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MetrololAce

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Everything posted by MetrololAce

  1. I think a lot of people aren't aware there is online mode at all. I played through the game entirely from episode 1 to 16 and never saw it mentioned anywhere. Could be useful to add some kind of notification for it. The people I have spoken to about it were all surprised to hear about it.
  2. Just stopping by to give more support to an awesome project! Also wanted to say thanks a lot for putting my video on the front page! Very generous. Hope it was useful! I use the smooth textures for every fan game I play now. I honestly can't go back to the original graphics. When I downloaded the latest Reborn episode I launched it without realizing it wouldn't have the textures by default and my first reaction was "wow this game looks really different..." Then I remembered why! I would really recommend it to anyone who plays these amazing fan games often. Its such a nice feature to be able to implement yourself without much effort! Keep up the good work man! All hail His Grace, Coin of house Smooth, First of His Name, King of the Pokemon and the First Players, Lord of the Eighteen types, and Protector of the Game.
  3. I use it near daily. Its not complicated at all, and involves no rng whatsoever as wondertrading would to get a strong pokemon. You must be missing my point either way.
  4. I'll give my opinion even though I have very limited knowledge on the project other than an inherent love for the idea of a more difficult pokemon experience all together. 1. I'm not a fan of randomization. Since we can just reset and roll the dice again it doesn't seem like a very fun thing for a game like this. I don't know exactly what you are referring to, but if you are saying some pokemon you receive outside battles are random, I vote no. I'm always voting in favor of the less RNG the better though. 2. I think you should bend the rules as much as possible in a way that makes sense. I'm not a fan of adding moves that don't exist in the game or something like that, but certainly giving them moves they might not normally have, or altering their stats and levels to increase the challenge is something I am TOTALLY in favor of. My favorite thing in pokemon fan games is overcoming the challenges the creators make. As long as its actually possible to beat, I'll happily come up with a way to do so - no matter how difficult. 3. The party system that you briefly describe in the original post is frankly the main reason I am so excited about this project. If I read correctly, it is NOT featured in the e15 version right? I assume now, but if it is let me know. I would happily download the 15 to learn more about how that system works. I don't know much about it either way, so I'm not sure what to say on this topic. Leveling is something I usually dread as I'm some one who likes to use many many pokemon in the course of a game, so I suppose I would say if you are concerned that training their pokemon is difficult then you should address it for sure. I'd have to learn more about how the system works to understand exactly what this means though. Anyway, keep up the awesome work! I will totally be checking out the CoM version when its out. Its a very exciting idea to me as some one who absolutely loves a challenge in Pokemon.
  5. My point was if you were going to "abuse" a pve game that should be played for fun you can already abuse things much much easier.
  6. You can also just edit the save file to get those Pokemon. There have been plenty of ways to cheat in this game, and if you choose to do so you may. Trading pokemon is an odd addition, but one that speaks volumes for how far this game has came. Frankly, the game isn't that difficult either way and its not like it has some leaderboard. There are far worse ways the game could be changed that would actually change its difficulty.
  7. Looking forward to checking this out whenever its updated for 16! Hope you still have the time to continue such an awesome project!
  8. I've done it heavily in Rejuv so it of course would work just as well in Reborn. Here is a good example of the condition I set up that made the encounter much easier: Love doing stuff like this. Its the main reason I think fan games are the way forward for Pokemon. The extra level of difficulty these fields can add are just insanely engaging.
  9. Wow awesome! The second error is minimally invasive. It occurs, but hasn't stopped me from playing in any way. So what do I need to do to "call" that script? I see it in the Battler script, but if its there why wouldn't this happen by default? Thanks for all your help along the way. Very impressed you have taken the time to explain these things so thoroughly. EDIT: Just to be clear, the part you included in the second Spoiler tag I have done a long time ago. If I didn't, I wasn't able to even throw the ball. The line now reads: if @opponent && !pbIsSnagBall?(ball)
  10. Thanks for the reply! Just so we are clear (which I wasn't before, my bad) I have done everything in those threads. If I DIDN'T I wouldn't even be able to throw the ball. The problem I'm having comes after I catch the pokemon (or attempt to at least.) I should have been more specific on that, my bad. I frankly don't know anything about coding or scripting or whatever you'd consider that, but all I have done is made the one script change from Rejuvenation's package to what was described in that thread you linked there. http://pastebin.com/hkZyTyT2 Anyway, there is the PokeBattle_Battle script, the only thing I edited. Does that help? I really appreciate the replies either way, as it seems the actual creator of Essentials says the only way to fix it is to update to 16.2, which Jan personally told me he wont be doing any time soon. And I wouldn't know enough about the changes to do that myself. I was hoping there was a way to simply change a thing or two like I had in order to be able to catch them in the first place, but if that isn't possible I understand.
