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  1. ↓↓ English version below ↓↓ Bonjour et bienvenue sur ce topic dédié à la traduction en français du jeu Pokémon Rejuvenation ! Celui-ci a pour but de documenter l'avancée de ce projet de grande ampleur et également de recruter des gens motivés pour participer à la traduction/vérifier la traduction/jouer à la traduction (et faire remonter d'éventuels bugs). Si ce projet vous intéresse, n'hésitez pas à rejoindre le Discord : Rejoindre le serveur Discord pour en savoir plus. À savoir : Pokémon Rejuvenation en est actuellement à sa version 13.5 et n'est pas terminé. Le but de ce serveur est d'avancer sur la traduction du jeu pendant son développement. Avancement de la traduction (dernière mise à jour le 07/06/2026) : Traduction des bases de données (Objets, Capacités, Pokémon, Talents, Lieux, Classes de Dresseurs, Champs/Terrains, Quêtes...) : 100% Traduction des scripts : 100% Traduction des dialogues : 13% Traduction des images : 0% ↑↑ French version above ↑↑ Hello and welcome to this topic about the French translation of Pokémon Rejuvenation! This topic aims to keep track of the progress of this big project and also to recruit motivated people to help with the translation/check the translation/play the translation (and report bugs). If you're interested in this project, don't hesitate to join the Discord Server: Join the Discord server to know more. Things to know: The current version of Pokémon Rejuvenation is version 13.5 and the game is not yet complete. The purpose of this server is to progress on the game's translation while it's still in development. Current status of the translation (last updated on 07/06/2026 [DD/MM/YYYY]): Translation of databases (Items, Moves, Pokémon, Abilities, Locations, Trainer Classes, Fields, Quests...): 100% Translation of scripts: 100% Translation of messages: 13% Translation of graphics: 0%
    2 points
  2. Reuploaded Spork UPDATES: -new custom shinies: custom shiny Nidoran lines (both male and female); Nidoran made by Punkeev and the rest made by me custom shiny Klink line made by me custom shiny Carnivine made by me custom shiny Quaxly line; collaboration between me and Punkeev custom shiny Mareanie line made by me (the canon ones are still in the game as well) seven custom shiny Carbink made by me -added a Secret Base for Isaac in Veyle -new Dreamer Musharna VS sprite made by Punkeev -new Couragi overworld sprite made by Punkeev -Punkeev updated shading for the Virima Hotel battle background -Mega Raichu X & Y now have their canon abilities (Electric Surge and No Guard respectively) -Sparkle and Sparxie, Nova's two Zoroark, appear at Silk Studio disguised as Nova when you're getting the elevator keys -team changes: Mulder's Nidoking is now shiny Belladonna's Arbok changed to shiny Nidoqueen (nickname Gallium) Portal Agent Rosanna now has both canon and custom shiny Mareanie/Toxapex Portal Agent Jasmine's Klink/Klinklang is now shiny Portal Agent Yoshi: Wailord -> shiny Carnivine -added a customshinies notepad file; they were already listed in evomethodsandotherchanges, but I figured they should get a notepad file of their own too -added a Nevermind option to Pokemon in Shiny Scouting in case of misclicks BUG FIXES: -choosing Relicanth as your starter no longer allows you to do the Glastrier and Spectrier quest immediately; Professor Mangrove's event page now checks for if you've become Champion before it checks for if you have a Relic Crown Before getting into the content of the reupload, I have a moving schedule update. The moving process will continue in late June and go into July. When that happens, I don't know when I'll next be able to work on Spork, so I'd like to do one more reupload before I become unavailable during that time. It will likely be a smaller reupload since that's just 2 1/2-3 weeks from now, and since I might want to take it easy for a couple days. Onto the reupload, first, here's some information on the new shinies! Nidoran lines: these are the Pride Month shinies I mentioned in April! The male Nidoran line has the gay male pride flag colors, and the female Nidoran line has the lesbian pride flag colors! The white line in the middle of the flags is represented as a stripe for the first two stages, and for Nidoking and Nidoqueen, the stripe expands to resemble an eye mask! Thanks to Enigma for the eye mask idea! Klink line: They're based on Time Gears from Mystery Dungeon