
Charon
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Everything posted by Charon
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I downloaded a fresh pre-patched Mac copy from the new website, unzipped it, and put in the Applications folder, but anytime I try and open it (whether that's doubleclicking or right-clicking and selecting open) it starts the the verification process before stopping halfway through and giving me this message. I've tried it with and without a Mods folder in the Data folder, have already tried redownloading, have no idea why this is happening, and haven't been able to find any definitive reasons or solutions. Help?
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I'm definitely gonna be continuing from my current save, since I'm invested in what I have now. I do plan to start a new game later on though, since there's been a ton of early-game changes since I first started playing that I never really got to experience since I was already past those sections when they were overhauled.
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I would honestly put Chesnaught solidly in B Tier, maybe A if you wanna push it. He's been part of my team since the beginning and is still pulling his weight as part of my endgame lineup. Spiky Shield is a useful scouting move/Focus Sash and Sturdy breaker, he hits like a truck with Wood Hammer/Hammer Arm/Return, and is also a good Nature Power user. His weaknesses (the common Psychis & Fire and the devastating 4x Flying) are really the only thing keeping him mostly in B Tier, and he's great if you remember to keep his weaknesses in mind.
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I hate to ask this, but would it be possible for anyone to alter my savefile to put me at the first possible save opportunity after all the battles and cutscenes at Eclysia Skyview? I’m running the game through Wine on a Mac, so I can get pretty bad slowdown/crashing issues if scripts (like, say, cutscenes) drag on too long, and I’ve gone through these sets of battles multiple times already. I get partway through the Delpha cutscene after the Skyview transforms, only to have it give me an “The script is taking too long. The game will restart.” error before saving in the middle of the cutscene and crashing. Obviously if I load it from there the cutscene won’t continue, so I’m stuck and have to continue from my backup before the battles. I’d try again with more system resources freed up after closing my internet browser, but frankly I’m sick and tired of doing these battles over and over again, it's not fun anymore, so I’d rather try this first. I can watch someone do an LP of the cutscene on Youtube or something, I just don’t want to do it again. If I should be posting this elsewhere, please let me know. I couldn't find a specific troubleshooting thread for Rejuvenation, just the forum section for Reborn troubleshooting. Game.rxdata
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I know a lot do, it's part of why I like it. I just don't know how to implement it at all, if it's even possible to do without opening up the code.
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Ah, so a change from the top. I can probably live without it if needs be, but it made the game feel so modern y'know? Gave it that "not just another fangame" flair.
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So, since I'm a late adopter and just upgraded to V12, how do you change the Start Menu graphics? I know in V11 I had one that made the said menu a bunch of animate boxes you could scroll between, with little icons for everything. The icons are still in the V12.1 Graphics folder, but I cannot for the life of me remember how to activate the alternate menu, nor how to search for it on here anymore.
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So, an easily avoidable error, but a fatal one nonetheless. I just finished upgrading to V12.1, and whenever I try and switch the font to DP in the options menu, I get a "Game has encountered a serious error and needs to close" error before it crashes completely. No issues after booting up again, and as long as I avoid trying to change to that font (easy enough since I hate it anyways) it doesn't happen, but just so it's on the record.
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I have a few mons in reserve, but it's been so long since I felt the need to pull them out that I've forgotten which ones specifically they are, and I don't feel like checking. Honestly, the most I usually have to do is switch around movesets/hold items a bit if one of them isn't pulling their weight to get at least one turn of game-changing use out of them. Gardevoir, Lvl 88, Modest Ability: Trace Holding: Miracle Seed Grass Knot (Flex slot, changed as needed) Moonblast Calm Mind Psychic Ampharos, Lvl 85, Modest Ability: Static Holding: Draco Plate Power Gem Cotton Guard Discharge Dragon Pulse (Flex slot, changed as needed) Clawitzer, Lvl 88, Modest Ability: Mega Launcher Holding: Assault Vest Dark Pulse Sludge Wave (Planning to change to Ice Beam if I ever get the TM) Surf Aura Sphere Arcanine, Lvl 86, Adamant Ability: Intimidate Holding: Zap Plate Extreme Speed Close Combat Wild Charge Flare Blitz Aggron, Lvl 85, Adamant Ability: Sturdy Holding: Aggronite Stone Edge Aqua Tail Ice Punch Heavy Slam Chesnaught, Lvl 87, Adamant Ability: Bulletproof Holding: Meadow Plate Spiky Shield Wood Hammer Return (Flex slot, changed as needed) Hammer Arm Arcanine was a surprise for me, since I never used it before Reborn, but he got me through a lot of the mid-game and proved his late-game worth. Clawitzer on the other hand was a complete left-field MVP for me, mainly because I built him bulky and he can still take more punishment than I expect from him. Aggron was already OP plz nerf, and is even more so with Aggronite. And Ampharos is surprisingly bulky with Cotton Guard, like "eats several Earthquakes to the face without dying" bulky.
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No screenshots, but my current team consists of: Shiny SpAtk Lucario Shiny Delphox Haxorus Lapras Lycanroc Krookodile Lucario, Lycanroc, and Lapras are recent additions, replacing Breloom, Magnezone, and Exploud respectively, who I've had for a long time. I also have a Sturdy Golem I pull out when I encounter a fight I'm having enough trouble with to require Stealth Rocks.
