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Everything posted by Commander
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I suppose it is time for little old Commander to actually talk about personal opinions for once. The forums have gotten a lot bigger and pre-Hardcore, I tended to stick around a certain section of it being ignorant to the rest of the world. (I mean the RP section was a dark little corner, but a hella fun dark little corner). I did try to hop on the server once in a while, but back then it was certainly far more active than it is today. I mean you couldn't go five minutes before missing 100 or so messages in the lobby (and I remember saying a lot of "what the hell did I walk into" when I needed to look away from the screen to do something). People are probably wondering why I don't talk as much as I did or rarely talk about anything outside of Hardcore (not saying I hate talking about that, but while it feels like the only thing I talk about). Back when I was a wee newbie, it kind of felt like this site was a place for people who liked Pokemon stuff, but they were people. Trust me, I stuck out like a sore thumb back then too as I was that quiet guy who would say something random once in a while. Now I feel the place is more like a site for gamers to be able to talk about games and more specifically the Reborn game. I'm not against that, but that's what the site looks like now in my eyes. And now for a brief moment to pick on the mods. There's a reason I don't want to be a mod (and one that I've made very apparent over the years): I don't like handling immature whatever you want to call them. They existed back then and they exist now. How the mods handle them is a little bit different. Though I am curious whether or not they have stopped asking people to take stuff to the back-channels if it goes on for too long. I don't always agree with there decisions, but nowadays more of them make sense. Now for debates, political and religious topics kind of keep getting shut down due to one or two people which really sucks but when people get all emotional, it's hard to control them so the majority have to suffer no matter what. Now some of you know that I like writing though I don't do it too often, but one thing a writer is going to teach another is for them to grow a spine. People are going to have opinions and some of which you don't like. Even if they shit on what you created, just acknowledge them and move on. It takes TWO people to get a thread locked, not just one being out of line. Though a good headbutting and heated argument is not necessarily a bad thing (I've had my own fair share), but the community as a whole isn't mature enough to handle it so that's just how it is and I doubt it's ever going to change. The In-and-out thing has to do with size. With bigger communities, you're pretty much destined to have 90% of people make a single thread saying "Hi! My name is Commander and I'm insane!" kind of thread and maybe a little activity before disappearing because it's not as personal. Hell, I wasn't very active in Reborn until I started to get to know people more. Server is good, but I still prefer PM through threads as you'll learn that I tend to make really, really long posts. (Seriously go back to a year or 2 ago and a post about this size was about average for me). I do understand why some people value the real time responses though. Certainly makes it feel more personal.
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Pokemon Reborn Hardcore [Mod][Discontinued]
Commander replied to Commander's topic in The Mod Market
So this is just a little update as well I finally figured out weather. Eventually, I'll work out the system to work with E17's system, but weather should work like the old days for Hardcore. I'll write a note in the Readme, but for right now for those who are new, in order to change the weather to the next week, you need to visit Opal Ward where your game will freeze for a brief moment before being able to move again. The con to this though is that the TV will not display the correct weather and a brief millisecond of lag going in and out of buildings. I also discovered what happened with the money so I have reverted it back to E15 levels of money gaining. Yes, that means some leaders may give a very low amount of Poke, but most opponents should give out a reasonable amount of cash (instead of like 20-30K for random trainers). I won't be checking every trainer so I won't know for sure what the true money gain is, but the ones I have tested such as rematch trainers only gave 3-4 digit amounts. And with that, I will begin Alpha testing soon (ie make sure everything functions properly). After that's all done, I'll have an open beta period (likely just a channel on discord for the sake of simplicity) so that people can find and report errors and mistakes. I'll figure that one out in a week or two. Now I suppose I can throw this little teaser in as I did say I had a few surprises up my sleeve: -
Based on what I've read, it doesn't sound like a good starting FE game as it has weird mechanics (Fates I'd recommend first before trying that one out). Awakening, Fates Birthright, FE7/FE8 (the GBA games), and PoR (the GC one but LOL trying to find that) are all good starting points to get into the series. I actually think you might be able to find awakening still in some retailers as I went to Wal-mart and saw one. But other than Shadow Dragon, which can only be appreciated as a remake of a classic....but ugh, you can't really go wrong with picking up any Fire Emblem game to see how you like the series. But if you want me to give you a run down of why I don't recommend starting with Gaiden: it's a game that's all about item management between two armies in which some of your units went into battle unarmed. There's also dungeon crawling which no other FE game has. I don't know how Echoes will handle it, but it's the black sheep of the series (only one other game also had monsters to boot). I also don't know how they'll handle Magic as in Gaiden, it cost hit points to use magic which no other game did.
