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Dreamy

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Reborn Development Blog

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Everything posted by Dreamy

  1. Rewatching FMA:B, and, well.... It's a terrible day for rain...

  2. Woo, halfway through end-of-year exams, only 2 to go now.

    1. Alistair

      Alistair

      Good luck with the remaining ones!

  3. I have a copy of my friends save from right at the start of the game, and he got riolu so I can give a copy of that. it has pretty good IVs too. Game.rxdata
  4. Money gain is fixed back down to low levels for E17 btw, so that should be less of an issue. The team exp share is broken because to my knowledge, the battling pokemon gets full exp, and everyone else gets 50%, thus giving you 3.5x total exp with a party of 6 (I think) if it was just 1x exp divided amongst the whole squad, I would be down for it.
  5. Honchkrow with Choicebanded sucker punch was pretty nasty and helped me through quite a bit of hardcores Chamber of Memories gauntlet. Moxie in general is just very good, especially combined with sticky web
  6. Based on the ones we've got so far, there seems to be a trend of receiving them in roughly ascending power, so some of the other low-mid power mega stones seem likely such as maybe Houndoomite, Ampharosite, Galladite etc?
  7. Hmm I like both the old and the new Aevia. I think its good to have her more unique (the over-the-shoulder battle sprite was very frlg female) but I will kind of miss the hat. I can't check right now in V9 as I'm using the black clothes version (which I hope still exists in some form) but I remember in V8 the ribbon on the white hat would form a smiley face when using a PC in V8, and that was kind of funny.
  8. Sounds great, having a diverse set of powerful moves is always satisfying. It always feels a bit weird when your neutral STAB is technically better than your SE coverages because their power is mediocre. (very common for Hi Jump Kick users lol) and a bit of logic stretch is ok. It's pokemon after all
  9. I think you got exp for getting 100 rep or something?
  10. I think retiring EXP is a good plan, as I haven't seen anyone get more that 15-20% of the way to the requirement for Ace. also means beta hijinks are back on the table (kind of) so yay! Clubs seem like they'll be a good idea, especially for things like RPs and Redemption League if they'll work anything like I think they will
  11. What's in Episode 17? 龴ↀ◡ↀ龴 nyeheheh
  12. Aren't we all? Any rough idea on how much time it'll be between E17s release and the release of this? Also I hope Your pokemon editing adds lots of good coverage moves to pokemons movesets because It's always really annoying to have an offensive pokemon that has nothing much good outside of dualSTAB (I'm looking at you honchkrow) Yea Hardcore got discontinued =(. oh well.
  13. Beat Bahamut in FFBE on release day and that makes me pretty proud.

  14. I'll be playing the new E17 content with my existing save, and then later doing another full run on reborn extreme when that's finished and released
  15. while it is possible to trade with yourself, for moving pokemon to a new save I would recommend heading over here: and using the shared box component of the mod menu to transfer over the pokemon.
  16. Pikipek line is one of then, the other is not immediately obvious
  17. Well, RIP Hardcore. Totally understand and just want to say thanks because I had a blast playing through the current E16 version. Now I will be left forever wondering what was going to happen with the HCHQ storyline...
  18. Ah, the amazing power of reverse psychology, be it intentional or not.
  19. Looks like a great team to me. Kingdra is maybe a little bit extraneous as you already have a good water type and dragon doesn't really cover anything in particular. Also if you're using it as critdra with sniper and the scope lens, it would probably appreciate focus energy as a setup move. Good luck with the chamber of memories if you try that, It's a very fun challenge gauntlet.
  20. wow I feel kinda dense right now. for the last two days I thought the date in the development blog was a fraction of how many of the obtainables had been updated and was really confused because the amount didn't seem right.

  21. The main interesting changes will be the ones that are limited event or unobtainable in e16... which is why I'm guessing they'll be updated last
  22. I think I'd probably got for 3 myself. The design in 1 and 4 feels maybe a bit overused. still good though.
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