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Commander

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Everything posted by Commander

  1. I think I'm the only one who had trouble with this. And by trouble, that stupid moon bow ninja followed by a few misclicks caused me a few retries. Literally the moon bow ninja is the only threat on this map. Though I had a team of 4 Star Male Robin, Takumi, and Y!Tiki (Swapped Lyn for a level 1 then amped her up to 20 Priscilla) so...you can see what happened. Gonna pass on using him since I got Swordfighters/Red units Galore (Ogma, Lyn, Y!Tiki, Awakening Tiki) As for the next grand battle, I have plans for you Zephiel. Ironically in a sense, Jaffar's basically going to do what he did in FE7 (though Tiki will be doing the heavy lifting. Only thing that will stop me is if there are an army of Generals with him. Please don't let there be more than one armored.
  2. So...they finally stopped giving two orbs every time you log in as a bonus. I'll be blunt in saying I really wish they decide to bring this back because it was one of the few ways to get orbs when the well runs dry (since the app is already pretty stingy on them other than the Lunatic and Tower challenges but those take a while for the higher end orbs). Even one orb a day would still work well if they are concerned about people buying orbs since you keep people logging on daily, which is important. I hope they bring this back, but what can you do.
  3. Can one of you Fire Emblem nerds tell me if this is exclusive to Wii U version or did it happen in the actual cartridge:

     

    In Hector Normal Mode (want to unlock hard mode badly) on chapter 19 xx, my cavaliers began to Canto like in the Tellius games (ie they could move back after attacking).

    1. Show previous comments  1 more
    2. Sheep

      Sheep

      I've never heard of that happening tbh.

    3. Commander

      Commander

      Only happened on that chapter @IntSys

    4. IntSys

      IntSys

      Hm, I can't think of a reasonable explanation.

  4. Oh no a new feature in a new gen came out. CLEARLY Reborn must have it due to it. Just like multiple difficulties, PWT, Follower Pokemon, a battle tree/fronteir/subway, or the apricots. Look, I won't beat around the bush in saying that it isn't possible to do something like this. In fact, it's really, really, really easy to implement. As for the field effect, excluding the Gen VII Psychic Terrain, all fields for the game have been announced. Ame is not making any other fields as the super secret field which nobody knows much about other than the name and what it does have been announced. And besides, the champion room would more than likely have no field if we were going to use it. Having a field effect for us to use would...be counter productive as well. Leaders often build teams around an environment that closely resembles their type or character (usually a mix of both). Not every attack or tactic they do relies on the field alone, but they have to build around the field effect to use it (in fact, I've had to read those things so many times when team designing). The player can also use these tactics or a field of their own (like Misty Terrain) to their advantage. The player's options are so vast and nearly limitless a field could not be used to define them. Heck, having a field more than likely would be a cripple as it has a chance to boost the opponents power. All fields have a trade off for using them. The actual concept also has another flaw...you don't know how the game ends so...it's very possible that this idea could be impossible. I don't know what happens in the game so it is possible that we could even not truly be the champion of the region. Or maybe the league could shut down for the post game so leaders wouldn't be taking challengers hence no reason for a champion to sit up there for no challengers (this is possible due to the actual league shutting down for a few reasons). We'll have to wait and see there. As for the PWT, not likely going to happen. I'm not interested in dealing with that mess, and by the time the final episode of Reborn rolls in I think Ame will want to get everything she wanted for the Post game done and over (same goes for me with Hardcore) and move on to her other two projects. Sucks, but the only open source code for the PWT is outdated with all the image files missing. So many things would have to be remade and redone.
  5. Minister Cap is honestly a love letter to the whole franchise. Very fun game worth playing. As for Zelda to try, Ocarina of time is the best one to get into the series. WW is the next one to pick up as I love that one. TO drags on, and Skyward Sword is gimmicks galore. Breath of the Wild is a black sheep. Definitely not for a first time zelda fan as it is hard. A link to the past also is on the harder side of zelda. Phantom hourglass was...awful controls. Spirit tracks was slightly better, but WW controlled the best. Here is a good 2d to start out though. Link's Awakening. Hella fun game.
  6. If you want to go for it, but uhh E17 is going to be kind of weird. A lot of leaders are going to be reviewed and some of them are going to get team swaps. There's roughly 100 bosses when I get through everything so not all of them are going to be good at the start and opinions vary. I do appreciate feedback, but I just want to make sure you know that I tend to use it for awareness, not for solutions.
  7. And the Ama train starts rolling...again.