Explorers of Time/Darkness/Sky. The outer ring on Klinklang is green like the energy that surrounds the Time Gears. Carnivine: Similar to how Reborn's shiny Carnivine is based on Piranha Plants from Mario, Spork's shiny Carnivine resembles a Golden Piranha Plant! Quaxly line: Quaxly is Mario, Quaxwell is Luigi, and Quaquaval is Wario! Punkeev came up with the idea and added the moustache and mouth to Quaxly! We started working on these last reupload, but they got postponed to this one because I hesitated a bit with Quaquaval Wario. I hope it looks okay. It was a little bit of a challenge because in addition to Quaquaval having a pretty detailed design, there wasn't enough space below the beak to add the mouth. I kept Quaquaval's wavy patterns on the purple overalls because I figured they could be like Ws for Wario. Mareanie line: They're based on black treasure trees from the animated series Hanazuki: Full of Treasures, because of how similar they look to Mareanie! I also kept the canon shiny Mareanie and Toxapex because I like them a lot. Most of the shinies we've done so far have been for Pokemon whose shinies are extremely similar to the regular Pokemon, but Mareanie and Toxapex do have very distinct shinies, and I didn't want to remove them, so you can get both! Carbink: The Carbink from the Crystal Caverns puzzles are now available as shinies! I've been thinking about making them for a while, and Pride Month seems like a fitting time since there are seven of them and seven colors in a rainbow! Enigma made the original Carbink in the Crystal Caverns puzzles using a hue effect in RPG Maker. Punkeev had brought up the idea for a Secret Base for Isaac a few months ago, and Enigma suggested Veyle as the location. You can find Halves in front of a tree in the top left of the first Veyle map, and can follow Halves in to the Secret Base. I had a lot of fun making it! There are no quests or other big events tied to it, it's just a place to have fun little interactions with the furniture and Pokemon. In the distant future when the Serenity Seaside postgame house character interactions I mentioned in 2024 are finished (I've been working on them little by little across reuploads), this will be where you go to hang out with Isaac. The Couragi overworld sprite is based on a custom emote Punkeev commissioned a few years ago! Couragi has a corgi hoodie and I think it looks very cute! Happy Pride Month!
    2 points
  3. Reuploaded: -Delicia's Return to Dreamland now has a title screen! Made by Punkeev -the Easter Eggs at the scavenger hunt now have their own graphics (made by Punkeev) -new Couragi overworld sprite made by Punkeev -custom shiny Nidoran (both male and female) lines (Nidoran made by Punkeev; the rest made by me) -Mulder's Nidoking is now shiny -Belladonna's Arbok changed to shiny Nidoqueen (nickname Gallium) The title screen is based on a Lickilicky card from the TCG (in the Lost Origin set). Thanks to Punkeev for the title screen and Easter eggs!
    2 points
  4. Re-upload! -Latest batch added for Stages 26-50 of the Liael rescue mission arc! -Mega Raichu X/Y's abilities changed from placeholders to official ones: Mega Raichu X has Electric Terrain while Mega Raichu Y has No Guard -Drew some battle backgrounds to have the day, evening, and night backgrounds. It's been around 3 months since the last upload, and that's due to a combination of burnout trying to overwork concentrating on making dungeon maps and eventing and IRL stuff that makes me put some stuff on hold. But I'm satisfied on getting some things done for this upload. In terms of this entire arc...it's halfway done; I still have 50 stages left to make. Enjoy~!
    1 point
  5. Ooough nowhere near finished with all my refs, but I finished another one. Arrow! My Ari-based oc. They are a drummer and often seen as a big sibling to many! Colors:
    1 point
  6. The first one is normal, I think it's meant to show the game is not finished just yet. The second one is for the actual progression you have yet to do, once you are done with the content thats left, it should dissapear
    1 point
  7. Yes, I have it too. I think everyone has it. I think it will be fixed in v14.
    1 point
  8. Everyone has this, I remember it from the last playthrough of the game so it isn't just you.
    1 point
  9. Pride icon ft my new sona Sunslime! I'm not gonna have a lot of time this month to draw, but I at least wanted to make one small thing.
