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How is it already August… Hey everyone! Posty here, with a new post coming straight to your post-box. This month's update will go over some visual updates that we have made to some of our characters, featuring some fresh new drip and a little bit of plastic surgery, a little treat for you all from the music men, and a new character joins the Desolation cast? This time around, you will be hearing from the team and not just me! So let’s get into it, Ruby will now take over and go through the graphical updates she has been making to the game. Ruby’s Plastic Surgery Clinic Hiiii it’s me Ruby, and as the title above states I’ve once again reopened the doors of my plastic surgery clinic. Truth be told I have no clue why I held off so long to do this, but whatever, it’s done finally. Here’s the redesigns of both Aderyn and Aaron! Someone’s gonna have to stop me from giving everyone long coats. Even if someone tried to stop me, they’ll find I’m an immovable force. Alas… I tried to keep most of their physical appearances intact from the original. I already liked Aderyn so she faced minimal bodily changes besides her outfit. Aaron, however, got sent to the barber lol. Unfortunately I’m not a fan of the type of hair from his old sprite, so I changed it up to something still similar but more to what I find looks better haha. You’ll find I base my design principles half off of vibes and half off of actual studies haha. For the thought process, I tried to give Aderyn a ranger look (that wasn’t just the X/Y ranger lmao,) that I thought also fit the actual rangers aesthetic present in the game. For Aaron, I tried to lean more into him being the Director of Cellia North, his arguably more important job in the grand scheme of things, haha. These sprites are still subject to change, so there’s a chance for there to be some differences in the end product. As a signoff, these two aren’t the only ones who went under my knife~ There’s one more existing character I’ve taken for a haircut and shopping, so have fun with that info until I inevitably decide to spill who it is hehe. Catch you whenever I have fun, non-spoily stuff to show~ - Ruby Oh no. We have to update the ron emotes now….. ------------------------------------------------------------------------------------------------------ What do you think about the drip? Ruby has been smashing it out of the park with all the graphic updates she has been making to the game, and with Omens working alongside her in the artist department, Desolation is looking pretty sick Now I’m going to pass over to our musicians, Darius and Rust, who have something in store for you all! Darust’s Music Corner Welcome to Kanzen Cliffs -- a new, explorable area on Arcanius Island after traversing through Chryseum Canyon! Because of this area's relevance to the main story, I wanted to be very particular in how the track was written. Rust and I actually went through three different iterations of the track before we finally settled on this one, and I am super proud of the work that went into it! Please let us know what you think either on this blog or in our channel on the Reborn Evo server! We're always looking to improve player experience :) The composition is written for string orchestra with flute, french horn, vibraphone, and piano taking turns with the melody. Usually when composing, I come up with the melodies first and then work out the harmony, but in writing this piece, I'd actually had the chord progression in my drafts since Episode 6, just waiting for the right opportunity to use it. My goal with this piece thematically was to separate two very distinct areas with strong personalities (Chryseum Canyon and Kanzen Temple) with something much more serene and playful -- almost a respite from the stressful canyon's irregular meter (each major is seven beats/counts) and the unsettling temple's pulsing D minor #13 chord. (For those interested, minor chords contribute to darker feelings like anger or sadness, but adding the #13 brings an air of mystery, very common in Jazz music. I recommend listening to "So What?" - Miles Davis if you'd like to explore further) Funnily enough, I came up with this chord progression when I was experimenting with Christmas songs back in December of 2022. I was working on a reharmonization project at my university (where you have to take an existing song and change the chord progression while still keeping in sense with the melody), and developed this progression from the classic, "Let it Snow!" The resemblance is a bit obscure, but the observant ones of you may hear slight references here or there throughout the piece. That's all for the composition side of things, I'll now turn it over to Rust to tell you about the magic he casts during the production. – Dariusolation ------------------------------------------------------------------------------------------------------ Oh boy, my turn! Kanzen Cliffs as far as I know is the first track I worked on as an official member of the team. There's a few where Darius asked me to do some production work, but this one was special since I was an actual team member. Kanzen was a funny one because I went in planning to try to have a cohesive sound between tracks. Give the OST its own identity if I had to describe the plan and it started with this track. When Darius passed it over to me, I initially went with my usual down-sample to DS quality and combined it with the Gen 4 and 5 instruments.... Yeah, that pass didn't really hit the spot. I then decided to go for a hybrid of higher quality samples mixed with soundfonts (though this track is actually void of Sfs). I did at least try as much as possible to pull from the same sources as the Game Freak Composers. I've now got a solid set of general sounds I can pull from now, but let's focus more on this track. While Darius did say we went through three iterations, I went through way more changes before sending a version to him that I thought might be good. So many French Horns were tested on my end to fit the feel until I remembered I had a program called Noteperformer that does an amazing job of replicating realistic playing. It hit the spot for the overall vibes of the track (get it? Because, there's a vibraphone in the track). A good portion of my work is just hearing the original base Musescore playback and trying to the best of my ability to figure out what Darius heard in his head when writing. Luckily, I seem to get close to the mark most of the time (pretty easy with this track for the strings considering he had used the BW strings, so I just used the original source!). Throw on some reverb to Darius's taste with a few effects and mixing and you get a nice track. If just hearing this track gets you excited, then I can't wait for you to hear what else Darius and I have in store for you! - Rust ------------------------------------------------------------------------------------------------------ Without