Jump to content

Commander

Veterans
  • Posts

    4959
  • Joined

  • Last visited

  • Days Won

    14

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Commander

  1. Damn...I can't open the page and circle stuff so here goes commander's overly long explanation: Navarre himself isn't very dangerous tbh though if he activates that skill...game over. He will double most units so if they are frail...keep them away from him. The next guy I want to talk about is ardent sacrifice axe user. He himself isn't dangerous, but he can heal up one of the ninjas. Which also leads to the psychic staff users AI. If someone is hurt, they will heal them up. That sounds like stupid advice, but hear me out. The bottom ninja isn't super threatening as someone with 26 def should survive even if doubles (I used Takumi to calc this and his vengence hit just enough damage). Then there's the top ninja. I refer to him as Moonbow Ninja as anyone who is able to retaliate will not have a good day getting slapped with moonbow in the face. Nobody but Traingle Adept M! Robin really likes taking a hit from him (my Robin which was 4 star and no Triangle Adept survived with like 12 HP after Poison Strike. Oi!) 41 is the key speed here as anything below that...the upper Ninja WILL double them (I tested this with a 38 speed Jaffar...unless it has some skill...I don't know how to explain that one). A flier with that speed (and hopefully enough attack power with a skill special...though Minerva with 51 attack was way more than enough) will be able to deal with him. Cherche I think can as well...but that's pushing it. Anyways, you can have a flier wait a turn right in front of the mountains then fly up two spaces in which only that ninja will be able to attack you (and when you attack them nobody should be in your range...though the staff user is a threat iirc). Alright with that knowledge out of the way here's the tactic everybody uses: you see those trees on the bottom right, only one ninja can hit you there. Kagero should be able to sit in there and take care of the first ninja. This one isn't as big of a threat but him out of the way is better and the trees are excellent coverage. When I didn't have Minerva and Reinhardt, I actually Smitted Takumi all the way over to the far edge of the screen. Even with bow breaker, he was fine there and even distracted the Psychic staff healer. Vengence is so useful. Anyways the units charged toward him unit I had Robin meet the Moonbow Ninja and due to everyone not being in range the two could go through a round before anyone could reach him. A weakened Takumi slowly made his way back to the starting point for Priscilla to heal him. With those two out of the way Tiki pretty much created a wall so that nobody could get hurt while I healed Takumi and Robin back up (it was either Tiki or Lyn...I don't remember exactly). Navarre on player phase isn't scary since he can't proc his special though Robin and Tiki combined their efforts to finish Navarre off. The axe guy...kind of did is dead against a red unit and the staff user really is no threat due to being too destracted wasting two turns healing up the ninja then the axe guy. I don't know how Kagero works but using Azura you might be able to kill them both with her also...bring a healer with Rehabilitate when in doubt. That saved my butt in half the grand hero battles. Edit: The axe guy has Spur speed which lets those ninjas basically double anyone with 38 speed or lower if they are adjacent to him. ---------------------------------------------------------------------------------------- Just gonna write this here but I managed to get all the orbs after a little grinding session My Robin I leveled up to 38 (mostly because I thought you had to kill Navarre with Robin...which the hardest part was calcing for 4 damage). And as for Navarre I believe he was around 27 not due to his attack, but so that with +1 Speed Seal he could not get doubled by Mr. Axe. That one pretty much was Reinhardt chipping him down to 4 HP so Navarre could finish him. Not very hard to do if you got the right team, but I imagine chipping him down to the right HP might be an ordeal for some people. Then there's Female Robin. Oh dear lord trying to kill Robin with Robin is a whole different mess. The main issue was for some random reason (probably because Navarre wasn't present) the lance guy went up instead of down causing my plan to backfire hard. I can't really tell you what I did as it was pretty much me setting Tiki to take the mage attacks before running for her life and trying to divide out who was going to get hit by Robin next (the one time a troubador as the only healer was a bad idea). That was a mess, but Robin managed to double Robin after being hit with Seal Speed attatched to Minerva (I have zero regrets about this idea now...and I think I did that so Minerva could double everything). Don't know exactly what happened other than Priscilla getting hit by robin and retaliating with Pain in which once Robin doubles herself to ko...herself, I had my army wipe the floor clean. It was an ordeal.
