
Charon
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Everything posted by Charon
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Minor bug with "The Specialists" sidequest? I’ve found all the EV trainers, got their Power+ items, and received the final reward from the questline. But it still has the "Find HP specialist" and "Find Special Defense specialist" goal as orange and the overall quest marked as incomplete in the Pokegear. This isn’t a massive deal, but it is very annoying, is there anything I can do in-game, or just a Variable I can change/Switch I can toggle, to mark it as complete? I'm pretty sure this happened because I found and recruited the two Specialists in question before getting the quest-tracking Pokegear upgrade and having the quest officially added to the list for tracking.
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I'm pretty sure it was always determined when generated because that's when IVs were generated, and those don't change on a single mon without hacking. I was only curious because it's no longer tied to IVs and didn't know how to change it, and it's the only way to get certain type coverage on my Greninja right now.
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Debug mode. Changing a mons IVs no longer seems to have an effect on the displayed Hidden Power type or the type displayed in battle when I tested it, and there's no specific option I could see for changing Hidden Power types anywhere (outside of maybe generating an entirely new mon, which I haven't tested). I want to say this decoupling was a recent thing in the mainline games before the move was removed entirely, but I can't actually find any proof of that. EDIT: Looking through things, using Party Debug on a mon to teach a move directly, it seems every single Hidden Power type is treated as a different move, so that's one way I guess. But it also feels like that's treading too close to outright cheating for my taste...
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Since it no longer appears to be tied to IVs, is there currently a way to change a mons Hidden Power type?
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Hm, I'll probably just stick to editing montext and movetext directly while keeping backups then, keeps things simple, if time-consuming on the front-end. Still not sure what's up with the the form 2 missing graphic Pokedex error only popping up for some but not others when I didn't do anything differently between them, but it's not gamebreaking and doesn't crash if I'm not stupid so I can deal with it.
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Does uh, does anyone know how to change outfits? Not exactly a fan of the one Reeve shoved me in and I can't figure out where to go to change it back...
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What I put in the Mods folder is just literal copies of the montext.rb and movetext.rb files, with the names changed and contents altered, and I wasn't sure if they weren't doing anything because I was doing something wrong or they just didn't go there. If I alter/replace the ones in the Scripts folder then I have no issues as long as I don't make any coding errors (aside from a "form 2 missing graphic" error when I hover over an altered Pokemon in the dex, but that only affects some of them for reasons I'm not sure of and only freezes the game if I select the entry). I was just pretty sure it was possible to add additional forms and stuff through the Mods folder since I thought I remembered seeing that before. If I'm getting things mixed up and that's not actually possible then oh well, I'll just have to keep doing things the more direct way.
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I haven't encountered the move in-game yet, but in the movetext.rb file the move "Dragon Energy" is literally just a copy-paste of the move "Waterspout", complete with Water-typing, and just slightly-altered wording in the description. They are basically the same move with different types in the actual games, but I'm pretty sure that's not right.
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How do I get mods concerning alterations to Pokemon and Moves to work? On Deso at least, if I alter the montext.rb and movetext.rb directly I have no issues, I compile the data and it all works fine. But if I put identical data with an identical filename in a Data=>Mods folder, then compiling data doesn't seem to register they exist. While I know how to alter code to some level, I'm a novice when it comes to Mods specifically, so I don't know if this is an issue with what I'm naming things, some scripts that need to be altered, or even if it's something Desolation-specific or if I'd face this issue with anything based on Pokemon Essentials. Help?
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Thanks, that seems to have done the trick!
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Sure, AFAIK this one should be from before I opened Episode 6 (I still have the latest version of Episode 5 on my computer, I tend to download fresh copies with each major update). If it's corrupted I can get an earlier copy later in the day that should work. Ep5 Game.rxdata
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Okay, moving my game to the Applications folder has gotten it to start now, but as someone else encountered, when I press Enter at the title screen I'm getting a long error as seen below, followed by a black screen with no music once I click 'OK'. Here's also the actual text from the errorlog.txt file (in spoilers because it's really long): EDIT: It seems to be related to the saves, since removing them all from the game folder lets it launch without issue, and I can start and save a new game just fine as well, but having a save from Ep5 in the folder, even saved in the right place, just causes these errors.
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I'm calling this a major bug since it's preventing me from even getting to the title screen. Fresh Mac version download, haven't done anything but unzip and try to start it. Whenever I launch it I just get an "Unable to open 'Data/Scripts.rxdata' " error, then it closes when I click OK. Scripts.rxdata is at least in the Data folder, so I'm not sure why it can't open it.