further ado, here’s the track! Don’t say we don’t treat you all… We dropped quite a few teasers and it’s about time we just go ahead and reveal a brand new track for EP7. I am really excited with the musical direction we are taking with Desolation, and I hope you enjoy this! How would you like your tea? As a fellow British man, I like a good ‘ol cuppa during the day. It could be anytime, in the morning while I’m hard at work, when I come home from my job, or even later in the evening when I have some bits to crack on with. But sometimes it’s nice to head down to a nice cafe, sit down and enjoy a nice cup of their finest tea, accompanied by a treat of your choice. Do you want some scones? Maybe even a slice of cake? I definitely find myself indulging in a nice cafe every now and then, when I went to Berlin recently I found myself in a few cafes (including the Hoyoverse cafe… 3 times… Don’t ask), anyways where am I going with this? You might remember from a previous update last year, I shared this screenshot of Astraciel. Amongus A Gym situated in this town full of mushrooms and wonders, but did you know it was also a cafe? Of course you didn’t, I never mentioned it to you, until now. But who is the Gym Leader? Well, let me introduce you to the newest character to the Desolation Cast! Meet Delica! Yes, she finally makes her appearance in Episode 7. You might have heard her name throughout your journey thus far, but you haven’t seen her yet, until now… Actually I think we revealed part of her outfit in an old dev blog during Episode 6’s development, so shout out to you if you recognise the drip! She acts as the Gym Leader in Astraciel, in which her Gym is situated within Astra Café. All in all, she’s a sweet girl who cares a lot for the people around her. Whether that be those she’s attending to in the cafe, or her challengers at the Gym, she will always greet you with a smile on her face, an absolute sweetie pie! How will she be able to assist you during your travels? You’ll have to wait to find out! Delica is a character that I’m really excited for you all to meet in game, she’s essentially Ruby’s “babygirl” and a character we’ve been sitting on since we joined the development team back in 2019. I look forward to you all getting to find out more about her story. To celebrate her reveal, here is a cute icon that you all may use! To accompany the reveal of the newest character joining the Desolation Cast, she needs a theme to go alongside her right? Anyways, here’s a snippet of Delica’s Theme :) delica_snippet.mp3 Yes we’re past the music section and you’re getting more music, wow wow! ------------------------------------------------------------------------------------------------------ Before I finish off this development blog, I wanted to throw it back to you all, the community. Progress is being made but with no end in sight currently, I understand that it has been rather slow as a whole, and I know a lot of you are eagerly awaiting the next update to Desolation. So while I can’t hand over EP7 to you all now, I wanted to ask if there is anything in particular you would all like to see in our next development blog? And we will look to base that post around community feedback! So ask away, drop comments on this blog or in the Deso General channel in the Reborn Evo Discord, and I will compile a selection! Til’ the next one folks Posty48 points
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08-26-2025 Dev Blog Firstly, sorry for the 3 month delay in posts. Pretty much everyone has been extremely busy with either school, work, or other circumstances, and I myself have been utilizing pretty much every free hour I have to work on story development. For this post, we will be going over some more collab information with Vanguard, a redesigned Aevian form, and some pretty important information on the future of development. Starting with the collaboration, as you probably already saw today in the Discord. Almost a year ago, we announced a collaboration with Pokemon Vanguard, where we traded forms from both projects, as well as added a custom sidequest, and protagonist from Vanguard into Overseers. I am glad to announce that we are once again collaborating, and adding more content to both projects. Project Vanguard will be implementing Aevian Thievul, and Aevian Swanna (known as Overseer Forms in Vanguard) Overseer Files will be receiving Ayreian Hatterene, a Bug/Dark type form. (I don't have art so I'm stealing your banner Ayrei) This form will be available from an exclusive sidequest within the Overseer Files mod. Overseer form locations in Vanguard are to be determined. Continuing on with our redesigns, we have another form redesign to showcase. This form being Aevian Deerling, and Sawsbuck. While Deerling itself hasn't drastically changed too much, Sawsbuck has received a glow up, and is looking fancier than ever. Thank you Omens for the art & redesign. Typing, statline, and moveset will not be changed, this is purely a design overhaul. > Now for probably the most important part of this post, so please read. < To start, when I started Overseer Files, I didn't expect it to grow as large as it was, or contain an overly fleshed out story that we have in the works. Its intended release time was supposed to be a few months, if not a little bit longer. As you can see, that didn't happen! And we are now a year and a half into development. It has been in discussion lately on how we want to handle releasing the mod with how development is going. As mentioned previously, a lot of us have been extremely busy. I myself, am working 5-6 days a week, and 40-45 hours, on closing shifts. I go to work at 11:30am, and come home at 8:00pm, almost every day. Needless to say, I don't have a whole lot of time with these hours! And my job will fire me if I change them (pretty cringe). So! We have devised two solutions, and are leaving it up to the community to decide how to handle releasing the mod. Below will be two options, each with pros, and cons, and a poll you can vote on. Additionally, you can leave a comment if you'd like. If you say anything mean, I'll just delete your vote, and pretend you don't exist. As of now, we have guaranteed that the story for both Paragon, and Renegade, will be split into 4 Acts. 3 main acts, and a postgame. You all have the choice to determine if we release all 4 Acts at once, or split it into 2 parts (Act 1 & 2 for Part 1, Act 3 & Postgame for Part 2). Pros of 1 Part release -Experience the full story and postgame all in one go -Every sidequest, feature, etc. planned for implementation will be present at launch Cons of 1 Part release -Will release much later than a 2 parter release, an ETA cannot be feasibly provided at this time -Later public feedback of cNPC dialogue, fights, navigation etc. -Far more demanding of retained audience hype, which is unreliable given the premise of Overseer Files is a mod within a fangame. As