  2. Navarre isn't bad, but it's more or less investing into him that's the problem. He needs a better weapon, a better special, and a good team to support him to do his thing. Anyways tomorrow I'll be able to bloody promote my second unit to 5 star (I've just done a lot of 3 to 4 beforehand) so...I'm looking at these three: 1. Eirika 2. Zephiel 3. Sharena Part of me wants to wait for my next roll because knowing my luck, I'll promote Sharena and then get a 5 star Ephiriam or Azura just to taunt with me. It's probably going to be Eirika though.
  3. Honestly since the GHB requires you to carry one and the fact that the story missions are less than level 35, the GHB is killing two birds with one stone (as being able to clear that map with three units means you can try to feed kill it to the deadweight). But the pain isn't the orbs...it's grinding the heroes so they can actually do damage. I'm currently working on grinding Zephiel, Navarre, and F!Robin. Hilarious enough even without Weary fight...Zephiel is the strongest of the three...by a lot.
  4. Well Navarre was hell...again. It is times like these I wish I had a Zephiel ready to go. Anyways, that map brought back bad memories of moonbow ninja. I hate that enemy so much in the top right corner (also don't know how they double Jafar with 1 point more in speed). The team I used was Takumi, Reinhardt, and Minerva. The really cool thing about plus HP Takumi is that if the ninja on the right hits him, it is just enough to OHKO the ninja with Vengeance. Minerva is the only thing on my team that doesn't get doubled by the other ninja so...thats how that one died after a seal speed. A joint effort of Reinhardt and Takumi took down the rest of the field. Maybe I'll go for Robins Orbs if I grind up Navarre, but Robin...imo ain't worth the trouble with sniper ninjas looming around.
  5. So...Robin and Navarre are back so I am guessing next week will be Narcian and Michalis...though all I am thinking is...payback, bitches. As for the new rewards, getting two Robins is definitely worth going for as I have done it with a Tiki Priscilla Minerva trinity. Shove on Minerva is probably one of my greatest ideas ever. Anyways Robin comes with a unique skill of Tomebreaker B and the Bonfire skill. Passing those around is definitely worth it. Navarre though...has desperation and seal speed. As my Takumi will tell you, those skills really aren't worth killing yourself over. Seal speed is hard to activate and only hits about one or two enemies. Then there is the orbs. Oh dear God those are going to be hard. I think I can get all the ones involving Robin, but...Navarre I have bad memories of. That damn moonbow ninja. The units are far, far more valuable than the orbs since the orbs aren't easy to get. Might be some of the hardest orb challenges tbh.
  6. So the problem with Camilla is that she's a well rounded unit with skills designed for a unit that isn't so well rounded. Her biggest fault is the brave axe since 38 attack is not impressive and reds will shrug it off (pretty sure Y!Tiki looks at that amazing 0 damage and gets excited as her special builds up). She can bulk a hit or two, but bulk can only take you so far (which is why I like Minerva as she requires almost no investment to be good with LnD...and mine has +Spd -Def). Death Blow is going to let her hit harder adding plus 6 to each attack as 44 attack is what she needs to go on the offensive. Darting blow isn't bad, but...you need a supporter to make it work. As for the B-Skill...Desperation is a little risky with your low HP, but it could work well with Ardent Sacrifice...but Camilla with -HP is kind of bad and you'd lose some needed HP to survive an attack. Shove/Pivot are two very useful skills to help her move around (Trust me, Tellius teaches you the importance of shove strats). The rest your army should feel what they need. Now if you really don't care about keeping 1 of every unit, find the closest 5 star axe user in your army and sack them to give Camilla a better weapon. She needs to have an attack above 40 otherwise she won't be doing much damage (it's not hard to make her double either). I tried using a 4 star one for a little bit, but I wasn't a fan (I preferred Michalis over her). Fliers just have a lot of versatility so it's kind of what you want Camilla to do (she has some bulk unlike the glass cannon Minerva who shreds through anything with 37 speed and lower who doesn't use a sword). Death Blow is my personal recommendation as Reinhardt...even without that move...rips through stuff like it's nothing so Camilla would perform similarly with that A skill.
