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Everything posted by seki108
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Minoriko/Shizuha, Aya, and Ran finally getting proper attack cut-ins in this PV: it's the little things that sometimes get me the most hyped.
It doesn't help that I can't read the non-visual details.This does give me hope of Yumeko, the Lilys, and Rei'sen/Raysen/'The Second Lockon' Reisen will get them as well. -
Oh, another Lyrica Live adaptation. It doesn't feel like it's been a month since the last one, but I'll take it.
Seems like 'Fantasy Maiden Wars: Complete Box' isn't going to be available at Comiket until Monday, along with most of the Touhou stuff.......including ZUN releasing 'Touhou 17' to a clamoring fanbase. Seems Lyrica will have at least 3 or 4 new character themes to make adaptations for.
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I'm excited that Fantasy Maiden Wars: Complete Box should be coming out sometime in the next few days, possibly in less than a day if it's sold right when Comiket starts
and will probably take some more days to be sold on team's site.I never finished the last few stages of FMW 4, come to think of it....SpoilerWhile I still hold out hope for maybe a few new attack animations, it will probably just be touchups for everyone, which some characters
sakuyastill needed in the last game........and hopefully they will give Yorihime a 'Moon Knights' remix for a themeI can dream -
Well, I think I might be done with all/most of the sidequests/extra things in Rejuvenation V12. I still have some event/hidden Pokemon to find (and even more mons to evolve) but all the high points have been hit (and most of the items found....except for TM 49 because of version differences I think).
And maybe getting a bit more money since buying all those crests, TMs/RMs, and the Scholar District game corner mons depleted a lot of the funds. I'm not sure what the best repeatable money making method, but hopefully Pickup will come through when I level up some mons for the dex.
Goomy Kingdom best sidequest.
A bit about another sidequest. Spoiler-tagged because it's best not spoiled:
SpoilerI'm still honestly surprised at the second option you get if you decide not to save Karen at the end of that sidequest. Having the option to intentionally not save someone is one thing, but have the option to 'potentially' murder someone on purpose was jarring. I'm not complaining about the option by any means.......I'm just surprised.
Regardless of which path did what, I needed the Life Orb more than the Banetite, so I'm glad it was on the 'Save Karen' path. I like Karen well enough, even if she'll be crazy next time, and V11's reveal made Karina much less trustworthy.
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Stupid labyrinth. At least there is a video of it on Youtube for the Karen quest, though I'll have to go back for the other stuff later.
Seems a few of the Zygard cells left are bugged on my save, since they aren't appearing reguardless of time of day. I know I didn't get them before (since I didn't unlock Lux appartments till a few hours ago and it wasn't there) and I backtracked a few days to an older save where they appeared.
After SR'ing for a few shinies and doing many sidequest, I'm not redoing all that again. I guess I'll ask on the save fixing thread about it later when I'm not doing stuff. At least I already got the 100 for 10% already.
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Random question for Rejuvenation: If you don't finish the Mosely/Lost Camp story before V12's story is over, will that have an effect on the outcome or is the doctor still there for some reason?
or maybe Mosely just can't get in with police investigatingFinished V12.....now what? Ok, just kidding time for sidequests! I wanted a shiny cell doggo and I've already accidentally SR when I finally got one.........twice
hello darkness my old friend -
Some of these ZZ and Pyramid fights...... A different team loadout might have help in some case, but some were just brutal regardless. I'm glad I don't mind using items, since those herbs have been getting some use. The rift fight has been about the easiest so far thanks to Poison Powder.
I might be getting near the end, Flo-Ryl down. It's definitely been a similar but different experience compared to my V9/10 playthrough. At least there are still a good many sidequests to still do after this episode is complete.
Not a quote per say, but damn was this moment/line/image funny. Corsala forgoes a crest and just cuts you
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"Who needs Trainers when you've got KNIVES?!
...
"I'm... all out of
HPknives."Seriously, though, between this scene and the Throat Chop Move Tutor, I can't help but wonder if someone on the dev. team has had some sort of bad encounter with corsola at some point. Hmm...
Also, those security magneton need to friggin' chill. Definitely not a fan of getting nuked into oblivion every other round, ya know?
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I wish I had known this during the Q&A thread, since that would have been a good ask.
No kidding. Those thing completely took me off guard by one-shotting (or close to) my two opening mons. I honestly had a better time with Ren/Aelita's teams. I looked on the 100% guide to maybe see if it mentioned what they were holding and was shocked to see it written they "aren't too tough".......then I remembered the guide was written with Normal in mind, not Intense. They must have really gotten buffed.
It probably didn't help that my team was a tad mismashed since I was trying to get the last few to level 85 and didn't expect to run into anything THAT tough before coming across a PC again.
Hey, I won another round of 'accidentally beat up your friends while under the enemy's influence'. Not glass factory, but definitely same theme of friendly fire.
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I... didn't think to ask until after it closed, personally. Whoops.
I play Normal, and the only time a magnedrone didn't wipe the floor with my team was the battle where one had the misfortune of being paired with a golurk. Whichever Garufan engineer thought that "just let them OHKO each other to give invaders a fighting chance" was a good idea really ought to have been demoted...
That said, they certainly wouldn't be a problem if you happened to have access to powerful Ground moves of your own. Since I didn't (and admittedly still don't) have a single Ground Type on my rotation... the results speak for themselves.
So, uh, that was an instance where it's in the player's best interest to lose. Granted, there's really only a couple of Karma points on the line, and we're still not quite sure significant those will wind up being, but still... It does result in the fight wielding the single most malicious use to the Telepathy Ability I have ever seen, which wasn't exactly a nice discovery given the situation. Between that and its Crest, that dang alien stayed on the field far longer than it had any right to...
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