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Hey everyone, Posty here, so this is a bit of a different post compared to ones we normally tend to do, but we always like to be transparent with you all about the state of development and how things have been progressing. Now with that said, today’s announcement is not the news we would be hoping to share with you, but here we are. After having a discussion with Caz recently, he has decided to step down and will not be returning to Desolation Development. This is something that we had felt would happen for a while now, but we are glad that he was able to be transparent and let us know. The reasons behind his departure are in large part due to personal and heavy hitting events that happened in his life that coincided with the years of Desolation's development prior to and post release of EP6, and he informed me that these dark times have been too close with Desolation for him to find a way to separate for himself. Even if he were to come back now, he feels that the progress he has made will be undone, and the last thing we would want is to see our friend fall back deeper into the abyss he is slowly climbing out of. We wish him nothing but the best in his future endeavours and want to thank him for essentially bringing us all together. Desolation was built off his foundation and the team we have built since myself and Ruby joining during EP5 development is one I wouldn’t change for the world. He is always welcome to come back if he ever wishes to do so and feels like he is able to, and that door will never be shut on him. Now after that bit of a bombshell, what’s next moving forward for Desolation? Well firstly, we will not be going anywhere, we have been manning the ship throughout his absence and will continue to do so. As I said previously, as long as the passion is there, Desolation will continue, but there will be a few changes. Effective immediately, I will now be removing the “temp” in my title and step up as the official lead dev for Desolation. Caz originally passed the reins to me when he was stepping back, and I’ve been leading the charge since then, so it only makes sense. On top of this, Ruby will now be stepping up as my co-lead. We both joined EP5 development around the same time, and she has really stepped up her game throughout this development cycle, expanding her skillset to doing more mapping to give me a hand, we’re basically like Jessie and James and Shelly is Meowth (Shelly is her cat). Moving on, I have been planning on how the team operates currently and what we would need to improve upon in order to ramp up development. I have begun to delegate some of my current tasks to others, one thing in particular is the gameplay, this is something I initially focused on when I came on the team back in EP5 and since then I got myself involved in every other aspect, yes, this includes art, recolouring some tilesets counts! Anyways, Dred and Omens have a lot of knowledge when it comes down to team building, encounters, and even balancing forms (in this case I mean Megas), I have been working alongside them to start mapping out how the gameplay will go for EP7, however this will be something I will look to fully pass down to them. Shoutout to Omens and all the lovely documents they have prepared for me to sit down and read… Yes that last paragraph was a ramble, but that is just a little bit of an insider scoop of some of the things I’ve been planning about how we can progress. So to end this post, let’s do a quick Q&A! My favourite. Despite the few things you mentioned, what does this change for Desolation? Development wise, nothing really, it will continue the same way it has done when Caz originally stepped back. However the biggest change to note will be the story, as Caz never provided us with key points for the “inbetweens”, we will now be continuing the story in our own vision. EP7’s story was already mapped out as this was explained to us at the start of this cycle, but EP8 onwards… We have little tidbits of information, but nothing concrete of “this is how the player will progress”. I know a lot of you played Desolation for the story, and we can never replace Caz’ way of telling a story, however as a team I feel like what we have been putting together through regular meetings and writing the script, is something I’m extremely proud of. Though I would completely understand if people decided to drop the game following this news, it’s one thing to start your own story and decide how it goes, but taking over someone else's story to then continue it in your vision is a different beast, these path will all lead to the same point, but the way we arrive at that destination will differ. Will you be expanding the team again? After breaking the news to the team, I came to the realisation that we will potentially need a few more team members to keep the ball rolling. These may be internal hires from connections (like how Rust joined us) or I will make another public development blog announcing that we are hiring. I’m going to see how the team fairs with the new changes I am putting in place, and then make that decision in the near future. So keep an eye out, you might be the missing piece to the puzzle. How is development going as a whole? Considering our circumstances, I would say it has been going a lot more smoothly than it once was a year ago. The new additions to the team have really stepped up and elevated the product, and we are now getting into a rhythm for development. That being said, I completely understand that this cycle has been… slow, a lot slower than myself and the rest of the team would have liked. Dev updates following this will start to expand upon more EP7 teasers and showcasing some more of the mapping work, gameplay updates, and other little events we have been working on. I do not want to set expectations, and the game is always on my mind daily about how things are going and what needs to be done. I hope now that with this shackle that has been lifted, that we can really go head first without sitting on the worry of “is this what Caz would have wanted”. I know that I have said this a LOT throughout this cycle but from the bottom of my heart, thank you all so much for the love and support you’ve given us throughout development. We will continue to develop and produce a game we can be proud of, and hopefully deliver you a final product that was worth the wait. This is essentially a new chapter for us, and we would love for you to join us for the ride. If you have any questions or inquiries then please don’t hesitate to reach out to me! You can find me on multiple platforms, I’ll just leave a few links below:: https://x.com/posty_hd https://www.instagram.com/postycollects/ I’m most active on Discord and we’re still based on the RebornEvo server, so feel free to drop me a DM there as well if you would like, just please refrain from asking anything… weird lol. One final thing, there will not be a development blog for May. However look forward to our post in June where I will start to showcase some of the gameplay updates we have been working on :) Posty36 points
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Hi, it’s Orsan here! Just a quick post for you all this time: We’re not dead! 19.6 is currently in the works. A ton of people are cooking up a ton of amazing stuff for this update! We can’t wait for you all to see it. Every time I look in the Community Cooperation Initiative discord, something new and wacky is going on. So much is being worked on, though, that 19.6 is going to take a while. Please bear with us! A few quick announcements about some of the people who have been helping out: We have a new developer on the team! Joining us from the Community Cooperation Initiative, it’s Karvanha! If you’ve played 19.5, you’ve probably already seen some of Karvanha’s contributions, such as the multiple rows of balls in multi battles and the move descriptions in battles, to name a few! Karvanha has also made an unfathomable amount of bugfixes and put a ton of work into the Gen 9 engine implementation for modders. We’re all glad to have him on the team! Returning from the old team, also, it’s Azzie! She’s been knocking it out of the park with her contributions as well, between ████████████ and █████████████████! Oh, I can’t show those yet, can I? Well, rest assured, she’s been doing great work– one of these two features wasn’t even initially planned, she just dropped in with it and we all immediately fell in love. Over on the Community Cooperation Initiative side, we recently pulled in several artists– Apophyll has been helping us with some sprites for a secret feature for a while now, and MoonPaw, bowle, meteors, Not_Aza, and inserobite102 have been helping us create many variants of existing sprites– such as our new protag sprites! These were shared on Discord a while back, but here’s a preview for you all here! They’ve been doing a great job! AiedalEclipsed, who made the initial updater for 19.0 and manages the links for the downloads of all three games, has also been cooking up an improvement to a feature of the game that’s been there since Episode 1! It’s been a little messy for a long time, and the new improvement to it is great! Thanks, Aie! Yeah, that’s… pretty much it! We’re all working hard to make this update great, between core developers and the Community Cooperation Initiative! I probably shouldn’t leave this off without a screenshot, huh… How about this? (yeah i know i don't have the updated protag sprite, it's on a different branch and i don't feel like switching) Thanks for all of your patience and support! See you all next time!28 points