  7. Okay...I think this convo has been beaten to death at this point. Bulk is not a bad thing on a unit and has its uses just as this app relies heavily on the weapon triangle. Any longer this convoy goes on it might get ugly. @Maelstrom Other than Narcian and Ursula, I've beaten all the Lunatic modes though if those were released now, I probably would be able to beat them. Robin and Ursula had some exclusives for themselves, but Tomebreaker G and Iotes Shield are the only two huge ones to miss. Not really a big deal if you did. Zephiel does have the weary fighter skill which that or lnd are two great skills to pass.
  8. If you look at the news section (one called April and Beyond) they give clear indications what they are doing but as for GHBs were done until may which has Xander and Lloyd, yes the Lloyd from FE7 who is not in the game so far (also would like to point out Zephiel's data was incorrect in the data mining). Stats are not completely reliable from this, but they can give you a general idea. Also as for the defense maps, I believe it will be based on classic FE defense ie you being overwhelmed while protecting a point in which you are bombarded with reinforcements for a certain turn count. If we could get six units for them that would be insane and fun as hell, but 4 is going to be a little tricky since well it's hard to form a barrier around a protect point (especially if it isn't a wall). Armors will probably best serve here so Hector and Zephiel and Effie and Sheena users will be happy. We'll have to wait and see. Reinforcements have also been confirmed, but again not confirmed if ambush or not. Edit: it does indeed say "Defend against enemy for set number of turns" both this and reinforcements are for rules of combat. As for the Permadeath thing I want to make this clear YOU WILL NOT LOSE UNITS IF THEY DIE! They announced a special type of challenge which they will use permadeath (maybe something like a gauntlet) which you would get or keep your units at the end even if they die, but will not be usable for the remainder of said challenge. We do not know more on this as of yet, but perhaps this will be the second half of the story they've released as we've only been getting teasers so far (and perhaps they'll give us FE4, FE5, FE8, and Tellius 3 and 4 star summons...oh and Gaiden. Can't forget about Gaiden).
  9. My advice is to get the units to 20-25 range, use your normal team (and it is super helpful to have ones with Poison strike and Pain to chip damage who can't KO) so that until can finish off those high level units. Only takes an hour to do this (since I had crystals to waste, I used them to level up the pegs to level 20 since...you don't want to waste it on unit you WANT to use as you miss easy SP gains). Est was pretty easy to use but Catria...if she wasn't a 4 star I'd lost my mind. @Sheep I think something to take into consideration is starting weapons as well since you have to sacrifice a five star to get the tome in the first place. Min-maxers don't care about that which is true, but look at who the Gronnblade is attached to. Nino. Nino is a glass cannon with a little bit more speed so combining that with a good stats buffer (she also comes with Hone Attack and Drag Back as well which are useful in and of themselves) she nukes the field, but a little more important: she has 7 more points in res than Merric (though Merric has a much higher defense which is why he'd basically be like Archer without the bow). It's also 45 vs 41 attack at base so the one with the higher speed wins. I also say Nino is better just due to the fact she has higher res so she has a small chance of surviving a mage attack (or one that can counter) since its mostly mages who do range stuff so def...is not too helpful unless you have like 0 hector counters. Only issue Nino has is her low HP so my Takumi often comes in and snipes her due to her frailty, but if you know how to position...Nino is far superior. I've seen LoD boosted Nino with 61 attack and 52 speed (or something ridiculous like that). She's very, very scary with the right team behind her though she needs some babying just like the other Gronnblade users but even without the boosts she's not worthless in a fight. But basically she can one shot everything at the cost of being KO'd by a single hit while Merric can take a hit, but needs a lot more boosts to work with...and won't double the fastest units unlike Nino. I've seen both used in the Arena and Nino is much, much scarier to face (the day a feel threatened by a Merric will be an interesting one). Looking at it...Cecilia and S!Camilla would be better if you had a specialty team (ie Cavaliers or Fliers), but...I'm gonna stick with Nino as the best blade user. Worst thing that could happen to her is that she gets OHKO'd if she's in range of someone else (cause let's face it she can ORKO everything in the game with a team dedicated to it basically) vs Merric who you pray the enemy doesn't have a fast unit and especially a fast flier...and you aren't around trees. It's just a basic Hinata vs Hanna (in Birthright not heroes). Nothing against you using and liking to use Merric, but Nino is better. ------------------------------------------------------------------------------------- For Poison Strike since I doubt you have Jaffar who imo is the best Poison strike user (I only have Poison Strike 2 and it is so good on him), I'd suggest someone who is designed to chip damage or is designed to attack units who can't counter attack. I guess it could technically work on Cecilia but...who knows. Kind of depends on how you handle Generals with weary fighter since that's the only thing that'd be super useful for on a mage. (And something is better than nothing). For me personally, I'd go with a breaker skill (though I think I have pull back). She's way more useful going on the offense with a first attack with Armored Blow (shrugging off anything whose name isn't Nowi). Renewal isn't awful on her, but keeping her below 50% hp is dangerous just due to her speed. Personally I'd love to put Lance Breaker on her if I could because she'd be scary doubling lancers (Swordbreaker is worthless as Falchy is going to just rip her to pieces). I just looked at something...Tiki with +5 HP S-Skill plus Sword Breaker could kill a lucina. Risky as hell (since +atk or LnD Lucina would OHKO you) but...that's out there. Anything that helps her double is a good skill.