for 2 Part Pros of 2 Part Release -Experience half of the full story sooner -Access every currently revealed Aevian sooner -Earlier public feedback into cNPC dialogue, fights, navigation etc. -Much sooner release expectancy and an ETA public release of 2026 post v14 can be provided -Every cNPC up to tier 3/4 will be fight-able by the end of Part 1 Cons of 2 Part Release -Public/Beta testing periods would effectively have to happen twice, which can drag out all-around dev time -Non-required sidequests planned to be included in the full release will be absent in part 1 -Other miscellaneous features and additions will likely be absent from being obtainable in part 1. Such as boss rematches, certain planned areas, and etc. You may vote on this Google form. There is no set end date at this time for voting. We mainly want to hear what the community has to say. https://forms.gle/SBKGARHKJ27nRurZ7 Now that that's done, have some various screenshots from the Paragon story as a little treat for reading all of that. And finally, as per usual, the next Aevian form reveal Aevian Houndour / Houndoom Art & Design by Chrys Ground / Fairy Type Houndour: They are difficult to spot in their natural desert habitat, since they camouflage easily and are adept at creating illusions. Houndoom: Aevian Houndoom haunt the ruins they used to protect, misleading intruders with their illusions. The sand that makes up Aevian Houndoom's body is said to bring restful sleep. This concludes the post Please check out the poll, as it will really determine how we handle development, and releasing the mod. Also check our Discord for further updates, teasers, and other info. Overseer Files Discord7 points
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DDDL: -added VS sprites for Delicia and Crolea -added item Jubilife Muffin (available at Olidroll Sweets Shop) -Frustration TM changed to Secret Power -fainting and herbs no longer lower a Pokemon's happiness Spork Updates: -added VS sprites for human player characters, rivals, Gym Leaders, Elite Four + Agne, Team Portal, and Smoothie; made by Palletite -new custom shiny Throh and Sawk; made by Steffi and based on Bert and Ernie from Sesame Street -added a way to keep track of guests you've already talked to at Crolea's birthday party -added item Jubilife Muffin (available at Olidroll Sweets Shop) -in some conversations, Raymond will now have dialogue acknowledging if the player has done any police quests -at starter selection, regional variants are now selectable both in the original form's region and in the region they're a variant in (ex: Alolan Vulpix was already in the Alola room, now it's also selectable through regular Vulpix in the Kanto room, etc.) -added a line of dialogue for Litwick at starter selection if you choose Buneary (wondering how it forgot since you and Emily both have one), and Staryu if you're playing as Sierran (referencing Sierran's Staryu hair clip) -added expanded choice menu to the Family Feud and Food Fight battle selection in Sushi's dream arena -added female Eevee sprites (made by Vince&Sylveon) -credits have been updated (VS sprites; Headphones Badge credit was missing for Steffi) -added the happiness changes from last reupload to the evomethodsandotherchanges notepad file Spork Fixes: -the Battle Frontier now unlocks when it's intended to; it's been inaccessible since the Serafew and Veyle map revamps because I used the wrong control switch for the door -Grim Neigh and Chilling Neigh now activate after an opponent faints instead of every time you attack -Belinda, Belladonna, and Ryoko's battles in Sushi's dream arena now play (they were still scripted with the Simulation trainer class from before they had their own sprites, and instead of activating the battles the game would ask if you wanted to add them as trainers) -player is no longer layered over the couches at the Ceolis Ranger Base -Feud is no longer misspelled as Fued for the Family Feud battles in Sushi's dream arena and when it's mentioned in the legendarysidequests notepad file -the display location data on the region map for Staryu Cove and Serenity Seaside is now correct (they were in the opposite places) It's exciting to have VS sprites in the public download now! They've been in the works for a while - the first batch was the Gym Leaders, which were started in February. Thanks to Palletite for making them, I really love how they all came out! The VS sprites I showed at the top of the post were a mix of some of my favorites and ones I thought would be fitting to place next to the players. In regards to the shiny Phanpy line I mentioned in the last post, it's still in development and has expanded beyond just shinies. Steffi wanted to do a post of her own when the time comes, so I won't go into many details about it here yet. However, Steffi did make shinies for Throh and Sawk this morning based on Bert and Ernie from Sesame Street! I was surprised to see them when I woke up, and I think it's a cute idea! Rejuvenation used to have Bert and Ernie shinies for Throh and Sawk too, but looking at the current version, it seems they've been changed. I guess we can keep the legacy going! While this is an emergency reupload to allow access to the Battle Frontier after the issue was reported yesterday, there's a ton of updates this time! Phanpy became more ambitious, and there are more VS sprites on the way (Enigma asked for Kelani and Alexander), but this still feels like a great spot to update on! Welcome to Spork Street!3 points
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Dj Ultrabeats Dj Ultrabeats during Pride Month Felcia Strawberry Delicia Carol Chelsea3 points
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new update is out! patch 0.7.0 updates all move learnsets by pokémon to their most recent (gen 8/) depending whether they appear in these generations! also several minor and major fixes and two new megas! Links on the front page are updated!2 points
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So, I’d like to start by saying that it should be obvious I don’t intend to play the game with any online features. I just really enjoy using Debug because it lets me have my whole team in a specific type of ball (Reborn Ball, for anyone wondering). While experimenting with Debug in my latest run, I noticed the “Form” option for Pokémon and saw that their forms could be changed into their Mega Evolutions! Naturally, I got excited about the idea of trying an all-Mega run with basically every difficulty-altering password enabled. However, I noticed that after leaving battle, the Pokémon always reverted back to their base forms, along with a pop-up message. I’m not sure if anyone knows a way to disable this, or if there’s a mod that allows permanent Megas? This is just for fun, guys, so please don’t eat my soul. <32 points
