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Found 8 results

  1. Since early-game Content got a Big~ Update in V13, i decided to make my own Rep Guide with Karma. This took longer then expected, but i hope y'all find it as usefull as i had fun making it! (Note: Only gain/loss of Karma and Rep-points are listed, you'll have to find the consequences of your actions out for yourselves!) If i missed anything or got something wrong, lemme know! (Edit: Let me also know where i missed them, Chapter Number and which part of the Story/Sidequest it is, thx!) Chapter 1: Chapter 2: Chapter 3: Chapter 4: Chapter 5: Chapter 6: Chapter 7: Chapter 8: Chapter 9: Chapter 10: Chapter 11: Chapter 12: Chapter 13: Chapter 14: Chapter 15: Bad Ending Calc:
  2. Anyone who's finished the Mt. Valor storyline will know that the Geara and Zetta battle at the end is one of the hardest fights, if not THE hardest fight experienced up to that point in the story. Their teamwork is impeccable, what with dual screens, field-boosted moves (and even turn 1 tailwind in intense), top-tier mons that are all very threatening and counterplay can feel limited beyond heal spam or extremely good RNG. And that's ignoring Melia's horrendous AI. That being said, there are plenty of guides available for this battle. However, I feel like that most of them are either a bit vague, or require a full team of often hard-to-get mons. As such, I decided to upload my personal strat for this fight, which can be done with as few as 3 mons total. The Team: 1. Bounce & Tailwind: As this entire plan requires Sky field to work, this part is absolutely essential, with bounce changing the field, and tailwind ensuring you outspeed everything. Ideally, you want something that can fit both moves on its moveset (Jumpluff could work, and I personally used the shadow finneon from Golden woods Park). But if you don't have these, you can just split it between two mons. Just make sure they can outspeed Geara's Krookodile! 2. Sky attack: For those who didn't know, Sky field not only makes this a one-turn move, but also gives it a noticeable damage buff. This, combined with its heightened crit rate, make it ideal for sweeping. To max out damage, while straight up ignoring screens, we want to reach a 100% crit rate. Unfortunately, that leaves us with only 2 available pokemon that fit this criteria: Unfezant and Sirfetch'd. Pidoves can be found in the route before Akuwa Town, while G-Farfetch'd, while rare, can be found in Secret Shore. Unfezant will need Super Luck as an ability and Scope lens for an item (you can get in from a ranger in the terajuma poke mart I think), while Sirfetch'd will need a leek, which can you get from regular farfetchd on the snowy forest island off the coast of Akuma town (this will admittedly take a while). Personally, I prefer Sirfetchd over Unfezant, as you can farm leeks but can only get one scope lens. Moreover, sirfetchd gets brick break, which allows other mons to help more if needed. (To get Sky attack on sirfetchd, breed with an unfezant). You should get at least 2 of these in case one faints For the battle itself, lead with bounce, and try to remove the minior before tailwind, as it, along with the Dragonite, are the only mons that can tank a hit. Once you've get tailwind up, bring in the Sky attacker and sweep mons. If Melia gets her togekiss in while the dragonite is out, it can break multiscale for you. The only time you'd need to SR if I'd Sky attack starts missing too much, as it can basically ohko almost everything Additionally, you may want to bring an additional fast tailwind mon (like crobat) in case you run out of turns, although this is unlikely. As for intense players, I think snatch +decent SE move should deal with the aerodactyl that replaces Minior. Sirfetchd can also run moves like night slash and leaf blade to hit other mons for absurd damage in intense, like Zetta's gigalith. This strategy can also work against Amber and Souta, although for Souta you may need to outstall the skarmory and tailwind with smth like a golem And that's it! Let me know your suggestions and tips in the comments!
  3. So awhile ago i was looking for a v13 rejuvination guide and i did but the owner trashed it but i was able to copy it if anyone wants it here. THIS IS NOT MINE https://docs.google.com/document/d/1zlsdaFqrtZ95wvklklPNZGlu8kVynufy/edit?usp=sharing&ouid=106979104323067767570&rtpof=true&sd=true
  4. I've taken the Deso PBS for pokemon and turned it into a simple website. https://www.desopbs.tk/ It's meant to be something similar to a pokedex but easier to use.