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~ Excerpts from Patreon ~ Yeehaw partners! It’s your local cowboy Posty here with your monthly installment of Desolation development update . Okay you can see the theme of this post, but I will get into that momentarily, first a little life update on my side. Firstly, I have started a new job recently (we don’t talk about what happened to the last one)! If you don’t know, I’ve been really diving into content creation and digital marketing, and that is basically my job lol. It’s been going really well so far and I find myself in a better environment than I was with my previous position. On top of that with this job set up, I have more time to dedicate to Desolation (mainly since I’m not travelling an hour there and back 5 days a week… I’m working 3 days hybrid, happy days) With that said, I’ve been focusing on my job and had other bits to do outside of development, so the last month has been just taking time to adjust from having all the free time in the world, to working a nice little 9-5. Also, I’ve started to dive into other forms of content creation as well, involving TCGs (yes I like shiny cardboard), I started an Instagram for my content so if you wish to see what I’m getting up to outside of Deso, you can check it out here! Anyways, enough about all that side of things, let's get to some Deso content shall we? So today’s post is focused around a little gaff that has spawned outta the blue. We streamed mapping this new place on a recent Patreon Stream, but for more context… Fairbale has gotten a new attraction that the locals can go to spend some time to unwind after a long day of farming, or being run outta town by the Black Foxes. An interesting sign, what’s this place called? Ah, there we go Welcome to Drifblim’s Drinkery! A nice saloon that the locals can swing by, grab a drink and take the time to relax, it’s a hard life being a farmer… or a cowboy… yeehaw. So for a little bit of backstory as to why all of a sudden Fairbale has gained a saloon, uh, yeah. Darius felt like making a track that utilised Drifblim’s cry, I told him to do it, we initially thought about this for another area, but then I said “fudge it we ball, I’m adding a saloon to Fairbale”, so yeah. These things tend to happen on the Desolation team. I have many silly ideas (or others give me silly ideas) and I make them happen… I was given too much power when I was handed over the reins for leading the project. Moving on! The saloon has been closed due to the recent Black Fox attack that took place in Fairbale, but after the cleanup crew got to work, it has now reopened and will be available from the beginning of EP7, but that begs the question, what is so special about this place? There will be a sidequest, wow more sidequests! But more importantly, you will be able to buy a few drinks here. These drinks may come with some special effects, but we will reveal that in a later update. But these effects are unique to the Drinkery, so make sure to check it out! And that’s all I have for you for this monthly instalment of yeehawsolation, I mean Desolation. Things are progressing smoothly and I’ve been getting myself into a new rhythm balancing my new job, content creation and Desolation, and I’m really excited for how things are looking! I hope that you continue to join us on this ride of the EP7 train, coming to you… at some point eventually! But since I only really showed off the Drinkery, I guess I should give you all one more little teaser as a treat, and yes this one is an EP7 story spoiler… More to come in the upcoming months, so stay tuned! Anyways, thanks for reading and I will see you next month. Take care folks! Posty7 points
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Caz will definitely be missed, but I wish him well in what comes next for him. Desolation has quite literally inspired me like nothing else had, I started writing again for the first time in years, rejuv is the only other game that comes close to how genuinely amazing fan games can be. I’m glad to see desolation lives on, I know I’m just some rando and my words probably don’t mean a whole lot, but I wish the remaining team all the luck and success in the world. And I wish caz the same. Looking forward to seeing what comes next. Sorry for my rambling. It’s 4:30 am and I just saw this. The game weirdly means a lot to me. The desolation characters (and the rejuv ones) are quite literally the closest things I’ve got to friends these days, pathetic as that sounds. And they’re one of the few things keeping me standing upright in this batsh*t insane world. So I wanted to say thanks to everyone involved. Even if my words are lost in the aether, I still needed to say them. Perhaps in hopes that they could be relayed to the proper recipients, or perhaps any number of odd reasons my strange mind could conjure. Aaaaaanyway sorry I have a bit of a habit of getting off topic and getting carried away. tldr: thank you caz for desolations existence and thank you deso team for keeping it alive!4 points
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Yo, didn't you like read the first few lines of this post? People have lives outside their poke projects... maybe Spanish creators have more time on their hands so they can finish those faster? Plus did YOU ever tried to create this type of game from scratch? Cause I have and man it takes time... a lot of it... and if you work 8+ hours and you travel to work 1+ hours that is 10+ hours of your day gone. So 24 - 10 = 14, lets say you sleep 6 hours (not even 8 hours of sleep) you have 8 hours left, if you live alone you need to cook, depending on meal it can take 3+ hours so you have 5 hours left. You need to clean your living space too which takes 2+ hours so you have 3 hours left... and people have social life... people have friends and family... If you are in school it's a tad better because you have family that takes care of cleaning and cooking, but if you are alone young adult it's different... So please, don't compare how people are creating their games and how they manage their time in doing so.4 points
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First, thank you for telling your fans about changes that goes through team Desolation, second I wish nothing but the best for Caz and hope he can overcome all the hardship he goes trough his life. He started an amazing game and he can be proud of that. I also wish you and Ruby the best as lead dev and co-lead in future of Desolation. So far you did amazing job (as well as the rest of the team) and I am excited to see you lead this amazing game to the end .3 points
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04-02-2025 Dev Blog Don't worry, there was no Rick Roll this year for April Fools. Instead we had a hostile takeover of power, and sheer chaos. Fun times! We've got a few things to tease for this post, some new items, and contest winners for an Aevian event that was on-going in the Discord! Starting with some silly story snippets. Make the right choice, you know what has to be done. You'll stumble upon this peculiar Umbreon a few times throughout the events of Overseer. What could it mean? I guess you'll just have to wait and see. She is in fact, still armed. The grudge between these two expands back far further than it would seem. Your options will determine what happens next. Make the right choice... or don't! New Crests! I feel these crests are deeply sought after by the community in general. Especially with some other evolutions receiving the same treatment, so, without further ado. Vaporeon Crest "Gains Fire-type STAB. Normal-type moves become Fire-type. Heals 1/16th of its HP each turn." Jolteon Crest "Gains Water-type STAB. Normal-type moves become Water-type. Attack scales with Special Attack." Flareon Crest "Gains Electric-type STAB. Normal-type moves become Electric-type. Speed boosted by 40%." These crests will be exclusive to the Pinnacle, and can be obtained through a lore-relevant sidequest! Event Winners / New Aevian Form In our public Discord server, we put out an announcement last week for a new community event! That event was filling in a sketch for one of our new Aevian Forms. Whoever had the closest color-palate to the original would win. Now, to be quite honest, no one was that close. There were a lot of submissions for some crazy color combos, and some other unique looking designs. The winners were based on who had the closest color to one of the genders/the closest shade of color. Do also keep in mind that this design has never been shown outside of the developer server. The winners for the Male form are: Minbo & Seren (Both had close aspects to the original, so we decided both would win) The winners for the Female form are: Ronin And finally, the Aevian forms Aevian Buizel / Floatzel Design & Art by Moonpaw Normal, Ghost/Normal Type Buizel: Aevian Buizel descend from Buizel who were born without a flotation sac. After being shunned and driven away, it uses wisps as a suitable replacement for its missing collar. Floatzel: It has collected enough wisps to mimic the flotation sacs that its Sinnohan brethren have. They are very proud of their collection, and will often preserve their wisps at all costs. Additionally, have some undocumented information, provided by the Research Division No further information can be provided at this time. And that's all for this post. We'll be back soon with more updates on development as we continue! Congratulations to the winners of the event, and please reach out to an Overseer for your reward Overseer Files Discord3 points