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Ah, taking advantage of the field instead of changing it. I really need to use the seeds (and really the Rejuvenation/Reborn unique & one-use) items more, I generally just pick a type-boosting item, plonk it on the Pokemon, and kinda forget about it.
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Flying is kinda one of the types I lack right now. My current general-purpose team is Delphox, SpAtk Lucario, Haxorus, Krookodile, Lapras (recent addition, needed a water-type to replace Exploud who could put Surf to good use and didn't have redundant typing on my team), and Lycanroc (kind of a flex spot more than anything, I've only recently replaced the Breloom & Magnezone I had on my team for a long time). As you can see, not a lot of room considering I like them versatile, and I don't wanna box my starter Delphox unless it's unavoidable.
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I can't say I like that all that much, at least for Party Debug. I've been using that to skip the sheer tedium of hours upon hours of breeding for IV's/Natures/Abilities, levelling, and EV training, made switching my team around when I need/want to a lot more quick and fun, as long as I stick to legal stats/movesets (If I don't have the TM and the Pokemon couldn't learn it through levelling/Egg move/Move Relearner, then I don't teach it). Might try and see if the V11 Party Debug mod works in V12, though I doubt it.
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I know I had a hard time with Angie, but that was so long ago I don't remember the details. Souta, however, is fresh in my mind! He bodied me 3-4 times, with me getting him down to Mega-Pidgeot the last one before he outsped and killed me after turning the terrain back into the Sky Field. After that I did my Field research, pulled out my Lycanroc and Sturdy Stealth Rock Golem, had Golem set the SR and use Smack Down to turn it into Mountain, and Haxorus used Dig to turn it into the Cave field. Once Haxorus went down, I brought out Lycanroc and cleaned house with Accelarock.
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V11 Patch 3 Pokemon Cry Error
Charon replied to Charon's topic in Official Rejuvenation Club's Troubleshooting
Yes. I have stuff I want to do with V11.3 before I upgrade to that, and it's not gonna hurt me any to do so. -
I just recently upgraded to V11 from V9 (thought I had V10, was wrong), and now the pokemon cries, both in-battle and in their summary screen, are choopy and cut-off before the end. The only thing I can think of is that I'm using the debug Script.rxdata right now, but switching that back to the standard one didn't seem to do anything. Any idea why this is happening, and if there's some way to fix it?
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Huh, is that something that requires me to dig into the coding or anything, or just something I can install in the right folder and get running? EDIT: Actually nvm, I just found the debug mod that enables it, I just need to update from V10 to V11 to use it. I don't think I'm far from the end of that one, so I'll finish it and proceed from there.
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Really? Generating a Pokemon seems to give it random IV's, and I tried to find a way to set IV's outside that but couldn't. I'll have to take another in-depth look at the options, cause if I can just generate my perfect pokemon, I'm gonna cut out the middleman and do so.
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I might do that. It's still tedious as hell, since I'm using the debug menu to do breeding really fast right now, but it might be my only choice.
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Are there any mods or debug menu options for Rejuvenation that remove the restriction on Baby Pokemon being able to breed? I really wanna breed a Lucario for use in my main team, since it's one of my favorite mons, but the sheer timesink and tedium of having to raise the happiness of every Riolu I hatch to evolve it before breeding again is not something I want to deal with if I can avoid it.
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[OUTDATED - CHECK PINNED TOPICS] V10 - Rejuvenation Bug Reporting Thread
Charon replied to Zumi's topic in Rejuvenation
Does anyone know the name of the tileset the Grand Dream City Police Station interior uses for the walls and floors? Because the walls and floors are showing up as a black void. All the npc's and sprites for chairs/desks/plants/etc. are still showing up, and I can interact with everything without issue, including talking to NPC's, bumping into where walls/closed doors should be, and entering the elevator in the back, and can enter and exit the building with no problems. The tileset just appears to be missing or inaccessible somehow. I did use the texture smoother on all of them, but I don't know what that might have done. The entire game is otherwise running just fine, and I haven't had any other graphical issues (aside from messed up transparencies that I took care of after smoothing). -
Let me know if this isn't the right thread for this, but does anyone know the name of the tileset the Grand Dream City Police Station interior uses for the wall and floors? Because the wall and floors are showing up as a black void. All the npc's and sprites for chairs/desks/plants/etc. are still showing up, and I can interact with everything without issue, including talking to NPC's, bumping into where walls/closed doors should be, and entering the elevator in the back, and can enter and exit the building with no problems. The tileset just appears to be missing or inaccessible somehow. I did use the texture smoother on all of them, but I don't know what that might have done.
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Yeah, just got that right before you posted. I think you have to talk to him twice in a row (maybe without leaving the area), because that wasn't happening for me before, even after talking to the Police Chief. Now I can confront him and get that Magikarp I'll likely never use!
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Huh, he's not doing anything like that for me, just repeating his settling mists hint. There's an old man further up the tracks saying there's a lot to do before they can officially open the tracks, and that there have been delays because of shady figures sticking their hands into places they aren't supposed to. Does that have anything to do with it? Is there something else I'm supposed to do to initiate the cutscene?