  5. Please don't post here. If you have any questions, or suggestions to improve the walkthrough, use this discussion thread. This walkthrough should include everything in the game up to Episode 17. If I missed anything, besides random items hiding on the ground, let me know in the discussion thread. I think the music plays a huge part in the enjoyment of this game. I've provided a link to the old episode's music. If you never heard it before, I strongly recommend trying it out. It makes a world of difference for me. Get the music here. ================================================================================= Table of Contents: Use Ctrl + F with the term after the dash to find what you are looking for Example: Put "Opal1" (without quotes) in the Ctrl + F box to jump to that section of the walkthrough ================================================================================= =================== Badge 1 - Peridot Ward =================== Lower Peridot Ward - Adventure Start Opal Ward - Opal1 Lower Peridot Ward - LPeri1 Peridot Ward - Peri1 Mosswater Factory - Moss1 Electric Gym - Badge01 ================== Badge 2 - Onyx Ward ================== Numel & Onix - Nunix Obsidia Ward - Obsidia1 South Obsidia Ward - SObsidia1 Obsidia Slums - OSlums1 Coral Ward - Coral1 TMX Cut - TMCut Pulse Tangrowth - Pulse1 Onyx Ward - Onyx1 Grass Gym - Badge02 ============================= Badge 3 - Beryl Ward & Lapis Ward ============================= Obsidia Park - Petilil1 Jasper Ward - Jasper1 Malchous Forest - Malch1 Beryl Ward - Beryl1 Rhodochrine Jungle - Rhodo1 Mystery Egg - Myst1 Poison Gym - Badge03 North Obsidia Ward - NObsidia1 Lapis Ward - Lapis1 Grand Stairway - GStair1 Bug Gym - Badge3.5 ======================== Badge 4 - Yureyu Power Plant ======================== Gang Leader Sidequest - GQuest1 Grand Stairway Return - GReturn1 Beryl Ward Cave - BCave1 Citrine Mountain - CMount1 Underground Railnet - URail1 Finding Scraggy - FScraggy1 Grand Hall - GHall2 Dr. Connal's Orphanage - Orphan1 Ghost Gym - Badge04 ========================== Badge 5 - Apophyll & Byxbysion ========================== Blacksteam Factory - BFact1 Apophyll Beach - ABeach1 Apophyll Cave - ACave1 Pyrous Mountain - PMount1 Fighting Gym - Badge05 Azurine Island - AIsland1 Apophyll Beach Return - AReturn1 Byxbysion Wasteland - BWaste1 Byxbysion Tunnels - BTunnels1 Poison Gym - Badge5.5 ================== Badge 6 - Spinel Town ================== Finding Misdreavus - FMisd1 Finding Squirtle - FSquirt1 Yureyu HQ - YHQ1 Underground Railnet - URail3 Tanzan Mountain - TMount1 Chrysolia Forest - CForest1 Spinel Town - STown1 Ice Gym - Badge06 =================== Badge 7 - Tanzan Cove =================== Spinel Pokemart - SPoke1 Tanzan Cove - TCove1 Team Meteor Base - TBase1 Tanzan Depths - TDepths1 Normal Gym - Badge07 ====================== Badge 8 - Vanhanen Castle ====================== Tanzan Cove - TCove2 South Aventurine Woods - SWoods1 Vanhanen Labyrinth - VLaby1 Citae Astrae - CAstrae1 Route 1 Puzzle - RPuzzle1 Celestinine Mountain B2F - CMount2 Psychic Gym - Badge08 ================= Badge 9 - Iolia Valley ================= Vanhanen Labyrinth - VLaby2 7th Street - 7Street1 Type Null - TNull1 Subseven Sanctum - SSanct1 Iolia Valley - IValley1 Dark Gym - Badge09 ============== Badge 10 - Circus ============== Point Of No Return - Warning1 Finding Solosis - FSolos1 Circus - Circus1 Route 2 - Route2 Ametrine Mountain 2F - AMount2 Celestinine Cascade - CCascade1 Fighting Badge - FBadge10 ===================== Badge 11 - Calcenon City ===================== TMX Surf - TMSurf Citrine Mountain - CMount3 Route 3 - Route3 Route 4 - Route4 Calcenon City - CCity1 Fire Gym - Badge11 ==================== Badge 12 - Glitch World ==================== Calcenon City - CCity2 Pulse Battle - Pulse3 Ametrine City - ACity1 Blake Battle - Blake1 Glitch World - GWorld1 Ground Gym - Badge12 ============================= Badge 13 - Water Treatment Center ============================= Optional Pokemon - OPoke1 Water Treatment Center - WTC1 Battle At Celestinine Cascade - BACC1 Flying Gym - Badge13 =================== Badge 14 - New World =================== Grand Hall Return - GHR1 New Wild Pokemon Across The Word - NWPATW Igglybuff Sidequest - Iggly1 Shiny Charm - SCharm1 Department Store - DStore1 Finding Ralts - FRalts1 New Shop Lists + New Move Tutors - NSLNMT1 Spyce Sidequest - Spyce1 Simon Sidequest - Simon1 Finding Excadrill - FDrill1 North Aventurine Woods Return - NAWR1 Chrysolia Springs Return - CSprings1 Beldum Sidequest - Beldum1 Yureyu Key Sidequest - YKey1 Shellder Sidequest - Shellder1 Pyrous Mountain Return - PMount2 Coral Ward Quiz - CQuiz1 Azurine Lake Return - ALake1 Beryl Ward Library Return - BWLR1 Klefki Sidequest - Klefki1 Dark Material - DMaterial1 Malchous Forest Return - MFR1 Rhodochrine Jungle Return - RJR1 Gang Applications - GApp1 Corey Sidequest - Corey1 Storyline Progression - Story2 Devon Corp Building - DCB1 Adrienn Sidequest - Adrienn1 Silph Scope Sidequest - Silph1 Fairy Gym - Badge14 ========================= Badge 15 - Tourmaline Desert ========================= Donation Projects - Donation1 Corin Rogue Sidequest - Corin1 Desert - Desert1 Mirage Tower - MTower1 Sugiline Cave - SCave1 Teknite Cave - TCave1 1R253 Scrapyard - TPuzzle1 Desert Town - DTown1 Steel Gym - Badge15 ========================== Badge 16 - Celestinine Cascade ========================== New Sidequests - NSide1 Mega-Z Ring - MRing1 Water Gym - Badge16 =============================== Lower Peridot Ward - Adventure Start =============================== When you have control, there is a Normal Gem directly below you (hiding in the broken rocks). Things like rocks, barrels and boxes may have a hidden item in them, so its useful to check everything. I will only point out important ones, such as Rare Candy, Heart Scales, Ability Capsules and Evolution items, until they become buyable. https://imgur.com/oesgPeq Head east. Get in the habit of talking to everyone. They offer important advice about the world and may give you an item just for speaking to them. A person on the eastern end will give you a Potion. https://imgur.com/SfBEND9 Go north and meet Victoria. After the scenes, you will have the choice of picking from all 21 starters across 7 generations of Pokemon games. Pokemon Reborn is a very difficult game. If this is your first playthrough of it, I recommend picking one of