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Are they talking about fire types or about family issues? Old sketch I decided to finish (mainly for my monthly Cal quota.) Not to happy about this one, but still nice enough to post.2 points
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Reuploaded Spork adding the Swampertite to the new Marvelous Marsh, I missed it originally when going through the old map for events to transfer over to the new ones. I also learned how to keep the Google Drive URL the same!2 points
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Fixed another Google Drive link issue where it wasn't updating. When Steffi hosted the link, it would keep the same URL with every reupload, but it seems like that hasn't been the case since the link was remade, so the Google Drive link in the first post was out of date. It should be up to date now. Sorry for the growing pains with Google Drive, this is my first time hosting the Spork link.2 points
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Seems like my last post was done sometime in... July? What? Time goes by SO quickly. Anyway, I just wanted to crawl out my grave and actually show that yes, I'm doing science and I'm still alive. Before I continue, I did upload a bit of a preview back in November! You can view that here if you missed it: So, besides that, what's going on in the rejuv world? It's been a year! You said this time it wouldn't take as long! Well, I was wrong as usual. Life comes at you fast. To the people who thought the game would drop the february after v13.5 dropped... Uh, no. This game takes time and I will take my time. I still plan on being 60 and playing Pokemon and that's just a fact we're all going to have to live with. That being said, update! Where am I now? Well, Paragon is in its final stages! (Besides one big thing but that's something i need to work on over time, even during Renegade's development.) I'm in the final new area and I'm working on finishin up the story. One event takes me a day. Maybe more sometimes. I wanted Paragon to be done by the New Year, but I always forget that December is my suffering month (aka holidays), so that never gets done. And then I remember January is my annual I'm so fucking burned out from life month. So progress has been a bit slow now, too. But then February rolls around and I'm like hold on I'm a beast? Also, I know I'm going to be asked this. Q: "Will you release Paragon once it's finished, or will you release that when Renegade is finished?" A: I will not release Paragon once it's finished. Paragon and Renegade are meant to coexist together. Even if it means I hold onto a finished Paragon for a year, it is what I've decided. ty. And yes, I did say Renegade probably won't take as long, and that's PROBABLY still true but please don't hold that as a promise. Nothing is a promise. Except for the things I'm going to promise right now. Gearen Laboratory I didn't expect the lab changing to look more sleek was going to be such a contentious topic. Though, I am willing to give some context on the decision. Whether or not you like it is up to you. (Spoilers for v13 story. I can never remember the chapter number/plot correlation.) During the expo drop, it was revealed that Celine went to Reborn City to learn more about their league process and how it was done. Inspired by the way the league is run in that region, she chose to emulate that process and as such, the Gearen Lab (The PUBLIC league HQ) was meant to look more like the Grand Hall. But that in of itself isn't the main issue. People found problems with the way you get your starter. Calling it boring and less exciting than previous versions. I do agree. However, the intent was to streamline the first few moments so that you get your starter as fast as possible. And as of this moment, I'm still quite happy with that. There was another reason for this change, though. Gen 9 was coming out and I knew I wanted to include it. Which means more events taking up space in the mini biomes. tl:dr i was running out of space and expanding the biomes took a lot more technical work than expected and thus just defaulted to tables i could just perma extend. Regardless, I understand that the more personal way of obtaining your starter is important to some people. Especially those who like to create OC's. I hear you, and I understand you. Which is why I plan on creating two versions of this experience! Express Version: Is exactly how it is now in game. You go up to the table and adopt your gerbil. Standard Version: Amanda will take you downstairs into an enlarged biome where you can walk around and find your starter and pick it. Older rejuv versions did have this. But it was removed due to the maps being ugly lol. Now, this is not promised for v14. I would much rather work on new content than spend energy working on this rn. However! I am promising that this will come eventually. It may even come in v14 if I finish things up early! Or who knows, I may gain inspiration randomly during a testing period or whatever and knock it out in a day. These things happen. I have ADHD. It is what it is. Prologue Intro: Everyone knows the intro with lil Maria walking around her house and then somehow finds herself in some horror game! Well, the quality of the intro has been bugging me for several years now. When I take a break from a release, I usually do something fun to unwind and shake off the rust. This cycle, I finally went back and used my current skills to update the intro. Yes, with the Pangoro story still present, if not a bit changed. Old intro: New Intro: (These gifs/images are a quite a bit old as I've shown these off on my patreon like a year ago, but theyre still like 99% relevant minus some polish and detail.) There's also a few new secrets to be found in the intro, so you definitely want to keep an eye out for those :). And also no it is not necessary to play the entire damn game again just for the intro. It's neat! but not necessary. Uhhh, what else do I got to say? I guess I can dump some stuff I posted on my discord? There's not much this time around. but ye. Yeah, that was kind of a bad showcase, rip. Everything is very hush-hush. under wraps. CIA. FBI. Uhhh idk 9/11... never forgetti spaghetti whatever. idc. I do care, but also I'll leave you with one thing. A word to have you prepare a lil better. But. [Image ID: Image of a mysterious room with a Zygarde statue at the very back of it."] You better start collecting those cells.2 points
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Live your life well, Caz. We’ll all make sure Desolation keeps going until it’s fully complete. Thank you for giving us this amazing fan game, and thank you for inspiring all of us with our own stories. I wish you the best. And good luck to Posty, Ruby, and everyone else. We’re all rooting for you!1 point
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Pokemon Reborn has one-thousand, one-hundred, and seventy-nine battles. Now, while a few of these are only available through illegitimate means – such as Tham the Tench Engine and Mr. Meow Mix – and many more are random trainers with no distinguishing features whatsoever, knowing your enemy and knowing yourself can carry you to victory through all of them. About three weeks ago, I decided to start a mono-Bug run, and – inspired by watching Run and Bun videos – wanted to go for as few faints as possible with clear, clean lines. As such, I would need to understand the AI's behavior. However, while the basic information about the AI – it works based off scores for each action it can take – I couldn't find a full document detailing how these scores were calculated anywhere (for good reason), so I (someone with poor reason) decided to make it myself. Anyway, here's a 125 page document detailing the 12676 lines of code that make up the Battle_AI.rb file in the Pokemon Reborn code as of v19.5.26. It's broadly organized into 3 parts: Item AI, switching AI, and move AI, with the vast majority of the doc taken up by move score calculations. I hope it's understandable, please tell me if anything is not, and I damn hope this document helps at least one other person. (Feel free to port this to Google Docs or something, I'm just a "torture myself with Microsoft Office" type of girl). Pokemon Reborn AI.docx1 point