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Everything looks simply amazing! Really digging the new drip (everyone should get long coats…the more long coats the better), Kanzen Cliffs looks wonderful, and Darius & Rust knocked it out of the park with the music track. It’s quite pretty and really nails the serene and playful qualities ya were going for. Also, I absolutely adore Delica’s design! She looks like such a cinnamon roll. Totally sticking with the poison specialist guess. Though…a poison gym leader running a café? Definitely a novel idea. I wouldn’t mind seeing more music related content in the next dev blog. I dunno much about the process of creating music, it’s all a mystical question mark to me, so it was super interesting to read about your creative processes and goals for the track. Plus getting to listen to it was a treat! Definitely looking forward to the next dev blog update2 points
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What should you expect from Extremejuv? 100% Completed and reworked up to the end of the current version! Difficulty is handled with password!!! "extreme" "normalmode" "casualmode" offering 3 distinct and unique difficulties to enable every kind of player to enjoy the game! EVERYONE CAN PLAY!!! (new beta difficulty insane mode) Mechanical changes, Mods, QoL: https://docs.google.com/spreadsheets/d/1UQItit2tI66P3o2J6uRTR-OnYcBW0WcZIvmbx72jeMk/edit?usp=sharing Pokemon Encounter Locations/Changed Evo methods: https://docs.google.com/spreadsheets/d/15RGoBeG6zY5IqtzZttMX9Y4nYfOIVuIsu6nqmbU9rM0/edit?usp=sharing -Every Pokemon obtainable Gen 1-8 (earlier then you think) and a handful of Gen 9 pokemon. All legendaries/Mythical/sub legends/sudo legends from gen 1-9 obtainable! Megastone/Z-Crystal/Crest/Item Locations: https://docs.google.com/spreadsheets/d/1zEO7SyoDpEnFDsErxZJ2LdzeEW9n0y60QGfEdtuiBBE/edit?usp=sharing -Every mega stone obtainable yes even Mewtwonite X and Y and Eternamax stone +++ Every crest is obtainable yes even SILVALLY CREST! Custom Moves/Reworked Moves/Custom Abilities: https://docs.google.com/spreadsheets/d/18o65_bRdpIB1LAxig8DfXnnfP0A5RkFmR8jSwr8p6rE/edit?usp=sharing -65 Custom Abilities! 90 Custom moves! Loads of useless moves - reworked! All included in the AI and with proper Animation to keep the high quality and integrity! Field Manual: https://docs.google.com/spreadsheets/d/1_KoIuS2FrgL5zDF3Mtpinl9NEDZGDui-ut03JkN5m_A/edit?usp=sharing 56 Fields in total every field is used throughout! Major battles guide order: https://docs.google.com/spreadsheets/d/1NDqjEbCPPDdn3fUWzD3B1FEoxeHwWxwdn1DE0a-gfKk/edit?usp=sharing -ALMOST 300 UNIQUE FULL FLETCHED BATTLES WITH MANY TWISTS AND CREATIVE IDEAS!! TM Locations: https://docs.google.com/spreadsheets/d/1FaMdgyVG9Rm58iIMr5Db2BRPzvxLhyl5O8e6cwC0_Bo/edit?usp=sharing -every TM is obtainable (160 in total) || Move tutor has changed, moves unlock automatically after badges!!! ______________________________________________________________________________________________________________________________________________________ This mod is a stand-alone game, you dont need a clean vanilla file you just download - unpack, update your game and start! Please dont add any mods or anything else, the game got drastically edited, adding mods could heavily impact the games performance! -Engage in cool battles with chracters across rebornverse! (Deso and Reborn) -Allgen eeveelutions obtainable in the game post angie (all of them) -Rebalanced every field and added 3 complete unique from scratch made custom fields! (Stormy field and Battlefield of Gods + new field Dojo) -New field overlays: Volcanic, Starlight, Corrosive, Dark crystal cavern, Swamp, Icy, Stormy (new field as overlay). -Polished base game adding massive Qol to make repeat runs more feasable. (Fast travel teleporter, story skips, quest skips) -Mono/Dualtype challenge lobby that presets your starting roster and simply adds the pokemon for free. (Terajuma Shipyard) -Legendaries obtainable as early as Chapter 7,8 and forward -New accessable custom areas with more fights and high tier rewards throughout the entire game. -Starts with Terajuma password for a better experience skipping the low power creep and jumping right into the action! (Reworked every Terajuma team!) If you need help/support regarding bugs please only ever contact me on discord @crtolu or Grp in the rebornevo discord! Nightclub Trailer + Mewtwo and Tapu-Koko in Chapter 12/13!! README Extremejuv CREDITS.txt1 point
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I think Bewear does represent Maria: she's a very important character, we simply haven't seen much of her: she is currently missing, and in her place we have Melia, who feels like she's Maria and that she isn't at the same time. The game will have to get to the bottom of it, and that means more screen time for Maria. Also, if Absol, Sableye, a-Ninetales, Togekiss, and Bewear are respectively Erin, Alice, Allen, Melia/M2, and Maria, we have a nice collection of Theolia siblings (sans Melania) being in the puzzle.1 point
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Reuploaded Spork adding VS sprites for Kelani and Alexander made by Palletite! Also changed directions for Spade, Orange, Cherry, Strawberry, and Quinn's VS sprites, as Spade was facing away from the opponent and the others mentioned were facing away from the player. The screenshots in the previous post have been updated to reflect these changes1 point
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Thanks! It truly is. As long as I have the determination and time to implement something (and not hold it off for however long it is), it will get done!1 point
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The end of the main story...truly an end of an era and the chapter finally closed for good!1 point
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Re-upload! This is a very important upload above all other uploads that were previously there! V9 of Sylph Islands is released now and is also the end of the main story. Since the main story has been finished, I decided to wind down for a while since I currently don't have any plans for epilogue content at the moment. However, there are some miscellaneous stuff like encounters, sprites, etc. that will eventually be implemented, so if you notice a lack of wild Pokemon in some areas, don't worry; I will get them eventually filled! But for now... ...it was quite a wild ride. Me and Vince weren't sure if Sylph Islands were ever going to be finished, but it took about 8 months to finish, which was far earlier than Vince's season 1 of Virtualization (his was around 18 months/1.5 years)! With V9, there's: -Final batch of maps that's part of the storyline. -Winged Sylveon (Rezael the Sylveon) and Rezaelite (available near the end of the main story when there's like one major battle left.) Again, thanks for all of you to stick around and I hope you'll have a fun full adventure from this!1 point
