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Charon

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Everything posted by Charon

  1. I'm calling this a major bug since it's preventing me from even getting to the title screen. Fresh Mac version download, haven't done anything but unzip and try to start it. Whenever I launch it I just get an "Unable to open 'Data/Scripts.rxdata' " error, then it closes when I click OK. Scripts.rxdata is at least in the Data folder, so I'm not sure why it can't open it.
  2. I cannot get this game to open. I'm playing on a Mac, and from everything I've read Wine should work without issue, but it just starts the app then immediately closes it no matter whether I use Winebottler, Wine Staging, or just plain Wine. When I opened it in RPGMaker XP it said it was an old version of RPGMaker and couldn't be loaded, and once I replaced the Game.rxproj file with an XP one it said "Failed to load actor data". I think this basically means I'm screwed unless I can get a fresh version of the Actors.rxdata? I don't know how to fix this.
  3. Ok, is there any reason this wouldn't run on a Mac via Wine? I downloaded the latest version (ostensibly 1.65, but the folder says 1.5 once I unzip it), I've been trying to play it but no matter what I do it just won't start. EDIT: Even trying to playtest it through RPGMaker XP just throws up a "failed to create process" error.
  4. Thank you, wasn't sure where it went since it was a modding/hacking-based question. Apparently picked the wrong place.
  5. Hello, does anyone know where to go to edit the Pokemon base stats in Insurgence? My first thought is the standard PBSpecies or pokemon.txt file, but insurgence doesn't have any PBS files I can find anywhere and I can't find any Scripts in RPGMaker containing the Pokemon info. Frankly I want to rebalance the Delta Pokemon because a lot of them... aren't good, whether due to things like bad unchanged stat distributions or terrible movepools (jesus christ some of them are just basically useless even for early-game mon).
  6. Yes, I'm pretty sure Craudberry buys stolen Pokemon from 7th Street. Pretty sure you see her down there doing just that at some point.
  7. Okay, I've looked but haven't been able to find an answer. Does anyone know how to enable Debug mode for Pokemon Empyrean, including in the Pokemon menu, in the lateset version, 1.1? Specific's debug compendium is gone (which I just found out this week), and only had up to 1.0.2 in the Wayback Machine anyway, and even though I've added $DEBUG=true to the Main script it doesn't seem to be doing anything. There does seem to be some code related to debug at the top of the Main script, but I have no idea what it's for and I'm not gonna touch it without knowing what I'm doing.
  8. So, I've gone into some basic creation of alternate forms for Pokemon, and I wanted to get some outside perspective on whether they're any good and what kind of tweaking they need. These are (so far) mostly for personal use more than anything else. First off, Starmie, I basically created this one for kicks when I was going around minmaxing/altering base stats for old mons that really need it: Starmie's basically the only one I've implemented in a game yet, in Desolation. It works fine, no issues, and seems to perform well enough. Dodrio: Pidgey Line:
  9. I have no idea on modifying animations myself. I usually end up playing with them off most of the time, and I haven't really looked into guides for doing so.
  10. Literally just modifying the PBS files, copying segments from other moves as needed (or just the move outright). I'll just paste the changes/moves themselves since I don't really care who uses them, just change the number at the front for the new moves as needed for whatever game you're adding them to, and be sure to add them somewhere on the movelists of the pokemon you want them to have if you're not using debug to add them. I also added Meteor Blow to actually have a higher-powered physical fire move that doesn't have recoil, Black Fog purely to have a Special Dark-type attack with a BP above 80 that wasn't a signature move, and Liquid Kunai was just to add another Ninja Thing to Greninja's arsenal. ##Move Changes## ##New Moves##
  11. Okay, disregard this. I somehow downloaded and put in the entirely wrong set of PBS files. Not sure how I got the ones for Reborn when the only PBS files I recall downloading in the last month were from the 5.1 Desolation thread, but it happened. Problem solved.
  12. Does anyone have the PBS files for version 5.1? As far as I can tell the ones in the 5.1 thread are out of date, if I try to compile data in-game it throws up a bunch of errors about connections.txt saying a bunch of maps mentioned in map connection data weren't found (this is just the first of many, to show what the error looks like): Warning: Map 397, as mentioned in the map connection data, was not found. File PBS/connections.txt, line 22 389,South,0,397,North,0 then mentions something about Sirfetch'd's evolution method and crashes: Undefined value LandCritical in PBEvolution File PBS/pokemon.txt, section 83, key Evolutions SIRFETCHD,LandCritical,3 Let me know if this is something that has to be fixed in the scripts instead, I'm kind of at a loss here? I am using an altered Scripts.rxdata file that has Debug enabled if that makes a difference, but this is the first time I'm trying to compile data.
  13. Thank you, this was actually annoying me recently!
  14. Is there any way to get a download that contains only the changed and additional files, instead of a full download of Rejuvenatin V13 with the changes implemented?
  15. Hm, at least for the moment probably gonna stick with modifying Pokemon and modifying/adding moves, since those files look just a bit above my hobby-coding paygrade. Gonna take me quite a while to parse out what I want to do and how to code it, even with the wiki helping me figure things out. EDIT: Because it amuses me, here's the list so far of move modifications/new moves: Triple Kick: BP increased to 20 Arm Thrust: BP increased to 25 Comet Punch: BP increased to 25 Power-up Punch: BP increased to 45 Mega Punch: BP increased to 90 Shadow Punch: BP increased to 75 Wild Charge: BP increased to 100 Razor Wind: Type changed to Flying, BP changed to 95, Accuracy changed to 100, now one-turn Poison Tail: Power increased to 60 All Elemental Fangs (including Poison Fang): BP increased to 70 Water Shuriken: BP increased to 20 ##New Moves## Tyrant Fang: Basically just a Dragon-type version of Crunch (signature move of Tyrantrum). "The user clamps down with its’ fangs and savages the target. It may also lower the target's Defense stat." Alpha Screech: 75 BP Dragon-type, Special Sound move, lowers SpAtk. "The user lets loose a deafening scream, proclaiming their superiority to the world. Also lowers target's Sp. Atk" Divebomb: Flying, BP 90, acc 95, “The user soars high into the air and swoops down on the enemy at high speeds.” Shocking Swipe: 80 BP clawing move, basically electric shadow claw. "The user slashes with lightning-infused claws. Critical hits land more easily. May Paralyze target."
  16. I'm doing some personal modding for abilities/moves/Pokemon etc. in Rejuv and E19 Reborn, but I'm having trouble finding where I'm supposed to change the actual effects of abilities. The PBS file Abilities.txt is just the text description of abilities instead of the actual data, and I just can't figure out which Script/Data/PBS file would hold those, can anyone tell me?
  17. Aqua because of the aforementioned Murkrow reasons. Took down Solaris' Garchomp with that, and also PULSE Clawitzer when I got tired of its' bullshit and decided "fuck it, cheese it is".
  18. It'll only break the game if you're an idiot and use it incorrectly. Don't try going God Mode and adding Key Items and shit before you're supposed to have them, don't go warping to maps you haven't been to, and don't fuck around with the Switches or Variables unless you know damn well exactly what it is you want to change and where it is. Don't mess with anything that compiles anything without having a backup of the entire game handy, and you have no reason to touch the Map Connections, Animation Editor, or Terrain Tags unless you, again, know exactly what you're doing. Basically, don't be an idiot and you'll be fine. Just having the damn thing active and available isn't going to do anything, you need to have messed around with stuff. I should know, I played Reborn from beginning to end with that kind of Debug active, and encountered absolutely no bugs stemming from it.
  19. Yeah, I think it was explicitly said the twins were going to take up residence in the Oblitus town gym. I think they also explicitly mentioned which types they were going to specialize in, but I can't remember what they were.
  20. Charon