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Hi!! Glad you've been enjoying Yang, this is due to an external mod interfering with Yang's new level caps! I cannot remember its exact name but it is an EXP related mod with "Monkey Patched" in it (from the AMB pack I think?) I'd assume this is due to some EV gaining mod you have? Intense mode will reset your EVs whenever it sees you are breaking the current EV cap, and it additionally removes EV gain, so there is likely some external thing increasing your EVs causing a reset.1 point
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This is just a thread of puns and jokes that I can list off the top of my head. Bone Apple Teeth! Why don't couples go to the gym? Because some relationships don't work out. 5/6 people would play Russian Roulette again. Apparently taking a day off while working in a calendar company is something you should not do. Why do robbers shower before committing a crime? So they can have a clean get-away. If you are climbing a mountain, you aren't swimming. What do you call a flooding in League? A TsuNami. Two fishes were in a tank, one said I don't know how to drive this thing. Wanna hear a construction joke? Sorry, I'm still working on it. Where did Noah keep the bees? In the Arkhives. Pick-up lines: Do you believe in love at first sight or should I walk by again? You should sell hot dogs, because you really know how to make a weiner stand. Are you an overdue library book because you have fine written all over you. Random Quotes: Person 1: Santa Braum is ******* hot dude Person 2: You could grind knives on those abs Person 1: Braum is one fine piece of *** Person 1: His pecs are bigger than my future So I went to the bathroom at Chili's and it was super cold in there from air conditioning. I was by myself and I said "Wow...its really cold in here...one could say its even..chili.." that's when I realized why I'm single. I make puns to myself in random empty bathrooms. Holiday Parenting Tip: Place fake presents under your tree with your childs name on it. Everytime they misbehave, throw one into the fireplace. They'll straighten up. You're welcome. Dear Santa: Why do all my toys say Made in China? I guess even you can't abstain from the allure of cheap labor. Oink oink you capitalist pig. If a toy from Toy Story died, the kids wouldn't know. So all the other toys would watch kids play with their corpses. A guy walks into a bar and sees 3 pieces of meat hanging from the ceiling. The guy asks "Whats this about?" The bartender replies, "Well, if you can jump and slap the meat, you get free drinks for the rest of the night. If you miss, you pay for everyone's drinks for the next hour. You wanna do it?" The guy replied, "Nah, I'm good. The steaks are too high."1 point
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Bro Desolation is both art and a passion project and those things take a load of time. Also if you look at the grand picture, development is going at a decent paste. Every episode feels like an entire new game, so it is reasonable that it will take a couple of years per episode.1 point
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I hope I'm not too late- But goddd it would be a dream if Clawitzer had a crest as well! I even had ideas about one, mainly to make Clawitzer's Water Pulse do 2x instead of the usual mega launcher boost- And maybe something that either makes it bulkier, or faster. Either way these are some nice picks.1 point
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a little late, but i can do that plus a 6 iv ditto if you're in the mood 'course, it's 5 (or 6) entire fodders for it, and i have no idea where you could possibly get a bunch of random stuff for the purposes of trading, but that's probably something you can figure out in less than 4 years1 point
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- Go to the Scripts folder, then find and open the script named "PokeBattle_MoveEffects.rb". - Use Ctrl+F and type the name of the move you want to alter to find the class proper to Mat Block. - Replace the code of the class with the one below. - Try to compile your game with RPG Maker to see if something has changed. Don't hesitate to tell me if it worked!1 point
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Future designs for Lucia, Ari and Kuro/My rockhead au! I'll do their teams (both their future teams as well as their main and post game teams) Lucia: Trainer class: Reborn Champion Lucia is the Champion of Reborn. As champion she dedicates her time to protect the region, help it prosper and build connection with other regions. Other than that she spends her time studying. She is a geologist and historian. Next to being champion she strives to make sure Reborn’s history is well conserved as well as making sure Reborn’s future stays bright. She carries the Emerald Broach with her, she has taken it upon herself to protect it. Ari: Trainer class: Pokemon Protector Ari is a protector of wild pokemon. They go on missions both inside and outside of Reborn to protect wild pokemon from poachers and save them from natural disasters. Although they have no interest in being taken on the league anymore or part of it, they are probably one of the few that could reach Lucia if they so wanted to. They carry the Amethyst Pendant with them. After discussing it with Lucia and with permission with the twins they will now be the protector of it. Kuro: Trainer class: Pokemon Rehabilitator Kuro is a wild Pokemon rehabilitator and the owner of the Reborn’s Wild Pokemon Preserve, he takes care of sick, injured, orphaned and displaced wild pokemon so they can later go back to their natural habitat. A lot of the pokemon are from the Reborn region itself, specifically a lot from the new world, however he also takes care of those outside the region when they are brought to him or when he goes on particular missions alongside Ari’s rescue group. He carries the Sapphire Bracelets with him, he acts as a protector for it.1 point
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Reuploaded Spork with a new region map made by Enigma! A few years ago I showed an earlier version of a new region map Enigma was working on, however it was put on hold due to alignment issues with the map cursor and the areas on the map. This past week Enigma started from scratch and made a completely new one! One detail you might notice if you go over the map in-game is that the Pokemon League is called the Starlight Citadel. This is what the revamped Pokemon League is going to be called! It will take a while to get there, but Enigma's already put a lot of planning into the endgame maps! Thanks to Enigma for the new region map, I really like how it turned out and the lines showing connections between distant areas like a treasure map is a neat detail!1 point
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Pokemon Oblivion is a fangame that I have been working on, entirely solo, for about a year. It is loosely a Rebornian-style game, as it features field effects, but there are many new mechanical changes to many areas of Pokemon. There is a new "gimmick mechanic" in this game, similar to z-moves or dynamax, which is the Role system. More info about it in the video linked below. There is currently no released demo. I will be releasing video dev blogs on YouTube, the first of which is linked below. Join the Pokemon Oblivion discord server for updates: https://discord.gg/smC3yMS6re1 point
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this mod has been secretly updated for a while now debug, rejuvenated is now at version 2.2 2.3 (we don't talk about 2.0 and 2.1) and is still at a beta state, but it's now available for download just... prepare your computer memory just in case, that known issue is still puzzling to me atm1 point
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Another bug-fixing reupload for the new maps: -there was an automatic event to give the player Waterfall in Clearwater Cascade for those who beat Angela on the old map and hadn't progressed any further before the revamps. This could cause a crash for unknown reasons, so the automatic obtainability has been changed to an item ball in the overworld -Enigma updated the blue path in Veyle (the green around the corners wasn't supposed to be there) -one of the upper left houses in Veyle is no longer being clipped through by the tree near it -changed the music in Veyle to normal pitch. It was pitched down for the original track Veyle was going to use, but we changed the track while the revamps were still in progress, and I forgot to change the pitch back to normal afterwards -fixed Alexander's beverage not changing to a coffee cup in the Thirsty Mudsdale after the story events with him, Barker, and the player Thanks to Enigma for the vigilance with finding errors on the new maps, and Vince&Sylveon for doing a video playthrough so quickly after the revamps! Thanks to those two, issues on the new maps are always found and resolved fast1 point