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Reuploaded: -added VS sprites for Delicia, Emily, Crolea, Gym Leaders, the Elite Four + Agne, Team Portal, and Smoothie -fainting and herbs no longer lower a Pokemon's happiness -Frustration TM changed to Secret Power1 point
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if youre still looking for solutions i have a prankster perish song murkrow i could trade to you :)1 point
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[MOD] Unlimited Mega Evolutions This mod removes the one-time-per-battle Mega Evolution restriction from Pokémon Reborn. Both the player and the AI can Mega Evolve as many times as they want during a battle—as long as their Pokémon have compatible Mega forms and Mega Rings. It preserves toggle control via the :No_Mega_Evolution switch, so you can easily re-enable the restriction in challenge modes or special events. Works well with randomizer. (Imagine the shenanigans that would happen) --- Features Unlimited Mega Evolutions for both player and AI in a single battle Modular approach so it will work regardless with any other new megas added by other mods. Respects the Mega Ring check: Pokémon must still be capable of Mega Evolving Optional Toggle: Use in-game switch :No_Mega_Evolution to disable this behavior dynamically No crashes or aliases: Built modularly to avoid compatibility issues with other mods Safe failover logic for both player and AI logic Battle-neutral: Doesn’t affect teams, stats, or damage calculations beyond removing the limit --- Installation Guide 1. Download the Mod File Save or copy the nero_unlimitedmega.rb file to your device. 2. Locate Your Game Folder Open the folder where your Pokémon Reborn game is installed. This is usually the folder that contains Game.exe. 3. Find patch>mods Look for a folder named Mods inside patch folder in reborn file dictionary If it doesn’t exist, create a new folder and name it Mods. 4. Place the Mod File Move or copy nero_unlimitedmega.rb into the Mods folder. 5. Launch the Game Start Pokémon Reborn normally. The mod will automatically load with the game. Also check out my other mods: nero_unlimitedmega.rb1 point
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Artfight entries!! Sabriel for Enderchu84 Kuiper for Glasshour June for Starrycrim Mako for Greegon_ Bell and her boys for Gardevoirjessie Joanna and Juliana for Julian-Meteor Billy for Endspace_Robot Angel for Kiroons_Moon Ray and Yra for MaggeyDrawey Cotton and Carton for Jazz_Kitty SEISHIN and Elliot for Twixstar Pixel for Solistice Doctor Sparkabelle for Spar-kie Trinity and Stella for Shirupsiau Harlemon for lucaaa Azahara for Cherubinym Chael for Ghost_Chan1 point
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I was about to make a post about this, but since this is here, i think i will say it here. Usually you achieve the renegade route by being an asshole to your "friends", which to some people seems a bit forced or even wrong within a human standpoint. But id like to propose a reason or interpretaion of the story to why this would make sense storywise. Of course you can be nice and do the stuff to get all the 100 Bad Karma Points but then you enter the renegade and theres a big shift in character, so it makes more sense to be somewhat a "bad person" through your playthrough. This is how i did my renegade route: At the beggining your mother disappeared (since we dont really know what happened), so you are in a new place, basically alone and with a somewhat traumatic event. So here i usually choose neutral / slighly good options, since you are not really a bad person, but you are not overly friendly either. This continues through all the chapters. Even the Marianette stuff which in my opinion is the worst to make "bad choices" (it feels really bad). Because yes, you are trapped in another dimension or whatever, but its not really her fault, and she even helps you so i see no reason to be mean to her. so again, neutral / slightly good options. Now the pivotal moment is the blacksteeple castle stuff. So picture this: Sorry if you guys had to read everything ahah. This is just my interpretation.1 point
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Was thinking of spriting Silvally just to add some wings, but not to be worried about since there isn't any use for it at the moment.1 point
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Re-upload! While Vince is still away from RPG Maker for a while once more due to recently playing a game that he enjoyed over a decade ago, I decided to make maps of the final dungeon while waiting for Vince to draw certain things, which he actually did! Again, this is still V8 with the level cap of 50, so story-wise is unchanged. -Made female Eevee sprites (total of 8 due to front and back sprites for normal and shiny counterparts). Sprite wise is mostly editing Eevee's tail, so 99% is the same. -Added encounters for Jungle Joyride and Vitality Forest (there wasn't any wild pokemon before during the previous upload) -Added town map for the Southeast Quadrant and Center Quadrant for Sylph Islands.1 point
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I ended up playing through this fangame recently- absolutely LOVE it. Can't say I havent fallen in love with practically every character, haha, and although I doubt romance is a planned aspect anyway- I couldnt help shipping the protag with Garret with their interactions over the episode. Sooooo I drew some ship art from the perspective of where it ends off in episode six! Hopefully I've spoilered this right- I legit only made an account to post this lol1 point
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Hi, it’s Orsan here! Just a quick post for you all this time: We’re not dead! 19.6 is currently in the works. A ton of people are cooking up a ton of amazing stuff for this update! We can’t wait for you all to see it. Every time I look in the Community Cooperation Initiative discord, something new and wacky is going on. So much is being worked on, though, that 19.6 is going to take a while. Please bear with us! A few quick announcements about some of the people who have been helping out: We have a new developer on the team! Joining us from the Community Cooperation Initiative, it’s Karvanha! If you’ve played 19.5, you’ve probably already seen some of Karvanha’s contributions, such as the multiple rows of balls in multi battles and the move descriptions in battles, to name a few! Karvanha has also made an unfathomable amount of bugfixes and put a ton of work into the Gen 9 engine implementation for modders. We’re all glad to have him on the team! Returning from the old team, also, it’s Azzie! She’s been knocking it out of the park with her contributions as well, between ████████████ and █████████████████! Oh, I can’t show those yet, can I? Well, rest assured, she’s been doing great work– one of these two features wasn’t even initially planned, she just dropped in with it and we all immediately fell in love. Over on the Community