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Hi! It's been quite some time since I've written a proper dev blog post here, huh? I can't even remember the last thing I said publicly, so I'll just regurgitate some information I've thrown around recently. Sorry if that's old news! Well, this version is a special version where nearly everything I show is a spoiler, so showing stuff has been really hard-- But I want people to know that development is going quite well! Here are the avg percentages for Paragon (Renegade has not been worked on yet.) Part 1: 90% Completed Part 2: 45% Completed Part 3: 90% Completed. So as you can see, a lot has happened in nearly a year since .5's release (Jesus christ, it's been that long?) I feel like I could've been farther along, but unfortunately I've hit some irl snags, as we all do. My childhood cat Jupiter, who was 16, passed away. That was rouugh. Then other personal things I won't get into really bogged me down... Fortunately, I can feel my productivity coming back bit by bit. Besides that sappy stuff, I do have SOME stuff to show you. Just a collection of screenshots I had on my twitter, and some things I had on patreon. But before that, here's a big one. Reldin Island got a glow up! There's a whole other section to this place, but I'm gonna keep that a secret for now :3. Various other stuff that don't matter lol: But yeah, that's pretty much it for now. Please know that even though updates will still be a bit scarce, I am doing my best to get this done ASAP. Conversely, I am also taking my itty bitty time with things because I want this version to be good lol. From what I've made, I think it will be. Very packed with content. Also did I say Gen 9 was being implemented for v14? if not then surprise ! I'll be back... in a month or two or something. idk. Anyways yaaaaaaa85 points
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Seems like my last post was done sometime in... July? What? Time goes by SO quickly. Anyway, I just wanted to crawl out my grave and actually show that yes, I'm doing science and I'm still alive. Before I continue, I did upload a bit of a preview back in November! You can view that here if you missed it: So, besides that, what's going on in the rejuv world? It's been a year! You said this time it wouldn't take as long! Well, I was wrong as usual. Life comes at you fast. To the people who thought the game would drop the february after v13.5 dropped... Uh, no. This game takes time and I will take my time. I still plan on being 60 and playing Pokemon and that's just a fact we're all going to have to live with. That being said, update! Where am I now? Well, Paragon is in its final stages! (Besides one big thing but that's something i need to work on over time, even during Renegade's development.) I'm in the final new area and I'm working on finishin up the story. One event takes me a day. Maybe more sometimes. I wanted Paragon to be done by the New Year, but I always forget that December is my suffering month (aka holidays), so that never gets done. And then I remember January is my annual I'm so fucking burned out from life month. So progress has been a bit slow now, too. But then February rolls around and I'm like hold on I'm a beast? Also, I know I'm going to be asked this. Q: "Will you release Paragon once it's finished, or will you release that when Renegade is finished?" A: I will not release Paragon once it's finished. Paragon and Renegade are meant to coexist together. Even if it means I hold onto a finished Paragon for a year, it is what I've decided. ty. And yes, I did say Renegade probably won't take as long, and that's PROBABLY still true but please don't hold that as a promise. Nothing is a promise. Except for the things I'm going to promise right now. Gearen Laboratory I didn't expect the lab changing to look more sleek was going to be such a contentious topic. Though, I am willing to give some context on the decision. Whether or not you like it is up to you. (Spoilers for v13 story. I can never remember the chapter number/plot correlation.) During the expo drop, it was revealed that Celine went to Reborn City to learn more about their league process and how it was done. Inspired by the way the league is run in that region, she chose to emulate that process and as such, the Gearen Lab (The PUBLIC league HQ) was meant to look more like the Grand Hall. But that in of itself isn't the main issue. People found problems with the way you get your starter. Calling it boring and less exciting than previous versions. I do agree. However, the intent was to streamline the first few moments so that you get your starter as fast as possible. And as of this moment, I'm still quite happy with that. There was another reason for this change, though. Gen 9 was coming out and I knew I wanted to include it. Which means more events taking up space in the mini biomes. tl:dr i was running out of space and expanding the biomes took a lot more technical work than expected and thus just defaulted to tables i could just perma extend. Regardless, I understand that the more personal way of obtaining your starter is important to some people. Especially those who like to create OC's. I hear you, and I understand you. Which is why I plan on creating two versions of this experience! Express Version: Is exactly how it is now in game. You go up to the table and adopt your gerbil. Standard Version: Amanda will take you downstairs into an enlarged biome where you can walk around and find your starter and pick it. Older rejuv versions did have this. But it was removed due to the maps being ugly lol. Now, this is not promised for v14. I would much rather work on new content than spend energy working on this rn. However! I am promising that this will come eventually. It may even come in v14 if I finish things up early! Or who knows, I may gain inspiration randomly during a testing period or whatever and knock it out in a day. These things happen. I have ADHD. It is what it is. Prologue Intro: Everyone knows the intro with lil Maria walking around her house and then somehow finds herself in some horror game! Well, the quality of the intro has been bugging me for several years now. When I take a break from a release, I usually do something fun to unwind and shake off the rust. This cycle, I finally went back and used my current skills to update the intro. Yes, with the Pangoro story still present, if not a bit changed. Old intro: New Intro: (These gifs/images are a quite a bit old as I've shown these off on my patreon like a year ago, but theyre still like 99% relevant minus some polish and detail.) There's also a few new secrets to be found in the intro, so you definitely want to keep an eye out for those :). And also no it is not necessary to play the entire damn game again just for the intro. It's neat! but not necessary. Uhhh, what else do I got to say? I guess I can dump some stuff I posted on my discord? There's not much this time around. but ye. Yeah, that was kind of a bad showcase, rip. Everything is very hush-hush. under wraps. CIA. FBI. Uhhh idk 9/11... never forgetti spaghetti whatever. idc. I do care, but also I'll leave you with one thing. A word to have you prepare a lil better. But. [Image ID: Image of a mysterious room with a Zygarde statue at the very back of it."] You better start collecting those cells.62 points
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This post has been sponsored and narrated to you by sad bear i found on etsy (if this is ai ill kermit) please listen to this song and be sad as you read So it's been 5 months. Hey... How are you? Good? No? Sorry. Progress: Paragon: Part 1: 100% (Tested) Part 2: 90% (Untested) Part 3: 95% (Untested) Renegade Part 1: 100% (Untested) Part 2: 95% (Untested) Part 3: 85% (Untested) I took a big break during May, and a few days off in June. I needed it. Part 1 in each route are done! Part 1 (Renegade) needs testing, but I'll do that later. Part 2 of Paragon has a big segment that needs a lot of work. Likely will be done last. Part 2 of Renegade is basically complete, I just need to create a cutscene with the two M's Part 3 of Paragon is nearly complete. I have one last segment, but it's the hardest one. Part 3 of Renegade needs its last segment done as well, but I did so much work in one small time period that I need to do something else. I've been focusing a lot on Renegade recently because I got that Ren(egade) in me. Let's talk about it. Introducing THE WONDER TOWER I mentioned a long time ago that a lot of the events of Paragon's Karma files -still- happen in Renegade. The player just isn't there to take part in them. Most notably, some interesting things with Alice (Again) But this time it's a bit different... Alice has created a special dimension called The Wonder Tower. What is the Wonder Tower? - THE WONDER TOWER, is a 3 zone mini rogue like. The player will enter the tower and be cursed by the Queen who rules it all. Angelica! Also, it's ANGELICA'S WONDER TOWER. You've been stripped of your Pokemon, but fear not, there are Pokemon available to you inside THE WONDER TOWER! Also! The Pokemon you get here are yours to keep! They're received at random, though. Each time you lose, your experience will get a bit easier. I tested this area out with some of my dev members and the reception was really good. Review: "It was really fun" - Jan 10/10 starly. Renegade exclusive btw. To sum it up: 3 Zones 3 Bosses 3 ??? Encounters 2 Locked up Teammates ummm what else. oh yes. playable m2 segment us renegaders really won with this post... go us. In other misc news... Two icons from emo village got an emo upgrade (no) rad... zumi also posted this preview what's with all the emos... also... did u know... renegade and paragon are both having "xen raids"... but each are getting their own unique areas ? like... in renegade you cant go to paragon's maps and vice versa... Why did I do this... Well... it's becaus e i love you. That's all I really have to say... I'm still shooting for a release this year... but if its not perfect why bother.... oh and one last image for everyone!! Yay!61 points
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Chryseum Canyon, one of the many attractions Arcanius and the whole of Ayrith has to offer. A famous landmark that serves as the main trade route for farmers and locals between Fairbale and Astraciel, it is a place that contains a lot of history and mysteries… Hey everyone! Postyman Pat here, once again to deliver the latest development news from the team here at Desolation Corp™. This one has been a long time coming, and we are excited to finally share one of the main areas you will be venturing through in Episode 7; Chryseum Canyon! As one of the areas we have been the most excited about working on since coming back to active development with Episode 5, a lot of time went into concepts and coming to a finalised design. From the layout to the choice of colours, the Canyon presents a sense of tranquillity. Once a river flowing all the way through that eroded the cliffs, now a bright and colourful forest path has grown in its place, with the remnants of the river still present in a stream that passes through the cliff sides instead. Those who look to export goods between the two towns make their way through a path littered with cherry blossoms, taking in the landscape surrounding them. With the locals from both Fairbale and Astraciel working together to maintain the trade route to ensure there is always a safe path to travel along, numerous repairs have been made to the main bridge over the years. On a long, tiring journey, it’s good to take a step back and take in the scenery you find yourself in. When the forest path is undergoing repairs, travellers will have to venture through one of the two mountain paths if they wish to make their way to Astraciel. With one path a little more dangerous and longer than the other, it’s important to take extra caution when proceeding through the mountain caves. The water currents from the stream are especially dangerous. Despite the dangers that may lurk taking one of these paths, the caves within the canyons are spectacles to behold! Filled to the brim with crystals and unique rocks, anyone looking for a hike will not be disappointed venturing through the cliff sides. As you progress through these mountain paths, you’ll notice a change in the landscape, the colours of the caves will reflect how far you have travelled, helping to be a clear indicator for those who begin to find themselves lost. One of these paths connects directly to Kanzen Cliffs, an area in which you will look to explore if you want to find and check out the famous Kanzen Temple! A well-known place of worship amongst the locals who make the trek to go and pay their respects. This is something we revealed in a previous development blog, if you haven’t checked it out yet then you can find out more here! Make sure to watch your step! Chryseum Canyon is a place of a lot of wonders and also hidden secrets, maybe there is more than meets the eye? You’ll have to explore and find out in Episode 7! ------------------------------------------------------------------------------------------------------------------------ Well, how does it look? We’re incredibly happy to finally be able to showcase this to you all and we look forward to seeing you all eventually explore the vast terrain that Chryseum Canyon has to offer! Before I close out this blog, I just wanted to be transparent regarding development as a whole. We know that this development cycle as a whole has been… a lot slower than we would have ever imagined and hoped, a good amount of mapping has now been completed for Episode 7 but we are still a long way from being even remotely done. Which is why there hasn’t been any form of those “Percentage of Completion” updates from us this cycle thus far, because we do not want to get hopes up with the current state of things. But just know that we are still chugging along and have been making adjustments that have helped improve development for Desolation as a whole. We have a lot of exciting things in the works right now, and we can’t wait to slowly showcase that to you all. Until next time folks! Posty51 points