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Drifblim, eh? Clearly an on-the-nose metaphor about how alcoholism carries you away from your life, the way the Drifblim family does. (good work, devs!)1 point
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Reuploaded Spork with some updates and fixes on the new maps Updates: -For Angela's Aviary, Butterfree previously showed the invisible pathways again when you went down a floor and came back up. Now it also does so if you go up and come back down, as well as for ones you've cleared before if you fall down from more than one floor -For the 2v2 Angela Gym battle, replaced Ice Beam on Emily's Frosmoth with Blizzard so that it can take advantage of Blizzard's accuracy boost in the snow -updated Dialga's dialogue at the Temple of Time's main office to mention the portal quick travel (previously, it still had the old dialogue saying there wasn't much to do there, which is no longer true) -Waterfall is now like Cut, Surf, Strength, and Dive where you can use the move as long as you have the HM in your inventory without needing to teach it to a Pokemon Fixes: -can no longer bypass Crolea by walking above or below her into the Serafew - Marvelous Marsh gatehouse. Walking above or below Crolea will now activate the conversation with her just as speaking to her would -added Leafeon Sign autoheal to the underwater Marvelous Marsh map and the one with the portal to the Temple of Time main office -added debug-enabling tree to Serafew's Pokemon Center -can no longer walk off the top of the tree trunk in Marvelous Marsh where Bloodmoon Ursaluna appears1 point
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Continue the mainstory line. You'll get the HM later don't worry. I guess it's just to prevent the player having a strong water type move against Geara (it has no water resistance in its team).1 point
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Man the full pack looks amazing. Can't wait till its integrated into the main game!1 point
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I am currently on a testing phase for a 19.5 version. we comb through the game and look for errors and evaluate difficulty of trainer battles. There is still a lot to do though, and since minor reborn updates come out sporadically there is always an uncertainty that it might crash something. 19.5 also has a small event for terapagos, but the currently released version its a Gift Pokemon that just sits around in the Ogerpon Cave (atop Ametrine Mountain), but I am unsure when it's obtainable in terms of postgame progression currently.1 point
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Wow, now having finished playing through Case 20, clocking in at about 68 hours of play (about 6 of which were spent on a certain double battle in some certain woods) I can confidently say that this is my new favorite fangame ever. This game gave me so much joy that I feel like I should try to give something back by sharing my thoughts in what turned into a small novel xD There's so much to gush about I hardly know where to start! I'll try to start broad and get narrower. The structure/conceit: I love the case system. While I enjoy how games like Reborn and Rejuv have integrated gyms into the story, having a completely different way to mark progression made this game really stand out from the crowd. I love how it let all the battles and trainers feel more naturalistic--every opponent's team felt like it was something they would put together, and it meant that there could be stretches of battle-lite play where it felt appropriate. Progression felt more tied to story and character development than you proving yourself as a trainer. Also the case system in general was really fun! I'm a sucker for mysteries and puzzle games and despite how limited the medium of this kind of fangame is technically, the system you built captured the vibe of like a Nancy Drew or Sherlock Holmes game. The mysteries were also well constructed--there were only a few instances were I couldn't figure out what to do next or had to brute force the evidence presentation, and they were uncommon enough that they did not diminish my overall enjoyment. Story - General Vibes: The fucking atmosphere of this game...exquisite, effervescent, empyreal. Noir may be my favorite genre/subgenre, so I am already 100% the target audience here, but holy shit you guys nailed it. The moody jazz ost, the hardboiled internal monologue, the smaller scale urban setting... It's so delightfully contrasted with the simple Gen 3 graphics and the general silliness that is kinda built into Pokemon. In that vein, contrast is something this game does incredibly well. The hardboiled, gritty noir is often lightened by humor and some outright goofy sequences, but those add rather than detract from the tone. It keeps it from being a joyless grim slog and then when the game does decide to get real for a bit, the gut punch leaves you reeling (I still haven't recovered from the end of case 19 ;-; ). I was also impressed and pleased with how well Pokemon are actually integrated into the story and world. I feel like in a number of fangames, Pokemon are just sort of the gameplay vehicle and you could remove them without losing much of the story. But this games actually does the thing I always wanted fangames to do: give you a non-negotiable partner so the game can truly integrate them into the story and gameplay. Even as someone who never had particularly strong feelings about the Swinub line, Truffles instantly became my darling, and I love how she both gets to be a character and that her unique snow-pig attributes get to shine in a variety of ways. (Also, it should be stated that now I do have strong feelings about the Swinub line, thanks to this game!) Story - Characters I feel like most people tend to prefer OC/blank slate/self-insert playable characters in pokemon fangames, not because they're inherently a better fit, but because writing a good protagonist is hard. And if a player doesn't click with the protagonist they're playing, they'll probably bounce off the game. Sylvester Lafayette IV is the exception that proves the rule. He is so well drawn as a character and I was so invested in his story. It certainly doesn't help that he is also the kind of character that is absolute crack for my brain: gruff, repressed stoic, trying to shield his soft heart with cynicism and dissociation (and failing), collects strays and is mad about it, unable to walk away from perceived injustice despite it always leading to trouble... Absolute pathetic wet cat of a man, 10/10 no notes, S-tier blorbo material. And everyone else is so good too! I don't know if there are characters I don't feel strongly about. I love most of them, and the ones I don't like, I get to loathe with the strength of 1000 suns, which is just as fun. Even down to the throw-away npcs like the Number Guy. All their relationships are so well drawn and distinct. My favorites are probably (early-mid game spoilers): Gameplay: I already gushed about the case system above, so I'll talk more about the Pokemon aspect of it. I was playing on normal/medium and found that was mostly the perfect difficulty for me. I wanted to make a team of pokemon that seemed fitting for a PI and/or were obtained through story significant events, which means my team was not particularly optimized. The harder encounters sometimes took a few tries and creative approaches to overcome, but only one fight ever left me frustrated to the point I stopped having fun (again, a certain double battle in some certain woods). There was also a satisfying sense of gameplay/story harmony when (mid-game spoilers) Last Thoughts: I'm very grateful that I found this game when I did. Between being in my last semester of law school and the everything happening in the world right now, I've needed something to latch onto to keep my head above water. Especially since I'm in a video game law class right now, and most days I leave that class feeling like the video games industry is doing everything it can to crush the artistic spirit out of this medium. I don't know if it's common knowledge outside IP law spaces, but there's this overriding theory in both the legal system and industry that no one will make art if they can't make money off it. Coming back here, both to Ashen Frost and the pokemon fangame space in general is such a thorough refutation of that mindset. So thank you again for a bit of respite and fun in a difficult time, and I can't wait for the finale!1 point
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Shelly for a tumblr request, just in time for her birthday! :3 #pokemonreborn1 point