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Pokemon Reborn Hardcore [Mod][Discontinued]
Commander replied to Commander's topic in The Mod Market
So current update since I haven't done one of these in forever. You know it's bad when Ame updates more than you do. Eventing is done for the full release or at least what I need to accomplish. I know there are certain things that I promised that may end up getting pushed into the E17 release. Now before you fret, Reborn is moving very quickly (Ame has gotten past the halfway point) so I don't know how long until the bomb gets dropped onto me and I'd rather not have to release an outdated version of Reborn during that. It's only a few minor things, however, that does give me a few things to sprinkle on you for E17 (as very little is planned beyond E17 as of right now). Now while I could do the alpha testing right now, I'm trying to get the CoM working...again. And more specifically, the weather as for some reason it's err...broken. This thing is really testing my patience. Once that's done, we'll pretty much be good to go after I finish Adrienn's Chamber connection. While it might be in April when I'm able to release it, the worst is over with. -
Reborn's Favorite Pokémon- 2017 Edition
Commander replied to Ojama Yellow's topic in Pokémon Fan Club
Number one should be obvious but... -
Many things done in Reborn are for convenience such as the nature and ability changer along with the addition of Rematch trainers in the Grand Hall. Those rematch trainers have also been changed to be more convenient so that they can be used to reduce grinding time. All of these additions are added at points where the game gets to be more difficult to better help players get through their challenges, however, they are not the easy way nor are they cheap. Now let's hop back to the topic at hand: IVs. Now before I get into what I think, I'd like to give you a brief history lesson: back in the E10 and before era, we didn't have a convenient way to look at IVs or EVs so they weren't discussed so much and many of us still really enjoyed the game and its difficulty it has to offer. Some people could still EV train if they wanted, but it wasn't convenient. Then again, that was a time where answers were rarely handed to you on a silver platter as Reborn did not have guides. Over time, Reborn has become much more casual in a sense, but its gimmicks help counter these changes. Now we go back to the present. While I think many of these new additions the community like guides are a great thing, there also brought consequences. I don't think I can spend a single day on Reborn anymore without at least one person mentioning a Pokemon's EVs and IVs and especially the latter. In fact, I'd consider it an obsession with the general player base in which a Pokemon can only be good if only it has good stats. And honestly, I've never paid too much attention to that stuff (I still only know what 4 natures do off the top of my head). Skill over strength is what makes a Pokemon game fun. I won't judge Ame whether or not she decides to include features that alter IVs. For me personally, adding a feature like that is just adding fuel to a growing issue with Reborn players. Players already are focused on their stats and make sure they aren't any bad ones so this idea would invoke more people to have the mindset. On the other hand, it would be nice to have a method to balance out the online battle system, but Reborn is mostly focused on its main campaign and story which is probably the reason your playing it (cause otherwise you could stick with the main games for online).