  10. Just from experience fighting Effies, -Def really isn't going to change her usefulness. Once her HP goes below 50%, she's going to die no matter what, but before that, it's very, very hard to one shot her due to wary fighter. My Lyn which has 26 Def and 29 Res usually can take a hit or two before going down with 37 HP but the thing to be careful about are mages and brave axes which she can take one before going down. If you know how to use healers then that defense problem will be negated but from personal preference, armors are hard to use in the game but Effie is definitely is worth training up if you have a 5 star (one more unit to select from is never a bad thing). The reason I'm training Zephiel up is just due to me having so many glass cannons (Nino, Jaffar, Takumi, Reinhardt, Minerva) so I need someone who can take a few hits (Fae and Zephiel have really high stats in a certain defense) so that's what I'm looking into building. 29 is not a bad Def stat by any means I want to say again, but a number of infantry units can do something similar. Effie was really good before due to her two skills (both are not easy to get) along with smite, a fantastic skill to move around terrain (it's how I beat Navarre), and Weary Fighter counters her speed problem (which is why some people run brave lance). Lukas imo is better than her in terms of tanking, but she has her own niches. But hey, it could be worse. -Spd/-Atk are the two worst things that can happen to a unit. Though -Atk is what I'd argue is the worst thing that could happen to a unit. Zeph, Effie, Hector, and Sheena would make for a cool armor team. But yeah...armours who aren't Hector kind of are a pain to use just due to the one movement (though that's an FE problem with them in general). Gonna be a good idea to train one up as Defense maps are coming as well as reinforcements (we do not know if they are ambush ones or not). Never hurts to have something that can tank two or three attacks. ------------------------------------------------------------------ Anyways since I have a decent army, I almost have 20,000 feathers again. My army consists of Takumi, Minerva, Jaffar, Lyn (-Atk so she doesn't get used much), Y!Tiki, Fae, Priscilla, Reinhardt, and 4* Nino and Robin. Honorable mention to -Atk Merric who probably won't get used anytime soon. I certainly do not need any Grey Units and Green units I have more or less covered, I'm debating between getting a Sword user or a Lance user. Anyways, here's the ones I'm looking into: 1. Zephiel: I don't have an armor and even though Tiki pretty much does this, I'd prefer a little bit of backup since most of my units with good Def around in the mid to low 20s 2. Eirika: Admittedly, Priscilla is kind of my supporter right now, but I really want to add her to the team just due to the fact I like her in SS. I don't rely on rallies too much, but I have in the past so rallybot 2.0 would be nice (RIP Nino) (-HP +Atk) 3. Sharena: Same reason as Eirika except for the fact I'd have a decent lance user on the team finally. It'd help if Reinhardt didn't have to run after every sword unit out there. 4. Cordelia: Minerva is my only flier so another might be nice. I don't sack 5 stars so...she's stuck the the brave lance as an FYI (-HP +Res though) 5. Shanna: She's a +1 and I discovered who Death Blow went to (I didn't think these things throw when skill inheritance was first announced). She went from horrible to...not bad with that skill and with a Killer Lance + might actually be scary. (Though she is -Speed +Res) And Robin, while you are a bro, Reinhardt has your job covered until I can get enough feathers to promote you...after Eirika and Zephiel...and possibly Sharena if my roles are bad). I'm gonna try one more role with the Alm summon group before making a final decision, but those are the units I'm looking at.