the Fire type starters. You can quicksave right before you select the Pokemon you want and reload if you don't like the stats, or it has the wrong ability. ========================= Grass Type Pokemon Starters ========================= Bulbasaur Chikorita Treecko Turtwig Snivy Chespin Rowlet ========================= ======================= Fire Type Pokemon Starters ======================= Charmander Cyndaquil Torchic Chimchar Tepig Fennekin Litten ======================= ========================= Water Type Pokemon Starters ========================= Squirtle Totodile Mudkip Piplup Oshawatt Froakie Popplio ========================= A Torchic with Speed Boost is the single best Pokemon available here. It will be useful throughout most of the game. Any of the Fire Pokemon will be the best choice. They have the majority of type advantages compared to Grass and Water. If you feel like going with a Water type, Mudkip and Froakie with the Protean ability, are probably the 2 best options here. Good Water Pokemon are rare for the majority of the game. If you want Grass type, Snivy with the Contrary ability, or Rowlet, are 2 of the best. Talk to Ame after selecting your Pokemon to continue. You will get thrown into 2 battles with Cain and Victoria. It doesn't matter if you lose, the game will still continue. After the battles, you will receive some running shoes. Toggle those on (S) or just use the Fast-Forward button (Alt) to move faster. Battles will speed up with Fast-Forward also. You now have access to a Pokedex and Pokegear. The Pokedex helps you locate Pokemon. The Pokegear does numerous things. Open it up and take a look. Online Play lets you battle other people and trade Pokemon. More features will be added to the Pokegear as you progress. =============== Grand Hall Shop 1 =============== Potion Antidote Poke Ball =============== =============== Grand Hall Shop 2 =============== Common Candy =============== Talk to the middle person behind the counter if you ever forget your objective. https://imgur.com/Nb72P68 There's a strong trainer here. The character will change depending on the day of the week. You are most likely not ready to fight them, so I advise to ignore them, or quicksave before fighting. They are very helpful for grinding your Pokemon's levels here later. They usually get stronger trainers the more gym badges you have. https://imgur.com/VvB2vJg There's a TV you can interact with here. You can get some story bits here, check out some Pokemon in the area, or check the weather. Weather will affect your battles and encountering certain Pokemon. I will list any required weather for finding Pokemon. https://imgur.com/3NXp1cb You can change the weather currently in your game by changing the date and time on your computer. You may need to enter and exit a building to let it properly load on the game. Another person here sells Common Candy. Use these to lower your Pokemon level when they are going over the max level requirement for the badges you have. If it goes over the allowed level, your Pokemon will stop listening to you and generally be useless in battle. https://imgur.com/g8DUbJV The other shop in the Grand Hall sells some Potions and Pokeballs if you ever want to stock up on more. https://imgur.com/NsNjoTM On the western side, next to the place to heal your Pokemon, is a PC. Use this to store/withdraw Pokemon and to store/withdraw items. If you check it now, you can take out a free Potion. https://imgur.com/KyqIQ9P Talk to the person on the right of the exit before leaving. Give him the money to start a long sidequest. https://imgur.com/aZGf67u ================ Opal Ward - Opal1 ================ Spearow (Headbutt) Pineco (Headbutt) Combee (Headbutt) Bidoof (Morning/Day) Hoothoot (Night) Spinarak (Night) Rattata Patrat Pidgey Meowth Ekans ================ This game has 3 time periods that run by your computer clock. Morning (5am-11:59am), Day (12pm-7:59pm) and Night (8pm-4:59am). Just change the date/time on your computer clock if you ever want a specific time period, or weather pattern. The grass on the sides of the Grand Hall has the first wild Pokemon you can encounter. Some Pokemon can only be caught at certain times in the day. The other ones can be caught by using the move "Headbutt" on a tree. If it doesn't have time of day, or requirement next to the Pokemon in the list, then you can catch it anytime. Catch at least 1 Pokemon here. Bidoof is useful for throwing TMX moves on and for Headbutt. I recommend to switch in lower level Pokemon during battles to get some EXP. There is no EXP Share item for several gym badges and this is the only way for them to get EXP currently. Blocking the way south will be a person and a Pokemon. The Pokemon has a random chance to be a Snubbull or Stufful. This is decided as soon as you create your save file and most events in the game are decided this way. Speak with the person for them to leave. =============== Ice Cream Vendor =============== Vanilla Chocolate Strawberry Blue Moon (Rare Chance to be available) ================================= If the weather is Sunny for you, there will be an Ice Cream vendor here. Ice cream is better than potions and cheaper. Money is rare right now, so I wouldn't buy more than 1 or 2. Vanilla is the only flavor worth buying, considering you have nowhere close to 70 HP to heal with Chocolate Ice Cream. https://imgur.com/kxChOb8 Head east up the stairs and battle the trainers around the walkway (leave the people surrounding the Pokemon for last). Heal up, quicksave and prepare for your first doubles battle with the people surrounding the Pokemon. https://imgur.com/D7qvu6s The Pokemon here will either be a Zigzagoon, or Pachirisu. The Pokemon that didn't appear will be obtainable later. Head back down the stairs and west to reach Peridot Ward. ======================= Lower Peridot Ward - LPeri1 ======================= Head up the first alleyway you see and talk to the man. Give him 150 money to make him move. Follow the path and inside the house at the end will be a Minccino or Espurr. Feed it a Pokesnax to make it come with you (if you want it). You can find Pokesnax hidden in objects, or buy it from an NPC later. https://imgur.com/8aYCpWq North of that is the first gym you will be visiting in the near future. If the weather is a thunderstorming (rain with flashes), you can find a Blitzle here. https://imgur.com/q0cmpz5 Southwest of the