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While normally I don't comment on this stuff, you have a lot of fluff that pretty much grinds down to: -It's a game with 8 gym leaders and an E4 (though I didn't want to include those) -It follows the generic Pokemon design layout -I don't actually know how to make this game I suggest gathering your bearings and heavily edit this thread to tell us what exactly this game is and perhaps show us anything you've worked on so far. Most of what you said is just basic knowledge stuff which well anyone interested probably already knows it. As for the whole not using gyms or E4, it's actually very easy to do as it merely only requires you to not use a certain script. Speaking of scripting, base essentials has all the barebone requirements to create a game so unless you plan on adding anything feature wise (relationship points is NOT part of this), it would be wise to remove that section. But basically, do a bit of homework and research how to make a game, then come back and better flesh out this post to give us a better understanding of what your game is.
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I have some errors about using pbs to edit pokemon reborn...
Commander replied to salamender96's topic in Reborn City
Check in the PBS if you see a file called town map. If not just download the attatched file and add it to the PBS folder. That should resolve that error. townmap.txt (Basically this thing is how labels on the map are made) Next time though, please describe the error a little bit more and give us more details as not everyone is used to reading error messages like I have. The message only give us insight where the problem is, not what the issue is. As for the discussion on "cheating" which I believe is still against rules, we've sort of run into a gray area as when the rule was made it was mostly for CE and how to add Pokemon in rather than PBS stuff which is also related to modding and game making. It should probably be readdressed given the new circumstances, but I don't see anything wrong with asking for help on error messages. But yes, using the PBS files to add Pokemon in should be labeled in the cheating category if your wondering. -
Hahahahaha Promoting to 5 star. That's a good one. Seriously, the badges aren't the problem with promoting the units....it's the fact it requires 20,000 feathers in which you can basically get that in a month if you're really good and dedicated.
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Pokemon Reborn Hardcore [Mod][Discontinued]
Commander replied to Commander's topic in The Mod Market
Okay, okay, I think it's about enough time since I've done a teaser pic so I suppose I can reveal this (even though I technically revealed it a long while back). I've just been tinkering at it every few days to try and make it look better and...while it's not impressive (still need to work on that bloody hair) here's a quick glance at a certain lovable character and location that anyone who has played full through Hardcore will recognize: And everything up until right before Ciel (even though it's mostly me changing how the alternate fight works otherwise that's more or less done) is pretty much done. I was able to speed through these areas pretty quickly as there was only about 20 or so events and one of the huge ones (which took hours to make) was done beforehand. E15 shouldn't take long, but E16 on the other hand I still need to a large number of things as well as some miscellaneous stuff. Nothing difficult, but a lot of time consuming stuff. -
https://gyazo.com/68c80d83a0e5c64b993afc0a379280ad
Excuse me while I cry in a corner as Hardcore has over 5,000 -
Well I got everything up until Blake done in HC so...progress has been made (even though the bulk of it is Episode 16 areas).
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Eventually I'll try to work on kickstarting this section a little bit more as I'll try to be involved weekly (as you can probably tell due to my inactivity on the forums that I am pretty occupied right now). The problem is that there's not a lot of feedback and writers to help other writers ie more involvement and most of our expert writers are very tied up right now. If there's something you really want me to look at though, I'll be glad to but likely won't go through the whole thing (there is a project I do want to post to the creative writing forums just so that I can get feedback and hone my rusty writing skills before tackling a big project like in the olden days). I hate to bring up this system as it turned into a toxic mess in the old writing community I became a part of, but right now you may want to seek out individuals to read and give feedback on your works (which yes and no that does break the advertisement rule, but don't go spamming in the normal chats to go read so-and-so story). The polite thing to do is if a writer reads one of your works is to give some time to read one of theirs and give feedback (sincere feedback and not just fluff to make yourself look good). Though likely for months comments will only be in the single digits for chapters (which does not equal readers) so just bear with it and keep going. Well while I'm going all over the place with this, I've been in your shoes before and not getting feedback is frustrating and hard on motivation, probably one of the most brutal things someone could experience, but from someone who spent hours upon hours going from cringefest writer to something presentable, you have to see whether or not you are actually enjoying it (well the overall experience as there will be some things that you will hate no matter what but you have to do). If it's not enjoyable, then it's best to take a light break to clear your head then dive back in. The hardest part is starting to make a name for yourself and then that's where people start noticing.