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I cannot get this game to open. I'm playing on a Mac, and from everything I've read Wine should work without issue, but it just starts the app then immediately closes it no matter whether I use Winebottler, Wine Staging, or just plain Wine. When I opened it in RPGMaker XP it said it was an old version of RPGMaker and couldn't be loaded, and once I replaced the Game.rxproj file with an XP one it said "Failed to load actor data". I think this basically means I'm screwed unless I can get a fresh version of the Actors.rxdata? I don't know how to fix this.
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Ok, is there any reason this wouldn't run on a Mac via Wine? I downloaded the latest version (ostensibly 1.65, but the folder says 1.5 once I unzip it), I've been trying to play it but no matter what I do it just won't start. EDIT: Even trying to playtest it through RPGMaker XP just throws up a "failed to create process" error.
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Thank you, wasn't sure where it went since it was a modding/hacking-based question. Apparently picked the wrong place.
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Hello, does anyone know where to go to edit the Pokemon base stats in Insurgence? My first thought is the standard PBSpecies or pokemon.txt file, but insurgence doesn't have any PBS files I can find anywhere and I can't find any Scripts in RPGMaker containing the Pokemon info. Frankly I want to rebalance the Delta Pokemon because a lot of them... aren't good, whether due to things like bad unchanged stat distributions or terrible movepools (jesus christ some of them are just basically useless even for early-game mon).
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Yes, I'm pretty sure Craudberry buys stolen Pokemon from 7th Street. Pretty sure you see her down there doing just that at some point.
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Okay, I've looked but haven't been able to find an answer. Does anyone know how to enable Debug mode for Pokemon Empyrean, including in the Pokemon menu, in the lateset version, 1.1? Specific's debug compendium is gone (which I just found out this week), and only had up to 1.0.2 in the Wayback Machine anyway, and even though I've added $DEBUG=true to the Main script it doesn't seem to be doing anything. There does seem to be some code related to debug at the top of the Main script, but I have no idea what it's for and I'm not gonna touch it without knowing what I'm doing.
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So, I've gone into some basic creation of alternate forms for Pokemon, and I wanted to get some outside perspective on whether they're any good and what kind of tweaking they need. These are (so far) mostly for personal use more than anything else. First off, Starmie, I basically created this one for kicks when I was going around minmaxing/altering base stats for old mons that really need it: Starmie's basically the only one I've implemented in a game yet, in Desolation. It works fine, no issues, and seems to perform well enough. Dodrio: Pidgey Line:
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I have no idea on modifying animations myself. I usually end up playing with them off most of the time, and I haven't really looked into guides for doing so.
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Literally just modifying the PBS files, copying segments from other moves as needed (or just the move outright). I'll just paste the changes/moves themselves since I don't really care who uses them, just change the number at the front for the new moves as needed for whatever game you're adding them to, and be sure to add them somewhere on the movelists of the pokemon you want them to have if you're not using debug to add them. I also added Meteor Blow to actually have a higher-powered physical fire move that doesn't have recoil, Black Fog purely to have a Special Dark-type attack with a BP above 80 that wasn't a signature move, and Liquid Kunai was just to add another Ninja Thing to Greninja's arsenal. ##Move Changes## ##New Moves##
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Okay, disregard this. I somehow downloaded and put in the entirely wrong set of PBS files. Not sure how I got the ones for Reborn when the only PBS files I recall downloading in the last month were from the 5.1 Desolation thread, but it happened. Problem solved.
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Does anyone have the PBS files for version 5.1? As far as I can tell the ones in the 5.1 thread are out of date, if I try to compile data in-game it throws up a bunch of errors about connections.txt saying a bunch of maps mentioned in map connection data weren't found (this is just the first of many, to show what the error looks like): Warning: Map 397, as mentioned in the map connection data, was not found. File PBS/connections.txt, line 22 389,South,0,397,North,0 then mentions something about Sirfetch'd's evolution method and crashes: Undefined value LandCritical in PBEvolution File PBS/pokemon.txt, section 83, key Evolutions SIRFETCHD,LandCritical,3 Let me know if this is something that has to be fixed in the scripts instead, I'm kind of at a loss here? I am using an altered Scripts.rxdata file that has Debug enabled if that makes a difference, but this is the first time I'm trying to compile data.
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Thank you, this was actually annoying me recently!