Jump to content

seki108

Veterans
  • Posts

    2993
  • Joined

  • Last visited

  • Days Won

    21

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Everything posted by seki108

  1. Minoriko/Shizuha, Aya, and Ran finally getting proper attack cut-ins in this PV:  it's the little things that sometimes get me the most hyped.  It doesn't help that I can't read the non-visual details.  This does give me hope of Yumeko, the Lilys, and Rei'sen/Raysen/'The Second Lockon' Reisen  will get them as well.

     

     

     

    1. seki108

      seki108

      Their Gunbuster/Diebuster references are no longer confined to merely attack animations and names.  Now all they need is a mention of 'Hard Work and Guts' and they will truly be an 'Onee-sama' pair.

       

      uFbY4YK.png

       

      ITyUUMa.png

    2. seki108

      seki108

      Also, someone pointed this out.  Very cool.

       

      Screenshot_148.png.2be8d7d4709b529e7b60d67f0aba4c62.png

  2. Oh, another Lyrica Live adaptation.  It doesn't feel like it's been a month since the last one, but I'll take it.

     

     

    Seems like 'Fantasy Maiden Wars: Complete Box' isn't going to be available at Comiket until Monday, along with most of the Touhou stuff.......including ZUN releasing 'Touhou 17' to a clamoring fanbase.   Seems Lyrica will have at least 3 or 4 new character themes to make adaptations for.

     

     

  3. I'm excited that Fantasy Maiden Wars: Complete Box should be coming out sometime in the next few days, possibly in less than a day if it's sold right when Comiket starts and will probably take some more days to be sold on team's site.  I never finished the last few stages of FMW 4, come to think of it....

     

     

    Spoiler

     

     

     

    While I still hold out hope for maybe a few new attack animations, it will probably just be touchups for everyone, which some characters sakuya still needed in the last game........and hopefully they will give Yorihime a 'Moon Knights' remix for a theme  I can dream

     

     

     

     

  4. Does the Snorelax in Honec Wooks have a chance of carrying leftovers? So far, it's just had Sitrus berries. I know in past versions repeatable honey-tree Munchlaxes could have leftovers, but I wasn't sure about the one Snorelax we get now.
  5. Aside from Gardevoir, what other Pokemon are in your Top 6? How did you find Pokemon Reborn (since one of the other asks was basically about the Reborn community)? Favorite anime (or top 3)? Have you ever ridden a motorcycle and would you ever consider playing a card game while riding one? Where would you fall on the 'Raiding Area 51' chart you posted yesterday? Dream job/career?
  6. Well, I think I might be done with all/most of the sidequests/extra things in Rejuvenation V12.  I still  have some event/hidden Pokemon to find (and even more mons to evolve) but all the high points have been hit (and most of the items found....except for TM 49 because of version differences I think).

     

    And maybe getting a bit more money since buying all those crests, TMs/RMs, and the Scholar District game corner mons depleted a lot of the funds.  I'm not sure what the best repeatable money making method, but hopefully Pickup will come through when I level up some mons for the dex. 

     

    Goomy Kingdom best sidequest. 

     

     

    A bit about another sidequest. Spoiler-tagged because it's best not spoiled:

     

    Spoiler

    I'm still honestly surprised at the second option you get if you decide not to save Karen at the end of that sidequest.  Having the option to intentionally not save someone is one thing, but have the option to 'potentially' murder someone on purpose was jarring.  I'm not complaining about the option by any means.......I'm just surprised.

     

     

    Regardless of which path did what, I needed the Life Orb more than the Banetite, so I'm glad it was on the 'Save Karen' path.  I like Karen well enough, even if she'll be crazy next time, and V11's reveal made Karina much less trustworthy.

     

    1. Show previous comments  3 more
    2. seki108

      seki108

      Yes, though the current puzzle was so frustrating since I barely found my way out the first time.  I've heard Horsea is somewhere in that area, but I'm not going back to it soon if that's the case.....maybe.

       

      Very good lore drops in there.

    3. SilverAngelus

      SilverAngelus

      There's a "boss" fight if you want Horsea

    4. seki108

      seki108

      Hm, I just have to look where it is, I suppose and bring Compound Eyes if I have to catch it.  Later though.

  7. Here is a link to the main thread. The patch link is in the spoiler tab above the red text about the character switching bug and the map data file. ere is
  8. Patch two's link is where patch one's link was on the main V12 download thread.
  9. Yeah, that area and the one trade for an Own Tempo Rockruff are the only places it's line is available.
  10. You can start it in V12 post-game. I did, just because I wanted to knock it out all at once.
  11. No, I'm missing these few from Zone Zero and this one from Route 2. I used pics from the 100% guide. I got every V11 cell before going to V12. I only have the partial debug, and my free trial of RPG maker ended long ago, so I can't really do anything about them myself now. Edit: If you can do anything @Aboodie, here is a link to my save file (too big to post here : https://mega.nz/#!Y7RHQK4b!uR4DRoZaJmsZUJ6c4VWBsYBWwySKXJCb2mWkqKMCVUs
  12. Just to be clear, how many Z-cells are there across both versions of Route 2? I found 3 so far (2 in regular, 1 in the altered), but my game is already not showing 3 cells on my current save (regardless of day/night) so I'm not sure.r
  13. Stupid labyrinth.  At least there is a video of it on Youtube for the Karen quest, though I'll have to go back for the other stuff later.