  11. Hey guys, so I have no idea if this is an appropriate discussion here, but if not, I'd love to be moved to wherever it is relevant. I recently made a post on the Essentials forum of Pokecommunity and am not getting any replies despite hundreds of views, so I was hoping the talented creators here may already have the answers I seek. I'm going to copy and paste that message here, so thanks in advance for reading! ____ Hey guys, this time last year I decided to try to find new ways to enjoy playing my favorite Pokemon fan games. One of the coolest ideas I came up with was a "team rocket" run where you only use stolen pokemon. I wasn't sure it was even possible at first, but I was able to make it work by changing the ball modifier on likely the Masterball to 3 instead of 4. I was ABLE to catch the opposing pokemon, but it was very glitchy and likely would not have been sustainable for an entire playthrough. I'm now looking to take this idea a bit more serious and would be interested in making a whole series around this topic, and am here pleading for help. I know almost nothing about Pokemon Essentials beyond what I have learned here, so if anyone knows anything about this topic I will be very grateful. So TL;DR - Looking for a way to iron out bugs that may occur when I edit the Balls to be Snagballs, thus allowing me to catch opposing Pokemon. Any details on this process would be spectacular, especially from anyone who has done this themselves. EDIT: so after tinkering, here is the main concern I run into. As I said, I know nothing about this, so I don't know what causes it or if there is an easy way to fix it. --------------------------- Pokemon Rejuvenation --------------------------- Exception: NoMethodError Message: undefined method `pokemonIndex=' for #<PokeBattle_Battler:0x13219eb0> PokeBattle_Battle:932:in `pbRemoveFromParty' PokeBattle_Battle:929:in `each' PokeBattle_Battle:929:in `pbRemoveFromParty' PokeBattle_Battle:928:in `each' PokeBattle_Battle:928:in `pbRemoveFromParty' PokeBattle_Battle:201:in `pbThrowPokeBall' PokemonItemEffects:2218 PokemonItemEffects:2217:in `call' PBEvent:150:in `trigger' PokemonItems:231:in `triggerUseInBattle' Further testing: tried battling again multiple times. Every time I try to catch her Shiftry, this error happens, regardless of when it comes out and whether I stole a previous pokemon. I am successfully able to steal and keep her opening pokemon Houndoom as well as her final pokemon Zweilous. So it must have something to do with specific pokemon? Here is the data for the battle: Madelis,1 5,HYPERPOTION HOUNDOOM,42,,FLAMETHROWER,DARKPULSE,IRONTAIL,THUNDERFANG,,,,,,30 SKUNTANK,43,,FLAMETHROWER,TOXICSPIKES,NIGHTSLASH,THUNDERFANG,,,,,,30 SHIFTRY,42,,LEAFBLADE,XSCISSOR,ROCKSLIDE,HIDDENPOWERWAT,,,,,,30 SHARPEDO,43,,AQUAJET,NIGHTSLASH,DIVE,EARTHQUAKE,,,,,,30 ZWEILOUS,44,,CRUNCH,HEADBUTT,DRAGONRUSH,INCINERATE,,,,,,30 Nothing stands out that is different between Shiftry and Zweilous. Further testing reveals that when this error occurs, if I just throw another ball it will actually be caught and go away, but when I did this the trainer did not send out one of its Pokemon before the battle ended. Have also had this happen more than once. Attempt to catch > Error/failure I described. Attempt to catch again > Error/Failure. Attempt to catch a third time, success. TWO pokemon are eliminated from the team (trainer only sends out 4 pokemon despite having 6.) Could this be an issue with actually SENDING OUT the pokemon, and not the one being captured? Another error I have received: --------------------------- Pokemon Rejuvenation --------------------------- Exception: NoMethodError Message: undefined method `itemInitial' for nil:NilClass PokeBattle_Battle:3579:in `pbSymbiosisCheck' PokeBattle_Battle:3578:in `each' PokeBattle_Battle:3578:in `pbSymbiosisCheck' PokeBattle_Battle:3544:in `pbAttackPhase' PokeBattle_Battle:3277:in `pbStartBattleCore' PokeBattle_Battle:3276:in `logonerr' PokeBattle_Battle:3276:in `pbStartBattleCore' PokeBattle_Battle:3264:in `loop' PokeBattle_Battle:3285:in `pbStartBattleCore' PokeBattle_Battle:3001:in `pbStartBattle' Against Crawli, a gym leader. This error did not stop me from completing the battle or catching the Pokemon.