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Hey everyone, Posty here, so this is a bit of a different post compared to ones we normally tend to do, but we always like to be transparent with you all about the state of development and how things have been progressing. Now with that said, today’s announcement is not the news we would be hoping to share with you, but here we are. After having a discussion with Caz recently, he has decided to step down and will not be returning to Desolation Development. This is something that we had felt would happen for a while now, but we are glad that he was able to be transparent and let us know. The reasons behind his departure are in large part due to personal and heavy hitting events that happened in his life that coincided with the years of Desolation's development prior to and post release of EP6, and he informed me that these dark times have been too close with Desolation for him to find a way to separate for himself. Even if he were to come back now, he feels that the progress he has made will be undone, and the last thing we would want is to see our friend fall back deeper into the abyss he is slowly climbing out of. We wish him nothing but the best in his future endeavours and want to thank him for essentially bringing us all together. Desolation was built off his foundation and the team we have built since myself and Ruby joining during EP5 development is one I wouldn’t change for the world. He is always welcome to come back if he ever wishes to do so and feels like he is able to, and that door will never be shut on him. Now after that bit of a bombshell, what’s next moving forward for Desolation? Well firstly, we will not be going anywhere, we have been manning the ship throughout his absence and will continue to do so. As I said previously, as long as the passion is there, Desolation will continue, but there will be a few changes. Effective immediately, I will now be removing the “temp” in my title and step up as the official lead dev for Desolation. Caz originally passed the reins to me when he was stepping back, and I’ve been leading the charge since then, so it only makes sense. On top of this, Ruby will now be stepping up as my co-lead. We both joined EP5 development around the same time, and she has really stepped up her game throughout this development cycle, expanding her skillset to doing more mapping to give me a hand, we’re basically like Jessie and James and Shelly is Meowth (Shelly is her cat). Moving on, I have been planning on how the team operates currently and what we would need to improve upon in order to ramp up development. I have begun to delegate some of my current tasks to others, one thing in particular is the gameplay, this is something I initially focused on when I came on the team back in EP5 and since then I got myself involved in every other aspect, yes, this includes art, recolouring some tilesets counts! Anyways, Dred and Omens have a lot of knowledge when it comes down to team building, encounters, and even balancing forms (in this case I mean Megas), I have been working alongside them to start mapping out how the gameplay will go for EP7, however this will be something I will look to fully pass down to them. Shoutout to Omens and all the lovely documents they have prepared for me to sit down and read… Yes that last paragraph was a ramble, but that is just a little bit of an insider scoop of some of the things I’ve been planning about how we can progress. So to end this post, let’s do a quick Q&A! My favourite. Despite the few things you mentioned, what does this change for Desolation? Development wise, nothing really, it will continue the same way it has done when Caz originally stepped back. However the biggest change to note will be the story, as Caz never provided us with key points for the “inbetweens”, we will now be continuing the story in our own vision. EP7’s story was already mapped out as this was explained to us at the start of this cycle, but EP8 onwards… We have little tidbits of information, but nothing concrete of “this is how the player will progress”. I know a lot of you played Desolation for the story, and we can never replace Caz’ way of telling a story, however as a team I feel like what we have been putting together through regular meetings and writing the script, is something I’m extremely proud of. Though I would completely understand if people decided to drop the game following this news, it’s one thing to start your own story and decide how it goes, but taking over someone else's story to then continue it in your vision is a different beast, these path will all lead to the same point, but the way we arrive at that destination will differ. Will you be expanding the team again? After breaking the news to the team, I came to the realisation that we will potentially need a few more team members to keep the ball rolling. These may be internal hires from connections (like how Rust joined us) or I will make another public development blog announcing that we are hiring. I’m going to see how the team fairs with the new changes I am putting in place, and then make that decision in the near future. So keep an eye out, you might be the missing piece to the puzzle. How is development going as a whole? Considering our circumstances, I would say it has been going a lot more smoothly than it once was a year ago. The new additions to the team have really stepped up and elevated the product, and we are now getting into a rhythm for development. That being said, I completely understand that this cycle has been… slow, a lot slower than myself and the rest of the team would have liked. Dev updates following this will start to expand upon more EP7 teasers and showcasing some more of the mapping work, gameplay updates, and other little events we have been working on. I do not want to set expectations, and the game is always on my mind daily about how things are going and what needs to be done. I hope now that with this shackle that has been lifted, that we can really go head first without sitting on the worry of “is this what Caz would have wanted”. I know that I have said this a LOT throughout this cycle but from the bottom of my heart, thank you all so much for the love and support you’ve given us throughout development. We will continue to develop and produce a game we can be proud of, and hopefully deliver you a final product that was worth the wait. This is essentially a new chapter for us, and we would love for you to join us for the ride. If you have any questions or inquiries then please don’t hesitate to reach out to me! You can find me on multiple platforms, I’ll just leave a few links below:: https://x.com/posty_hd https://www.instagram.com/postycollects/ I’m most active on Discord and we’re still based on the RebornEvo server, so feel free to drop me a DM there as well if you would like, just please refrain from asking anything… weird lol. One final thing, there will not be a development blog for May. However look forward to our post in June where I will start to showcase some of the gameplay updates we have been working on :) Posty50 points
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Hello hello! Posty here delivering you the latest instalment of Desolation Development™. It’s been a while folks and I hope you all are doing well! And not suffering too much with this heat (if you’re from the UK, you know how the weather has been lately), before I jump into this beast of a blog that I have lined up for you all, I just want to once again say thank you. The reception we received following the news of Caz’ Departure was overwhelming with love and support for myself and the rest of the team to continue carrying the torch he passed onto us. We are excited for what’s to come, and this post will showcase the changes we have been working on to improve the Deso experience, but first one last little announcement. From one departure to another, Crim has decided to leave the team. Crim joined us during early EP6 development once we decided it was about time to expand from our original 3 man band. They provided a ton of useful insight and produced some stunning work which has left an impactful mark on the game. We are forever grateful for the time and effort they put into the project and wanted to thank Crim for everything. We wish them all the best for their future endeavours! And with that, let’s move into what this post is all about… Gameplay. This blog is going to be… long, juicy! But long. So I will be splitting this into individual sections with spoiler tags, so feel free to read all of it, the sections you are most interested in, or just skip to the end and say “first” down below in the comments. Anyways, we have a lot to cover so buckle up folks, so let’s get into it shall we? Gen 9 Mega Evolution Changes Overlays Boss Mechanics Field Updates Ability Boxes Drinking at Drifblim Drinkery --------------------------------------------------------------------------------------------------------------------------- So, that was a lot of information huh? I hope these last two posts were interesting reads for you battle folk out there. We have a lot of cool updates coming to EP7, from optimisations to further gameplay balances, Desolation continues to improve with each version. We have a lot of exciting content to come and I really do look forward to sharing more with you all! Now before I wrap up this post, I have a few extra details to go over. Patreon Updates A few updates have been made as of this post going live to our Patreon tiers. For starters, I want to make an announcement regarding our Crown Tier. As you know, this was removed due to Caz’ absence. Now that he has taken a step back from development, what will happen to this tier? After a discussion with Ruby, we have decided to not bring back the Crown Tier during EP7’s development, instead we will look to bring it back once we begin work on EP8. The reason for this is due to the length of EP7 development already, adding additional workload to what is already a monstrous amount of work developing the story would only continue to delay the game coming out. I want to be able to develop side quests that our Patrons have requested to a high standard and not half ass them. So this will be something I would look to reopen once we begin EP8 development. It will function similarly as it did in the past, with only a limited amount of slots available, more information on this once we get closer to EP8’s development. Furthermore, we have adjusted the wording for our Stargazer and Rose tiers to make it a bit clearer about what you are allowed to ask for as part of your perks, the changes are as follows: Stargazer Submit your name to be an NPC in the current version of the game! Rose At this tier, you can choose some attributes for your named NPC (Class from a list, Max Team of 5, and if you would like them to appear in the Keneph Resort Fight Club) Keneph Resort Fight Club? Yes, I will reveal this now as a part of this blog, Keneph Resort will be the host of a new Fight Club. We will go more into details about this in a future update, but for now that’s all you’re getting! Anyways, hopefully these clarifications make sense, I have compiled a list of Trainer Classes you will be able to pick from, in which we have now added new ones that will be appearing in EP7! Development Blogs This one will be kept short, but starting from the post in June, we will reduce the number of development blogs from once a month to one every 2-3 months. The reason behind this is to prioritise bigger and more informative posts, similar but not the extra length to this post. I want these posts moving forward to really showcase what’s to come in EP7, while also really focusing on development without having to rush about “what to put out this month”. This will allow me to think more in advance about what I would like to include for our blogs, and spend more time writing them up. I may start dropping some teasers here and there on our Twitter or in the Reborn server, so keep an eye out! --------------------------------------------------------------------------------------------------------------------------- Woah boy this was a long post… I had to split this up into two individual Patreon posts as it was so long, but thought I would just chuck it all into one for the development blog. Anyways, I hope this has got you a bit excited for what’s to come, especially for the battle enthusiasts out there! And with that, I bid you adieu, until the next one folks! Posty46 points
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~ Excerpts from Patreon ~ It’s that time of the month again, hey everyone! Posty here once again to deliver you your monthly updates regarding all things Desolation! So let’s get into it shall we? Before I jump into the main focus of this blog, if you haven’t had the chance to check it out yet, last month we made a detailed development blog regarding Chryseum Canyon! You can find that here. The amount of engagement and reactions we received on that blog post and recently in general has been amazing to see, so thank you all! It really helps us to weigh up how you, the players, feel about the work we are producing, and keeps us motivated to continue developing Desolation. As I mentioned at the end of our previous blog, development as a whole has been improving a lot, given that I have a little bit more free time as of right now, I’ve been able to dedicate a lot more time to the project as a whole, so Episode 7 is progressing at a better pace than it was a couple months back. With that said, we will hopefully be able to share a bit more than just new areas. It might mean that future blogs will be a bit shorter, but we will cross that bridge when we get to it. But firstly, how about a new location reveal? (I’m such a joker). Today’s development blog will be highlighting the town that’s north of Chryseum Canyon; Astraciel! Arcanius is truly an island with many wonders, from the farming town that’s known as Fairbale, to a vibrant remote town, home to mushrooms that grow to the size of trees, Astraciel is a must visit! If… you don’t mind mushrooms that is. It appears that there is a Gym situated in this town as well? During your visit to Astraciel, you will meet a brand new character coming to Episode 7, but who are they? Well you might have heard of them already during your adventures. However, we will save the reveal for another time, but feel free to take your guesses (we will not confirm nor deny…). --------------------------------------------------------------------------------------------------- Like I mentioned at the start, the upcoming blog posts will be highlighting other aspects of development that are not just new locations coming to Episode 7. Recently over on our Patreon, we hosted our first development stream in a good while, which gave our Patrons an exclusive first look into a questline that I was working on before I took over as temporary lead of the project. Spoiler alert! This will be the focus of next month’s development blog. In light of this, I have been thinking about hosting a public development stream sometime near the end of the year. If this is something people would be interested in then let us know, and we can then look to decide on a time and date! And with that, I bid you adieu. Posty40 points