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What’re the odds we get a 19.5 update? this is my favorite mod ever and has given me so many miles with this game1 point
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Don't report bugs to the devs if you are using mods. If you have issues with this mod use this thread to report it or contact me by Discord. The rar comes with the proper folder structure, just throw the contents into the game folder. You don't need the old versions unless the current one is giving you issues that an old one didn't. I made this mod separated from the QoL Mod Compilation Pack because I don't want people adding it by mistake if they just add all. This mod adds a QoL present in recent games, the one that shows the effectiveness of our moves. We can already check the types of the enemy, so this is saving us time from checking that fi you don't know the types and having to check what works better. Some people love this, others hate it, which is why I am providing it separate from everything else. Of course, bonus effects from the fields are also shown but that’s already available in non-modded Rejuv. The graphics to show the bonus of the fields differ with this mod to being able to show everything while looking good though. There are five indicators: Ineffective, 1/4, 1/2, x2, and x4, which is shown with colors and symbols very similar to how buffs and debuffs fields were shown on vanilla. Now fields are shown with a big + or - of green or red color on the left side instead. There is also a big brown X when a field make a move ineffective since Update 7. On double battles you are shown both enemies, with the icons on left or right matching the opponent in question. If you think this mod can be improved further because something isn't being shown properly, please tell me. I know I can get more into specifics to get it better. Download Update 10: ShowMoveEffectiveness Mod Update 10.rar Old Versions:1 point
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Hey everybody Pyro gave me permission to update the lite version of the mod to work with 19.5.x as in the texture pack. As a result I'm proud to present Pyrolusitium Z2 e19 v3 lite edition You can download it here on google drive: https://drive.google.com/file/d/1DGdvWG0wdDvt3eZ1j6_iva-ln2uY56hc/view?usp=sharing Additionally for those of you who are using the using the Show Move Effectiveness Mod I've made a Texture pack for that mod that fits with the style of pyrolusitiumz2 You'll be able to grab it here: https://drive.google.com/file/d/1EKZPHvceXibsya668QPvIZddNev7PQNf/view?usp=sharing I hope you all enjoy. i know its not the full experience but at least its something. if you notice anything misaligned or something that looks off send me a dm or hit me up on discord. (if it looks off i probably left a beta texture in (it should be good though)) (With SWM now being updated to 19.5 you can use the compatibility textures in the main post if you want those too.) (credit to PHantomHP for the move tutor pokegear texture)1 point
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Hello everyone! Long-time fan of Rejuvenation here. I'm not sure if I'm posting this in the right place, but someone advised me to head to the Rejuvenation fanworks page and I think I found it. Anyway, I'm a decent-ish writer who's committed to a novelization of Pokémon Rejuvenation. I've posted my current work (About to wrap up Chapter 2: Redemption) on the various fanfiction and story sites already, and someone recommended me to post it here as well :) English is not my first language. If I make any mistakes when it comes to spelling, grammar or sentence structuring, do not hesitate to let me know and I will fix it. That being said, let's get into the story! Prologue ~~~~~~~(I)~~~~~~~ "Can you tell me the story about the Zorua and the Pangoro again, Mommy?" A smile. "Haha. All right. I will. There once was a lonely Zorua living deep in the darkest of forests. He was a mischievous one. Transforming into other Pokémon and beings that lived around. He would often use this ability to trick others into handing over their food, or to use their homes as his own. Because of this, he didn't have many friends. I'm sure you can piece together why?" Even the first time she heard the story, she was shocked at how mean Zorua seemed to be. "One day," Mom continued, "this changed when Zorua met a powerful Pokémon called "Pangoro". They were fighting over a rare and coveted golden apple. Even after many hours, when their fight came to an end, no victor was revealed. They knew they were evenly matched. One could not take out the other. With both staring at the other intensely, they knew that they were destined for friendship. So, the two became quick companions. They were two peas in a pod, if you will. They travelled the world together. Overcame hardships. Went on thrilling adventures…life was good for the two of them. Until, one day, Zorua went too far." She hated this part. "Zorua planned a devious prank on Pangoro. 'I shall transform into Pangoro's fallen mother. That would surely give him a spook!' Zorua said. 'It'll be my best prank yet!' Zorua said. So while Pangoro left to find food, Zorua put his malicious plan into action. When Pangoro returned home, he was greeted with the sight of his dead mother. Paralyzed with a mixture of extreme emotions, Pangoro dropped his collection of food onto the ground. In that collection of food was…" "A golden apple!" Mom laughed. "Yes, that's right. A golden apple. When Zorua saw this, he transformed back into his normal state, looked down food and said…'Hey! Where did you find this golden apple? It looks fresh and incredibly delicious!' Zorua raised his head again to see a face filled with fury and sadness, but most importantly, disappointment. He realized quickly that he hurt Pangoro very deeply and tried to apologize. But Pangoro wouldn't hear any of it and immediately ran away, back into the forest." Quietly, she pulled her blanket up higher. Hearing this part always hurt the most. "Shaken and worried, Zorua ran after him, but Pangoro was nowhere to be found. Zorua realized that he repelled his only friend with his own selfishness. And Zorua became lonely once more." With that, her mother bowed towards her and planted a kiss on her forehead. "Sleep tight," she whispered. "Maria." Though it did not take long for sleep to claim her after that, her mother's story lingered in the back of her mind. Loneliness such as Zorua's…she could not imagine that. She did not want to imagine that. Somehow, it seemed unfair to her. As she drifted off, she wondered, not for the first time, if someone would not write a second part to that story… When Maria woke up the next forming, she saw that the sun was already rising. Light flooded her room through a gap in the curtains. She struggled against the urge to pull her pillow over her head, slowly blinking the bleary sleep from her eyes. She swung her legs from her bed, knowing that she had things to do that day. She got dressed, passed by mom's copy of the Tale of the Lonely Zorua on the table, and made her way downstairs. "Mommy!" She called as she rounded the corner into the living room. "I'm up, I'm up!" Her mother's warm voice came from the kitchen down to the left. "Ah, good morning Maria! Did you sleep well? I'm preparing breakfast right now. Do you mind fetching your father? He's working in his study. But don't take too long! I don't want his food to get cold." Maria straightened her shoulders. That sounded like a task for her! "You can count on my mommy!" She called out. The rest of the living room was to the right, overlooked by a huuuge picture of her, mommy and daddy. She liked to stare at it for a moment every time she passed by. She might have been much younger when it was taken, but she still remembered when they did it. If only daddy had remembered how to smile that day… As Maria ran down the room towards daddy's study, she spared a glance at the other door at the far end of the living room. According to her parents, it led to the basement, but…daddy didn't want her down there. They said it was dangerous for her, or something like that. The door had "Adventure!" written all over its surface, but that would have to wait until later. For now, daddy needed his breakfast. Maria gently opened the door to the study and approached her father. He…seemed startled when she entered, even though she had been so calm about it. "Ah, Marian - …Maria. How are you doing?" "Mom said breakfast is ready so get your but out of this room and have good food!" Maria exclaimed with a big smile. Her father's stern expression cracked a little bit. "I do love your mother's cooking. All right, I'll be out in a few moments. Go tell your mother that, y'hear?" Maria pouted, but knew better than to argue. "Okay." So…daddy would probably have to eat cold breakfast then. But mommy didn't seem bothered when Maria reported back. "Did he say that now? Well, there's no use in