  12. I would do a multi-region experience set in the traditional regions. My dream is a game where you can play through all 6 regions, but that likely wouldn't be possible for a game like this. The story would be basic enough, but with a major twist. The evil teams are sick of being beaten by a 10 year old and are banding together into an army to over through the current government and establishment. The player character's family would be part of the establishment and we would at first work to help our parents but at some point (likely alongside their death at the hands of the evil team) we would learn that the world isn't as it appears and the evil team may actually be the best thing for this world. I would not have any fakemon, and I would take great care to make sure rare and interesting pokemon are spread along each route, especially early. I would probably stick with vanilla sprites and just create a custom player character sprite, mostly because the narrative itself would be a massive undertaking and I wouldn't have time for other efforts. Starting up a project like this is something that crosses my mind every few days, especially because I see how massively popular games like this can be if done right. But ultimately, I know next to nothing about actually creating the game and every time I start to learn I realize it would take me just as long to learn to make the game as it would to make it. Maybe some day.
  13. You get it later. Can't exactly remember when. Might be after you die? Not 100 percent, but I DID get it in v8.
  14. Yup, the shiny roll happens when the encounter is engaged. Just speed the game up 4x and spam reset it until you get it. Doesn't take that long with the increased speed and increased shiny chance, but just pay attention! The amount of times I accidentally reset out of muscle memory when a Shiny has finally appears is embarrassing lol.
  15. I believe I have set up a REALLY nice condition against Amber on Intense. Check it out if you like. Its a difficult battle for 2 real reasons: the pokemon are protected incredibly by Sunny Day and the Field, and its doubles so its difficult to trade 1 for 1. But doubles is something you can easily manipulate in your favor too, and you are on the right track with the water types. Rain Dance does a lot, but alone it wont save you. You need to be able to set things up properly, and with the strategy I used I feel its a near 100 percent win condition that is set up in just 2 turns.
  16. Here's my strat for Crawli Basically just go for rock pokemon with Sturdy, but be careful of the Focus Sash on the galvantula. Only pokemon you can feasibly exploit the field on is the Heracross because of typing.
  17. The save files are saved on your computer, not in the folder the game is in, so no need to worry about them disappearing or getting deleted.
  18. Its later. I can't remember exactly when, but its not immediately after you get on the ship. Is it after Angie? I can't remember, but I know its been moved to later during my recent playthrough.
  19. Here is the strat I used for this gym on Intense. You'll also see how I manipulate the field towards the end, but there isn't a clear usage of it in this battle. Long story short, get some fighting types and train up your whole team to 34. Unfortunately, none of those 6 pokemon match up well with a single one of hers, but that's all you need to do on "Regular" mode. Don't expect to beat every gym with the same 6 pokemon you always use and you'll be fine in this game.
  20. I'm glad you figured it out. I made a video accompaniment for this awesome program's usage here if you or anyone else are struggling to figure out how to use it. Click here!
  21. Awesome work on this man. I'm having a hard time finding where this would be though so I can add transparency to it http://imgur.com/a/J17pJ See the pokemon's name box up there? Any idea which folder and what title this might be? I feel like I've looked everywhere.
  22. Has Koffing been axed in v8? Got probably over 100 battles between the regular sewers and the deep sewers and haven't seen one yet. It says on the location thread that he is available there, but I know that hasn't been updated since v8 came out. EDIT: So after I beat the normal gym I came out and my first wild battle was a Koffing? Must be tied to beating that right? Surely I wasn't just that unlucky!
  23. Its a grass gym and way too easy. You don't need to prepare for it much at all, unfortunately.
  24. Oh I didn't know there was a resolution where you could battle Flora. I'll have to try that then for sure because Florin was a complete and udder joke. I didn't even change my team or know it was a gym battle because I always make sure I don't read the text on my first playthrough so I'm surprised when I record it afterwards. Went to him, battled, my blaizken 2 shot his cradily, then weezing took out his mega and my jumpfluff took out the rest. Could have easily beaten that gym with just two pokemon if I prepared for it. Not what I expect from a battle on Intense mode in this game - especially since there wasn't a gym puzzle or anything like that too. The more I think about it, the more I am disappointed though. The story is always cool, but the gameplay was pretty oddly lacking this time. Making us travel to this "town" for basically no reason. Could have just cut that part out, nothing happened there except some banter. We are looking for Kelvin, but then all of a sudden he is found etc. Just seemed a bit less than what I'd normally see in Rejuv. But I loved it nonetheless.
  25. I used Spore > Leech Seed > Giga Drain very heavily on Parascet in a few locations. I would advocate those moves at all times. Substitute seems alright, but I would rather just giga drain. I don't have any real tips for Dodrio. Haven't had a need for many flying types outside of Jumpluff and Noivern.
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