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Hello, gentle denizens of the much-ravaged internet. The age is long and dark, and little end is in sight. Nothing I have to say can change that for you. But I do have a small update to a video game which can maybe help keep the ennui at bay. Will you accept that? no, no new gens sorry not sorry Today's update is a long time coming, having been forged by our hard at work new team under the capable management of enu, plus some not insignificant help from generous benefactors and patricians of talent within the community. Much love to you all. The focus of this update is primarily on quality of life improvements; it is not a content update. Legacy 19.0 downloads are available on the download page for those seeking to play with older mods. But if modding is your thing, please consider checking out enu's new suite of mod tools, available here: https://github.com/enumag/eevee/releases And if you are experienced with modding or game dev and the idea of helping out sounds good to you, please consider checking out the community cooperation initiative and maybe applying! Anyway, have some changelog. It is not complete, because no list of words can ever equate to the monumental amounts of work the team has put in. But it does have some neat Tidbits. And finally, some parting notes on updating, including a list of places that you probably don't want to update. And by "you probably don't want to update" I mean "we definitely don't want you to update there" and "if you do that and break your game and then complain to us, we will throw metaphorical tomatoes at you". Okay. Downloads are on the download page. We'll have more for you in the future. Not more story content... The game's done. But we're still cooking, and fam we got some Chefs up in here. Much love, have fun... stay safe out there. You dressed warm, right? Did you bring a snack? Okay. Just checking... Until next time.34 points
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Hi, it’s Orsan here! Just a quick post for you all this time: We’re not dead! 19.6 is currently in the works. A ton of people are cooking up a ton of amazing stuff for this update! We can’t wait for you all to see it. Every time I look in the Community Cooperation Initiative discord, something new and wacky is going on. So much is being worked on, though, that 19.6 is going to take a while. Please bear with us! A few quick announcements about some of the people who have been helping out: We have a new developer on the team! Joining us from the Community Cooperation Initiative, it’s Karvanha! If you’ve played 19.5, you’ve probably already seen some of Karvanha’s contributions, such as the multiple rows of balls in multi battles and the move descriptions in battles, to name a few! Karvanha has also made an unfathomable amount of bugfixes and put a ton of work into the Gen 9 engine implementation for modders. We’re all glad to have him on the team! Returning from the old team, also, it’s Azzie! She’s been knocking it out of the park with her contributions as well, between ████████████ and █████████████████! Oh, I can’t show those yet, can I? Well, rest assured, she’s been doing great work– one of these two features wasn’t even initially planned, she just dropped in with it and we all immediately fell in love. Over on the Community Cooperation Initiative side, we recently pulled in several artists– Apophyll has been helping us with some sprites for a secret feature for a while now, and MoonPaw, bowle, meteors, Not_Aza, and inserobite102 have been helping us create many variants of existing sprites– such as our new protag sprites! These were shared on Discord a while back, but here’s a preview for you all here! They’ve been doing a great job! AiedalEclipsed, who made the initial updater for 19.0 and manages the links for the downloads of all three games, has also been cooking up an improvement to a feature of the game that’s been there since Episode 1! It’s been a little messy for a long time, and the new improvement to it is great! Thanks, Aie! Yeah, that’s… pretty much it! We’re all working hard to make this update great, between core developers and the Community Cooperation Initiative! I probably shouldn’t leave this off without a screenshot, huh… How about this? (yeah i know i don't have the updated protag sprite, it's on a different branch and i don't feel like switching) Thanks for all of your patience and support! See you all next time!33 points
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~ Excerpts from Patreon ~ Happy Year of the Snake folks! Posty here with your monthly installment of “what has the development team been cooking?” And we have been, well, cooking in certain departments to say the least. As I have now taken over as lead for the project, I am the one who is now focusing on tackling the majority of the EP7 eventing. What this means is that some of the areas and questlines that I would have been looking to work on this Episode, are now being delegated to other members on the Deso team to work on. With that said, the main part of this blog will be showcasing some of their work with you all, so let's jump into it shall we? I will not be going fully into details about what this area is and where you can find it (you will have to play EP7 to find out…), but it will be unlockable at some point as you continue your adventures through Ayrith. You are more than welcome to take a guess in the comments down below, but we will not be revealing any information at all (or well, at least for the time being), anyways take a look! Where have we seen crystals like that before A giant rock of crystals? Maybe there’s a puzzle instore for you here? So a quick note, this area has not been finalised and things will be updated as we continue to progress with development (the boulders may be placeholders… or are they? Yes they are placeholders), but this is just a sneak peek of a new area that is coming with EP7, so it’s best to get exploring when it releases! Before I close out this month’s post, our music men have been at it again and have provided you all with a little teaser for another new original track coming with the next update, check it out below! Axel's Theme Patreon Snippit.wav Yes, this is quite a shorter post than normal, the main reason for that is a lot of the content we have been working on lately is quite spoiler heavy, you can probably guess why. We aren’t ready to begin showing off some of the content we have been working on, but down the line you can expect that to be revealed, so stay tuned on that front. Next month’s blog post will be a little bit of fun that I’ve been working on as a little break from EP7 content (and from a recent Patreon Stream), all I will say as a hint is… yeehaw. And with that, I bid you adieu, hope you all have a wonderful year and… don’t get bitten by any snakes, hiss. Posty32 points
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God, how is it November already… Hey everyone! Hope you all are keeping warm during these colder months. Today’s blog post will go over some Sidequest content I have been working on during some Development Streams we have been doing over on our Patreon Discord! But before I go over that, I have a couple of announcements to make. Firstly, If you saw our previous dev blog, then you would know that we have been looking to recruit some new members to the team. We had a lot of interest, so thank you to everyone who showed interest, shared the post around and applied! Myself and the rest of the team truly appreciate it. On that note… Please give a warm welcome to our new Team Members! @Dred Twitter @IronicOmens They don't have social media... @Rust_ Twitter Dred and Omens you may recognise from their work on the Overseers Mod for Rejuvenation (which you can find here!), they also have been working on Project Vanguard (you may have already seen some of Omens’ Spritework for Vanguard on Twitter!). They will be joining us in the Mapping and Artwork department, and what they have been cooking up so far has been really exciting to see, and I can’t wait to showcase some of their work to you all soon. Rust on the other hand will be joining us in the Music department. He has expertise in compositions working on projects such as Azure and Garticmon. Working already on tracks alongside Darius in Azure, we are really excited to see what this duo will be able to cook up for our soundtrack for EP7 and future versions, so look forward to some new banger tracks! If I get their permission, I may be able to give you all another little teaser for a track in a future development blog, but we will have to wait and see. Once again, thank you to all that applied, we were impressed with the quality of work people within the community had to offer and ultimately, we were really overjoyed with the interest people have for the project! Moving on, for the second announcement! So if you remember from the previous development blog, I mentioned potentially about hosting a dev stream if there was interest. So with that said, I am happy to announce that we will be looking to host a Public Development Stream on Saturday 7th December at 8:30pm GMT! I will be looking to go live on my Twitch channel, which you can find here below! https://www.twitch.tv/postyhd For a little bit of insight, during this Stream, I will be doing some mapping on a new area coming to EP7, Astraciel Wildwood! So come along and hang out, myself and a bunch of the other developers will be there to chat and have a good time! Also we can do a little Q&A if people have some questions. We are looking forward to it! That’s about it for the announcements, time to move onto the main topic of the dev blog, Keneph Resort! ~ Excerpts from Patreon ~ Ah... Keneph Resort, it’s been a while… You may remember this area being mentioned previously, since we’ve made a few dev blogs about it now, but for a quick rundown if you have forgotten, Keneph Resort was going to be my main focus for EP7 when we begun this development cycle, however due to unforeseen circumstances and becoming temp lead of the project, I decided to put this on the backburner to focus on other aspects of development. This is why there hasn’t been many updates regarding this area from me… until now! I’ve already gone over Keneph Resort in previous dev blogs and hinted at some things which will be coming to the area, but it’s been a good while since then so I think I can mention a couple things I have planned. One thing that Desolation has lacked has been… Move Tutors, guess where they will be going? Might be worth going back to invest into the Resort now during EP7. The resort will also act as a hub for trainers across Ayrith to come down and spend some time to unwind, maybe you will see familiar faces turn up? Maybe even itching for a fight, but there’s a rule about keeping shut about fights. And maybe even some new faces. So with construction beginning in EP7, how do you play a role in the development of the Resort? The construction team is a little bit behind due to the delay of some shipments, you can see where I'm going with this. One part of the quest requires you to head down to Cellia North to try and come to a deal on the materials needed for Keneph Resort, trying to potentially haggle the additional funds needed for one of the shipments. And when I say I was having fun writing this quest… I was having fun Another part of the quest will see you heading down to Sunshell to check up on another shipment of Sandstone. Which you may need to help out the Miners down near Fairbale to gather the remaining materials needed. It’s safe to say you will be working hard to get this Resort up and running! --------------------------------------------------------------------------------------------------- Before I close out this blog, I will leave you all with one last thing. Our new member Omens has already been hard at work when it comes to graphics and sprite work, and well, I will just drop this here and not elaborate. That wraps up for this month, hope to see you at the Development Stream on the 7th of December! Posty32 points