rushing him, I guess," she said. "You should go upstairs and freshen up some more. I'll have your breakfast ready by then." Maria nodded, then glanced at the door to the garden. "Okay, and then afterwards, we get to play outside, right?" "Of course!" Her mother said with a reassuring smile. "Now go on Maria. I'll be waiting for you down here." Oh, Maria didn't need to be told twice! She turned around and ran back all the way upstairs to her room, where - The room shifted and changed. A dark, blue fog seemed to swallow up her stuff, making everything look that much darker and distant. The hairs in the back of her neck rose, and she suddenly felt very, very cold. "…What was that?" Maria murmured. A second later, the sound of dishes breaking broke her from her stupor, and she whirled around. "Mom?!" Silence. "Mommy?" Still no response. Growing nervous now, Maria rushed downstairs again, calling her mother's name again and again. But when she reached the living room again, mommy was nowhere to be seen. A strange person stood in her home instead. Her clothes were all weird; she wore a helmet that completely hid her face and her hair, and her suit looked like that of a movie character. All grey and black. Maybe she was one of those biker people? But then, why the red cape that billowed behind her? Bikers didn't wear capes on the road, did they? "How many times?" The woman demanded, her voice somewhat muffled by the helmet. "Wh-what?" Maria stammered. "How many times are you going to make this little girl suffer?" The woman said, almost growled. As she spoke, her voice steadily rose in volume, until she was almost shouting. "How many times are you willing to put her through this chaos?!" Trembling, Maria took a step back. "I…I'm…I don't know what you're talking about," she admitted,. The woman glanced down at her, as if spotting her for the first time. "I'm not talking to you." "O-Oh…well, do…you know where my parents are?" Maria replied, silently willing her body to move. Fear raced down her spine in waves, rooting her legs to the spot. Where were her mommy and daddy? What was going on? The woman seemed to hesitate. " …downstairs." Maria felt her heart skip a beat. "Oh…! Okay…well, I'm going to go to them now." She tore her gaze from the weird person and started racing towards the basement, but she barely got to the family picture before a sharp voice rang out, stopping her in her tracks again. "Maria." That puzzled her even more than the cape. This woman knew her? "Y-Yes?" The woman stared at her from behind that reflective visor. "No matter what happens," she said slowly, almost reassuringly. "Don't lose hope. Don't you dare lose hope. Don't lose who you are and don't you dare forget what's about to happen. You understand?" No, she didn't. She didn't understand at all. But when she replied, it was almost instinctual, and she said, "Yes. I do understand." Seemingly satisfied with her answer, the stranger nodded. "Good. Go to them now. They're waiting." "O-Okay!" Maria stammered again. More confused than scared now, she ran downstairs, where her father had always forbidden her to go. Her mind spun, anxiety bore down on her like a smothering carpet. The sound of her shoes hitting the polished stone echoed in her ears as she ran down the hallway. Her fingers brushed against the door – it wasn't locked – and she flung it open, desperate to see her parents and tell them what was going on – Her mother lay on the ground, unmoving. Still. Bleeding. Bleeding…! "Mommy!" Maria yelled. She ran towards her mother's side, pausing only to find her father standing opposite of her, with his back to them both. With his back to mommy. "What are you doing to mommy?! Mommy, wake up!" Maria cried. "Mommy wake up! Wake up!" But her mother didn't wake up. The blood came from her mouth, rolling down the corners of her mouth like raindrops. It took Maria a moment that mommy wasn't lying on the floor. It was a pedestal, raised about a foot from the ground. Why? What was happening "Daddy, daddy move!" Maria yelled in desperation. Fear pulsated through her entire body now. They had to find help, they had to get mommy to a doctor! "Why won't you say anything? Why!" "Marianette…your father wishes to see you now," a voice whispered in her ear. Alarmed, Maria spun around, but there was nobody there. "What…are you talking about?" She whispered. "Marianette. Your father wishes to see you now," This time, the voice seemed to come from her father, who still hadn't turned around-! "What are you doing!" Maria demanded. "Marianette." "Marianette." "Marianette!" A flash of light engulfed the basement. For several long moments, Maria couldn't see, couldn't hear, couldn't think. Then as sudden as that happened, the light faded away, and Maria found herself standing in front of a giant mirror. It was even larger than an adult person, and its frame was a solid black. The bricks behind it weren't those of her basement anymore. "What?!" "Now, for the fifth time Marianette…" the voice from behind again, but this time really was someone there. It was a woman clad in an old-fashioned outfit Maria had only ever seen in picture books about kings and queens. The woman was a maid? What was she doing here? "Your father is waiting for you in the East Wing. You're making him wait longer than he has time for. So get to it." "I…" something tugged at her mind, but she couldn't remember. It was important, she knew it was, but she couldn't…it wasn't… The feeling faded away, and Marianette felt like she had lost something important to her. "Wh-what am I doing here again?" She asked the maid. The maid's expression did not change one bit. "Marianette. I won't say it again. Just hurry along then." "My…my name isn't Marianette…" Marianette protested. "It's Maria…" The maid did not grace her with an answer. Instead, she turned on her heels and walked away with a brisk pace, leaving Maria all alone. Alone with a stuffed Zorua doll, a stuffed Pangoro doll and the giant mirror. And more than forty burning candles arrayed along the corners of the hallway. It was too much. Maria ran after the maid, afraid of what would happen if she were to stay there alone. But the basement wasn't her basement. It was bigger, darker and lined with strange pillars adorned with weird scribbles. Chandeliers hung from the walls, burning eerily in the dark. The maid…she was there too. And…and over there? And also down the hall, in front of another door. Marianette counted three maids, all clad exactly the same, all looking exactly alike, and none of them paid her any heed. "What are you going to do about…you know…that problem Indriad told us about," one of the maids whispered to another in hushed tones. "We'll deal with it when the time comes," the other maid replied as Marianette wandered past them. "For now, someone should stop being an eavesdropper and get to their father." A fourth maid stood at the end of the hallway, staring at Marianette with large, empty eyes. "Can you feel it, Marianette?" She said, the corners of her mouth pulled upwards in a wide grin. "The end is near. All it takes is one more person. Just one more…" Horror and despair mingled in her head, and she staggered back from the maid. One more. One more what for? With the maids surrounding her, there really was one way to go. The East Wing. Your father is waiting for you. Marianette pushed onwards, opening the last door that separated her from whatever was going on. When she did, she realized instantly that she was somewhere she really, really shouldn't be. The room was large, far too large to be in her basement. It consisted of an elevated platform surrounded by water, dark and blue and cold. Surrounding her from all directions were the maids. The maids, with identical faces. The maids, all lined up to surround her, and one of their own, standing atop a pedestal that seemed strangely familiar. The door behind her opened again, and Marianette felt the harrowing presence of another one of those maids standing directly behind her. Slowly, the realization dawned on her. She had nowhere else to go. She was trapped. "Where's my mom?" She demanded of them. "Mommy is sleeping with our lord now, Marianette," someone whose voice she didn't know answered her. Maria stepped a couple of feet to her left, and saw that a man stood behind the pedestal. He…he looked wrong. She couldn't tell why or how, but he looked wrong. Her emotions tumbled in her head, over and over. Everything was wrong. Mixed and melded with the horror came a sense of anger so fierce that it startled her. "Stop calling me Marianette!" She yelled, tears prickling in her eyes. "It's Maria!" The man scoffed. His dark eyes smoldered with disdain as he glared at her from under his hood. "What is with this disrespect?" He spat. "Your name is no longer Maria. Now, as I was initially planning to do – " "No need for the explanation sir," the maid on the pedestal spoke. "Demonstration may be the key to this girl's mind." "Hmph. Very well." With that, the man spread his arms and cast his head to the sky. He