and Very Final X% Hype Thread
Seel The Deal replied to Amethyst's topic in Reborn City
That's not really a great way to think about it? It's like saying Amaria's Mega Swampert isn't a threat because you can bring Shedinja. More relevantly, it's like saying Dragonite isn't a threat because you can use Destiny Bond and be done with it. If Conkeldurr ends up being Saphira's bane then so be it. SOMETHING is gonna be good against her, otherwise it wouldn't be a good battle, right? And Tyrantrum does have things going for it. It has more open moveslots, a different typing that better abuses the fields offensively, and hits MUCH harder thanks to Head Smash and having room t