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~ Excerpts from Patreon ~ Yeehaw partners! It’s your local cowboy Posty here with your monthly installment of Desolation development update . Okay you can see the theme of this post, but I will get into that momentarily, first a little life update on my side. Firstly, I have started a new job recently (we don’t talk about what happened to the last one)! If you don’t know, I’ve been really diving into content creation and digital marketing, and that is basically my job lol. It’s been going really well so far and I find myself in a better environment than I was with my previous position. On top of that with this job set up, I have more time to dedicate to Desolation (mainly since I’m not travelling an hour there and back 5 days a week… I’m working 3 days hybrid, happy days) With that said, I’ve been focusing on my job and had other bits to do outside of development, so the last month has been just taking time to adjust from having all the free time in the world, to working a nice little 9-5. Also, I’ve started to dive into other forms of content creation as well, involving TCGs (yes I like shiny cardboard), I started an Instagram for my content so if you wish to see what I’m getting up to outside of Deso, you can check it out here! Anyways, enough about all that side of things, let's get to some Deso content shall we? So today’s post is focused around a little gaff that has spawned outta the blue. We streamed mapping this new place on a recent Patreon Stream, but for more context… Fairbale has gotten a new attraction that the locals can go to spend some time to unwind after a long day of farming, or being run outta town by the Black Foxes. An interesting sign, what’s this place called? Ah, there we go Welcome to Drifblim’s Drinkery! A nice saloon that the locals can swing by, grab a drink and take the time to relax, it’s a hard life being a farmer… or a cowboy… yeehaw. So for a little bit of backstory as to why all of a sudden Fairbale has gained a saloon, uh, yeah. Darius felt like making a track that utilised Drifblim’s cry, I told him to do it, we initially thought about this for another area, but then I said “fudge it we ball, I’m adding a saloon to Fairbale”, so yeah. These things tend to happen on the Desolation team. I have many silly ideas (or others give me silly ideas) and I make them happen… I was given too much power when I was handed over the reins for leading the project. Moving on! The saloon has been closed due to the recent Black Fox attack that took place in Fairbale, but after the cleanup crew got to work, it has now reopened and will be available from the beginning of EP7, but that begs the question, what is so special about this place? There will be a sidequest, wow more sidequests! But more importantly, you will be able to buy a few drinks here. These drinks may come with some special effects, but we will reveal that in a later update. But these effects are unique to the Drinkery, so make sure to check it out! And that’s all I have for you for this monthly instalment of yeehawsolation, I mean Desolation. Things are progressing smoothly and I’ve been getting myself into a new rhythm balancing my new job, content creation and Desolation, and I’m really excited for how things are looking! I hope that you continue to join us on this ride of the EP7 train, coming to you… at some point eventually! But since I only really showed off the Drinkery, I guess I should give you all one more little teaser as a treat, and yes this one is an EP7 story spoiler… More to come in the upcoming months, so stay tuned! Anyways, thanks for reading and I will see you next month. Take care folks! Posty31 points
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Twas’ the weekend before Christmas, when all through the woods, not a soul was chirping, not even a mushroom… wait no that’s not how it goes. Happy Holidays folks! Posty here with your monthly dose regarding all things Desolation, so what has happened since last time? First things first, thank you to everyone who swung by to watch the Public Development Stream! It was a lot of fun interacting with a bunch of you, and I hope you all enjoyed it as well. For those who missed out, the VOD for the stream is up on my twitch channel which you can find here! For the stream, I was mapping an area that is found just shy of Astraciel Town, Astraciel Wildwood! So how is it looking? Well, take a look for yourselves. If you’re a fan of pretty colours, and mushrooms, then this is the place to be. Astraciel Wildwood will not be fully unlocked in EP7, however you can still spend some time here exploring and just, vibe y'know? I am looking to stream more again in the New Year (shameless twitch plug), which will mainly not be Deso related, but feel free to pop by and say hi if you’re interested! Would be a good space to answer any questions you all have… (unless I’m in the middle of a Dota match, then you may have to wait until after that’s finished). Secondly, it’s been about a month since we introduced our new team members into the fray, and development as a whole has definitely picked up a good amount! Progress is being made and with some new creative heads at the table, I am happy with how things are going, but what does that mean moving forward? Let’s have a quick little end of Year Q&A shall we. Will you do more Public Development Streams in the future? I would absolutely love to! A lot of the stuff we are currently working on is extreme spoiler territory, so I will need to have a think and look into what we could do, but this will be quite a bit down the line. How is development going for Desolation? Considering how the first half of the year went, the second half has been far more productive as we sat down and discussed how we wanted to progress with the story. When you’re creating your own story, it’s very easy to decide how you want to go about specific elements that lead into a final outcome, but when you’re taking someone else’s story in which you don’t have every single detail to go off, it can be a lot more challenging. This is a hurdle that we as a team have been actively discussing and getting over, and we are hopeful that the end product will showcase that hard work to its fullest. When will EP7 release? As it is coming up to nearly 2 years (how) since we released EP6, if our circumstances were not as they are right now then we would have hoped EP7 to already be in your hands. But as we went on a hiatus due to Caz’ absence and then spending a good amount of time getting back into the groove of development, EP7 release is still a good bit into the future. As of right now, I do not wish to get people’s hopes up and give an estimated time when it will drop. I would love to get it out sometime near the end of next year, but for the time being, we are working hard and it will come when it’s ready! What is a fun fact you can share with us? Omens loves birds. … I wanted to end off this development blog with just an overall thank you to the community for the massive amount of support this year. Our current situation has not been ideal in the slightest, and there have been points throughout the year that I have been frustrated at how things were and feeling unable to do much about it. But the amount of love and support people have given us towards Desolation is a consistent reminder about why myself and the rest of the team are developing the game to begin with. So again, thank you for sticking with us and being patient, we have big things in the pipeline and I can’t wait to showcase more next year. I hope all of you have a wonderful Christmas and are able to spend time with those important to you during the holiday season. And a Happy New Year, from us here on the Desolation Team! And with that, I will see you all next time, have a good one. Posty26 points
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In order to view the #emotional-support channel on our community discord, users will need to have the Trusted role on the server. In order to get the trusted role, users must be verified, have less than 3 active warning points, and must read the following:25 points
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Hey hey, it's my first time using this forum so idk if it is the right place to post this kind of stuff or not. After few weeks on total of working on this project, it's finally done and I'm sharing it now ᕕ( ᐛ )ᕗ Before this, please keep in mind some of this stuff: The character obviously doesn't belong to me, so credit for the respective owner from reborn's developer Remember that this is a fan work, so don't expect it to be as good as the official one Might contain spoiler for Reborn This sprite takes so long to be made, idek how the developers manage to create thousands of sprites for the game (no wonder it takes years to be updated) so remember to appreciate our developer y'all ヽ(•‿•)ノ Phew that's all, here's a link from google drive so it'll be easier to access the sprite (I hope): click here! If you actually read all of my commentary and yapping, wow...thanks so much, I appreciate your attention a lot <3<3 much much love!! If V14 onward release new sprite for the protag, I would really love to provide update for this sprite as well, but I doubt that I'll even have free time from this point further. Sadly, it'll going to take much much longer to be updated :( If any of you discovered some weird stuff or problem, even as minor as a random dot or white bg or anything weird, please let me know so I can fix em in my drive ASAP (except the gearen news art, can't fix that). Also, feedback is welcomed! That's concluded my topic, have a great day and have fun playing with Lin! ᕕ( ᐛ )ᕗ10 points
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Yo, didn't you like read the first few lines of this post? People have lives outside their poke projects... maybe Spanish creators have more time on their hands so they can finish those faster? Plus did YOU ever tried to create this type of game from scratch? Cause I have and man it takes time... a lot of it... and if you work 8+ hours and you travel to work 1+ hours that is 10+ hours of your day gone. So 24 - 10 = 14, lets say you sleep 6 hours (not even 8 hours of sleep) you have 8 hours left, if you live alone you need to cook, depending on meal it can take 3+ hours so you have 5 hours left. You need to clean your living space too which takes 2+ hours so you have 3 hours left... and people have social life... people have friends and family... If you are in school it's a tad better because you have family that takes care of cleaning and cooking, but if you are alone young adult it's different... So please, don't compare how people are creating their games and how they manage their time in doing so.10 points
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We are recruiting! Hello hello, Posty here with a little bit of a different post, yes if you have read the title (or saw the post on Twitter), we are looking for new members to join the Desolation Development Team! After having an internal discussion with the other devs, we came to the conclusion that considering the circumstances and changes with some of our current situations, that we could use an extra pair of hands on the team. With that said, we are looking for a Spriter (Primarily Tileset work) and a Mapper (RPG Maker XP experience is required), or someone who can handle both, to work alongside us in developing Desolation. If this is something that you would be interested in, then please look to apply through the application form below! But before you do, like any sort of “application”, please read the following few points. If you are looking to apply for the Spriter position, then do note that we need someone with experience creating tiles for tilesets (Rebornverse Style Graphics), and examples will need to be provided. If you are looking to apply for the Mapper position, then do note that we need someone with experience in RPG Maker XP, as that is the program we currently use (like other fangames) for development, and examples will need to be provided. Please make sure you have the time to actually contribute to Desolation, we understand and appreciate everyone has personal responsibilities, but we need people who are consistently able to help out with development. Periods before Episode Releases and Alpha/Beta Testing will require everyone’s ongoing assistance. Knowledge of Desolation is required (Bonus Points for playing Reborn/Rejuvenation! We love our fellow developer friends) Discord is required, all forms of communication will be done here! I will not be reaching out to everyone who has applied, I will only be looking to reach out to the few that I wish to have a further chat about before making a decision. The deadline is Tuesday 12th November at 8pm GMT, exactly one week from now! So please make sure you get your applications in before then. I may extend the deadline, and if I do then it will be made in the form of a Twitter post to our page, so keep an eye out (I will edit it here as well). Application Form Thank you everyone for the continued support on the project, for those who are looking to apply, myself and the rest of the team look forward to reading through your applications! There will still be a development blog later on this month, in which I will be making an announcement, so stay tuned! Also it’s election day in the US and despite me being a Brit and not American, go vote! It is your right to vote and you should most definitely do it, make the time to go out to the polls and do so, especially as this is probably one of the most important elections in current times. And with that, I bid you adieu. Posty8 points
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09/11/2024 Dev Blog This weeks post is going to be a little shorter than normal. This isn't due to lack of progress to show, but rather it's quite a big announcement, and I don't really want to bloat this post. Over all development has been going well. As mentioned in the Discord server, there are only 2 main maps left to design and add, and 1 other that needs to be overhauled, once that's done, it's on to interiors, and other smaller maps, then eventing and finishing up writing, and sorting out anything left over. Hopefully we can get this done in a reasonable timeframe! Speaking of map overhauls, I have a map overhaul to show. I've teased and shown the Highlands before, but to be honest, it wasn't that great, the map itself was somewhere around 150 x 180 in size, which, is a little bit too big. I also didn't really utilize that space very well, and it felt very flat and boring, so, I went ahead and redid it entirely. Here is the old map teaser for example: I'll be honest, I didn't really know what I was doing when I made that map. It was the first tileset I had made, as well as the first giant mountain map too, so of course, it wasn't great. With that beside us however, the overhauled map, in my opinion at least, looks a lot better. So, introducing Silverlein Highlands The original idea of this map is still there; it's a big mountain range that has you traversing through caves and windy pathing to reach a destination, this time it's not just a straight path though! Silverlein is the main location for Renegades, Outcasts, and sometimes even Exiles, with the village being located to the north of the main location. From here, you will be able to traverse to the Silverlein Swamps, or hike up to the Silverlein Summit. Who knows what's all the way up there... I managed to get this one done is a reasonable amount of time, which is surprising, since the original map took almost 3 weeks to finish, so that's a plus. Mapping hell is almost over! Additionally, we finished clearing up the inactive teams, which opened 4 new slots, all of which have already been filled with some great new members. So, all of the slots are full, right? Well... for now, maybe, this might change with what's coming next. Ayrien Ralts, and its evolutions come from the Ayrei region, and is the signature Pokemon of Nephele. Both Gardevoir and Gallade are Flying types. Gardevoirs Abilities: Gale Wings, Lightning Rod, Telepathy Gallades Abilities: Gale Wings, Sharpness, Justified As for Vanguard, in version 4.0, you will be able to find and obtain 4 of our Aevian forms! Aevian Scolipede, Sawsbuck, Gogoat, and Pyroar Movesets and Abilities are subject to change per Vanguard balancing standards obviously. Depending on how this collaboration goes, we may end up opening a 4th slot for each field. We will monitor activity and demand, and if its deemed necessary, we will do so. So stay tuned! That's it for this post, I'm sorry it was a short one, but hopefully the announcement justifies it! We will continue to work hard, and feature more exciting content down the line! Check out Project Vanguards Discord server as well! Overseer Files Project Vanguard8 points
