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MetrololAce

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About MetrololAce

  • Birthday 03/06/1989

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    Metro
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  1. Very cool! Didn't expect to get such a gift from you guys! Is there a list somewhere with all the changed animations? I'd love to check out the new ones directly!
  2. Am I the only one who feels the story and its characters have gotten a bit convoluted? Its something I've been feeling for a while now, but the situation with Nim has really made me feel like characters have gotten out of control in this game. I feel it is a symptom of the episodic releases, where we are away for some months, then come back to massive character development minutes into the episode. Not that any of this is bad, but how have you managed it? Is the story written to completion already with structured plans and finales for all these characters? I worry that introducing so many characters in so many different contexts will be very overwhelming when, down the road, some one tries to play through this fully released game in a couple sittings.
  3. You should understand the basics of rpgmaker and Pokemon essentials to make something like this possible, but if you are just looking to edit typing that's pretty straight forward. All you really need access to is the reborn pbs files. Edit the types then recompile and that's that. You've modded a major change I to the game with just a bit of typing standard words. No coding or anything else required.
  4. Happy Birthday 😄, i hope that you will have a great day 🙂🍰

  5. Right, its certainly not a poster-child for speedrunning or other competitive runs. I think the biggest thing would be the length of the game though. I was honestly surprised to see you had done it sub 9 hours. That alone is impressive. I can't imagine playing through the entire game in one day, so I can only imagine how many sessions it took you to get to this point. Either way, I think it would be amazing to see games like Reborn take the next step in their media presence. Let's plays are fun, but I'd love to see things like speedruns and other challenges populate the different pathways for sure! Keep up the good work!
  6. Very excited to see people taking this amazingly well designed game into the competitive sphere. I hope to see this continue to evolve and improve. Glad to see you laying out ways you can improve as well. Looks like the gyms themselves are the real problem here? I'm excited to watch the splits when I get some time. Hope you and others continue working on ways to speedrun this game!
  7. You should instead look into the fields more. I think a lot of people overlook the possibilities there. Really, Reborn is tough, but its nothing that should challenge you past an extra hour of team building. Collect as many pokemon as you can, and plan your team around the gym. When playing Rejuv on intense, especially in the early days, I learned to manipulate the fields as the main strategy and it greatly enhanced the fun. Many can be transformed or manipulated to your advantage, and I find it very fun to set up a win condition, even if it takes a bit of luck. As much as I like to think Pokemon is a puzzle waiting to be solved, some times you get lucky and unlucky. Don't be deterred. Improve, and you'll be happier for the result.
  8. Agreed, that team is extremely poorly designed. Try a more balanced one, and consider the original mantra from the good ol' days of Pokemon: Gotta catch em all! There are various ways to circumvent grinding to train as well. If you have questions, I'm sure the regulars here would be more than happy to assist!
  9. I see now, thanks for the advice! Some very interesting work you've done here, thank you for helping me understand it and for being willing to pass it along selflessly. Keep up the amazing work!
  10. The recent Wild Encounter rate mod seems extremely interesting to me. I have yet to try it in game, but the description makes it sound like something I would really like to implement in most games, especially one I've been working on on the side. Hope I'm not being too forward when I ask if you'd be willing to share an explanation of how I could implement this into my own game? I'm just finding out about this modular package style and don't fully understand the .rb files and how they work with essentials yet. Is it something I can load up myself and learn about, like the old mods? Does this work with essentials v16, or is it something exclusive to 17 and up? I appreciate any help and if you are willing to share let me know what credit you'd like to be listed, if any. Thanks again, and keep up the good work!
  11. Just wanted to say that it worked perfectly! Thanks SO much for your assistance. One last question though. Should I be using a different variable for every route? The script will always reset it to 0 no matter what right, so I don't need to use a different one? I was just worried if the player checked on one route and had say 5/10 then went to another route which only needed 5 would it accidentally give them credit if they had 0 from that route. edit: also, if you or anyone else knows, how will this interact with species you caught then release etc? It still counts right? I assume its checking if you have ever owned it, not do you own it currently. Anyway, thanks a ton! Hope this helps others as well.
  12. Thank you very much for the help! That seems like a good solution for sure. I'll give it a try and see if I can get it working, but yes that is exactly what I wanted to do!
  13. So in the game I have been working on, I'm looking to implement a reward for catching every pokemon species on a route. I'm keen on offering a heavy diversity of Pokemon, especially early, and I also have incentives and randomization in place to encourage the player to use many teams and catch many pokemon. What I can't figure out how to do, however, is add an incentive to catching every species on a specific route. I'm thinking about maybe some type of cash reward, or even something like a masterball or some rare candies? I haven't gotten that far yet. Either way, is there a way to accomplish this? To be clear: If a route has 8 different species present on it, I'd like an NPC to offer you a reward after you have caught all of them and you speak to him etc. I hope the bright minds here know, because the usual place I'd have gone is no longer usable (RIP.)
  14. The issue with playing as ana then turning into marianette still happened to me. Does green mean it's meant to be fixed in patch 1 or just in a patch still to come? Is there a way to fix It? Don't mind playing as marianette tbh, so no big deal.
  15. Has Burmy been removed from Route 2? Still says its there via headbutt on the list but I've been headbutting trees for a long time now and have yet to see one.
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