Fixed it, but I mean Adrienn. The game is done more or less other than minor errors.
Altered path is basically...what I want it to be is more of a CoM gauntlet format except in league format. While different opponents would be there, that's not what makes it even more challenging. You cannot edit your Pokemon and possibly even rotate them, but instead of a fixed order, you could challenge them in order based on their tier. Let's say Julia, Florinia, and Shelly are Tier 1. You could face any of them right away. If you beat Julia, you could face Corey next, but if you beat Shelly, you could still only face Shade (ie you could only fight two above the current leader you haven't defeated). I haven't fully fleshed the idea out, but it's a fun challenge best saved for Gen VII as well...a lot of fights need implemented.
-First and to put it bluntly, I needed help on this a long while ago for E16. Instead of getting the help I needed, it turned into me during even more work including spriting. The help I did get I am so thankful for. Like, the story of Hardcore in a nutshell all the work getting dumped on me. If this didn't burn me out, I don't think Gen VII will. As for why Gen VII will take a long time, that's my decision and my choice. CoM is mostly excluded from this, but let me get into how quality check goes for Hardcore:
For every boss fight (but a huge emphasis on gym leaders): I look at all of my options to pick for a gym leader. For the canon leader (alts are generally not included in this), I look at mons and strategies they used and try to decide what is the most faithful team selection I could go with. Sometimes, I see multiple strategies so I often try to create both. This research comes from both the online league and mons Ame has given them in the past. After that, I design the team in which I go into testing. The first test I do is a damage test. If a Pokemon is not doing enough damage or doesn't serve its role well, it automatically gets replaced (or a stats buff for lategame leaders). After this, I then test to see how well the team can do against a variety of mons so that a single Pokemon cannot easily destroy them by exploiting their weaknesses. If they perform well enough, they pass. I also have to take the field gimmicks into consideration so often I have to read up on those as well when deciding or to pick. It really helps in picking Pokemon that are meant to surprise and throw players off (such as the early game Heliolisk).
Admittedly, Gen VII shouldn't be too difficult to transition to, but the hard part is retesting all of those trainer fights (Random NPCs should take no more than an hour to transition to the new gen). I could see me just adding extra mons to the trainers instead of just replacing them since the level limiter is a thing. It'll take time, but I like team designing so it'll be very enjoyable even if it takes a long time. What would really help me and speed development up a lot is for the above checks to be done with the CoM Gauntlet. You can tell which fights I've done it on and which ones I haven't put as much effort. On the bright side, E17 of Hardcore will add very little to the table in terms of new content and be all about focusing on battles. All 6,000 Plus lines of battles.
---------------------------------------------------------------------------------------------------------
Oh and about the PBS files since Reborn publicly released them. I'll do the same for the Hardcore files after a month has passed. My only rule is that you can't use them to make a hard mode mod (as well you'd be using my work and claiming it as your own), but other than that, yes, you are allowed to use it.