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Glad to hear everything is good, no reason to rush really. Since it should be a climactic story point might as well make it perfect and polished from the get go. We can wait.8 points
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Caz will definitely be missed, but I wish him well in what comes next for him. Desolation has quite literally inspired me like nothing else had, I started writing again for the first time in years, rejuv is the only other game that comes close to how genuinely amazing fan games can be. I’m glad to see desolation lives on, I know I’m just some rando and my words probably don’t mean a whole lot, but I wish the remaining team all the luck and success in the world. And I wish caz the same. Looking forward to seeing what comes next. Sorry for my rambling. It’s 4:30 am and I just saw this. The game weirdly means a lot to me. The desolation characters (and the rejuv ones) are quite literally the closest things I’ve got to friends these days, pathetic as that sounds. And they’re one of the few things keeping me standing upright in this batsh*t insane world. So I wanted to say thanks to everyone involved. Even if my words are lost in the aether, I still needed to say them. Perhaps in hopes that they could be relayed to the proper recipients, or perhaps any number of odd reasons my strange mind could conjure. Aaaaaanyway sorry I have a bit of a habit of getting off topic and getting carried away. tldr: thank you caz for desolations existence and thank you deso team for keeping it alive!7 points
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FOLLOWING POST CONTAINS SPOILERS FOR THE RENEGADE .KARMA FILES ROUTE FOR REJUVENATION . . . . Similar to my Melia Reborn modpack, I've put together another pack that will replace the Ari sprites with M2 from Rejuvenation! Bike, Surf, Battle, Versus, and Fishing sprites have been replaced with her Archetype form Dive is M6 Play as M2 and cause mayhem upon the Reborn region RENEGADE SPOILER !!.zip7 points
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...? You do realize the one on the left is the new one, right? If anything he got darker lol.7 points
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PLEASE MAKE A POST IN THIS THREAD IF YOU HAVE ISSUES WITH ANY OF THESE MODS. I check on discord about once a year, more or less; hence, your best chance to get help from me is to come here, in the forum. (In case you're wondering, SWM stands for "Select Weather Mod": this was its name before it became a modpack, and when it came the time to rename it... I actually didn't ) (Btw I'm not crazy nor that original... it's somewhat of a citation, as this is literally how Trumpkin got his nickname) This modpack is for Pokemon Reborn; if you're looking for a Rejuvenation-compatible version, you can find it here: http://www.rebornevo.com/forum/index.php?/topic/33807-rejuvenation-modular-modpack-v11-patch-3/ You can also find this modpack's files versioned on GitHub: https://github.com/Waynolt/SWM-modular-modpack FAQ "Why is there no longer the mod XXX?" > It's a password in the base game now. "I can't find it in the passwords" > Look better; I've decided to not port a couple of mods, but 90% of the missing ones are in the base game now. Installation Download link: (v92 - updated 05/01/2025) https://github.com/Waynolt/SWM-modular-modpack/releases/latest/download/SWM_modular_modpack_E19.zip The link above will allow you to download a .zip archive. Inside of that archive you will find a "Readme.pdf" explanatory file and a "Mods" folder. To install, just drop the folder "Mods" into the folder "[Pokemon Reborn]\patch\" (At the end you should have a "[Pokemon Reborn]\patch\Mods" folder with a bunch of files inside.) This video from Lostelle explains it, showing each step required (it's a bit outdated - for example the location changed - but it's still good): https://www.youtube.com/watch?v=6hc3Mo432C0 If playing on a Mac with Wineskin, then, as @Tacos suggests in this thread, do all the modding in a Reborn folder outside of the wrapper and then make a new wrapper with that folder (I have absolutely no idea whether this still applies though) Every component is stand-alone, and can be used on its own; please refer to the "brief summary" below for more info on each one. -------------------------------------------------- Brief summary of each mod component (Please remember to check and delete the components you do not want when you are installing this mod pack!) -------------------------------------------------- Compatibility with other mods Known incompatible mods: Already compatible, no patch needed: Probably compatible, or at least they used to be: If there's any I forgot about, sorry; simply ask about them. -------------------------------------------------- Changelog -------------------------------------------------- For previous Reborn episodes:6 points
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Heyo! Rejuvenation has a lot of custom assets, and we're more than happy to share them with others so they can serve as a base for other people's projects! However, not everything can be used freely. A certain amount of the custom assets were specifically made for use in Rejuvenation only, and we'd like to keep it that way. We've been getting the question quite frequently lately about what can and cannot be used for people's own projects as it's not fully clear on all fronts, so I decided to put together a comprehensive guide on the matter so you can always check what you can and cannot use! IMPORTANT NOTE: Usage of assets in mods for Reborn and Desolation as well as mods for non-Pokémon games is fine, as long as it is used in a context that involves Rejuvenation specifically and isn't passed off as anything else. It is also fine to use the original tracks in videos as background music, as long as it's not a standalone upload of the song. Usage of any and all assets in the game for mods made specifically for Rejuvenation is completely fine and does not need special permission. Please credit the Rejuvenation Team if you decide to use any of our assets. Thank you! -------------------------------------------------------------------- Field effects Fully free to copy and use. Audio/Music LIMITED USE: The following tracks are not allowed to be used in other fangames: All tracks listed here were custom made for the game (or were given explicit permission to exclusively be used in Rejuvenation) and therefore are not to be used in other fangames. Everything else is free to copy and use. Animations The End Of Night animation is not allowed to be directly copied/used in other games. This one speaks for itself. The assets for it are found in the Characters folder but it counts as an animation—Everything else is fully free to copy and use. Tilesets/Autotile Fully free to copy and use. We do however highly recommend creating your own assets for these in the long run to give your game more of its own unique identity. Battle system LIMITED USE: The things related to the battle system that you aren't allowed to copy over to other games are: The battle UI This includes the boss hp bars—please make your own graphics for this. The shields/type bar is fine to copy over. Moves unique to Rejuvenation (i.e. Arenite wall, Desert's mark etc.)—though this is mostly in name only (see Crests on our stance on the matter.) Ideally you don't use the same move animation as the ones in Rejuvenation either for moves that are just renames, but it's not really a requirement. The exception to this is Cthonic Malady and the petrify effect—we'd like to keep this exclusive to Rejuvenation if possible. Rejuvenation-exclusive custom Pokémon (i.e. Aevian Forms, Rift Pokémon, Karma Beasts, etc.) Field effects are fully free to copy and use. Battlebacks LIMITED USE: The battle backgrounds that aren't allowed to be copied over to other games are: Cave battle backgrounds Forest battle backgrounds Zeight battle backgrounds Grand Dream City battle backgrounds Beach battle backgrounds Blacksteeple battle backgrounds School battle backgrounds Colosseum battle background Concert field backgrounds are exempt due to them intrinsically being tied to the Concert field effect having different stages. Everything else is free to copy and use, including the enemy- and player bases. Pokémon sprites/icons LIMITED USE: Rejuvenation-exclusive custom Pokémon (i.e. Aevian Forms, Rift Pokémon, Karma Beasts, etc.) are NOT allowed to be directly copied/used in other (fan)games. Regular/official Pokémon sprites and icons are free to copy and use, including those of newer generations. Character sprites LIMITED USE: Named NPC sprites (VS/Battle/Overworld) are not allowed to be directly copied over to other games. You can use the sprites as a base to work from and edit, but they should be unrecognizable compared to the character they were edited from—so no recoloring a sprite slightly and calling it a day. Generic characters and trainer classes (Battle/Overworld) are free to copy and use. Other assets in the characters folder (Pokémon and objects/animations) are free to copy and use. We do however highly recommend creating your own assets for these in the long run to give your game more of its own unique identity. Fogs Fully free to copy and use. Fonts LIMITED USE: Please do not copy over the Garufan-Regular font to other games. Everything else is free to copy and use. Items LIMITED USE: Crests are not allowed to be directly copied/used in other (fan)games—But we obviously can't and shouldn't stop people from making enhancement items for specific Pokémon since that'd be turbo stupid, so it really is just specifically calling them crests and using the same icons/terminology for that that we'd prefer that others don't use. Use your own unique ideas and assets for them! Maps Maps are not allowed to be copied. Please map your own areas when making your own game. Panoramas Fully free to copy and use—but it's recommended to not use the location-based panoramas... For obvious reasons. Pictures LIMITED USE: Examples of assets in this folder that you are not allowed to directly copy over to other games: All custom character/CG artwork (including the title screens) Battle UI (see Battle System for more info) Character select graphics Intro cutscene graphics Difficulty select graphics There's a lot more that you probably shouldn't copy over, so I won't extend the list too far, but most of it should be pretty obvious that you shouldn't carry these over to other games. The best thing you can do is use your common sense and delete most of the Rejuvenation-specific assets that are in the folder when using Rejuvenation as a base. Windowskins Fully free to copy and use. -------------------------------------------------------------------- If you still have any questions about usage of specific assets, feel free to ask about it below! Good luck with your projects! o76 points
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Live your life well, Caz. We’ll all make sure Desolation keeps going until it’s fully complete. Thank you for giving us this amazing fan game, and thank you for inspiring all of us with our own stories. I wish you the best. And good luck to Posty, Ruby, and everyone else. We’re all rooting for you!6 points
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I am loving this, great graphical improvements, new content and expansion on existing content, what's not to love about this dev blog~6 points
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wait what? People already have problem with how you were picking your starter? I thought that was norm in general, but oh well. On other hand, picking your starters in such area is actaully cool idea that I fw. also that sus zygarde photo tho6 points
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I’m hyped to see in the future how both Clear and Kieran will react when they’re finally outgambitted.6 points