Cooperation Initiative side, we recently pulled in several artists– Apophyll has been helping us with some sprites for a secret feature for a while now, and MoonPaw, bowle, meteors, Not_Aza, and inserobite102 have been helping us create many variants of existing sprites– such as our new protag sprites! These were shared on Discord a while back, but here’s a preview for you all here! They’ve been doing a great job! AiedalEclipsed, who made the initial updater for 19.0 and manages the links for the downloads of all three games, has also been cooking up an improvement to a feature of the game that’s been there since Episode 1! It’s been a little messy for a long time, and the new improvement to it is great! Thanks, Aie! Yeah, that’s… pretty much it! We’re all working hard to make this update great, between core developers and the Community Cooperation Initiative! I probably shouldn’t leave this off without a screenshot, huh… How about this? (yeah i know i don't have the updated protag sprite, it's on a different branch and i don't feel like switching) Thanks for all of your patience and support! See you all next time!1 point
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If you don't kill her at the end of the Hidden Library quest, you'll have a different issue with her in Renegade. I let you discover that ;)1 point
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Things are looking up on the good side, can't wait for Ep7, I do suggest new mega pokemon like Mega Shiinotic to match the up coming Chryseum Canyon1 point
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In every generation, the TMs are different while others still stay the same. I guess the tm.txt was based on the super old rejuv V10's tms, and probably the same for the predecessor.1 point
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Finished recording this morning. Only two videos but overall took almost an hour~! I did notice TM19 being Secret Power instead of Roost and Roost became TM67 via items.txt. So I may have to make an reupload eventually, maybe with or without V9 content.1 point
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Hi bro. Great! i could manage to go up now. thanks a bunch!1 point
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This post has been sponsored and narrated to you by sad bear i found on etsy (if this is ai ill kermit) please listen to this song and be sad as you read So it's been 5 months. Hey... How are you? Good? No? Sorry. Progress: Paragon: Part 1: 100% (Tested) Part 2: 90% (Untested) Part 3: 95% (Untested) Renegade Part 1: 100% (Untested) Part 2: 95% (Untested) Part 3: 85% (Untested) I took a big break during May, and a few days off in June. I needed it. Part 1 in each route are done! Part 1 (Renegade) needs testing, but I'll do that later. Part 2 of Paragon has a big segment that needs a lot of work. Likely will be done last. Part 2 of Renegade is basically complete, I just need to create a cutscene with the two M's Part 3 of Paragon is nearly complete. I have one last segment, but it's the hardest one. Part 3 of Renegade needs its last segment done as well, but I did so much work in one small time period that I need to do something else. I've been focusing a lot on Renegade recently because I got that Ren(egade) in me. Let's talk about it. Introducing THE WONDER TOWER I mentioned a long time ago that a lot of the events of Paragon's Karma files -still- happen in Renegade. The player just isn't there to take part in them. Most notably, some interesting things with Alice (Again) But this time it's a bit different... Alice has created a special dimension called The Wonder Tower. What is the Wonder Tower? - THE WONDER TOWER, is a 3 zone mini rogue like. The player will enter the tower and be cursed by the Queen who rules it all. Angelica! Also, it's ANGELICA'S WONDER TOWER. You've been stripped of your Pokemon, but fear not, there are Pokemon available to you inside THE WONDER TOWER! Also! The Pokemon you get here are yours to keep! They're received at random, though. Each time you lose, your experience will get a bit easier. I tested this area out with some of my dev members and the reception was really good. Review: "It was really fun" - Jan 10/10 starly. Renegade exclusive btw. To sum it up: 3 Zones 3 Bosses 3 ??? Encounters 2 Locked up Teammates ummm what else. oh yes. playable m2 segment us renegaders really won with this post... go us. In other misc news... Two icons from emo village got an emo upgrade (no) rad... zumi also posted this preview what's with all the emos... also... did u know... renegade and paragon are both having "xen raids"... but each are getting their own unique areas ? like... in renegade you cant go to paragon's maps and vice versa... Why did I do this... Well... it's becaus e i love you. That's all I really have to say... I'm still shooting for a release this year... but if its not perfect why bother.... oh and one last image for everyone!! Yay!1 point
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Hello everyone! Pokemon Divulgence is a game I've been working on for a couple years now, it's still a long way from being finished, but I really want it to reach its full potential! The game is developed on Pokemon Essentials V20.1 Right now we have these roles in the team filled: BIGFriv ; Mapper / Eventer / Writer Aboodie ; UI and OW Pixel Art Toru ; Character and Regional Pokemon Concept Artist Nym ; Character Concept Artist But this isn't enough. We are currently searching for people to fill these roles: Regional Pokemon Pixel Artist Trainer Sprite Pixel Artist OW Pixel Artist Concept Artist The goal would be to give life to the art the concept artists on the team make (you would also be allowed to make your own stuff) If you're interested, please contact me here or on my discord. If you don't know Pixel Art and you're still interested in joining the team, you can also contact me. (though other roles wont be the priority) The Story: It's your 18th birthday, and you finally have the chance to search for your mother, who's been missing for as long as you can remember. Taking the League Challenge is nothing but an excuse to explore more locations and search far and wide. But you soon find out there are bigger problems starting to ravage the region. You begin to learn of the origin of the Canòrr region as it's known today and the history of its current King and Queen. As the hidden secrets become divulged, the dots to your missing mother connect more and more. A prophecy older than time, ancient inscriptions, a mysterious royal plot, divination, and magic new and old all collide in a clash that shakes everything you have ever known. Features: Gen 1-9 Field Effects, Terrain Overlays and Field Objects Regional Pokémon New Items galore (there's gonna be a lot and I mean a lot) Cybernetic Pokemon & Runic Pokémon Level Caps & Updated Exp Formula EV Slider Balance Changes (to Pokémon; Moves; Abilities & Items)1 point