gym, during the day and clear weather, you can find a Teddiursa. Interacting with him will start a hide and seek event throughout Peridot Ward. During one of the encounters, you will enter into a battle, for the chance to catch it. Here are its possible locations: https://imgur.com/Evlz621 https://imgur.com/jHwJMuG https://imgur.com/qXX8Ims https://imgur.com/0bqlulh https://imgur.com/AO796LB https://imgur.com/2Cbw6p4 If you continue southwest, you will find a Pokesnax in a house. You actually have 3 choices currently to use this Pokesnax on. The Minccino/Espurr from earlier, Gulpin, or Whismur. all 3 are located close to each other. None of these Pokemon are essential right now though. Warning: Whismur will be gone after you get your first badge. If you want one, now is your only chance, until several badges later. Pokesnax: https://imgur.com/2Lj9QSt Gulpin: https://imgur.com/2zyTPhZ Whismur: https://imgur.com/A1OcvHc Go inside the house next to the home with the Pokesnax. Defeat the trainer and follow the path behind him. Pick up the Sea Incense and once you get an Old Rod (located west of this house), you can fish up some Pokemon here: https://imgur.com/xchnaHC ====================================== Lower Peridot Ward (Building with pool inside) ====================================== Goldeen (Old Rod, Good Rod) Finneon (Old Rod, Good Rod) Seaking (Good Rod) ====================================== Go west and up the train tracks to the first house you see. Enter it to receive an Old Rod you can use for fishing. Continue up and if you enter here, you can change the names of any Pokemon you have. Old Rod: https://imgur.com/DOusCqp Name Rater: https://imgur.com/Jzy9hQN Go east here for a Pokemon Center if you want to heal. There's an Elemental Seed in the rock next to the Pokecenter. Continue north and defeat this trainer. Talk to her again to receive a Rose Incense. Rose Incense: https://imgur.com/jW3uip6 Head West and enter this building. Inside you will find a Potion. https://imgur.com/MSRGh1y Head west and down to 3 containers. Examine this one for a Heart Scale. These are important items for giving to a Move Tutor. They will let your Pokemon learn moves that may have skipped, or even moves that can be learned later. Finding Heart Scales hidden in objects, from wild Luvdisc and from Mining, is the only way to get them. I'll be pointing out any hidden ones. https://imgur.com/CiXBaXX Enter this house (west from the Heart Scale). Defeat the trainer and you will have access to some more wild Pokemon. https://imgur.com/N1NEmSO =========================== Peridot Ward (Seacrest's Garden) =========================== Pineco (Headbutt) Burmy (Headbutt) Wurmple Caterpie Ledyba (Morning) Cherubi (Morning, Day) Trubbish (Night) Stunky (Night) Spinarak (Night) Hoothoot (Night) =========================== Now head back east past the girl that gave you the Rose Incense. Talk to the guy above her and defeat him to be able to enter the alley behind him. Inside is a Super Potion and some more wild Pokemon. ================ South Peridot Alley ================ Trubbish Stunky Poochyena ================ I recommend catching a Trubbish. Having it use Toxic Spikes during the next Gym Battle to poison their Pokemon will help a lot. If you ran out of Pokeballs, you can buy them in the Grand Hall, or there's a Pokemart to the northwest. If you buy 10 Pokeballs at a time, the shop will throw in a free Premier Ball also. https://imgur.com/4dN5YEq If the weather is thunderstorming (Rainy with flashes), you can catch a Tynamo here. https://imgur.com/eO4bnHx Leave the alleyway, continue east and enter this building. Talk to the girl with the Kricketot and choose to take it. Start leveling this Pokemon. It will be useful for the early game with Fury Cutter. Even better would be making sure it has the Run Away ability. When it evolves, it will become Technician to boost your Fury Cutter power even more. https://imgur.com/ZrvUx6p Continue east and if its raining, you will find a Pansear here. Farther east is the Underground Railnet. Inside you can encounter some new wild Pokemon. Pansear: https://imgur.com/MJAmnCH ========================== Underground Railnet ========================== Woobat (Dark Spots on ground) Noibat Stunky ========================== After that, go all the way back west and its time to progress to the north. ================= Peridot Ward - Peri1 ================= Go west when you can and behind the fence. There is an Ability Capsule hiding in the barrel. After that, you can go back to the train tracks and slightly northeast to find a house with a Pokemon trade. He wants a Bibarel for a Munna. Ability Capsule: https://imgur.com/9ohOTai Bibarel for Munna trade: https://imgur.com/paxfTAv Keep heading north and eventually there will be an alleyway you can enter on the east side. At night, when the weather is anything besides clear, you can find a Zangoose in the trash can. Interact with it to make it run to another alleyway. It can be in Peridot, Obsidia, or Lapis Alleyways. You need to find it 4 times to catch it. Grab the Heart Scale and exit. https://imgur.com/ez0In8g ================ North Peridot Alley ================ Trubbish Poochyena Purrloin ================ Go all the way to the top of the train tracks until its blocked by a gate. On the east wall, you will find a Budew walking across it. If you obtained the Rose Incense from earlier, the Budew will join you. https://imgur.com/EmqITCP Enter the western house here. Pay him another 500 to continue the sidequest. Defeat them and leave. https://imgur.com/K9hvyGS Southwest of this is a fountain. If its currently raining, you can find a Surskit by interacting with the fountain. https://imgur.com/YpWcgEF Enter the house west of the fountain. Talk to the woman with the Igglybuff. Leave, head southeast and enter this building. After the 2 people leave, return to the lady. Defeat them and take her Igglybuff. You will need to keep the Igglybuff for a sidequest later. After that, its time to head a bit south and take the western branch of the ward. https://imgur.com/y96zzcT Potion inside this house. Continue west and enter the next building. There are no lights on inside and you can find a Pokemon on the eastern side of the room. It will be a Joltik or Grubbin, only obtainable at night and before the 3rd gym. Potion: https://imgur.com/HDpb0o6 Joltik or Grubbin event: https://imgur.com/S7WTvqs