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Hello there! Posty here. Today’s post will be on the shorter side of things but still quite important as we have an announcement and some progress to share. So let’s just get straight to the main point. The Patreon is Back! That’s right, after some internal discussions with the development team, we have decided to officially bring back the Patreon. We are extremely grateful for all the support you all have given us, and if you wish to support us on Patreon, then now you can! again. Some of you would have already known this as it's been back for about 3 weeks now, but nothing was mentioned completely publicly outside of the Reborn Server. With that said, there are a few things I would like to note. Firstly, when Caz officially comes back to active development, then the Patreon will most likely look to move back to him to host, that is if he wants to continue it on his end. Currently, Darius is kind enough to host it for us (Thanks Darius!), so this is a bridge we will cross once we get there. We ended up having to make a brand new one since the previous one is currently unpublished on the site. Secondly, until Caz does come back, Crown Tier will not be available for purchase. This is just mainly due to the additional work we are taking on while he is away, and we will not be able to properly commit to the main perks of that tier until we are a full team again. We hope to bring this back in the future though so keep an eye out for that announcement! And finally, even though Darius will be hosting it, unless specified I will be the one mainly writing up the posts, similar to these development blogs, so if you want to see the sort of shenanigans we get up to, then check out our Patreon below! There will be exclusive content that is only shared there, in which will be cut from our development blogs, including this one! Patreon Okay, announcement done! Now let's talk about progress. ~ Excerpts from Patreon ~ The Canyon As mentioned in several development blogs, in EP7 you will be heading north of Fairbale towards the Chryseum Canyon. This is an area in which Caz was going to be taking on while I focused on Keneph Resort, but as you can imagine, these plans have changed. This has now become my main focus point for development while working on other things in the background (if you’ve seen the sidebar, then you could tell I’ve been losing it a bit). As something we as a team have been really excited about developing, the overall progress on it has been slower than I would have liked. Why is this? A couple of reasons really, one being job hunting! As many of you are aware, I have been trying to secure full-time employment for a long time now, interviews here and there but no major breakthroughs. For those who don’t really know me outside of Deso, I do a lot of creative stuff as a whole, from Photography, Social Media and Digital Marketing, and getting into that industry is… hell. So a lot of my focus most days is on getting a bloody job. Another reason is as a creative, I work on a few other projects as well, so as you can imagine, trying to juggle and balance multiple projects, and my personal life, can be a bit much. … So… I wrote this for Patreon two weeks ago, and in those two weeks I finally managed to land a job! Hilarious how life works sometimes. Now I can stress less on that and get organised into a routine to get cracking more with Deso. And with that said, the next blog post will be a big update regarding the Canyon. That is a promise. On the brighter side, the rest of the team has really been hard at work discussing and working on other elements of the game, some you have already seen in the previous development blogs. One of those things… is something that we have shared on our Patreon. A new Mega Evolution coming to EP7! We mentioned about a new Mega on a previous development blog, but didn't specify what it is... And that is something that will stay exclusive for Patreon eyes only for the time being. We may look to reveal this later publicly in a future development blog... as a treat. So keep an eye out! Although we can not publicly share this with you at this current time, we can instead share with you this! The Music Corner As we have been doing with a lot of our blogs lately, we have another snippet of a track Darius has been whipping up for EP7, our soundtrack is only getting better and better, check this out! Kanzen_Temple_2.mp3 Working with Darius over the last few years has really helped elevate the sound design for Desolation to a whole new level. Like with EP6, EP7 will continue to add to our original soundtrack, we have a lot in the works in the music department, and it's been fun to be able to share little extracts with you all! Filing the Cabinet: Season 3? Another post, another official art reveal! Once again, thank you to aGoodCabinet for working on these. As normal, here are his links, so please do go check them out! Twitter Instagram Ko-fi ------------------------------------------------------------------------------------------------------------------------ Cheers for sticking with us during this quite difficult period as a whole, things are starting to be a lot more smooth sailing now moving forward. And with the Patreon now up and running, expect monthly blogs to return! I look forward to sharing more with you all next month! Posty6 points
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───────────── TIMELINE CASE: AEVIUM-SWAP ───────────── "Scanners for dangerously close parallel dimensions have been going haywire. A parallel universe is on course to colliding with our own. The source of this chaos? None other than the dangerous region of Aevium. No one else is up to the task with correcting the course of this world and ours, so it's up to the ATRU (Alternate Timeline Research Unit) to get to the bottom of it, and learn just what this alternate reality really is. Good luck team! ...What's that? You're an "Interceptor"? I have...... absolutely no clue what that is, but hey! All hands on deck!" ───────────────────────────────── What is Rejuvswap? ───────────────────────────────── Rejuvswap is an AU (Alternate Universe) roleswap AU! It takes every existing character in Pokemon Rejuvenation and swaps their placement in the story with another character! This is a mod that has been in development for quite some time, focused more on story and content! This mod seeks to add: - An entirely parallel league with 15 gym leaders! - A chapter's worth of post-karma files story content! - Story splits based on Paragon/Renegade! - New Aevian Forms! - New Crests! - New Rift Battles! - New Music! - Over 50 new battles! - Multiversal Dread! - And more! Currently, this mod is still in development. However, we have just finished our public release demo for you to try out! Download the demo here: https://drive.google.com/file/d/1zUYI14Sex5IRJphzcimezYq6BwZ6LmeH/view?usp=sharing Please note that this demo is its own game installation. Make a copy of your existing post-karma files save that you wish to use for the demo in order to prevent your save file being unusable when future updates to vanilla Rejuvenation release. Don't load your save on the following maps: - Any Goldenwood Forest map - Chrisola Hotel - Gearen Park - Gearen Lab - Deep Terajuma Jungle - Mynori Coral Reef - Fort Rysterine - Scholar District - Dream District - Tower of Theolia Want to get more updates on the state of the mod? Join our Discord Server! https://discord.gg/jJHZvKUSbG Happy Swapping!5 points
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I just realised, that I never really wrote just how impactful these fangames have been in my life, and @GreyShadow's comment just really inspired me to share my experience as well (while also rambling too much, but I believe this to be a ramble friendly space) During 2020, I was quite effected by the pandemic, and as someone who's autistic and depressed, I tend to deal with stress through isolation. Of course this was the norm during the lockdown, but even afterwards, I had a hard time meeting people again, or staying in touch with the few friends that I had. Over the years, my mental health deteriorated significantly, until I finally decided to take a break from failing at life and focus on not failing my brain. These games have stayed by my side through every step of my life since 2020 and have always given me a safe space to explore, figure out, and despair at. I have very vivid memories of playing Rejuvenation while in a mental hospital. I have written a lot of fan fiction about extremely minor characters and my Pokémon team. These incredibly complex worlds that take the Pokémon formula and expand it to such extreme and just insane lenght, breadth, and depth, that YEARS after playing them for the first time I still find new things about them, or ways to love them. Nowadays my life is a lot brighter than it was when I needed these games. I've got a job that, I have a social life, and I've got a grip on my mental health (not really a tight grip, but a grip nontheless!) So a huge thank you to Ame, for creating a space and an environment where these wonderful stories can be shared, laying the groundwork for these games that mean SO much to me, and for putting in so much time and effort into a just plainly beatiful game. Thank you to Jan and the Rejuvenation team, for creating the very best Pokémon game I have ever played. Creating such a vibrant and expansive world that constanly feeds my own imagination and creativity. Thank you to Caz for having written the most impactful story I had ever had the pleasure of finding in a Pokémon game, and the second most impactful story in ANY game in general I had ever played (second only to Omori). From someone who knows how fickle a recovered mind can be, I fully sympathise with your decision to focus on maintaining your mental health. Take care of yourself! It is very hard to do so. And of course thank you to Posty and all the other incredible members who will continue telling this story in their own ways. It won't be the same, but nothing ever is. From the few images I had seen so far, it looks quite promising, and I'm sure you all will be able to create something new that will expand and conclude the story in new and exciting ways. It is always difficult to have a story be written by so many different people with differing visions, but it sounds like you all are a team that harmonises and values one anothers insight. You've got this! At least I (a random lurker you don't know and will quite possibly never hear from again) have full confidence that EP 7 will be something novel that may tell the story in a different voice, or tell a different story altogether, but it will be without a doubt enjoyable and lovely in ways I couldn't possibly forsee :D So yeah, uh, thanks for reading this monster of a comment. Y'all are great. Thanks for being so cool :) I'll go back to lurking now. Sorry if this was too long and/or disjointed5 points
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First, thank you for telling your fans about changes that goes through team Desolation, second I wish nothing but the best for Caz and hope he can overcome all the hardship he goes trough his life. He started an amazing game and he can be proud of that. I also wish you and Ruby the best as lead dev and co-lead in future of Desolation. So far you did amazing job (as well as the rest of the team) and I am excited to see you lead this amazing game to the end .5 points
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02/14/2025 Dev Blog Welcome to 2025! We're a little late... but don't worry! Progress has been moving along smoothly since the start of the New Year, with most forms being finalized, and general important assets near completion. With the progress that we've made so far, we are on-track for release this year as planned. (As long as v14 doesn't ruin EVERYTHING). As for story writing, I am pleased to announce that Act 1 of Renegade has been finished, and is now being internally tested by the development team! So far, the act is around three and a half hours long for story content alone. This does not include in-depth exploration, side quests, and does not factor how long it takes to complete fights. Act 2, 3, and postgame are intended to be longer, so we can definitely confirm that there will be no shortage of playtime. Act 1 of Paragon will be worked on next, and will not take as long to develop as Act 1 of Renegade, due to some eventing overlaps. From there, we will work on Act 2, and Act 3 of Renegade at the same time, and potentially Postgame as well. From there, we will wrap up Paragon, finalize and sidequests, music tracks, and any other outstanding assets, and hopefully get into a full on internal testing, and beta testing. Thank you all for your patience as we develop all of this! We are excited to showcase the story upon release. Now for actual content to showcase, here's come screenshots from around Aeternus's local businesses, and a new Aevian Form. Second cNPC Submissions About a week ago, we announced that people can submit for a second cNPC within the mod (We need more residents) This is still active, and the guidelines for this are posted in our Discord. I won't be going into it too much on this post, as we have everything needed to be mentioned in the announcements channel. And for this posts form, we have: Aevian Salandit / Salazzle Design & Art by IronicOmens Dark, Dark/Fairy Type Salandit: Native to the Voidal Chasm, these creatures are often compared to Murkrow for their similar fascination with shiny trinkets. Salazzle: Experts at navigating the Voidal Chasm, they'll approach lost people and escort them out. However, these people have found themselves absent of any valuables after being guided away from the Chasm. That's all I have for this post. On the shorter side again, but with story writing, we're definitely limited as to what we can share, so I'll see if I can tease some story content next post! Make sure to check our Discord for semi-regular teasers, and out of context stuff that we post. See you all next time! Overseer Files Discord5 points