  8. I noticed the reason behind the problem so I reuploaded the data for the map causing the glitch (look in the OP and it should be there). Just download that single file and drag and move that file into the data folder of where your game is and overwrite the old file. In a week or so, I'll take down and reupload the entire game with these fixes installed, but for the sake of not spending an hour and you having to download it again for 20 or so minutes, I try to upload these when possible. Please report if you are having trouble and don't be afraid to ask. (Also you can transfer your save to Reborn to progress worse comes to worse).
  9. Did you try talking to the service desk lady? If she's not there...I know what I did wrong. --------------------------------------------------------------------------------------------------- Just a little update: there were two glitches discovered in the beta which I added the map files with fixes on them. Just download and replace them in the data folder. Trust me, they only take a second to download compared to taking down and reuploading (which I'll do when everything is going to work fine). Edit: And I found a third. This one is kind of bad compared to the others. I'm going to wait until either this saturday or next saturday and reupload the game with these fixes and hopefully fix some typos.
  10. If you really want to know how trainers will work, I will have both PBS trainer files open, scroll down both of them at the same time and transfer and change Pokemon by copy and pasting. Levels will be easy as well as I generally just add five levels. If Meteor grunt teamso change, I may just do a mix of old and new or maybe just new mons. Easier than fixing it in this version as both trainer classes and trainer names were changed for a lot of trainers. That took 20 minutes to fix and figure out. If that gets screwed up, the game is unplayable compared to having the wrong Pokemon. Not a big deal and a days worth of work at the most. As for the CoM, I figured a good compromise. Like in the original releases, I am going to release this in segments. E17 is going to be everything you see here, but with E17 areas added on. That is the first release. Then I will go back and edit all of the bosses one by one and give releases for updated chunks of the game like first release will be a gen VIi update up until Shade. As for the actual gauntlet, there is a mode which I refer to as classic mode. This itself is playable through the whole thing, but it is not what I would call completed in my eyes. Hell, I may even get that done before E17 is released and have no need to push it back until E18. I only need two things for help on. Someone to help design and quality check CoM fights, but I can get that done over time. I also need someone to make an interesting overworld graphic. While it is not needed, it would make for some very nice polishing. Only hint I will give on that is think about the trading card game.
  11. Fixed it, but I mean Adrienn. The game is done more or less other than minor errors. Altered path is basically...what I want it to be is more of a CoM gauntlet format except in league format. While different opponents would be there, that's not what makes it even more challenging. You cannot edit your Pokemon and possibly even rotate them, but instead of a fixed order, you could challenge them in order based on their tier. Let's say Julia, Florinia, and Shelly are Tier 1. You could face any of them right away. If you beat Julia, you could face Corey next, but if you beat Shelly, you could still only face Shade (ie you could only fight two above the current leader you haven't defeated). I haven't fully fleshed the idea out, but it's a fun challenge best saved for Gen VII as well...a lot of fights need implemented. -First and to put it bluntly, I needed help on this a long while ago for E16. Instead of getting the help I needed, it turned into me during even more work including spriting. The help I did get I am so thankful for. Like, the story of Hardcore in a nutshell all the work getting dumped on me. If this didn't burn me out, I don't think Gen VII will. As for why Gen VII will take a long time, that's my decision and my choice. CoM is mostly excluded from this, but let me get into how quality check goes for Hardcore: For every boss fight (but a huge emphasis on gym leaders): I look at all of my options to pick for a gym leader. For the canon leader (alts are generally not included in this), I look at mons and strategies they used and try to decide what is the most faithful team selection I could go with. Sometimes, I see multiple strategies so I often try to create both. This research comes from both the online league and mons Ame has given them in the past. After that, I design the team in which I go into testing. The first test I do is a damage test. If a Pokemon is not doing enough damage or doesn't serve its role well, it automatically gets replaced (or a stats buff for lategame leaders). After this, I then test to see how well the team can do against a variety of mons so that a single Pokemon cannot easily destroy them by exploiting their weaknesses. If they perform well enough, they pass. I also have to take the field gimmicks into consideration so often I have to read up on those as well when deciding or to pick. It really helps in picking Pokemon that are meant to surprise and throw players off (such as the early game Heliolisk). Admittedly, Gen VII shouldn't be too difficult to transition to, but the hard part is retesting all of those trainer fights (Random NPCs should take no more than an hour to transition to the new gen). I could see me just adding extra mons to the trainers instead of just replacing them since the level limiter is a thing. It'll take time, but I like team designing so it'll be very enjoyable even if it takes a long time. What would really help me and speed development up a lot is for the above checks to be done with the CoM Gauntlet. You can tell which fights I've done it on and which ones I haven't put as much effort. On the bright side, E17 of Hardcore will add very little to the table in terms of new content and be all about focusing on battles. All 6,000 Plus lines of battles. --------------------------------------------------------------------------------------------------------- Oh and about the PBS files since Reborn publicly released them. I'll do the same for the Hardcore files after a month has passed. My only rule is that you can't use them to make a hard mode mod (as well you'd be using my work and claiming it as your own), but other than that, yes, you are allowed to use it.
  12. Let's see: I have to remember as I played back in episode VII which was forever ago. Shelly (might have been a second attempt), Shade, "Noel" (my first attempt at him I lost a few times, but my old save I beat him first try), Radomus, Charlotte (the broken one everyone talks about) That's literally it. Now in my second run I beat almost everyone first try other than Kiki, Aya, and Noel. Except when I went back to face singles radomus on my old save. That...took a few tries.
  13. Who here would like to make the assumption Jan is trolling us and that thing isn't catchable? Or in other words: IT'S A TRAP!
  14. Pretty much it was supposed to be a girl terrified of ghosts running away, but it was so vague it confused people which is why I decided to remove it...I think.
  15. Finally uploaded the full release of Hardcore. You can look at the post in the thread to find out more details.