Continue west and take the Common Candy in this building. Enter the Pokemart to the west, if you need to stock up on anything. Don't talk to the guy with green hair to the west yet. Continue north. Common Candy: https://imgur.com/SA3mlkX Green hair guy: https://imgur.com/t5P62Vg =============== Peridot Pokemart =============== Potion Antidote Parlyz Heal Burn Heal Escape Rope Poke Ball =============== There is a man selling Pokesnax here when the weather is clear or windy. https://imgur.com/eaxqYlB Enter the small house here for a Protein. https://imgur.com/vB3ocQQ Now to progress the storyline. I'm going to suggest a team to use throughout the walkthrough. It will have very minimal grinding (only 2 times in the entire game), minimal Pokemon switching (it only uses about 15 in the whole game), and as many boosted EXP Pokemon as possible (these Pokemon level up faster than others, due to them having original trainers that aren't you). Suggested team currently consists of: - Trubbish - Kricketune - Bidoof - Poochyena You can throw whatever starter you picked into that list. For the walkthrough, I'm going to suggest a Pokemon team freely accessible to everyone. If you level your Kricketune and Poochyena up to around 18, you will have no problems with the next gym. Quicksave and talk to the guy with green hair southwest of the Pokemart. You will get thrown into a battle with Fern. ============ Fern (No Field) ============ Budew - Level: 12 - Type: Grass + Poison - Held Item: None - Ability: Natural Cure, Poison Point, or Leaf Guard - Weakness: Flying - Fire - Psychic - Ice - Moveset: Absorb - Growth - Water Sport - Stun Spore Sandile - Level: 10 - Type: Ground + Dark - Ability: Intimidate - Held Item: None - Weakness: Fighting - Bug - Water - Grass - Ice - Fairy - Moveset: Rage - Bite - Sand Attack - Torment Rowlet - Level: 13 - Type: Grass + Flying - Ability: Overgrow - Held Item: None - Weakness: Flying - Poison - Rock - Fire - Ice - Moveset: Leafage - Growl - Peck - Astonish ==================================== After the battle, head all the way back to the southeast and try to enter the gym (big yellow building). Head back northwest to Mosswater Factory and talk to Julia. Gym: https://imgur.com/uKyshvd Mosswater Factory: https://imgur.com/3DuwfuX ====================== Mosswater Factory - Moss1 ====================== You can leave this area anytime you want, so don't worry about being stuck. Fern will accompany you here. Having a partner is a huge advantage. They help you in battle and heal your Pokemon afterwards. This is a great way to train lower level Pokemon. Start by heading west. Turn off the machine with the green display in the northwest, then continue northeast, grabbing the Parlyz Heal along the way. In the next room, active the machine in the southwest and continue east. Meet up with Julia and Florinia, then continue east. Grab the Rare Candy, then backtrack to the previous room and continue south. Grab the Explosives at the end, then leave the way you came. Talk to Julia to advance. Quicksave before you enter the next room. Rare Candy: https://imgur.com/RHFuiEk ======================== Aster & Eclipse (Factory Field) ======================== Rockruff - Level: 15 - Type: Rock - Ability: Steadfast - Held Item: None - Weakness: Fighting, Ground, Steel, Water, Grass - Moveset: Thunder Fang - Howl - Bite - Rock Throw Rockruff - Level: 15 - Type: Rock - Ability: Vital Spirit - Held Item: None - Weakness: Fighting, Ground, Steel, Water, Grass - Moveset: Fire Fang - Howl - Bite - Rock Throw ======================================== After the battle, your Pokegear will get an update: Field Notes. These give you information about the fields you will be fighting on during battles. Electric Terrain: http://pokemon-reborn.wikia.com/wiki/Electric_Terrain You can also get another field effect right now. Go back to the other factory in the northwest to find a new person on the east side of the building. Speak with him to receive the Factory Field info. https://imgur.com/y2Um1nu Factory Field: http://pokemon-reborn.wikia.com/wiki/Factory_Field When you are ready to progress, enter the electric gym back to the east. =================== Electric Gym - Badge01 =================== Machine: https://imgur.com/KPb669K Activate the machine here for some advice against Julia. The gym puzzle is just to grab the Voltorb at the end of each path, then bring it to the gates blocking your progress to blow them up. Enter the north room to find Julia. If you need to level more, go to the Grand Hall and battle the repeatable trainer there. ================== Julia (Electric Terrain) ================== Minun - Level: 12 - Type: Electric - Ability: Minus - Held Item: None - Weakness: Ground - Moveset: Nuzzle - Charge Beam - Encore - Quick Attack Voltorb - Level: 12 - Type: Electric - Ability: Aftermath - Held Item: None - Weakness: Ground - Moveset: Explosion - Rollout - Charge Beam - Sonic Boom Alolan Geodude - Level: 11 - Type: Rock + Electric - Ability: Galvanize - Held Item: None - Weakness: Fighting - Ground - Water - Grass - Moveset: Self-Destruct - Tackle - Charge - Rollout Oricorio - Pom-Pom Style - Level: 14 - Type: Electric + Flying - Ability: Dancer - Held Item: None - Weakness: Rock - Ice - Moveset: Work Up - Tailwind - Pound - Air Cutter Plusle - Level: 13 - Type: Electric - Ability: Plus - Held Item: None - Weakness: Ground - Moveset: Nuzzle - Charge Beam - Encore - Quick Attack Electrode - Level: 15 - Type: Electric - Ability: Aftermath - Held Item: None - Weakness: Ground - Moveset: Charge Beam - Sonic Boom - Rollout - Charge ============================================== Suggested Team: - Trubbish (Toxic Spikes + Acid Spray) - Kricketune (Fury Cutter) - Bibarel (Headbutt) - Mightyena (Howl + Bite) Strategy: She fights on the Electric Field, but there's not much you can do about that currently. Leading off with Trubbish and using Toxic Spikes to poison her Pokemon, is a good way to start the fight. Mightyena can sweep her team using his moveset. You can always use Potions to heal and just let the poison damage slowly kill her Pokemon. Other Options: If Mudkip was your starter and you evolved him, he will give you an easy battle here. Immune to electric damage and super effective against it. You don't have many other options that are convenient at this point in the game. Defeat her to get the Volt Badge and TM57 Charge Beam.