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Humour me. "Madame X" is obviously the big ticket Da Mystery of the game, because her face is hidden from us and she's called Madame X, which is as "My name is a secret it's hidden woooooooooo" spooky name as it gets. This is despite the fact that actually, very rarely do any of the characters even care about who Madame X is under the mask, and there's even more pressing concerns like "What is Team Xen even trying to DO". Frankly, Madame X isn't even the most interesting character (I actually really dislike her first appearance lol), but even despite this she's STILL the big ticket mystery of the game. Despite this, there's a few things that we do know for sure about her. And I'm going to lead with something that some people try to find ways around, but I think there's just absolutely no way around it. Madame X is a Theolia sibling. Period. I do think we know this for sure. Madame X owns Blacksteeple Castle and an Yveltal. She addresses a mysterious "father" in Blacksteeple castle if her Yveltal loses. Melanie is basically Melia. She calls the same Yveltal, in Blacksteeple castle, "father". It's possible to say "Madame X was just referring to a completely different father", but like, no she wasn't. Let's be real. Can we be real here? I invoke the sacred right of a theorizer to say "Come on, man". Come on, man. This isn't the only evidence towards Madame X being a Theolia. She hates Indriad, as we see in literally the first 10 minutes of the game. She likes Maria and wants her to be safe - but can't save her... yet. So she tells her to be safe and wait. Where does her personal investment in those two come from if she's not one of the Theolia siblings? Madame X feels a mysterious "bond" with Melia, that allowed her to know deep down Melia wasn't really dead. Madame X mysteriously quoted Erin, exactly, to Maria. Erin said the "Don't you dare lose hope" lines to Maria, and the only people around to hear it were the Theolia siblings, Indriad, Anathea, annnnd... the Gardevoir I think. Except Alice and Allen and Maria were unconscious at the time, and also I think Alice and Allen had already been tossed into gen 2. So in reality, only FIVE people in ALL of Rejuvenation could've been reasonably said to have heard it. Madame X has a hatred of imprisonment, like on a visceral level. Madame X has an Yveltal in the first place. But Yveltal is Indriad, or at least Indriad is made up of an Yveltal and a Karma program stuffed together. Madame X must wear her armour. She told us this on the Pyramid. She was trying to trick us and pretend to be weak, but the part about wearing her armour was in the Important Yellow Text For When Things Are Really Really Important. We can assume it's true. Nastasia joined Team Xen because she was looking for her friend, which we know is Maria, and there's some implication I think of having even found her? Madame X basically believes existence is a cycle of suffering, which proves that Team Xen is actually a Buddhist Terrorist Cult who's simply following the Four Noble Truths but they replaced the Fourth one about "following the noble eightfold path" with "Just kill everyone until existence gets it right and stops being suffering". Madame X has a real investment in making history follow a certain path, and the power to do that because she has a Mysterious Artifact That Does it... that Melanie also has by the btw. Back in the Kugearen era, she saves Kanon from death, and forces the Interceptor to rewind their death to get it right. Here's something interesting. Madame X, in Chapter 12, is aware the Interceptor is the Interceptor. But she is not aware in Kugearen. Her speech is all about "What the fuck is so special about you?", and she implies strongly that this is something she's done over and over again. I have a suspicion she's basically savescumming until Team Xen wins using Time Travel, and that's necessary because she has to compete against Spacea and Tiempa trying to do the same thing to force the Interceptor onto a certain path Are we familiar with all of that? Good. Because here's something I've brought up before but I don't think people have really properly thought about, and I think it's the biggest clue to getting it right. Madame X made Clear, Kieran, and the Interceptor check up on Talon and make sure he's okay. Nobody ever really talks about this or thinks about it! And yet, isn't this the most out of character shit we've seen from Madame X ever? We know, because we can see in the future segments, that Madame X's plan is to kill everyone everywhere. Ren admits to M2 in his timeline that "Yeah maybe we'll all die but then we'll be reborn". The only people she's ever shown even an ounce of compassion for are Maria, and Pirate Valarie, and that was apparently just a visceral response to seeing people tied up. Everyone else she believes in Murder Forever. She was even disgusted by Melia reversing Melanie's corruption. So why does she have a soft spot for Talon? You know what else? Talon doesn't exist in previous versions of the game except as a totally offscreen character. That's actually an in universe fact. Talon becomes aware of it after Karma gets to him. So there can't even be an actual connection between Madame X and Talon that we could've seen in any of the actual timelines we've actually seen. And Clear actually gets pissed off about this. She basically says she can't understand why "The Master" - who I think by context with Clear, is clearly Madame X - is so invested in Talon. Madame X is well aware that Karma has infected Talon, so it's not about trying to find out about that. Clear becomes aware of it immediately. Clear suggests it's basically out of pure concern for Talon's welfare. Why? The fact is: Madame X, in this timeline, has never ever ever had the opportunity to know Talon ever, and it is in fact impossible since Talon confirms he didn't exist in previous iterations of Aevium. Despite this, Madame X not only knows about Talon, but cares about him? Well, you can only conclude one thing. Madame X isn't from this universe/timeline. I'm actually going to say she's from a fully parallel universe. Huh. Now wouldn't that be random? No, it wouldn't. I've said this before, but think about how Kieran and Clear are Xara and Jean, but from a parallel universe and as robots. Isn't that random? The answer is: No, it's actually vital and probably solves everything. Let's call this other universe the KCEverse, because Kieran, Clear, and Eden are from that universe... but they're not. In fact, neither Kieran, Clear, or Eden ever set foot in the KCEverse. Ever. They were built by somebody FROM the KCEverse. And they're quite clear that they're meant to be versions of the KCEverse's Xara and Jean. Let's call the person who escaped from the destroyed KCEverse The Escapee. Why? What's the point of that? I'm gonna answer that question with a question. What's the point of Madame X caring so much about Talon? Is there any connection between Talon, Xara, and Jean? We're told that the KCEverse was different, but the people were identical. That means that The Escapee (and Eden, for that matter) have versions of themselves in the universe we play. I've posted before about there probably being a big moonbase connection between Kieran and Clear and Variya and etc, but I kind of ended up dodging the ultimate question of who Madame X was, so I think now I can just come to a safe and definite conclusion - Madame X is the Escapee, who is the KCEverse's Erin. Madame X has to be a Theolia sibling. Madame X has to have a connection to the thing Erin explicitly said to Maria. Madame X hates Indriad. Madame X hates imprisonment - and you can infer from that she probably was imprisoned at some point, like, oh, I dunno, Erin? Erin hates Indriad to the point of calling herself The Devil. Got that? No? Let's get into it more deeply. Which of the Theolia siblings lived in Grand Dream City? Erin. Which of the Theolias could've had a chance to know and get attached to Xara, Jean, and Talon enough to care about them that much? Erin. Which of the Theolias could be smart enough to even conceive of getting Kieran, Clear and Eden built? Erin. And before anyone says "Saki could build them", not only is that subject to "Come on, man", it's been debunked by Zumi. Why would Madame X say exactly the same thing to Maria twice? Because they were two different versions of Erin saying it, one not being aware the other said it. Need more proof? When did Erin even debut in the games? 2017 was the release of V9, The City of Mystery. When has Madame X's identity been locked in from? Huh. What an odd coincidence! It's also 2017! Let's quote Zumi. Huh! Why only 2017? Now of course, it could be "Because everywhere else we spoke about it was on a completely different platform that doesn't have logs available"... but this sounds like Zumi went to some effort to confirm the date, and came up with 2017 in the end. See, 2017 is three years after Rejuvenation V1 first came out. It does imply that Madame X didn't have a real identity in those past versions (I believe it honestly). So, think about it - if she didn't, and you know you need a Big Reveal, what kind of Big Reveal for her identity might you come up with? How about "Melia's sister"? Oh, but you can't do that until you introduce a sister for Melia... and so you introduce Erin. Need more proof? Madame X must be a Theolia sibling, and yet people use the part where she said "My mother died trying to protect me" to prove that she wasn't - because Anathea definitely didn't die that way. But that was just the Anathea of the main universe. If Madame X is the escapee, then the fact that the main universe's Anathea died a different way wouldn't matter. There's another big objection. There's nobody that Erin hates more than Indriad, and yet when she loses, she says "Father, I have lost..." which seems to prove she still respects and answers to Indriad, right? No. Madame X still hates Indriad. She makes it clear in the literal first 10 minutes of the game. In fact, she makes it clear she's seen the same events with Maria happen over and over and over. In fact, is there anyone we're aware of that Madame X hates more than Indriad? Madame X has to be a Theolia sibling, but her memory of her mother's death doesn't match up with what we saw of Anathea's death at all. The conclusion is that she witnessed a totally different death than we did (or became aware of a different one), so she must be from another universe. I feel like that's just an unavoidable conclusion. I mean, the very first Maria and Indriad we meet are from a totally different world, because it's post Storm-9 but the Chrysalis manor is still there and hasn't been turned into the Chrisola Hotel yet (Notice how those two places have such similar names and tilesets and locations.) But then again, it may also be a weird pocket dimension, so, not necessarily conclusive. Need more proof? Let's talk about The Escapee. Is there anything else we can know about them? Yes. We found their house. Remember the Kugearen shack? The one with the Rift Matter journal? Let's take a look at it again. One of the things that stands out the most here are the weird, defaced effigies of Anju and Nymiera, but not Vivian. I've seen it suggested that Nymiera was the owner of this house, which honestly can make sense, because otherwise who made those effigies of the Aevium Fighters? Check that out on the blackboards on the house - we have the Garufa logo, and we have the Archetype drawn up. We also have a map of future Aevium, meaning that without a doubt, this house belongs to a Time Traveller. Then there's a journal, left deliberately for someone to find, to give them important information - which is really just a way to get them to do what the journal owner wants. Now, who, exactly, do we know of that constantly monitors this time period to try to get The Interceptor and their allies to do things they want? Spacea, Tiempa, and... umm... I'm forgetting someone... oh yeah, Madame X. By the way, interesting note: The journal owner speculates about whether it's even worth un-rifting Pokemon. I wonder who'd think of something like that? The presence of the angrily stabbed up Aevium Fighter effigies is interesting, but there's something in this house that's much, much, much more mysterious and important. There's a clue in here that's so big that you can't even press A on it, because if it had to offer any kind of description, it would give too much away. Look in the bottom left. Oh, that's odd. We have three sets of... odd, metallic bodies with empty faces, how interesting. And then spread around near them, on the table and on the table next to it, tools that indicate someone working on or building something. Huh. Where else are there three robots built by a mysterious traveller who seems to know everything important? What you can see on the table there are Kieran, Clear, and Eden. This house belonged to The Escapee. There's no doubt about it to me. It was in this house that Kieran, Clear and Eden were built. They were built by someone who understands the Archetype, knows about Garufa Inc, knows about the future, and was subtly manipulating the person they clearly wanted to come into the house to do things in exactly the way they wanted. There's another argument you could make though. Even if this is The Escapee's house, how do we know that The Escapee is Madame X? Kieran and Clear have always been cagey about whether they're part of Team Xen, but they haven't been cagey about answering to Madame X. They're clear on that. Clear calls her "The Master". Is there some second person out there who built Kieran, Clear and Eden but is not their master, and basically bequeathed them to Madame X instead? I'm gonna invoke my right to say "Come on, man." Need more proof? Well you should, because I actually haven't ruled something out - Madame X being either Maria or Melia. So let me address the Maria part - Nastasia joined Team Xen to find Maria. It sounds like recently she may have gotten closer than ever to finding Maria. Why would she need to find Maria if Maria is Madame X? On the one hand, it would be a really easy way to explain why Nastasia has so much trust in Madame X specifically, and it's always been a popular theory with good reason. It's very hard to discount. But does Maria fit the role of The Escapee? Would Maria have a weird, irrational attachment to Talon, Xara, and Jean, and whoever Eden was? Is Maria known for being Smart As Fuck? For hating Indriad more than anyone else? Let's not forget that in the beginning, Madame X says "How long are you going to torment this girl?" or something like that - she definitely refers to Maria as "this girl", as someone separate from herself. But the Maria theory is strong, and I can't really pretend it's not - but I also can't pretend it's nearly as strong as the Erin theory. But Melia's a different story. Melia was meant to go to Grand Dream City - a parallel Melia could've known Xara, Jean, and Talon. Except... we know what an evil Melia looks like, and it doesn't look like Madame X. Madame X is more like an E2 instead of an M2. And Melia isn't stupid, but I think we can confidently rule out her becoming an engineering genius because she told us outright how bad she is at math. Besides, there's a much more important question: Did Melia even exist in the KCEverse? The Melia part of the post Melia's identity isn't hard to solve. Actually, we know that she has to be the previous host of the Zygarde Entity who had the Zygarde part ripped out to be used as a capture device for Maria's soul after Maria died so that the Archetype and the Archetype user wouldn't be completely lost. Simple really! Let's go over the facts. Melia is Maria. Melia is NOT Maria. Melia asserts BOTH of these facts. At the end of Chapter 15, Melia was saying "Somehow I think I've always known I was Maria", and then that something inside of her was telling her "I am not Maria", like, literally in the same cutscene, right next to each other, she says both of these things. Is she stupid? The answer instead has to be "Both of these things have to be true". So how can you be Maria without being Maria? I'll get to that. Melia is 75 years old. Unlike the other Theolias, Melia's body can't handle the Archetype. She's the only one who can't. In fact, Maria can handle it, and doesn't get Genesis Syndrome. Melia can't handle it, and does get Genesis Syndrome. What age would Erin, Alice and Allen show if you threw them in the Garufa machine? Well, the Calamity happened when Maria was like, what, 5? 