  16. And after 72 years of waiting, I finally have finished (when Mediafire gets done) with making a fully function version of CoM E16. And as you've all been waiting for, here's the links which will be posted in the OP as well. Mega Mediafire Discord Channel (DL links are also located here) Here's the changelog: The rest of it is all basically new stuff that you've come to expect. Now about the discord channel. You know how everyone is wondering where the heck to you find the download link and page for hardcore. There's just no good place to put it so instead of figuring out which of the two pages of Hardcore is the correct one (the older one will have an out of date version), you can just link the channel and find the current version easily. It's also a way that I can go find and fix bugs easily since Showdown you can lose them over time, but discord I can go back a few days. That's pretty much all I plan on using it for (anyone can PM me if they want a mod dl link available there as well or for any suggestions) so feel free to keep using the Reborn channel to talk about Hardcore. Anything else...oh yeah. There are a few things I said I was going to get done (text editing, Altered Path, and that one thing I can't mention yet), but I haven't forgotten about those. I'm just saving them for later during my downtime. I also can't promise this version will ever go outside of Beta mostly due to E17 looming around the corner. If I get everything I want to done before then, I'll make it official, but no promises. That's enough from me. I'll let you guys enjoy this long overdue mod. Also mini shoutout to Albinoloon for helping me out with a certain sprite that looks amazing. If you don't know who that is, that's a spriter who is helping Zumi out with Xenogene. I didn't forget this time.
  17. If anything, it'd be for Camus as Lloyd is a Swordsmaster (and yet to be released). We won't have that for a while as the next few Grand Hero battles are Navarre, Zephiel, Xander, then Lloyd. Zephiel I might consider using as well, I believe he'll get weary fighter (and Hone Armors) though Xander while a little slow, does get range counter. Navarre is probably just going to be weaker Lon'qu, but Lloyd is a big mystery. I'm going to take a guess he's big thing will be a rune blade or wind sword.
  18. Please stop sending your staff waifus my way.

     