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Like Ikaru my phone make images huge, but this is what the squad looks like after completing Lunatic mode (even though I used Light Shards or whatever they're called on the last chapter because JFC that is balls to the wall hard) Only other interesting thing that is missing is a 5-star Merrick I just got, but that's most of my useful units. And yes, Takumi is as broken to hell as people say. Except against mages. He usually dies to those if he doesn't double them. Awakening Tiki served the role of Magic General as she's a pretty good defense tank while Lin is surprisingly not terrible with res (given the rest of the squad sucks with Res), but damn is she a revenge killer if she live a bombardment (give her a dancer and two things are dying).
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Pokemon Reborn Hardcore [Mod][Discontinued]
Commander replied to Commander's topic in The Mod Market
So uhhh...I suppose I should update this. Right now progress is going to be a little bit slow due to me working on another project and trying to get it ready for a public announcement (which in return sucks up a lot of my free time). Once that gets rolling I should be able to get this done and wrap everything I need to up. But yes, I'm slowly working on this so don't worry as it will get done before episode 17 is up (otherwise I'd go cry in a hole). News is going to be slow as hell due to my focus shifting temporarily away from Hardcore. Worse comes to worse I'll make a version releasing all the alternate fights and CoM then slowly get everything else done if the other project takes up too much time (since only Samson and Adrienn are the only ones who truly need worked on right now). -
If it will make you feel better. I will lip sing and dance to "Single Ladies" in the background any time someone asks who your Valentine is.
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>Facing a leader who has 6 Pokemon two of which will almost always take a Pokemon down with them >Trying to win using only two Julia is more or less the tutorial boss when it comes to the gym leaders so while I could tell you what to do, you could...I don't know, search for some Pokemon to add to your team to use.
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Pokemon Reborn Hardcore [Mod][Discontinued]
Commander replied to Commander's topic in The Mod Market
@LordWallace I really do appreciate the feedback and I have gotten some feedback from showdown/discord, but a hard physical message is much more useful to me (as it can be weeks to a month before I work or can touch something to the point stuff like that gets lost or forgotten). I won't say much else other than your comment about the money. I do throw some stuff in there to counter the money inflation (still a problem no matter what) but what I might be able to do is take the money formula and multiply is by half to cut all the money earned in half. That should temporarily solve the money gripe for the time being but even in E15 with no item I had about 200,000 Poke by Serra. So while I can't make the players feel like hobos easily, I might tinker around with how much players earn based on progress of the game. @MetrololAce Think of the party members as separate characters from the real ones (where you go to find them). In neo Reborn (when that section is released) you should be able to make more sense of it though I do plan on adding something in the area we've been to compensate for the party system changes. Don't worry about it too much though as it's more of a side thing then the main focus. @Paperblade That...is probably a Reborn error. Lightningrod Goldeen is a cheese tactic done through Reborn so I'm not sure if the AI has been fixed there or it is merely the Electrike. There's very little point in tinkering with minor AI problems in the long wrong as either A) I waste my time as Reborn gets it done next episode B.) Another Problem arises in the AI making derpy moves C) Even if I do get it done properly, I have to redo it every single episode. When we get into the final episode, yeah I may do a couple minor things, but when I fix AI I generally focus on if there's a major issue (especially since Gen VII pretty makes 80% of what I'm doing almost pointless...almost). ------------------------------------------------------------------------------------------------------------------------------------ So I did take a week off so that I could get a good look at what needs to be fixed and due to my schedule and things I have to get done...that might roll over into a second week. The full release should be done somewhere near the end of March (which I'll include the classic CoM run for the time being), but the Altered Path CoM option is going to take a while to set up. Anyways, here are some changes that will happen or I will look into for the full release: 1. Finding an editor to edit my grammar errors (while I could go back and check, having someone look over everything would help me...a tired set of eyes really isn't the most reliable thing) 2. Only the player will be able to challenge gym leaders (this is both a logic and balance fix, but...don't worry about grinding Party members as I have something centered around that). 