8? Relative to the present day in Aevium, it was about... 43-ish years ago or something? No matter what math you do, Melia's actual age makes her much older than any of the Theolia siblings. Even if every single year that Erin, Alice and Allen were in the Gen 2 world counted on the Garufa machine, they'd only get to maybe 59 at best. Hold up a sec though! I've been talking like there's four Theolia siblings, but there's actually a fifth - Zetta. Loosely, anyway. He presents himself like he's Melia's Secret Big Brother, but the most interesting thing about him is - like I've pointed out elsewhere - the New Game+ chessboard calls him The Descendant of Zed. Now, that Solosis's ass isn't descended from anyone called Zed, he's descended from Dittos and other Reuniclus-line Pokemon. So the way in which he's the descendant of Zed musn't come from him, but Melia. It's Melia who's the descendant of Zed. Great. Now who's Zed? There are absolutely no clues, whatsoever, outside of the name. But "Zed" is just how British English pronounces the letter "Z". And "Zetta" is just another variation on the letter "Z", but for people who've played TWEWY, which by the way, Zumi has confirmed Jan has played that if the trainer quotes in GDC didn't tip you off. You know what else is associated with the letter Z? Zygarde. Since Zetta is just a fucked up Solosis, that Solosis cannot be descended from Zed. The one descended from Zed is Melia. That means Melia is descended from the original Zygarde host. In fact, I think Melia was in some way an entity that was meant to be the Zygarde host, and had the Zygarde pulled out, so they could be a Maria host. I can't actually go into all of my reasoning here. But let me ask you this: Is Indriad Yveltal? Here are the two answers. Yes. He's the Yveltal. He had an Yveltal shoved into him. He was made to host the Yveltal. Melanie even calls the Yveltal father. No. He's not the Yveltal. He's just the thing that hosts the Yveltal. The Yveltal was the thing that was shoved into him. Even though he's still connected to the Yveltal and it's how he spies, and the Yveltal can be addressed as father. Indriad is actually the thing that's inside Angie that made her a "Theolia" in the first place, the thing that starts going "Essence", and he was somehow ripped out of the Yveltal. Both of these things are true. In fact, it's the only mechanism in the game by which both of these things can be true. Is Melia Maria? Yes. She has Maria's memories. She remembers Anathea talking to them. She says "Somehow I've always known I was Maria". She is absolutely Maria. No. She says "I am not Maria". She's just 'hosting' a captive Maria spirit, whereas previously she'd have hosted a Zygarde instead, and "been" the Zygarde, now she's 'hosting' Maria, which is why she can't handle the Archetype. Both of these things are true. Outside of being a host, what other way is there in the game for both of these things to be true? Oh, and by the way. Yveltal being liberated from Indriad is how Madame X can call it "Father" without a sense of complete shame. I just figured that out then. As a result - it's not clear that Melia would even be Melia in the KCEverse at all! Think about this. Why is it that Madame X apparently has a soft spot for people from Grand Dream City... but none at all for Melia? The moment she sees Melia in Blacksteeple, she tries to kill her. I mean, I kind of think that moment is just stupid, but when you all try to escape, she sends you all flying, and you're all going to literally die if Nim doesn't save the day. And yet Madame X of all people has sentimental feelings about Talon? How does that make sense? It's easy. KCEverse doesn't have a Melia. KCEverse Erin, The Escapee, did not grow up with a Melia. How on earth she got to Grand Dream from 43 years in the past is another question (one with many answers by the way, you think she couldn't become a teacher at Axis High if necessary?), but there's no doubt that she has no real sentimental attachments to Melia. But she does to Maria, and we know that for a fact. It's because Melia is just a vehicle to get to Maria. She doesn't see Melia as her sister at all because she knows what Melia actually is in the first place! And then let me ask you another question - why does Madame X's armour make her weaker? It's kind of interesting how obviously it's themed after that Gardevoir Erin grew up with, but what kind of power could a human have without the armour? Well, given that she's a Theolia sibling, it obviously has to have something to do with The Archetype. I basically buy the theory that it prevents Madame X from overlapping. And if she can be overlapped, it's because she's from outside of this timeline/universe, and so her duplicate must still be out there. And as far as I'm concerned, that rules out Maria, leaving in only Melia and Erin. And like it just is Erin. Come on. TL;DR Madame X is Erin, Melia is a weird Zygarde host that got made to host Maria instead.5 points
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Hello, it's been a while :) This is supposed to be a remake version for the legacy Lin sprite (basically reborn lin) that I made back then ("Lin sprite for rejuv" post) but let's just see this as a fanart in this post ^^ Gotta spoiler this just in case, contain spoiler for reborn late game Of course this sprite can be used in game >:D Just get em from this link here! go to the "November sprite" folder and she's yours! PS: if any of you somehow interested to commission me for rejuv style art or characters sprite, contact me there....5 points
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For the last week I've been putting together a sprite pack that will add the Rejuvenation protags! It's a full pack, that includes sprites like, Tauros ride, Minecart, the Mewtwo quest, and the Labradora segment The sprites are set up to replace their corresponding protag (white boy replaces white boy, ect..), so please keep that in mind. Aevis (Replaces Vero) Aevia (replaces Alice) Alain (replaces Decibel) Axel (replaces Kuro) Ariana (replaces Lucia) Aero (replaces Ari) Ana (replaces Alice) Since there is an extra protag, Ana and Aevia both replace Alice! You'll have to pick one or the other if you're planning on installing more than one protag at a time (or you can rename the files yourself) So yeah, all 7 protags, 4 outfits each (excluding Ana, since her Xenogene outfit is the same as Aevia) making a whooping 27 sprites to choose from, go wild DOWNLOAD LINK 8/27/24 edit: 8/30/24 edit: -Added the Xenogene outfits! This gives another 6 outfits to choose from, bringing the sprite count from 21 to 27 (Ana's Xenogene outfit has not been added, since Aevia and her share the same sprite) -Tweaked the Installation instructions a bit, making it so the files can now be dropped in the patch folder in located your main Reborn folder, without overwriting the original protag sprites5 points
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Pokemon Reborn has one-thousand, one-hundred, and seventy-nine battles. Now, while a few of these are only available through illegitimate means – such as Tham the Tench Engine and Mr. Meow Mix – and many more are random trainers with no distinguishing features whatsoever, knowing your enemy and knowing yourself can carry you to victory through all of them. About three weeks ago, I decided to start a mono-Bug run, and – inspired by watching Run and Bun videos – wanted to go for as few faints as possible with clear, clean lines. As such, I would need to understand the AI's behavior. However, while the basic information about the AI – it works based off scores for each action it can take – I couldn't find a full document detailing how these scores were calculated anywhere (for good reason), so I (someone with poor reason) decided to make it myself. Anyway, here's a 125 page document detailing the 12676 lines of code that make up the Battle_AI.rb file in the Pokemon Reborn code as of v19.5.26. It's broadly organized into 3 parts: Item AI, switching AI, and move AI, with the vast majority of the doc taken up by move score calculations. I hope it's understandable, please tell me if anything is not, and I damn hope this document helps at least one other person. (Feel free to port this to Google Docs or something, I'm just a "torture myself with Microsoft Office" type of girl). Pokemon Reborn AI.docx4 points
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________________________________________________________________________________________________________________________________________________________ Hey everyone! This is the last blog post before the release of the game. So for this final blog post I want to talk about some last minute features that got added, well, only 1 really big one. The fast travel. I was unsure if I wanted to add one, and then I was unsure how I wanted to add it, but I think we got a decent way of doing it. As I mentioned previously, after this release, there will be some more patches, bug fixes, pokemon rebalancing, custom shiny sprites, maybe some new additions, from suggestions, to things we put in the back-burner because we didn't find them necessary to add right now. Game is definitely not going to be perfect, but I do want to try to listen to as much feedback as I can (there's a limit to how much Ill listen though lol). This does also mean that I will finally start searching for more people to join the team. Spriters (Trainer and Pokemon), Concept Artists and Coders mostly. But of course theres other roles to fill, it would help a lot. If any of you are interested tell me, though I would prefer you play the game first. Now without further ado, the title of the update! ________________________________________________________________________________________________________________________________________________________ EPISODE 1: AULD LANG SYNE ________________________________________________________________________________________________________________________________________________________ It's your 18th birthday, and you finally have the chance to search for your mother, who's been missing for as long as you can remember. Taking the League Challenge is nothing but an excuse to explore more locations and search far and wide. But you soon find out there are bigger problems starting to ravage the region. You begin to learn of the origin of the Canòrr region as it's known today and the history of its current King and Queen. As the hidden secrets become divulged, the dots to your missing mother connect more and more. A prophecy older than time, ancient inscriptions, a mysterious royal plot, divination, and magic new and old all collide in a clash that shakes everything you have ever known. Join up with new friends and rivals, as you find your way through unprecedented challenges and enemies. Do everything you can to protect the ones you love. Never back down.4 points
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Desolation has always been a glimmer of brightness for me amongst the darker moments in life, and quite frankly, it is a beacon amidst the absolute chaotic world-state we find ourselves in right now. As it seems for many others as well. It’s a game that holds a special place in my heart. It has given me a sense of solace in hard times. It has provided a story that has stoked my curiosity and resonated with me. It has rekindled my creative spark. And of course, provided many joyful weekend discord adventures with friends. You started something special that has touched many of us, which is a pretty amazing feat. I hope that instills in you a sense of pride. From the bottom of my heart, thank you for all that you have given us. All that being said, your mental wellbeing comes first and foremost. I hope you one day conquer the hardships. Maybe even find inner peace. You deserve that and much more. Please take care and farewell Caz! We wish you the very best! Now that the torch has been passed on, I have faith you guys will do a phenomenal job. It won’t be the same but that’s okay, it doesn’t have to be. Different perspectives allow for creativity to thrive and flourish. I’m sure your new vision will harmonize with the essence of Desolation thus far and inspirit a new and wonderful adventure for us to experience. That’s an exciting prospect to look forward to and I know I can’t wait to see what all of you have in store for us! Cheers to the start of a new chapter for Desolation!4 points
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Hey everybody Pyro gave me permission to update the lite version of the mod to work with 19.5.x as in the texture pack. As a result I'm proud to present Pyrolusitium Z2 e19 v3 lite edition You can download it here on google drive: https://drive.google.com/file/d/1DGdvWG0wdDvt3eZ1j6_iva-ln2uY56hc/view?usp=sharing Additionally for those of you who are using the using the Show Move Effectiveness Mod I've made a Texture pack for that mod that fits with the style of pyrolusitiumz2 You'll be able to grab it here: https://drive.google.com/file/d/1EKZPHvceXibsya668QPvIZddNev7PQNf/view?usp=sharing I hope you all enjoy. i know its not the full experience but at least its something. if you notice anything misaligned or something that looks off send me a dm or hit me up on discord. (if it looks off i probably left a beta texture in (it should be good though)) (With SWM now being updated to 19.5 you can use the compatibility textures in the main post if you want those too.) (credit to PHantomHP for the move tutor pokegear texture)4 points