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Hello hello! Posty here delivering you the latest instalment of Desolation Development™. It’s been a while folks and I hope you all are doing well! And not suffering too much with this heat (if you’re from the UK, you know how the weather has been lately), before I jump into this beast of a blog that I have lined up for you all, I just want to once again say thank you. The reception we received following the news of Caz’ Departure was overwhelming with love and support for myself and the rest of the team to continue carrying the torch he passed onto us. We are excited for what’s to come, and this post will showcase the changes we have been working on to improve the Deso experience, but first one last little announcement. From one departure to another, Crim has decided to leave the team. Crim joined us during early EP6 development once we decided it was about time to expand from our original 3 man band. They provided a ton of useful insight and produced some stunning work which has left an impactful mark on the game. We are forever grateful for the time and effort they put into the project and wanted to thank Crim for everything. We wish them all the best for their future endeavours! And with that, let’s move into what this post is all about… Gameplay. This blog is going to be… long, juicy! But long. So I will be splitting this into individual sections with spoiler tags, so feel free to read all of it, the sections you are most interested in, or just skip to the end and say “first” down below in the comments. Anyways, we have a lot to cover so buckle up folks, so let’s get into it shall we? Gen 9 Mega Evolution Changes Overlays Boss Mechanics Field Updates Ability Boxes Drinking at Drifblim Drinkery --------------------------------------------------------------------------------------------------------------------------- So, that was a lot of information huh? I hope these last two posts were interesting reads for you battle folk out there. We have a lot of cool updates coming to EP7, from optimisations to further gameplay balances, Desolation continues to improve with each version. We have a lot of exciting content to come and I really do look forward to sharing more with you all! Now before I wrap up this post, I have a few extra details to go over. Patreon Updates A few updates have been made as of this post going live to our Patreon tiers. For starters, I want to make an announcement regarding our Crown Tier. As you know, this was removed due to Caz’ absence. Now that he has taken a step back from development, what will happen to this tier? After a discussion with Ruby, we have decided to not bring back the Crown Tier during EP7’s development, instead we will look to bring it back once we begin work on EP8. The reason for this is due to the length of EP7 development already, adding additional workload to what is already a monstrous amount of work developing the story would only continue to delay the game coming out. I want to be able to develop side quests that our Patrons have requested to a high standard and not half ass them. So this will be something I would look to reopen once we begin EP8 development. It will function similarly as it did in the past, with only a limited amount of slots available, more information on this once we get closer to EP8’s development. Furthermore, we have adjusted the wording for our Stargazer and Rose tiers to make it a bit clearer about what you are allowed to ask for as part of your perks, the changes are as follows: Stargazer Submit your name to be an NPC in the current version of the game! Rose At this tier, you can choose some attributes for your named NPC (Class from a list, Max Team of 5, and if you would like them to appear in the Keneph Resort Fight Club) Keneph Resort Fight Club? Yes, I will reveal this now as a part of this blog, Keneph Resort will be the host of a new Fight Club. We will go more into details about this in a future update, but for now that’s all you’re getting! Anyways, hopefully these clarifications make sense, I have compiled a list of Trainer Classes you will be able to pick from, in which we have now added new ones that will be appearing in EP7! Development Blogs This one will be kept short, but starting from the post in June, we will reduce the number of development blogs from once a month to one every 2-3 months. The reason behind this is to prioritise bigger and more informative posts, similar but not the extra length to this post. I want these posts moving forward to really showcase what’s to come in EP7, while also really focusing on development without having to rush about “what to put out this month”. This will allow me to think more in advance about what I would like to include for our blogs, and spend more time writing them up. I may start dropping some teasers here and there on our Twitter or in the Reborn server, so keep an eye out! --------------------------------------------------------------------------------------------------------------------------- Woah boy this was a long post… I had to split this up into two individual Patreon posts as it was so long, but thought I would just chuck it all into one for the development blog. Anyways, I hope this has got you a bit excited for what’s to come, especially for the battle enthusiasts out there! And with that, I bid you adieu, until the next one folks! Posty1 point
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[Mod] Nero Learn Menu – Advanced Move Relearner Integration Overview: This mod significantly upgrades the default Move Relearner system by making it more powerful, flexible, and user-friendly. It introduces a new “Learn Moves” option directly in the party screen and tracks a wide range of move types beyond just level-up moves. (Optional) Added change EVs/IVs/Nature/Ability in party menu See the comment below. --- Features: New: Added menu for (Optional)Edit EV/IV/NATURE/Ability See the comment below. Improved code of the learnpatch and util Significantly reduced the loadtimes. *added comments in the code * Adds a Learn Moves command to the party menu for quick access to move relearning. Includes relearnable moves from multiple sources: Level-up moves up to the current level. Starter / first moves. Egg moves (learned or compatible). Tutor moves previously taught to the Pokémon. Any unlocked tutor moves from a global trainer list ($Trainer.tutorlist), filtered by compatibility. Supports pre-evolution level-up moves by referencing the immediate pre-evolution species. Avoids listing moves already known or duplicates. Modular and form-aware — designed to integrate cleanly with custom tutor/egg systems. --- Dependency Handling: Requires nero_learnmenu.rb and nero_util.rb to function correctly. If either is missing, nero_learnpatch.rb will crash the game with a clear error message, prompting you to install the missing file(s). --- Installation: 1. Drop nero_learnmenu.rb, nero_learnpatch.rb, and nero_util.rb into your Patch/Mods folder. 2. Launch the game — no additional configuration required. --- Check out my other mods: nero_learnpatch.rb nero_util.rb nero_learnmenu.rb1 point