  11. Gonna keep this one short: yeah weather seems to be brokey broke so it's beyond fixing. The reason the tv reads wrong is because I didn't bother changing it from the new system back to the old (since I thought nobody watched the TV...since I never did). Probably not going to do that as it requires moving a few things down and possibly causing a crash. As for the official release, I'll announce a cutoff date for reporting errors and all that is reported before then will be fixed, but anything after is tbd. Gonna grind down to when I get all this stuff done when I can work on it.
  12. *Ahem* WHY DIDN'T YOU TELL ME I WAS THE ONLY ONE WHO NOMINATED HIM! I WOULD'VE ASKED A DEEP AND WAY TOO PERSONAL QUESTION TO FIND OUT HIS DEEPEST DARKEST SECRETS! Anyways, for y'all are wondering about RPing and screwing up when you first joined, you can't screw up as hard as this dummy did who literally did not understand what it meant to RP and had to literally ask what they meant by going to the desk. I somehow turned out okay. But seriously, don't be afraid to try it out. As for the article, it's always fun to read these and learn something new. As for nominations, hmm...mirror mirror on the wall, who's the unluckiest of them all? I'm going to go with @InnocentSerenity if I didn't pick him yet.
  13. Kind of wish Weary Fighter was more accessible as he'd greatly benefit from that (though Zephiel is coming up so inheriting the spare would be great on him). Actually looking at his stats again (I keep forgetting he has more strength than what it would feel like), he's going to be fantastic for defense maps. Just keep him away from open fields with mages (I already have used Takumi who has roughly the same res stats as he'd have and...it's not pretty at all). Trust me, I'd love having him or a general, but so far no luck. (And I really, really don't need any more magic units). ------------------------------------------------------------------------ But as for my favorite units to use: 1. Takumi I talk about this guy way too much, but -Spd +HP and this guy is still pretty good on my team. Only Flier he can't one-shot is Cherche, but Vengence and Close Combat is fun to use. I don't use him as much lately as I've gotten a much stronger army, but if I see fliers in a challenge map, he's my go to guy. 2. Reinhardt 45 atk with Dire Thunder. He's my only blue 5 star now so he's my go to to kill reds and sometimes Blues and Grays. He's really good mostly because he has okay defense and he's a mounted unit so pull back or reposition is a great combo with him (my Lyn has some use due to this tactic). Olwin might be better, but I haven't drawn her so her big bro is carrying my team lately. No seriously rng, please let me draw another blue unit so I don't have to promote some of mine. 3. Y! Tiki I really, really like A! Tiki as her only drawback is that abysmal speed (A! Tiki can counter at range which is nice). Y! Tiki is basically the Adult with speed and no range attack. Her biggest use is Armored Blow which really, really helps make her a front line tank. A lot of 1 ranged units have very poor speed so it works really well for her (which is why she's my red mage more or less...and sometimes my sword). 4. Jaffar When you have a unit that is level 1 against a lunatic map where Camus is charging toward you, you know you're a really good unit if you are actually of use in the fight. The thing about Jaffar is that he hits super hard as a glass cannon and if he can't finish someone off himself, they lose 14 HP and 5 of their defenses. He can only take a single hit, but he's certainly very useful for utility. Mostly like him for the Assassin Dagger that can stack with Poison Strike. 5. M! Robin What can I say, he's one of my only 4 stars that I leveled all the way to 40 since he's just so useful due to that defense stat making him a colorless foe counter. He was part of the original team that got through story mode and other than Takumi is the one who participated in the most Grand Hero battles. If it weren't for Reinhardt, he'd be the number 3 slot. 6. Priscilla A mounted 5 star healer with Pain. I nearly die and she heals then back up and sometimes gives a needed boost. She's a double edged sword as she can't constantly heal up units with ease but if they're nearly dead, they gain all or almost all their HP back. I doubt she's gonna get replaced at this point just due to having a decent settup and...mounted healer. Only like 3 of those are even in the game. If you get one, you use it. 7. Nino I have a love hate relationship with Nino. I love her as she shreds enemies to pieces, but given my glass cannon army, I really can't afford to use her until I get a few more units promoted to support her. I just kind of love her quotes though and it'd be fun to see her voiced in an FE7 remake if she uses quotes like that. 8. Fae When you have an army where 25 Res is considered super tanky, you need help. This is the help I got and I'm thankful. Fae I don't think will ever stick out as the best member on the team, but she can fight pretty well and eats blue magic attacks like no tomorrow. Her ability to boost adjacent allies defenses is useful. But mostly...it's a fluffy dragon that's FIRIN' MAH LAZAH! 9. Minerva 52 Atk and 41 Speed...this is basically what Lyn should've been on my team. She attacks something that isn't red, it dies. Sacred Cowl is also very, very useful as it lets her live a mage attack sometimes. She's...another glass cannon for me, but she proved fun to use during the voting gauntlet. 10. Eirika Where do I even begin? She's a fun unit to use in SS, but here she is performing pretty well and...she's a support ally. I need to promote her to 5 star, but I already like using her even without her personal weapon.