  6. Hiya! My name is slashtiki. A while back around last year, I made a guide that went more in-depth to the mechanics and game design for Pokémon games. However, as times went on, my views had changed and I learned more on game design concerning Pokémon that I hadn't before. That and I really didn't like what I have written for the guide. I felt as though I was misinforming the masses on some subjects. Being driven to a corner on the guide, I decided that because of the mistakes I made with the guide and the fact I couldn't write more of the guide, even if I wanted to… It was time to rewrite it. For the most part, it has changed, but there are a few parts that I kept the same. As per last time, I will update this guide as time passes. I hope you enjoy your lesson in Pokémon Game Design! Slash's Guide to Planning Your Awesome Pokémon Fan Game! Previous : ??? | Current: Introduction | Next: ??? Pokémon. It has become such a massive name in recent years that it's almost ridiculous. Outside of the obvious juggernauts that are the games, there's the anime, the trading card game, the merchandising, the movies, the animations, fanfictions, forums, discussions, and yes… Hacks and Fan Games. You can also state that these so-called "Hacks and Fan Games" have been showing up more and more in media, that they could be considered cult classics in their own right. And you would be right. These mediums to new experiences in Pokémon remains to be some of the most popular parts of any Pokémon-related forum. And since we're in Pokemon Reborn forums, it's obvious, isn't it? Many members joined for the sole purpose of either playing hacks and fan games or making them themselves. As such, more and more members are willing to put their ideas out there. However, most of the new hackers lack a concept or idea for planning out a game, let alone Pokémon game design in general. Therefore, the amount of poorer ideas for Pokémon games are absolutely staggering. Great ideas they may be, but the lack of planning and piss poor execution creates hacks and games that are less in quality. And that's where I come in. You cannot make a game- or let me rephrase, a GOOD game, by going through the motions. A good plan is needed and oftentimes, it tends to get skimmed over. Just know that this guide will cover Pokémon Game Design as a whole, not specifically to Hacking or Game Development. Whether you're a ROM Hacker or RPG Maker XP programme, then you'll reap some enjoyment from this guide. So whip out that Microsoft Word… or LibreOffice… or Notepad… a sheet of paper, because I'm about to endow thee on the things that you need to know to make a Pokémon game that's worthwhile, fun, awesome, and fair in every way! Just to note, I am NOT teaching you how to use tools, ROMs, RPG Maker XP, Pokémon Essentials- basically anything that actually helps build the game. There are plenty of guides and tutorials that will show you the ropes. Who knows, you might learn something new. So you wanna make a Pokemon fangame ROM Hacking: Getting Started Starting Out In ROM Hacking? Click Here! Lost Heart's "Path to Being an Elite Hacker" Where to begin a Pokémon fan game for RMXP How to make a game (with emphasis in Essentials) So You Want to Make a Game... Next: Your Vision
  7. Hey everybody. This is going to be the closest thing I have to a "guide" on here right now, and it's not really even my guide. I'll be sharing some information I came across recently with you, and then I'll give you my take on it and how it can be used for roleplaying purposes and creative writing in general. Anyway, I recently read an article about Alfred Hitchcock and some of his philosophies on film making. In particular, he talks about the difference between surprise and suspense and how they come about in a movie. The primary ideas are his, which is again why I can't take credit for this, but I will give some thoughts on turning this idea from film to roleplaying. Here's the important point -- Hitchcock's "Bomb under the table" analogy. You may have read this before, or at least heard of it. Maybe not. Whatever the case, here it is in Hitchcock's words: I'm going to try to summarize what he said there and how we can utilize this to make roleplaying scenarios more effective and exciting for those involved. It all comes down to the title of this thread: Limits on information. As hosts, we have complete control over how much information we give our roleplayers. While I think most hosts do think a little bit about that, we don't really put a whole lot of thought as to what exact details we have given our readers, and that is a very important point. What Hitchcock is saying is that by keeping close control over the information you let the reader know, you can change a bland narrative into an exciting scenario of suspense or surprise. It all depends on what you let the reader know. Take surprise, for example. For our purposes in writing, we can define surprise as the moment an unexpected event occurs. It catches you off guard, gives you a few seconds of adrenaline. Surprise is a great tool to utilize when you want to quickly change the focus of a scene and generate quick energy in writing. This works especially well in an RP setting, where you have players participating. Surprise will get the players excited over the plot twist, and they will likely feel inspired to write up a good reply quickly. The best way for us as hosts to generate surprise is to LIMIT INFORMATION. For a scene to truly catch your players and readers by surprise, you want them to have no hint of what is going to happen prior. The information you give them has to be extremely limited. As the writer, we often want to reveal so many things to the players about our world and plot at once that we overlook the effectiveness of strictly limiting what we tell them. As such, or "surprise" scenes may not be as effective as we had planned them to be. This is why we should place a greater focus on the exact details we write. Suspense, on the other hand, is a little bit different. We can define suspense as the gradual buildup of tension in a scene, and potentially the buildup of anxiety in the reader. A truly suspenseful scene is one of the most effective feelings a writer can portray upon their readers. Suspense keeps the readers/players curious and focused on your writing, which is obviously going to be key to being a successful writer or host. To create a suspenseful scene, a host still needs to limit information, but you also have to allow a certain amount of information to slip through. A truly suspenseful scene is a perfect balance of limited and released information. You need to let the readers/players know that something is coming, but still restrict their knowledge of the event. You do not want them to be as all-knowing as your are; that takes all excitement and suspense away from the scene. You should release hints and information to the players and readers, while making sure that the characters know nothing of what is to come. This builds up tension in the players, as they want to warn the characters that something is going to happen, but they cannot. Anyway, that's about all I have to say. I hope some of you can find this helpful or useful in some way, as I think it's something we can all try to focus on a little bit more. I think it will help our community improve and grow as a whole. Anyway, thanks for taking the time to read all of this, and I'll see your around the forums!