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Peach from Mario and Peach from Spork having a peach picnic! The hills have eyes like in the Mario games!1 point
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This mod is for version 19.16, it won't work for anything past that and the current version of Reborn is 19.5.28. It's also unneeded now, there's passwords (doubles/colosseum.blueberry) you can enter in-game (when prompted if you start a new game or at any PC if you have a Data Chip) to make every battle a double battle.1 point
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Heyo! It's been a couple of months since the last post on the dev blog! The holidays have come and gone, but things have been relatively quiet on our end since we stopped putting out the patches for V13.5, hasn't it? I completely understand people are looking forward to whatever we're putting on the table next, so I'll be using this post to explain a couple of things that have happened recently and what you can expect for this development cycle. For the past two months or so, most of us have been on an extended break! Many of us either just needed time to take a breather after V13.5 came out (which, y'know... isn't that weird to want considering we had two very intense dev cycles that both lasted 2 years back-to-back), or had personal matters to attend to/deal with. For this reason, we haven't really made any significant progress on the next update. Jan's made a start on mapping some of the new areas shortly before going on break, but it's nothing that we're able to show here (yet). This actually ties into the main point of this whole post, which is about that V14 marks the end of Act 2. Development for it has slowly started to pick up again! This is super exciting, of course! We're all super stoked for you guys to see what this act will culminate in, and moving on to the final act of the game— Act 3. However... Due to the nature of the update, practically everything in this update is riddled with major spoilers— and as we want to keep as much as possible a surprise for players, it means that development updates this cycle will be far and few in between compared to the past couple of cycles. This is a very conscious decision that we've made— and I know it may not be as fun for most people who are invested in the development process, but there really is just extremely little we can show that wouldn't outright spoil something major or indicate/imply something. So will there just be... no posts? about development??? at all????? That's not what I said, was it? There's just going to be less than usual! That being said, there's still a couple of things to look forward to during this dev cycle that I will personally be seeing to. I've got some characters lined up that will be getting their official art between now and V14's release, as well as the final artwork that I owe based on the 2020 popularity poll; the illustration I was going to make of Venam. I'll likely be posting this alongside the remaining character artwork somewhere in the near future. And of course there's still a chance we'll have proper dev posts from the team every once in a while! It's just entirely up to the discretion of Jan how much he wants to share or wants to be shared. I'd imagine it's not a lot though... The team—but Jan and I in particular—have been looking forward to this highly important climactic update for a very, very long time, and we want it to be just as surprising and engaging as we've been planning for it to be. That's all I can share for now, though. I'll leave you guys with the parting gift of a screenshot Jan shared on his twitter back in December for the people who missed it. In Jan's words, "it shows a lot but also nothing at all". Enjoy, and wish us luck for this dev cycle! We hope you look forward to what we've got cooking!! o71 point
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congrats on beating him for future reference, if you go to C:/users/%userprofile%/saved games/pokemon reborn you can find your save files in there. The current save is named Game.rxdata, the other files are all backup save files. Just rename them so that one of your backups is named Game.rxdata and load the game. (Alternatively Cass uploaded a shortcut on the reborn discord for getting to the save files folder directly, this can help to get there quickly every time you need to, or just create the shortcut yourself)1 point
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In order to view the #emotional-support channel on our community discord, users will need to have the Trusted role on the server. In order to get the trusted role, users must be verified, have less than 3 active warning points, and must read the following:1 point
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Hi I was bored last night and I decided to edit shiny pokemon if you have any ideas of which pokemon i should recolor please tell me1 point
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Hey this is really nice even if it is incomplete! That lucario especially looks awesome! As for the whole motivation thing, I haven't really posted a lot of art here but I have been creating a lot of art and motivation has been something that has wildly fluctuated for me the past. I think the thing about having motivation/inspiration/whatever to do art is that it hardly ever comes to you naturally, oooor at least for me anyway. Often times I have to make myself be motivated to draw something by just sitting down and starting some warm up sketches that will hopefully lead me to drawing something more complete. Back in 2016 I made it my New Year's Resolution to draw every single day, even if it was only just sketch, with the thought in mind that if I can make sketching every day a habit for me then I won't have to wait for motivation/inspiration to strike me in order to create art. Admittedly that doesn't always work for creating competed pieces and sometimes I just end up drawing a few quick sketches before I stop drawing for the day. That's okay too though because at least I drew something and I'm just a little better as an artist for it. So I think the main thing about finding motivation for art isn't so much about waiting to be in a drawing mood but instead is to make drawing a priority (it doesn't even have to be a big priority just something on your list of things to do that day), make drawing a habit and eventually it will lead to you creating more and more artwork for yourself and everyone else to enjoy! That got a bit long but I hope it helps! And while I'm here I'll share one of my own incomplete pieces from 2016 of Heather and Shelly interrupting a gang fight and then redrawing I did of it just today!1 point