Veterans Zumi Posted July 5, 2019 Veterans Posted July 5, 2019 Tile error? Did an NPC walk through a wall? Basically, if it didn't close the game, it goes here!
Arlonen Posted July 5, 2019 Posted July 5, 2019 (edited) I was able to walk through the right side of this building in the dream district and walk on the lower section of the building Edit: found a few more in the shopping district that can be walked up from the bottom of the building on the north side Edited July 5, 2019 by Arlonen
Jakoob Posted July 5, 2019 Posted July 5, 2019 Yo this is from v11 cause it just happened to me yesterday and I didn't see it fixed it the patch notes but, When facing Adam in the tournament (I don't know if the fields are actually random or not) I faced him on the Reverse field and every turn his areodactyl attempted to mega evolve, failed, and a error window popped up with tech jargon that I didn't understand.
PineapplePoke Posted July 6, 2019 Posted July 6, 2019 Been getting this bug since I killed aegislash when fighting the grunts with aelita. The error appears 1-3 times in each round for 4 rounds.
PineapplePoke Posted July 6, 2019 Posted July 6, 2019 When having 1 pokemon left and I revived hawlucha, but the sprite or health bar didnt appear on screen, but hawlucha was in the battle so yeah.
Lone Wanderer Jordan Posted July 6, 2019 Posted July 6, 2019 I OVERLAY MY CHARACTER AND MEGA AUDINO TO FORM THE OVERLAY NETWORK
Lone Wanderer Jordan Posted July 6, 2019 Posted July 6, 2019 Not sure if really a bug persay but is it supposed to be black up there
Developers Haru,, Posted July 6, 2019 Developers Posted July 6, 2019 Spoiler Spoiler It seems crests in the [Items] pocket are infinite. You can't have more than one in a pocket, however you can have multiple Pokemon hold it. I've tested with 6 Pokemon. EDIT: The only options for both are [Give] and [Cancel] so you can't get rid of the one in the [Items] pocket.
silverlime Posted July 6, 2019 Posted July 6, 2019 I have two errors in one screenshot here: So, as you can see, it is still possible to travel to GDC even though it is supposed to be blocked off. Also, on the left, although it is kind of hard to see, a part of that purple thing that Ren tries to take you away in follows the player on the screen when you walk to the right. (It's right under the selection menu and connected to the gray part) 1
Lone Wanderer Jordan Posted July 6, 2019 Posted July 6, 2019 When you turn the power on, exit the building and come back in, its as if the power was turned off in this room. If you go up and come back into this room, the power turns back on
Jakoob Posted July 6, 2019 Posted July 6, 2019 While in the menu moving causes the player model to start the walking animation
silverlime Posted July 6, 2019 Posted July 6, 2019 (edited) I found a tile error: You can walk in the space of this metal bar when you probably shouldn't be able to. It doesn't let you walk up, but the space above it is still able to be occupied. EDIT: Actually this might not be an error as it is required to go in a space like this later on Edited July 6, 2019 by silverlime
silverlime Posted July 6, 2019 Posted July 6, 2019 Another error: You can walk through the leftmost doorway near the entrance after freeing Aelita, even though it was supposed to be locked (and still is from the outside). I would post a screenshot but it says the file size is too big?
Jakoob Posted July 6, 2019 Posted July 6, 2019 Just now, silverlime said: Another error: You can walk through the leftmost doorway near the entrance after freeing Aelita, even though it was supposed to be locked (and still is from the outside). I would post a screenshot but it says the file size is too big? Try turning your screenshot into a jpeg
Gingy1000 Posted July 6, 2019 Posted July 6, 2019 When playing as Aelita if you teach her Starmie surf and trying surfing you turn into Ren.
Lone Wanderer Jordan Posted July 6, 2019 Posted July 6, 2019 I can walk over the sides but not the middle... also no matter what i press, nothing changes in terms of the platforms
lavalampflamingo Posted July 6, 2019 Posted July 6, 2019 Not sure what triggered it, but my character suddenly doesn't have a walking or running animation. They just kind of zip around. My characters on my other files walk/run just fine, though. 1
Crickzilla Posted July 6, 2019 Posted July 6, 2019 [Pokemon Rejuvenation V12] Exception: NoMethodError Message: undefined method `>' for nil:NilClass PokeBattle_Battle:3960:in `pbOnActiveOne' PokeBattle_Battle:3030:in `pbRecallAndReplace' PokeBattle_Battle:2658:in `pbSwitch' PokeBattle_Battle:2616:in `each' PokeBattle_Battle:2616:in `pbSwitch' PokeBattle_Battle:6964:in `__clauses__pbEndOfRoundPhase' PokeBattle_Clauses:42:in `pbEndOfRoundPhase' PokeBattle_Battle:4698:in `pbStartBattleCore' PokeBattle_Battle:4697:in `logonerr' PokeBattle_Battle:4697:in `pbStartBattleCore' This "NoMethodError" popped up when Adam sends out his Gigalith and it got "injured" by the inverted! Stealth Rocks. And by that I mean his Gigalith didn't get injured by the Stealth Rocks.
silverlime Posted July 6, 2019 Posted July 6, 2019 When playing as Aelita against the robots, when I used Protect on the Granbull, the toxic orb did not activate at the end of that turn for some reason.
captainfrost202 Posted July 6, 2019 Posted July 6, 2019 In azure shore, your character can move on this tile and is also capable of surfing: Then this can happen: You can simply go to the water then back to the stairs to fix it, but still I felt like this was worth reporting.
silverlime Posted July 6, 2019 Posted July 6, 2019 An error when fighting Ryland: I kept stalling his Camerupt out with my Sylveon and eventually he switched into his Claydol. However, once this happened, his Claydol didn't use any moves and I could just keep attacking and using items without him going. I'm not sure if this would have happened on the rest of his pokemon, but my Sylveon swept them so unless they were supposed to be slower (Torterra and Camerupt), I couldn't tell if the problem persisted.
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