    https://postimg.org/image/c6h7yu4y7/

  19. I can't really go into too much detail about the drama as ultimately (and unintentionally) I was the final straw that broke the camels back causing a demise in the idea. People in the minority spoke out about something that many of us were against (and given I was like one of the only people who pieced the whole story after a boat load of confusion, you could see why the outside group misunderstood it). It was an interesting concept of a place where mods were at the same level as users and could discuss issues about Reborn. Only a couple users (not mods) could even step in to act so unless you REALLY pushed to break a certain rule, it wouldn't be held against you. Now why oh why would old Commander mention this thing especially given this probably knocked a year of his life off. Well it's because I honestly think we need to revive it. While we do have the site suggestion box, a lot of people (cough not me cough) prefer the real time discussions as well as only use discord/showdown. I just see it as a way Mods can communicate to the community since it was a good place for everyone to voice themselves. I don't want to be the one to take charge though due to my inconsistent activity (though I am around daily), but I'd definitely be willing to give a helping hand since I supported the original idea and I'd support someone trying to revive it. There are a certain few kinks that'd need to be worked out.
  20. Pick up Awakening since fates pretty much just builds off of Awakening and it's system. Fates has three paths the brutal conquest one with great maps and sometimes borderline insane difficulty. Birthright is enemy reinforcements galore with meh mapiping. It is not bad but it is worth the 20 to get the second path. Revelations oh boy revelation. This is the worst game IS has ever created. Literally do not buy this path as it is bad. Grinding, bad map design, horrible unit placement, and a storyline a little bit better than conquests awful storyline. I still have not finished this path because it is just bleh. Awakening is really worth picking up as a lot of people got into the series because of it. Maps are mostly big open areas bit there are some diamonds in the rough in that games. Supports are amazing in that game though. Not Sacred Stones good, but still fun. The plot in this one imo starts out very solid then...kind of crumbles due to plot holes. Still enjoy this one partially due to nostalgia. Oh when you buy one path, you can buy the second one for 20 bucks through Dlc which is better than all of the Fates dlc but memories of foam. Unlike Awakening and it's all or none dlc, Fates you shouldn't bother with except for the free and maybe the memories and anna.
  21. (Gets a 5 Star Jaffar, 4 Star Tharja, and 4 Star Camilla)

     

    Well I wanted a better Axe user so...I'll take it.

    1. AuthorReborn

      AuthorReborn

      Even if you don't use Jaffar, you can give someone else his nasty Life or Death, so he is quite helpful too. 

  22. I revised Ciel's team and well...I may have went a little overboard with the Alternate fight. Not Perma-rain Shelly overboard but uhh...you'll see. Her AI is a little wonky (don't ask me what the programming has against flying types), but she should be threatening still. I did add a Pokemon I didn't originally plan on, but it's role here and the role for the other fight are completely different (and I didn't want to use a certain bird for the umpteenth time). I hope you guys like the new and improved alternate fight, but 5 bucks everyone says she's still too easy. (The singles fight I'm probably going to buff more in E17). All that's really left is E16's fights (ie Victoria, Arclight, ZEL, and Adrienn) but if you thought Ciel had it bad, I think Adrienn is in a worse position. We'll see how Xe performs against the test team (and my Fixing it up test file...if I can ever find it), but E17 is probably where Xe will be buffed up. I'm going to try and make sure the fights aren't a pushover though. Although, I do have an idea that I might use and change Adrienn's Alternate fight next episode. And oh, something just hit me. I know the big thing this release is the alternate fights (during the original CoM it was the level limiter) so out of curiosity, do you guys prefer that over let's say choosing a difficulty at the start of the game?
  23. So just a quick update: I did intend on going through Terra, Ciel, and Adrienn this episode for quality testing as their performances are uhh...lacking for better word. I just finished with Terra and I've made a few adjustments to her team (and gave her new Pokemon some fitting nicknames or I try to because Terra's are...maybe I should ask Marcello to name them or something). So yes, her team is no longer almost a Carbon copy of original Terra (though if you looked below the surface you could see I did a lot of changes to her Pokemon). I suppose I can at least tell you this now: Terra has 3 fights: the original, the true alternate fight, and a doubles fight. I did present it though in a sense that the doubles feels like the alternate fight. This isn't me giving into fans but more like bored me has some free time waiting on stuff and decided to "see just how good Azery's strategy was" which then turned into me merely playing around with a couple ideas. Not how I hoped it'd work, but I'll take it as it passed the test. Ciel in singles format is not going to change that much, but doubles I implemented a few things so I'll think about swapping a mon or two out and see how that goes. I think Gen VII will really help her out but for right now, I'll just have to make do. Then there's Adrienn. I feel Xe's going to win the crown of weakest gym leader. Ciel just got royally screwed as her teams tbh perform pretty well. Adrienn just has very few tools to work with in a field that's a double edged sword...literally. Once that's all done, the beta period will be coming out. This version should technically be really, really solid compared to the mid-release as I'll mostly be looking for typos and such. Oh? You want a vague spoiler pic. Well...sure, why not
  24. Speaking of Ninian, have you even finished FE7 because you need to if you haven't. Anyways, I got...an interesting roll. I have no luck with 5 stars, but somehow I got a 4-star Cordelia and 4-star Nowi with the former being regarded one of the best units out there (and Nowi is high up there). Considering Robin is my only high level blue user...I should probably train Cordelia up. All I need now is Hector and my army would be insanely good. Yes, I have Takumi and yes he is one of the most broken units.
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