    1 point
  10. I don't have a witty joke to make here for this dev blog aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa it's the last one, too. As of typing this i only have a few events left to do (Note, they are all long and complicated and I may not get it right on the first try) But what have I been cooking? Well, a lot! Renegade has been complete. Like, fully. Maybe some battles need tinkering here and there, but all cutscenes have been made, all events have been done. I may go back and add a few easter eggs, item placements etc. But yeah! After Renegade, I needed a BREAK from main story stuff. A lot of the events in Renegade were very intensive on me to make. Not really from a story/mood perspective, but from an actual development side. I really pushed the limits of what I could do in Renegade. But as a result I did get burned out a little. I mean, if you see what I cooked, you'll understand! Really wanted to drop it around Christmas time as a present, but I'd rather get it right on the first try rather than try to fulfill some funny date dream. ======================= New Early Game Content: I said there would be no side content for v14, and that's kinda not true anymore. I mean, there are a few sidequests DURING v14, and are time sensitive to that, and by a few I think literally just 1 lol. But thats a lore sidequest-- I'm getting off topic. Anyways, this is to say that I actually did a few new events in the early game because Gen 9 kinda forced me to. Game is huge, but all the encounters are very tight. First off, there are new missions in East Gearen (Minor, non help center ones) Past Regrets: The week after I finished Renegade, I was desperateeeee to get out of v14 content, so I went back to the past and came to a conclusion. Man. These maps are really held back by my decision to keep them gen 3. I think the game really shines best when I put my own spin on things. And no, before you get worried. I did not remake all of the past (again). I did give it a texture update, though! For those confused by that, I simply mean that the maps are the same, I just made custom tiles instead of using default R/S/E tiles. This includes battle backgrounds as well. A comparison of Kugearen City: Skip Skip Skip!: There are other few things I have cooked, but I'm can't give away every surprise right? Okay, that beeing said. This is most likely going to be the final dev update before v14 releases. It will not drop this year. So do not expect that. But I estimate testing will begin sometime in December if I'm lucky. Again, no promises. Also no promises on how long testing will take. It will just take as long as it needs. It's a BIG chonky version. This game is a behemoth. But it is made for crazy people like me. I bid you adieu, with one final screenshot
    1 point
  11. We have a Discord server now! Join here: https://discord.gg/69pSkRFKH7 Submit your teams Here Overseer Files Story Expansion & Community Battles Mod Welcome, Interceptors. You have been invited to the Pinnacle. A realm built deep within the confines of the Core. Here, you will have the opportunity to meet other Interceptors from across space, and time. Explore the Pinnacle, take on excursions, battle other Interceptors, and unlock the secrets of the Overseer Files. _______________________________________________________________________________________________________________________________________________________________________________ About the Mod Hello! Thank you for taking interest in our story expansion project. What started out as a simple Rejuv-gen meme, quickly got out of hand, and turned into the full development of a fan made story telling project. Additionally, the mod heavily involves you, the community. 70% of the NPCs in this mod, or as we will be calling them, cNPCs (Community NPCs), are designed and submitted by the community. We're giving everyone the opportunity to design their own characters, and submit it into the mod. Additionally, each character added will have their own battle, which will also be designed by you, and thrown into a Battle Pavilion-style format. The goal is to have a custom trainer for each field (Although multiple trainers on the same field are allowed), as well as having custom made maps for each field. About the Story On top of all this, the writing team has made a custom, non-canon story line for this mod, which we project will be around the length of a full chapter, showing our ideas, designs, and other neat things that was brainstormed. The story will bring the player to a place called the Zeight Pinnacle. A hub built for Interceptors from failed, or completed timelines. Upon entry, you will immediately meet two of our new characters, who will show you around, and get you familiar with how things work in the Pinnacle. We will be revealing them later once character art is done. Additionally, the mod will have alternate story routes for both Paragon, and Renegade, each being unique, and offering a different ending to the story. _______________________________________________________________________________________________________________________________________________________________________________ New Forms The Overseer Files will introduce brand new Aevian Forms, Almost every form introduced in this mod will be obtainable at some point. Each form has their own unique move pools, and stats. Below, you will find just a few of the Aevian forms that are fully designed, and ready to be shared. And yes, it has the Scizor I've been teasing for ages. _______________________________________________________________________________________________________________________________________________________________________________ Dev Team Finally, I will introduce the dev team for this mod! Each and every person listed has played a key role in getting this mod working, from art and sprite design, writing the story, to mapping and eventing. Some Developers have chosen to remain anonymous at this time. Please respect this, and do not harass any other devs to find out who they are. Lead Devs Dred IronicOmens Anonymous Spriters / Artists Halcy Nym Chrysanthemum MoonPaw Scripters jz (Special thanks to Soulja, Ace_Stryfe, and Lab102 for additional sprites used in this mod). Interested in joining the team? Shoot me a message on Discord @Dred1125, with your skills, and reference. _______________________________________________________________________________________________________________________________________________________________________________ As of the current moment, we are still in early/mid development, and have no estimated time of release, however, we hope that we can release the mod before the release of Version 14. (Ps: Jan, please don't release v14 tomorrow.)