3. Reviving the old weather system 4. Finding a way to reduce money earned (I may even use the old PBS file for trainers) I also noticed that the Alternate leaders have gotten a lot more attention compared to the original CoM release which honestly I feel is a good thing since it does take me a little bit to figure out how to differentiate (except Aya who I just couldn't think of much to do with her...maybe in E17/18). I really do hope that the other half of this mod is worth the wait. -
My ID: 459-153-2228 Btw here's my team: Lyn 5 star (Lv 18), Robin 4 star (Lv 17), Bartre 4 star (and level 5 XD), and Awakening Tiki (level 18)
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Pokemon Reborn Hardcore [Mod][Discontinued]
Commander replied to Commander's topic in The Mod Market
CoM E15 was moreso me delivering a lot of stuff early due to the very, very long delay for Reborn E16 to be released. I suggest waiting for CoM E16 since well...everything from that version (minus Insanity mode) will be added back in E16. The one thing that will happen (unlike future releases) is that the feature you have will have been disabled though there will be an NPC in the final version. In other words, you may want to play the version below and just continue in E16.1 (which does have some errors...but I'll explain in a minute). While I agree here, I do have some limits of what I can do without taking forever. I know it is common sense, but Reborn is a really, really long game and while episodes feel short, a full journey really adds up when doing a mod of this scale. I might have gone a little too deep this time, but thankfully I have E18 and E19 to really polish all of this off. --------------------------------------------------------------------------------------------------------------------------- Remember how I said that would be the last update before uploading the mid-release: it turns out I did a really, really good job with a lot of the events past episode 1 so I was able to rush on through most of the stuff I added for proper testing (only thing I didn't do is check for spelling and grammar errors which is set to be done for a full release version). So here you go: CoM E16 Mid-Release Mediafire Mega (I'm not making a log as most stuff is in the readme, mentioned in the op, and in the post above...sorry). I said it before, but basically, this is just kind of a showcase of what I've done so far and kind of a beta. It goes up until Luna as I have not done eventing past her gym battle. The thing with this though isn't so much it being perfect and polished but more of "how interested are you in the stuff that was added into the mod?" While you don't have to follow it, here's a basic questionnaire that'll help me so much when creating the full release: -The party system was created to serve as an optional form of a challenge run. Did you use the party system? If so, how did you enjoy it? -If you used the Party System, do you prefer using them over the protagonist? -Do you prefer the new forced Level Limiter over Reborn's disobedience system? Why? -Did you use the Item Ban? If so, did it, in your opinion, increase or decrease the difficulty of the game? Also if yes, did you prefer this over using items in battle? -Alternate battles serve as a different take on a leader. Did you enjoy this option or does it take too much away from the story/feeling? -Many scenes were added into the game, almost all of which are completely optional. Did you enjoy finding these scenes or do you feel they do not add much to the mod? -Along with the scenes, secret battles can be found throughout the mod. Were you able to find any? If so, how did you enjoy them? -A cast of new characters was needed to run and implement HCHQ. Did you enjoy these new characters? Are you anticipating any new characters for the full release? -Pokemon have been moved around including completely changing the mystery egg rewards. Did you like any of the changes or would you have rather their availability be the same as Reborn's? -Is there anything you'd like to see added into Hardcore in the future? -Who is superior: Ame or Jim? The thing about feedback is that it shows interest. One example I can give is that HCHQ is unavailable for a long time after Luna. If people showed interest in that, I could still include little events and scenes during the Agate Blockout, but if people aren't too interested, I'd leave those out and focus on something else such as leader difficulty or graphics. -
Pokemon Reborn Hardcore [Mod][Discontinued]
Commander replied to Commander's topic in The Mod Market