     

     

     

    Seems a few of the Zygard cells left are bugged on my save, since they aren't appearing reguardless of time of day.  I know I didn't get them before (since I didn't unlock Lux appartments till a few hours ago and it wasn't there)  and I backtracked a few days to an older save where they appeared. 

     

     

    After SR'ing for a few shinies and doing many sidequest, I'm not redoing all that again.  I guess I'll ask on the save fixing thread about it later when I'm not doing stuff.  At least I already got the 100 for 10% already.

    1. SilverAngelus

      SilverAngelus

      There's also a map of the entire Labyrinth on the Rejuvenation items guide. I found that easier to use instead of a video.

      Spoiler

       

       

    2. seki108

      seki108

      I didn't bother looking there, even though I've had the tab of that guide open for a while.  Thanks for telling me!

  14. That feature was taken out of this pack when Golden Items were introduced, which gives a canon way to avoid using HMs.
  15. Random question for Rejuvenation:  If you don't finish the Mosely/Lost Camp story before V12's story is over, will that have an effect on the outcome or is the doctor still there for some reason?  or maybe Mosely just can't get in with police investigating

     

     

    Finished V12.....now what?   Ok, just kidding time for sidequests!  I wanted a shiny cell doggo and I've already accidentally SR when I finally got one.........twice  hello darkness my old friend

     

     

    1. SilverAngelus

      SilverAngelus

      I never finished the Mosley/Lost Camp sidequest, so I don't know the answer to your first question. I'm sorry. 😕

       

      You should complete all the Neo Gearen Help Quests and the Inkay farm quest (at Yui's Ranch). Then go to Honec Woods and dive under water and continue on. You'll be in for a surprise. Heh.

    2. seki108

      seki108

      Done the first two, and have gone to two dive spots (in the Wetlands base) and the shore.  The rest will follow eventually

  16. 11/10 probably one of my favorite Yugioh retrains (and one of the best designed).
  17. Some of these ZZ and Pyramid fights......  A different team loadout might have help in some case, but some were just brutal regardless.   I'm glad I don't mind using items, since those herbs have been getting some use.  The rift fight has been about the easiest so far thanks to Poison Powder.

     

     

    I might be getting near the end, Flo-Ryl down.  It's definitely been a similar but different experience compared to my V9/10 playthrough.  At least there are still a good many sidequests to still do after this episode is complete.

     

     

    Not a quote per say, but damn was this moment/line/image funny.  Corsala forgoes a crest and just cuts you

     

    3g2UNYT.png

    1. Autumn Zephyr

      Autumn Zephyr

      "Who needs Trainers when you've got KNIVES?!

      ...

      "I'm... all out of HP knives."

       

      Seriously, though, between this scene and the Throat Chop Move Tutor, I can't help but wonder if someone on the dev. team has had some sort of bad encounter with corsola at some point. Hmm...

       

      Also, those security magneton need to friggin' chill. Definitely not a fan of getting nuked into oblivion every other round, ya know?

    2. seki108

      seki108

      I wish I had known this during the Q&A thread, since that would have been a good ask.

       

       

      No kidding.  Those thing completely took me off guard by one-shotting (or close to) my two opening mons.  I honestly had a better time with Ren/Aelita's teams.  I looked on the 100% guide to maybe see if it mentioned what they were holding and was shocked to see it written they "aren't too tough".......then I remembered the guide was written with Normal in mind, not Intense.   They must have really gotten buffed. 

       

      It probably didn't help that my team was a tad mismashed since I was trying to get the last few to level 85 and didn't expect to run into anything THAT tough before coming across a PC again.

       

       

      Hey, I won another round of 'accidentally beat up your friends while under the enemy's influence'.  Not glass factory, but definitely same theme of friendly fire.

    3. Autumn Zephyr

      Autumn Zephyr

      I... didn't think to ask until after it closed, personally. Whoops.

       

      I play Normal, and the only time a magnedrone didn't wipe the floor with my team was the battle where one had the misfortune of being paired with a golurk. Whichever Garufan engineer thought that "just let them OHKO each other to give invaders a fighting chance" was a good idea really ought to have been demoted...

       

      That said, they certainly wouldn't be a problem if you happened to have access to powerful Ground moves of your own. Since I didn't (and admittedly still don't) have a single Ground Type on my rotation... the results speak for themselves.

       

      So, uh, that was an instance where it's in the player's best interest to lose. Granted, there's really only a couple of Karma points on the line, and we're still not quite sure significant those will wind up being, but still... It does result in the fight wielding the single most malicious use to the Telepathy Ability I have ever seen, which wasn't exactly a nice discovery given the situation. Between that and its Crest, that dang alien stayed on the field far longer than it had any right to... 😓

  18. I have 63 AP left and I still have 2-3 achievements left plus the 25 AP for beating the virtual league.
  19. Even as a fandub, this song was an absolute sledgehammer of nostalgia.

     

     

×
×
  • Create New...