    1 point
  12. Progress update for E3.2: Documentation (trainers.txt, et al): 100% ######################### Mapping: 100% ######################### Eventing: 100% ######################### Edit: Although the progress bar is 100%, I still have to playtest and make some finishing touches before I release the latest upload. Thanks again for waiting!
    1 point
  13. Pokemon Reborn has one-thousand, one-hundred, and seventy-nine battles. Now, while a few of these are only available through illegitimate means – such as Tham the Tench Engine and Mr. Meow Mix – and many more are random trainers with no distinguishing features whatsoever, knowing your enemy and knowing yourself can carry you to victory through all of them. About three weeks ago, I decided to start a mono-Bug run, and – inspired by watching Run and Bun videos – wanted to go for as few faints as possible with clear, clean lines. As such, I would need to understand the AI's behavior. However, while the basic information about the AI – it works based off scores for each action it can take – I couldn't find a full document detailing how these scores were calculated anywhere (for good reason), so I (someone with poor reason) decided to make it myself. Anyway, here's a 125 page document detailing the 12676 lines of code that make up the Battle_AI.rb file in the Pokemon Reborn code as of v19.5.26. It's broadly organized into 3 parts: Item AI, switching AI, and move AI, with the vast majority of the doc taken up by move score calculations. I hope it's understandable, please tell me if anything is not, and I damn hope this document helps at least one other person. (Feel free to port this to Google Docs or something, I'm just a "torture myself with Microsoft Office" type of girl). Pokemon Reborn AI.docx
    1 point
  14. I CAN BE TRUSTED WITH THE 123 PAGE REBORN AI DOCUMENT
    1 point
  15. Pokemon Desolation - R.E.M. Edition Since I'm a big fan of Desolation, I wanted to make a mod that adds more content and offers a few twists to the way a regular Desolation playthrough would go. You might recognize me from masterpieces such as Jarredesolation. Unfortunately, this mod is not quite as ambitious as that. Instead, it simply offers the following features: - Over 20 Pokemon have received Ayrithian forms - regional variants that change their typing, moveset, stats, abilities, and, of course, looks. Some of them even have completely new abilities! - 2 new sidequests featuring new characters that will pop up occasionally in your playthrough. These sidequests reward you with useful items, Pokemon you wouldn't be able to get otherwise, and access to completely new locations! - A new battle mechanic: Use Dream Surge to transform the battle field to your advantage! Comes in four useful flavours - The Repel Charm: A new item that works like a regular repel, but lasts indefinitely until you turn it off Due to some of the modifications, REMsolation uses different save files than regular Desolation. Download: REMsolation (Update 31.01.2021: Fixed an issue with the Spheal line's movement, Villager in the Wildlands Cave no longer crashes the game. If you already downloaded the full version already, you can simply use this download link to get the Data folder to replace the one in your game folder so you don't have to download the whole thing again) Big thanks to Talrasha for catching a whole ton of bugs that wouldve made it in otherwise! List of Ayrithian Forms: List of Sidequest locations:
    1 point
  16. In order to view the #emotional-support channel on our community discord, users will need to have the Trusted role on the server. In order to get the trusted role, users must be verified, have less than 3 active warning points, and must read the following:
    1 point
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