  8. Greetings. Creating your own world and plot to tell a tale is probably one of the most complicated aspects of roleplaying. The difference between a good and a bad host is the diference between a good and a bad story. One will flourish, and the other, well, will wither and die as interest fades. Now, I don't claim to be good host, or a good worldbuilder, or even a good writer or storyteller - Which is probably not a good way to introduce myself within the context of this guide - However, I have many years of roleplaying under my belt and I have seen and done a lot of different things in this art to consider myself a veteran of sorts. I've condensed my experiences and the conclusions I took from them below. Hopefully, if you've interest in hosting, they will help you. One thing to know about hosting is that it goes beyond merely writing a story. A host needs to know how to guide the party to the objectives they've set out for them, because if let alone, the players tend to wander. Because of this, experienced hosts have a plethora of different techniques they use to attract attention back to them and therefore to the objective at hand. I will explain these and give a few examples further down, but now the most important thing to discuss is hosting style. Style is a very significant part of roleplaying in general. Normally, as a player, you have your own quirks. Some people roleplay in the third person, some in the first. Some alternate. Some people prefer to be objective and straight to the point with their character reactions, others like to describe the soft flutter of a butterfly's wings or detail the pattern a particularly leaf makes as it softly glides it's way to the ground. This is blown out of proportion when it comes to hosting. Because the host is such an important part of how the story is told, the way they choose to interact with their players in their posts will directly and majorly affect how the game develops. The hosts sets the tone and the pace of the scene. Their posts can force players to detail their actions or to compose shorter responses. If a host likes to have a turn order, the game tends to move slowly. If a host favors quick and short back-and-forth interaction between two or multiple characters, the game tends to give off the impression of a faster pace, though it may not be the case. While all this boils down to personal preference, the direct interaction with the players - in other words, the host's posts themselves - will undeniably always fall in one of three patterns: The player, the narrator and the puppetmaster. The player is a host that composes characters that directly interact or participate in the party. Also known as DMPCs, these characters are usually used to subtly (or sometimes explictly) nudge the players back on track. The player is a complicated hosting style because the host needs to detach themselves from the character they're playing. Put in a situation where you are effectively the god of an imaginary world, it's hard to not make your characters seem to be special... Or as they're better known in the roleplaying community, a Mary sue. Because of this, I'd personally not suggest this to a first-time host. And even experienced hosts at times have difficulty balancing their own characters with the rest of the world. An example of a player host that I can provide is my own series, Gaelach Basm, a story with a huge focus on character development and character interaction, remaining as true as can be to the archetype. The narrator follows a much more indirect means of interaction with the player characters. Detached from the main narrative, the narrator acts as a storyteller, merely stating how the world reacts to the players' actions. The narrator is the most passive of all three styles, and their focus is mainly on acting as the world itself rather than a particular NPC. While the narrator may occasionaly control an NPC, even then it's words and actions are described in a much less personal way than a character is usually portrayed. The narrator is a pretty good style for hosts just starting out. In good hands the narrator can spin around it a living, breathing world; but if badly executed, they can make the story seem slow, stagnant and uninteresting. For a good example of a narrator, of course, you need not look any further than Hukuna’s own Graterras, a world in peril series. A perfect example of how a powerful narrator can make or break a tale, Hukuna’s ability at detailing his descriptions almost runs the risk of completely outshining and outclassing his players. A mixture of the other two, the puppetmaster stands as a narrator that controls the world, plot and characters in minutia, usually having several different characters, overlapping storylines, and weaving complex tales. The puppetmaster is controlling by nature. They manipulate the story to guarantee it will move the way they wish, and they usually alternate between styles to better adapt to the situation at hands. The most complex and difficult of the three, the puppetmaster stands as the most effective and interesting storytellers, and are capable of creating the most interesting and memorable stories of all; Their biggest strenght can be their downfall, however, as the puppermaster's controlling nature can lead to frustration when things don't go their way, and their actions can border on dictatorial or authoritarian, making the players feel like they don't have a choice in their actions, which is the quickiest way to kill any interest in a game. While my true go-to style, I’ve yet to see a good example of a puppetmaster within the forums, and neither have I made a game using that particular type of narration. That said, Stratos’ as of yet unreleased reboot, the Exodus: The Sons of Hope series seems to have all the common aspects of a puppermaster narration: Large amount of character background and information, as well as a large cast of NPC characters that allow the host to take an active approach to storytelling without ever actually joining the party. It's important to understand and know all styles, and choose the one that betters fits you. While some styles are described as better than others, remember that is based on my own opinions and experiences. I stand by the fact that any writing style at all, if done properly, will weave an amazing tale. With the style of narration decided, it’s time to craft the world. Worldbuilding is arguably the most important aspect of any roleplay, and widely considered the hardest one. Personally, I disagree, and I will elaborate on what I believe to be the hardest part of hosting down below. For now, let’s describe what worldbuilding entails. I normally separate two things: Plot and Setting. Plot is the story of your game. How it will proceed and how it will be played. Setting is the world the game is located in. Both are simple in concept, and yet entail very much more in practice. Much like everything else when it comes to hosting, worldbuilding is very subjective in nature, often the point where most hosts disagree on. I will explain a bit of my own guidelines when it comes to worldbuilding, as well as discuss the pros and cons of my own style as we go along. I’d like to open this space for other hosts to detail how they choose to approach worldbuilding; Send it to me on a PM and I will add it to this post and credit the original writer. Kurotsune’s Worldbuilding Steps: Well, with worldbuilding done, we’re free to start our RP! So I guess we’re done here, right? I mean, you’ve sat through nearly 1800 words (probably more when/if more worldbuilding tips are added) already, so you deserve a break! Nope. Sit back down, we’ve a while to go still. After worldbuilding is done you’re indeed free to release your game to be joined and starting, but then we enter something just as importantly – And what I personally consider the hardest part of hosting – the actual hosting. As the name implies, the host has to keep their players entertained, and several different techniques are employed to that effect. Before I describe them, as well as my own, I will first describe the opposite case: What I’ve observed to be the reasons why most RPs who fail, do. 1 -> Lazy worldbuilding: A direct consequence of my own worldbuilding style, lazy worldbuilding is a huge issue for hosts who don’t fully flesh out a world before letting their players enter it. Once the players are in uncharted terrain and the host is under pressure to effectively create a new setting much faster, corners tend to be cut, and writing tends to get sloppy. At this point, it’s not unusual for interest to slowly die off, with the RP shortly following. 