Goddamn I need more people to post in this thread so I'm not quadruple posting Okay this will be the last update before the mid-release. So I know I've been taking a long time to make this version of CoM, but there's actually a lot of reasons behind why there was a delay. One of which was that I was away on vacation for 3 days and another is that I burnt myself out working 8-12 hours a day on this so I had to take a break which then Winter Break was over and I've slowly been chipping away at this (not as fast as I wanted). Let me just get into what happened over the 4 months (October, November, December, January) and why this game hasn't been released as I said it would in January: 1. Hardcore was rebuilt from the ground up Basically, I took everything I did and pretty much more or less completely redid it. The reason I did this is because of the mess of transferring the data into a new version of Reborn. I did not originally plan for Hardcore to be such a big thing with custom scripts and now even custom graphics and fights so...I had to spend a lot of time making it more friendly to transfer. So I had to move around switches and variables around. This took about two weeks to fix so we won't ever have to worry about this issue popping up again. 2. The Party System Oh boy this thing. It took a long time to pretty much get all of the details out in this one as I wanted to pretty much let you guys play with the idea of: what if? While they aren't exactly always perfectly, all of the party members use the same stats as when you faced them (for better or worse) though I did make one change on a Pokemon for being just way too OP. There is a lot that can still be done with this, but I would recommend using these things on a second playthrough as it functions very differently than just using the protagonist. It's also a test to see how skilled you guys are at finding stuff (it's not dratini level difficulty, but I put some very hard to find stuff in the game). The longest part of this was pretty much working all the kinks out of it. I do want people to know that this is side content and not the main focus so if something irks you a bit on how Pokemon are obtained, I couldn't just have you find them all. That would be over 100 Pokemon to go out and look for. If someone wants to do more with it, they are free to use it but the characters themselves are strictly for Reborn purposes only. There are a lot of scripts that can be modified as I did create this to be pretty user friendly (though my comments are rather...lackluster). I even made sure to do little things to make it convenient such as the ability to heal everyone at a machine (but not light shards). I have a few surprises, but you'll have to wait and see for those. 3. HCHQ and the Custom Scenes I don't want to make people get hyped for something only to be disappointed later. One thing about HCHQ is the fact that is entirely optional. Originally, it was merely going to be a place where you could rebattle certain characters (ironically the character is was meant for isn't even fightable there). Most characters were going to have one or two sets of dialogue for the entire game. That changed. I will summarize it by saying that one certain event has over 20 tabs. As the story progresses, you'll notice the characters move around and say different things. In fact, the one thing I hate the most is when character just stand still and only speak to the player (usually through a meme or reference). The goal with it isn't to make super stellar dialogue (trust me, my focus with Hardcore will always be gameplay), but just to make a group of what should be consider generic, unimportant NPCs to the point if I say there name, you'll be able to say a couple things about them. There is no reward for talking to them and their isn't a prize for doing certain things, but dialogue does alter by doing a few things. You will also be able to battle certain characters, but only at certain points during the story. While it is limited at the start, fights will open up in E16 and future episodes. If people really like the HCHQ, I'll spend more time developing and smoothing things out. (I'm still getting used to RPGmaker's weird design). 4. Mechanic Changes and Fixes This area doesn't take that time to do thanks to @sardines for all the help he's been. Thanks to his work the Level Limiter is nearly flawless with the only flaw being with the exp gains right before you hit a cap (which it is possible you can go over the cap in a rare situation). I haven't been relying on him to do all of my work as hard as that is to believe as I've been working on fixing a few of my custom scripts as well as fixing some critical AI problems. I'll need to test my numbers to see if I'll need to lower them, but I found an interesting error in the AI on AoE damage. Opponents should now pick moves skewed more towards damage the opponents rather than if it'll hurt its partner as long as it is Not Very Effective. I've gotten skilled enough at coding to the point I feel comfortable making small changes to the script if it is vital for a Hard-mode of Reborn