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Everything posted by seki108
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- Show previous comments 4 more
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@Wolfox too
Well, here is the Lancelot Frontier's animations. There are some touch ups from Z3 with new cut ins as well, but overall it's much the same
SpoilerAlso I found this clip of one of the stages. It seems to be the one where most of the cast joins, except for Kallen and Suzaku--who were already there. Essentially, Lelouch rescuing himself from something, with the best character portait smirks so far, and becoming Zero again...........at least that's what I'm getting. It's odd to be back to O2 after Z3 switched to World End
Spoiler -
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Also, some are suggesting that the whole 'Marriane appearing in Mordred' might be time travel, since that was apparently a part of Buddy Complex's plot (which debuted in this game). I guess that will be more clear when the official English translation comes out in a week or so.
It seems for sure no Tristan of any kind, at least not playable. I imagine Gino might pop up in cutscene at some point, much like how most of the CG cast was demoted in Z3.
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Wow, I've gotten hard into Duel Links the past few days. Probably part of the rush is the "limited time" events since it's near the game's anniversary. I might slow down a bit on it once it slows down a bit, but I fully intend to stick with this.
Finally fulfilled the odder conditions after some tribulation.........still will take quite a bit for Bonz, Pegasus, and Mokuba-----especially since I have to win against three players with a half-baked deck. I should get paired with novices too, but still.... @Wolfox
SpoilerI'll eventually finish the last four stages of Fantasy Maiden Wars (and the three new bonus stages the final patch added) and finish the Rejuvenation extras (the formerly glitched side-quest and the entire side-story that I barely started on.)
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Oh well about CCM. I mostly just liked it from when I saw it on the wiki, and the list of choices were big. It's at least done well against the A.I.
not that that's saying much.I'll look again when the server comes back on. I know there were the classic protagonist aces (and Ojama King) on top of what you mentioned, but I can't remember ATM.
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on paper it doesnt sound too bad, but there arent a lot of targeting monster effects running around rn. its a hard counter to golden flying fish, true, and any aromage rosemary or black brachios player dumb enough to target your magician will get their face wrecked. oh, and immunity to man-eater bug is there too.
but compared to something like hazy flame sphynx...that one cannot be targeted by any effects whatsoever (bye enemy controller), plus has an effect that allows it to swarm the field. thanks to cerbereus and hazy glory, its much easier to search and summon than command magician. it does have lower stats, but thats what the beatdown skill is for.
and then theres metamorphosed insect queen from the newest box, who can be special summoned from the deck in two different ways. as long as this card and another insect are on the field, this bitch makes sure that none of the insects you control can be targeted or destroyed by card effects. not to mention it creates its own insect eggs every turn, not just your own. and considering this one isnt even used that much...yeah.
chaos command magician has been in the game since pretty much forever now, and its been powercrept to hell and beyond. though I cant particularly remember a time it was commonly used- in the past targeting monster effects were even rarer, with only hane-hane and later relinquished.
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Somehow I made it to Silver 1...........I didn't expect a deck build sloppily with what I had just to fight A.I. would stand up to actual people. Some were probably in the same boat as me, but others seem to at least be following an archetype already. I had 4 people surrender...........strangely satisfying.
Ironically, CCM actually had it's effect-blocking trick used in one of the first duels. It was a dice rolling trick, so it might not have even hit, but the insurance was nice. At least it had one moment in the sun before falling back into mediocrity.
Just checking, now that I unlocked playable Jesse, he'll stay even after the event ends right.
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.......................just bricked in the 9th duel of what was to be a 10 turn streak, which would have advanced me to stage 26.
orz. All of the orz.
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Also @Dorcas
Well, on a whim, I downloaded and started Duel Links this morning. Almost to Lvl 13 with Kaiba. Strings was there almost as soon as I started and I was able to beat him with an unmodified deck.......and got Slifer. I don't know if that's about the norm.
Anyway, I wanted to ask what packs/boxes you two might recommend starting out?