  14. Eh, he's got Def bulk to rival even some of the best units in the game (most of the time he'll only lose half his HP against an Axe user, but on the flip side, he won't be able to really do damage due to that 22 speed), Effie works really well due to that ability of Weary fighter which in return lets her tank even more attacks compared to most. Lukas just has a massive defense (which Zephiel is even tankier...I'm not kidding) along with 2 move which gives him some benefits. 41-43 Atk is awful for a slow unit when it comes to 5 stars. He might be worthwhile for Grand Hero battles, but I just don't see much use. Definitely worth training up if you don't have a really, really good unit/units with defense, but you aren't missing much if you don't get him. Then again, this whole summon event doesn't have much worth trying to get. I'll have about 20 orbs when Cecilia comes around so we'll see what I get then (though looking at it, I theorize they'll all be magic users). On the bright side, most of the summons this go are salvageable and have some use though I feel Clair is one of the worst pegs due to her low strength and Faye is certainly one of the worst Archers. In theory, the Fire Bow is a really cool and neat weapon, but...a big part of FE is knowing how to handles the enemy phase which she's worthless on. If we get some really good flying ranged units, she'd be way more useful, but there's just so many better options. Clair at least has Hit and Run for a tactic to avoid gang-ups. ---------------------------------------------------- Ranting aside, I'd suggest people save up their orbs for the magic users coming in the second wave. If there's one thing Gaiden is known for it'd be the insanely powerful magic which we haven't seen any units do or perform (we might be seeing some fury skill induced weapons now or ones that ignore terrain buffs).
  15. Fortress Def takes attack, not HP. Anyways Lukas is an insane Def tank but makes probably are going to rip him apart. Like he has uses as any non mage will barely scratch him, but my Tiki shrugged him off in the Xenologue. As for...that bow girl, she is interesting, but works best with a dancer as that bow is nice. Peg rider is bad tbh. Alm is Hella good and a Hector counter. I didn't get anyone, but a 5 star Far and 4 star Eirika so I am not complaining. Lukas and Alm are the two pulls worth getting imo, but the others are skippable.
  16. >Flier Emblem Unless you basically run more than on Bunny Camilla, Takumi just eats them whole. Minerva eats lances for breakfast as well. Seriously, Takumi is only afraid of brave weapons as I tend to use him as a mage/flier killer (since vengence is an insane skill on him). Anyways 3 new gripes with the new update right now: -Arena rewards are gone (if it's just today then I lost 1 orb and I'm okay, but Imma pissed if they got rid of this entirely) -Limit to 2,000 feathers per hero for hero merit (like seriously wtf. There is no reason to do this as you get 2.5 points for KOing lv 40 enemies anyways. It's so little the limit doesn't matter) -Sacred Seals are...interesting. It's basically RD's equip Skill feature so it's an interesting bonus. Kind of mad that we may have lost our very shallow way of gaining income with orbs daily. Maybe I'm wrong and this is a one day thing, but if it's not well, I could see problems down the line. For me personally, my army is great and all I'd really need is some feathers for Robin and Cordelia and I'd have a good army member of all types. I just feel bad for newcomers or anyone who wants to hop on. I still think Heroes is an enjoyable game (hell, that Zephiel Hero battle is gonna be fun and so worth getting him), but we'll see what they're doing in the coming weeks. Nothing super impressive so far.
