Can the Worrywart also switch roles with a Marauder? Because I think the Worrywart can be a very powerful weapon in favor of the Ballgoers.
From what I've seen so far, the biggest argument in favor of eliminating the Worrywart is reducing chaos. But in my opinion, the Worrywart can achieve the complete opposite effect. By keeping tabs on who the Worrywart is every day, we can not only deduce who is on the side of the Ballgoers (or the Neutrals at worst), but all players gain an equal amount of knowledge. Considering the Ballgoers are the ones that need knowledge rather than the Marauders, I believe the Worrywart will work with us more than against us.
With that said, I also don't believe that the Worrywart has much reason to play against the Ballgoers rather than with us. The only circumstance they would want to play against us is if they can become Marauders as well, which would in turn mean that the Marauders don't know the identity of the other Marauders, because otherwise a Marauder-turned-Worrywart could easily expose all their former allies.
So assuming the Worrywart can only change into Ballgoers and Neutrals, they literally need to eventually become Ballgoers (or take a chance with becoming a Neutral) in order to win the game. Thus why I don't see the Worrywart having much if any incentive to not work together with the Ballgoers.
I'd like to hear other people's thoughts about this as well, but first I'm gonna be pinging @Walpurgis, @Captain Breakfast and @Jace Stormkirk to read through this and potentially rethink the elimination of the Worrywart day 1.