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six sams arent bad, but the most notable thing in blade of spirits is actually powerful rebirth which is really good. six sams are okay at best, but definitely not mandatory since theyre far from top tier. also, arent the hazy flame cards (barring hazy flame sphynx) also from blade of spirits? because hazy flame are, albeit bricky at times, a good match against meta decks like aliens or golden flying fish.
that being said, my biggest recommends are the following.
- abyss encounters, despite being a main box, has aliens, a f2p deck that actually is insanely good and which I reached king of games with this month. going through half of the box once usually nets you enough of the aliens and alien support you need, as the super rare mysterious triangle is not nearly as good as the rare "a" cell recombination device. other than that, abyss encounters can also allow you to play sea stealth decks and archfiend decks, though I wouldnt recommend either of those since theyre not quite kind to f2p players. lastly, it also hands you golden flying fish, but since that deck requires a ton of powerful rebirth and hammer shark to function well, I wouldnt really recommend it for now either.
- rampage of the forest has sylvans, which are likely just as easy to build and actually pretty strong as well. unlike aliens, they dont require generic backrow (like wall of disruption or enemy controller) to function well. next to that, theres hey, trunade, which is a pretty good card since it allows you to bypass any floodgate trap holes or walls of disruption (two of the biggest backrow cards in the meta). it can also force opponents to pop cards like mirror wall, enemy controller and windstorm of etaqua at suboptimal times. usually hey, trunade can be substituted with anti-magic arrows, but since those are currently unobtainable (as far as im aware), hey, trunade is definitely worth looking into.
- servants of kings doesnt really allow you to build specific archetype-related decks, but its got insane splashable cards. wall of disruption is the first notable one, and it is insanely good. it can potentially be substituted for by mirror wall, but since the latter is in neo-impact which you really dont want to open right now, wall of disruption is definitely the better choice. next to that, there are other splashables such as man-eater bug and draining shield, which can work in a majority of decks.
- dawn of destiny is a bit older of a box, and while sacred phoenix of nephthys isnt as great as it used to be, it can still be a force to be reckoned with. in combination with the fire kings and fire king island, nephthys is especially good at punishing players in lower ranks. a sacred phoenix deck does require going through the box multiple times, so something like aliens or sylvans should probably still be preferred at this point. though dawn of destiny also has super rush headlong, a quick-play spell that is pretty splashable as well, though not as much as enemy controller or wall of disruption.
- lastly, blade of spirits allows you to get a few good cards as well, though theyre often not as splashable as aforementioned wall of disruption, or not as powerful as aliens or sylvans. notable spells/traps in blades of spirits are fire formation - gyokkou, which is quite popular in dino and hazy flame decks, and of course powerful rebirth which is likely the best card in the entire box. parallel twister can be good, but it definitely shouldnt be a priority. as for monsters, hazy flame peryton and cerbereus are rather popular in combination with hazy flame sphynx from the card trader. all of them are but rares, so it shouldnt be too hard to get them. they synergize rather well with gyokkou too. sabersaurus is an absolute must for dino decks currently, as its impossible to get the slightly better evilswarm salamandra at this time. lastly, there are the six sams. theyre a decent deck, fun to play, but theyre usually not too great, and require too much gem input to be really good, which you could potentially use to get really solid backrow or build decks that are equally expensive but more powerful.
other than that, id recommend going through this here review if youre interested, as this man is probably more knowledgeable around duel links than I am.
keep in mind that just about everything I mentioned here is mostly geared towards competitive play. if youre not particularly interested in that and just want to play whatever and have fun, youre free to ignore most of the stuff I mentioned here.
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Is Cyber Stein worth buying from the card trader in this game? I've know there are duelists that let you start with more lifepoints, so it might be interesting in a fusion/beatdown deck later on........unless it gets banned at some point in the future.
Definitely not meta-level in this game, but it's only 15,000 coins and might be fun in a casual deck. I have more than 7.5 hrs to decide, I suppose
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cyber-stein decks have existed and will likely keep on existing, but mostly because of the existence of ojama king. a turn 1 life point y player is able to lock down the opponents entire monster field with ojama kings effect thanks to cyber-stein. however, it also suffers from being a rather expensive deck (requiring main box urs like into the void 3x), because it has a lot of consistency issues when not optimized. barring that, a first turn cyber-stein is definitely a force to be reckoned with, as not much can actually break the combo. most notably tribute to the doomed, dark core and lava golem.
id still say pick it up even if you maybe wont use it. rare and normal rarity cards barely need any coins and jewels either way.