  17. I really only glance at this stuff and read little bits once in a while out of curiosity. I don't really read too much as you can really only experience a game once. But also, I'm very good at forgetting stuff so it usually works out.
  18. So I am aware of the whole field effect guide, however, I'm surprised people are really into getting all those field effect guides (for me personally, I'm not a fan of the idea), however, I'll try and fix that issue down the line. For the time being yes you can convert over to E16 and then back to CoM as they are designed on the same basic system almost to a T. However if you are having trouble remembering the field effects, I'd like to say that there is a text file with all the given information on it. This is literally the exact file I use to help design teams for the enemy. As for the AI, it's the same issue we had with E15. If you do not construct Pokemon to function a specific way, they go haywire and make these dumb or foolish moves, especially defensive mons or wons with terrible offenses per say. This is going to be a constant issue throughout the ongoing game, however, reporting these is insightful even if they won't be fixed. If someone is interested in improving the AI, please be my guest (I'm probably never going to say no in giving a helping hand). And with Crobat, it doesn't have anything to cover its rock weakness though there are only two rock types at this point in the game, both of which are considered weak and never used by a majority of people. The HP Fire actually was my method to countering the Forretrees/Klink exploit as you could literally defeat the Crobat using a steel type as Crobat has nothing against it. As for Taka, the level thing really isn't that unbelievable, however I can understand the argument. It actually would make sense for his Pokemon to be a little bit weaker after a fight with the player. I may nerf him a little bit more. E15 & E16 are two entirely different beasts with different problems as the gligar wasn't as deadly in E15 for some odd reason. Mostly going to be changing Acrobatics to Aerial Ace or Fly.
  19. << >> Oh, I guess nobody informed you. Well it had something to do with this:
  20. -Atk/+Spd grinds down to whether or not he can double. My Takumi has minus speed plus HP, but he still is very usable (still one shots a flier and living an attack sets off vengence which kills people). -HP/+Def works fine for a bow user as he will rarely be seeing the front lines and certainly won't be focused on mages.
  21. The lucky egg is available before Julia, but it is not easy to find. As for the party system, I did place in a few pieces of code to try and restrict it, but in reality, all of that blockage can be bypassed. The daycare is the biggest one I care about, but in future episodes, I may invest more time improving it.
  22. If we look at Pokemon as a whole, they have implemented some very dark and mature themes in all the official games. The only one that can be debated is suicide since well it depends how you interpret Grovyle's decision to change the future (ie disappearing from existence for a better future and even the pc agrees to do the same). There was even a church in Gen IV. Often forgotten about, but worshiping Arceus is a thing (as well as shrines to certain legends). The only true line is explicit content which really grinds down to your audience. Society doesn't want minors to see certain things for good reason. The rest really grinds down to the writer and how they want to handle something and whether they should include it. You can ask any writer and they will all tell you different things you should and shouldn't do when it comes to creating stuff.
  23. My pride is far more valuable than 500 feathers. I will never support Camilla even if it means getting annihilated. On another note, I got a 5 star Minerva finally. Now all I need is a good blue unit as I have 20k feathers finally. Considering having Minerva inherit Iote Shield. So my options are Reinhardt, Male Robin, or Cordelia. Probably going to have Reinhardt promote as 4 star Robin is able to carry himself even with the weaker stats. Also if I ever get Azura, that'd be a grand day.
  24. It was better until recently but theoretically you should be able to get a summon per month due to events and ocasions. Hell, I have 24 Orbs saved up for when we get another new summon session. 20 Orbs should be coming due to the quiz and likely 20 more for the gauntlet as I'm sure we're going to get enough votes to hit them since Camilla already hit 4 of the 10 billion goal alone.
  25. The winner is either going to be cordelia or Camilla. The last thing I want is Camilla, who would only win for being an oversexualized character, so please everyone who looses, support Cordelia. In other words
×
×
  • Create New...