to work. I won't be making too many changes to the normal Reborn code as it's kind of a waste of my time (I almost was going to skip battle quality checking due to Gen VII around the corner). Thankfully most of the hard work is over with scripting changes and fixes, but I can't promises my brain won't want to do something else before we get to the end. 5. The Alternate Gym Battles/New Battles and Quality Testing Ah yes, this thing. I decided to do this merely because some gym leaders had it and a lot of people like the fact you could choose between Radomus in Singles or Doubles format. I had a lot of these done before E16 came so this area was pretty quick to do in the December-January timeframe. In fact, everyone up until Luna is pretty much ready to go testing wise. In the latter half of the game though, I'll need to do some testing to fix Ciel and Adrienn is getting a revamp due to fixing a few mechanics. And let me tell you, there were a lot of battles that needed to be created as well as adding all of those Pokemon in episode 1, adding the rematch trainers pre-Corey, and the entire altered Path for CoM plus even more. 6. New Graphics If you've seen me complain, you probably know that I don't like spriting...with a passion. I would rather have someone else do them so that I can keep adding more content and doing other cool stuff, but ultimately it does come down to me so I'll do them if I must. Since I'm not very good with graphics, this actually sucks up a lot of my time. Most of the ones I need are super easy to create as a single one can be done in 30 minutes, but when you have what feels like 40, yeah, that add up a lot of time. Right now, I have the minimal amount of sprites required for the mid-release to be functional. While I would love to have them all done by the final release of E16, I gotta keep moving forward and getting this mod done. If you want to help me here, please shoot me a PM. 7. CoM Updating Ho boy this one. While I haven't touched the CoM gauntlet lately, it's coming. I just came up with an idea for the altered path which is going to take some work as I do need a set of sprites (nothing major but it'll look nice). Altered path was originally going to merely be the same as CoM but just swap a few leaders out, but I had an interesting idea (don't worry it won't add too much to time to develop, but it'll make sense once I release it). E15's CoM will still stay, but it'll be Classic Mode. It's also a reason why the CoM gauntlet will be on a separate release. --------------------------------------------------------------------- Gen VII stuff: I'm going to make this a very small statement: I may revert status effects and Gale Wings back to how they were in Gen VI. Sorry if that turns you away, but I have reasons behind it as it regards how my focus is for the single player experience rather than consistency. As for Z-moves...right now it's going to be a no, but I might push it to a maybe depending on how much it affects difficulty and how it feels. (I can always prevent the player from using it...just like the Mega Ring). There are many factors behind this and one of the bigger ones is added development time. That is a big reason why I'm hesitant to include Z-moves as then I'd have to have every opponent use them (which I already hate the fact I kind of have to do it for Megas). I do want Hardcore to have the same general feeling that is has right now as it has a pretty good blend in difficulty. Redoing fights and adjusting for the new system takes time (I spend the most time on fights) so redoing every fight with Z-moves will add more time and likely lead to me cutting stuff until E18 (likely the party system and definitely the CoM gauntlet). -------------------------------------------------------------------------------------------------------- Can I use Reborn Hardcore/part of its code to...[insert mod name here]? One thing I like to do with Hardcore is experiment. I can't help it as my curiosity just intrigues me. I do hope that a few things I do in CoM E16 start being seen in other fan-games. There's the level limiter instead of the disobedience cap, No-item clause, the CoM gauntlet concept (aka pseudo gym leader castle), gym leaders running multiple teams, multiple characters in a party, and a couple other fun surprises. All of my coding (it is labeled) is free use under Reborn usage, but feel free to use the frameworks for any other fan-game if someone wants to mod those (or they want to include it themselves). You can't obviously use Reborn sprites outside of Reborn since technically they are...not mine. Now for the PBSfile. I know Reborn made theirs public, but I'm not going to right away. While it won't be public, I am okay with using Reborn Hardcore for modding purposes other than taking my trainer files and using that to make a Hard-mode version of Reborn. The PBS file is missing a huge chunk of data right now so giving it out now would be counterproductive. This also will be added in the FAQ.