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Well, I waited 4 games for Hisoutensoku, so I think I'll make it my avatar for a bit. Time to update the 'past avatars' list in my signature.
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Are you HTB?
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Well, I never did a writeup of FMW Stage 73, so I'll mention the high points, since Rejuvenation is lagging a lot ATM.
According to the in-game timer, this stage took me almost 9 hours to do.......this does include some waiting time to decide what to do, but it doesn't include soft-resets or do-overs. With how much points/money and PP I earned, it should be well worth the extra effort to kill everything.
SpoilerI've been hearing these two theme constantly fighting over which one gets to play
Spoiler(on player phase)
Spoiler(on enemy phase)
Starting off with the Bakartet (Team 9-ball) and Hisoutensoku surviving against shadowed 'nightmare' versions of Mima and Byakuren, it quickly turns into a true boss rush stage with almost every major boss from the past games. Full look at the stage after everything spawned in:
SpoilerEvery 'nightmare' boss had between 17,500(?) and 30,000 HP, with the 'nightmare' mooks having about 15,000 HP. Thankfully, the bats and spirits at the bottom didn't have this too........ The only objective was to defeat 'nightmare' Mima and Byakuren (which would have been challenging enough with everything else attacking), but that would just be a repeat of Stage 40. I do like how almost every 'nightmare' boss had a different character face sprite than their player versions, usually taken from their original boss fight.
To highlight some of the most annoying nightmare enemies:
Nue- She cast's 'Confuse' every other turn, which halves my already questionable hit-rate. After causing my defeat the first attempt, I splurged on resource to take her out first turn.
SpoilerUtsuho- Back with her Post-movement MAP attack and good accuracy. I was able to drop her morale enough so that she couldn't MAP, but there was always the risk I couldn't take her immediately once she got in range (would have had to eat a MAP)
SpoilerRan- Surprisingly, it wasn't her post-movement MAP that gave me trouble; it was her damn 50% double-image rate (essentially 50% chance to dodge by default).
SpoilerKaguya- Had a skill that let her not take damage from up to 4 attacks in a turn. This, combined with her decent defense and shield, meant she pretty much just attacked unabaited twice every turn for quite a bit.
SpoilerYukari- Her danmaku field made it so she could only be attacked at point blank, just like the Stage 40 fight. Since she can also gap to any tile on the stage and has a decent barrier, I mostly just had to endure her until I had a bomb to destroy the field..........then Marisa and Byakuren stole the kill before I bombed it. Whatever works.
SpoilerMurasa- Her danmaku field turned everything in it into water terrain......which almost no-one is good in. Had to bomb the field as soon as she got close.
SpoilerKanako- Her field decreased every one of my units stuck in it to a C air terrain rank. Considering she was in the air, that was essentially a 40% damage debuff, while making every one of my units in it more vulnerable. Bombed it at the same time as Murasa actually. Finishing off both her 30,000 HP and Marasa's 25,000 was a bit tricky in one turn but manageable.
SpoilerErin- One of the two units that didn't charge, she kept her distance and sniped. Her main annoyance was that she cast a danmaku at any chosen area in a range around her---every unit in it could do absolutely nothing. Took two bombs to finish her.
SpoilerMima- Once she started moving, I was glad so many enemies were cleared out. With 2 attacks her phase, high attacking stats, the strongest(?) barrier in the game, and good defenses/accuracy, she earned her place as one of the main bosses of the stage.
SpoilerWhile not overly difficulty, I also have to note Sukia for being the first 3L enemy unit thanks to her field........yeah, I just bombed it. I'm glad we got so many bombs this stage.
SpoilerAlso, Tenshi, with over 3000 armor value. That's very high, even past most final bosses in SRW.
Spoiler-
Thank you for unintentionally reminding me to do this, Bibs ( @Dorcas)
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