2 -> Bad storytelling: If a host is too adamant on how they do things, they tend to get frustrated when things don’t go exactly their way. This can lead to the host employing at best inane and at worst downright nonsensical arguments to try to steer the story in the direction they want. This will invariably cause both the host and the players to lose interest in the story very quickly a it becomes a tug-of-war between the players and the host to maintain control of the storyline. 3 -> Bad story: Not to be confused with the above, a bad story causes a bad game. This usually happens when the main plot isn’t entirely thought out and the host is forced to start steering the story into the direction of what they actually know how to do, leading to the problem above. 4 -> Inconsistency: This one is a biggie, and the direct reason why the three above fail. Inconsistency usually occur when the host cannot keep up the pace of the story, or remain faithful to it’s main plot and setting. This is the biggest pitfall a host can fall in, and to avoid it, the advice is usually simple: Keep notes on your world. Main cities, main plot points, anything that will help you remain consistent. Okay we’re finally done! Great! Go ahead and enjoy your – hahahahha I’m just kidding you’re stuck with me here forever. Game mechanics! So, game mechanics is a particular subject to discuss, as it’s not a concept usually applied to roleplaying games. To explore this subject, first we need to examine how a host can maintain interest in their game. Now, usually old-school hosts didn’t employ this type of thing. The people who have been roleplaying for a while tend to be used to rely only on their ability to write an interesting story to maintain their players entertained. These people were usually writing powerhouses, capable of absolutely enthralling their players with their sheer prowess at keeping the attention on them. Despite being an old-school host myself – I make no claims of being one of these powerhouses – I prefer to employ different techniques to attract and maintain player attention, which I call game mechanics, Things like the exploration mode in Gaelach Basm and an as of yet undisclosed mechanic in Summerland are examples of this, working as a mean to get the RP out of the thread and interact with the players in a different way, to create a more engaging experience. I also, although this isn’t really a game mechanic, lie a lot in my OOCs. In fact, you’d be better off not believing anything I say regarding plot; what’s in the OOC is usually not the real deal, and I usually hide hints about the real goal of the game between the lines. Playing with choice and consequence is also a preferred trait of mine, often employing every aspect of a player’s personality and backstory into the game in some way, and often having things they did – even before they joined the RP – come back to haunt or support them in some way. All in all these gimmicks, in my personal opinion, really make for an interesting experience; I’d say the key when it comes to these is creativity. Think of something fun and new and people will almost always respond positively to it. To finish this off, below is a list of hosting DOs and DON’Ts, with their EXCEPTION listed below. DO prioritize story over rules. A host has to remain flexible, and at times the party may be faced with a challenge they cannot surmount – games that employ a level system or something similar will eventually run into something like that – at this point, I’d personally advise you to always prioritize the story, even if you have to come up with a reason why your players got out of that situation, it’ll always be preferable than forcing a party wipe. EXCEPTION: Games like Gaelach Basm where failure and death are actually a mechanic. Keep in mind that even in this case, you should not go too overboard with the player murder. At least not to the point you risk running out of players! DON’T be too nice. A host has to be firm, and you can’t bend to the players at every request, otherwise you will end up losing control of your story. Maintain a core set of rules that can never be broken, regardless of everything else, and stick to them. EXCEPTION: …Games like Gaelach Basm again, where there is a big focus on player choice and consequence. In these types of game, letting people do whatever they want is usually fine, as long as you’re willing to bite them in the ass just as hard afterwards. DO get creative. Create a character from a race never seen before, add in a NPC from a long-forgotten magic clan, let the players discover an ancient sword deep within a set of ruins. EXCEPTION: Although rare in reborn, in shorter games you shouldn’t really waste too much time in events and side-quests and just rush into the meat and potatoes of the storyline, so focusing on something like that for flavor isn’t desirable. DON’T create or enable Mary sues. It’s hard not to do that when being a player host, and it’s kind of difficult not to play favorites when you will usually have players that are clearly better than others in the game. EXCEPTION: Counter-intuitive, but there is a scenario were a Mary sue character – though keep in mind I use the term rather loosely – would be encouraged or even necessary. In games where a player or NPC is clearly significantly above others in terms of skill, it’d be wise to try and keep the character performing outstandingly. This said, keep in mind that this is a thing. DO alternate between serious and humorous narrative. It’s always great to break the ice and change the mood of the story at times. EXCEPTION: Stories that follow the gothic horror genre should mostly stick to being dark all the time, since those stories are all about giving the players the sense of being crushed under overwhelming odds. DON’T try to add shock value to a serious situation by describing it in a light and humorous tone. Important story points should always be kept serious in narrative because humorous narrative usually removes much of the impact. Keep in mind treating humorous situations in a serious manner can beneficiate the narrative, though! EXCEPTION: An RP that’s focused on a light and goofy narrative to begin with can actually benefit from completely destroying player expectation by playing an incredibly important situation as something minor or funny and calling back to it later. And at a staggering 3100 words, I do believe we are finally done. Thank you for sticking with me, and feel free to add your own opinions/experiences below, as well as asking me any questions about this guide and hosting in general.
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