    MAC saves.

    I'm having a similar issue. All my E18 saves are still in the Application Support folder where they always were, and when I initially opened E19 in the Applications folder it could still detect and open my most recent E18 savefile, though it couldn't seem to detect my second gamesave (and I made sure not to save in E19 yet). Once I moved E19 out of the Application folder since I didn't want it there, I was able to open the app just fine but it no longer detected any of my save files, and hasn't since no matter what I do. The 'Open Save Folder' option also does absolutely nothing for me too. Not even confirmation of failure to detect anything or being unable to open it, it's like the option doesn't exist and I'm not selecting anything at all.
  21. I'm having this same issue, but when I try to open the BackupHellfuckVersion it just tells me "Unable to open 'Data/Scripts.rxdata'" and closes when I press okay, so I never get a chance to minimize and close it as instructed. Any idea what's going on there? EDIT: Apparently when they say 'run in the Applications folder' that means directly inside. If it's inside another folder in the Apps folder it won't work.
  22. Messing around with the Outfit Variable 259 didn't appear to do anything no matter what number I set it to, before or after changing clothes. I ended up just skipping past it with Variable 246, which seems to have done the trick for now.
  23. I I'll give it a try on my own once I get back to my computer, sounds fairly straightforward. Hopefully it should fix it!
  24. Okay, so I chose to enter the code to use Legacy sprites at the beginning of the game. No issues or bugs so far. I've gotten to the point where you first go to the past with Melia, and am now at the point where you're supposed to change clothes to progress the story. Problem is, if I choose to change clothes it just changes my sprite from the Legacy version to the current version. From there I can change between the two forms of the current character sprite, but even with debug I can't find a way to change back to the Legacy one, and as far as I can tell I can't progress the story without choosing to change clothes. Can anyone help me with this?
  25. The Crest makes Sp. Atk scale off Def instead. In V12, this included in-battle Def boosts in the calculation, making Cosmic Power OP on it, but it seems that as of V13 it no longer takes in-battle Def buffs into account when calculating. In-battle Sp. Atk buffs still apply though, and will increase Claydol's attack power. Since Calm Mind boosts Sp. Atk, it would indeed work for an aggressive set.
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