shouted, but the words that came from his mouth were completely foreign. It…didn't sound like gibberish. It sounded like it should have made sense, but that Maria's mind simply lacked the ability to make sense of it. Power crept into those words, a power that made the ground vibrate and Maria's teeth hum. The maid gasped, her body went rigid – And then her body crumbled apart and disappeared. Gone. Like snow in the sun. Marianette gasped. "She's gone now, Marianette. She is with the lord now. She won't need to suffer the calamity that soon befalls this earth." The man inhaled sharply. "Marianette. It's your turn now." Marianette felt her eyes widen, and she took a trembling step back. "No, you can't make me do it…" "Maids!" the man shouted. "Bring Marianette to the altar!" They came for her, all of them at once. Pale hands clasped her arms and shoulders. Cold fabric rubbed against her skin as they pinned her between them. "No!" Marianette screamed. "Let go of me! Let go of me!" Her words came out desperate and pleading and fell on deaf ears. "You said the same to my mommy!" Maria cried at the man, tears rolling down her cheeks as she fought against the vicelike grip of the monsters surrounding her. "She's gone because of you!" "Enough, Marianette," the man spoke with an annoyed tone even as the maids shoved her to the pedestal. "Go with dignity." "I don't want this! Just let me go!" The man's cruel eyes closed as he spread his arms once more. Again he spoke in that strange language and again, the air crackled with power. "I hate this! I hate you!" Maria cried, struggling with all her might. "Someone please! Don't let him do this to me!" The tears flowed freely now as fear and panic took over every fiber of her being. She didn't want to die. She didn't want to die! "Someone please help me! Anyone! Mommy! MOMMY!" Her vision blurred, the room grew dark. "Please…" ~~~~~~~(I)~~~~~~~1 point
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i had a joke for the title and forgot it because i already wrote this once hey majors. turn on your lo-fi and kick back cuz we got another coding post after a while. saves yeah so saves were brutal. i actually changed these a while ago but we kinda never spoke about it? those file sizes were awful. especially once we figured out we were saving a lot of map data to the save. like. too much that includes the current map, any neighboring maps, and connected maps, the last like 2 maps you were on, and a bunch of other nonsense. i took that out and we got the nicer numbers you see: ain't that neat. DOH. data object hash. doh. the new pbs files. last time you heard about these they were very in progress. the astute among you might notice rejuv and deso had these. the even more astute of you will realize that the community release has even more changes the even mostest astute of you will realize i'm not cass. hi. different code sorceress here. sup. anyway. we've cleaned up a lot things here and there with the doh files. and i made a lot more changes to the mon doh. you're welcome modders. i'm to blame there but you'll come around when you see them: megas are now form specific. no more hard coded them in the mega code. also. evolutions also now look cleaner. and function better. now they're explained! because i really hated long arrays that don't really explain anything. and also forms. while this is rejuv code, you can now like. add form evolutions. real easily. randomizer yeaaah!! that's the thing i do! so if you read the patch notes you'll see a lot has changed. i did the thing again where i rewrote it from scratch haha ha. i'm not really gonna talk about those changes. i'm gonna talk about the stuff that i have planned and some changes i really like there was this thing where the randomizer didn't work a lot. and couldn't be tested reliably. so i changed it. this is a really cool thing. it lets me read info from your save file, load up the random class for your save, and regenerate your entire data files, using a settings seed if this sounds familiar that's because the regular ol' randomizer for the main games does a similar system. pretty hot right? it gets better. you know that whole random thing. how it changes things. you can read those changes now. that's what i'm talking about. ain't that cool. neat. quirky, or even cool. one last thing fun tool for devs color your console output. very nice. very cool. yeah. that's it for this wednesday. p.s. we did not fire her1 point
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Put this file in the game folder patches.json1 point
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A couple of days ago, @TA31 made a post discussing which starter picks are the best in Reborn, and quite a few people chimed in with suggestions as well, and there were many different options for which choices would make the top cut. A lot of good points were brought up, but you can make a case for/against most of the starters, and the nature of forum replies meant that no conclusion was really reached. So I thought that, instead of just replying to that thread, I would clean things up a bit, and explain myself a little bit more extensively, and rank all of the starters for a playthrough of Pokémon Reborn. I have personally used most of them in a playthrough at one point or another, so I have a bit of experience with how well they all perform. Beforehand, I wanted to clarify the criteria of the ranking. Almost all of the starters range between decent and phenomenal, so I will be comparing them to each other, not to other Pokémon. I will also be judging them based on how they would perform in a regular playthrough. So there will be no access to egg moves, optimal IV's etc., and Pokémon will carry a similar moveset and EV spread throughout, rather than the player training an optimized team for every single important fight, like you would in a challenge run with debug. Pokémon Reborn is also balanced in a unique way compared to other Pokémon games. The offensive teams and field effects create a very offensive and volatile environment that benefits some Pokémon more than others. I will only be considering the "important" battles in the game (Gym Leaders, Meteor Admins, PULSE's, Rivals etc.), and only battles that are currently in the game. I will not be considering E19 battles, with the exception of Saphira. While we don't quite know what her team looks like, the nature of Dragon's Den gives us a fairly clear idea of what will be good there and what won't. I will also be considering the oppurtunity cost. If there are other Pokémon that can do the same thing as a starter with similar or higher levels of success, that will impact the value you would actually get from using that starter. With that said, here is the list of starters. I will be going from highest to lowest, so you will be seeing the best option first. S+ Tier I had to make a separate tier for Blaziken. While the other S tier starters are very good, no other Pokémon has the ability to solo the majority of the game in the same way. Torchic There is really not a lot to say about Blaziken. Speed Boost is one of the best abilities in the game, especially combined with a Pokémon that gets access to Bulk Up by the time you battle Corey. It gets access to very strong STAB options once you get access to the move relearner, and some solid coverage options through TM's and Move Tutors. Blaziken is capable of sweeping a lot, if not the majority, of important battles in Reborn, and can do some solid damage to the rest. S Tier Starters in S tier are incredible throughout the entire game, without taking too long to become useful, or falling off towards the end of the game, and will carry teams throughout entire playthroughs. Froakie Greninja's amazing speed comes in very handy against the many offensive threats in Reborn, but the main reason for it's power is obviously Protean. While it can't make great use of it early game, once you reach the mid-late game stages, you unlock more tutors, TM's and level up moves that makes it one of the most versatile Pokémon in the game. Along with its many great support options such as Spikes and Mat Block, Greninja and is able to put in good work in any situation you put it in. Chimchar Similarly to Greninja, the combination of good speed, offense and coverage options is very valuable in a game like Reborn. While it can't quite match Greninja's versatility, or Blaziken's sweeping potential, Infernape has early access to very powerful STAB moves and priority paired with a fantastic offensive typing, making it one of the best revenge killers in the game. A Tier Starters in A tier aren't quite as versatile as those in S tier, but still fill an important role on a team, and generally perform that role better than its competitors, making them invaluable and hard to replace. Popplio This might be surprisingly high up on the list for some. However, Primarina has the single highest natural offensive stat out of all the starters, along with adequate bulk and one of the best typings in the game, both defensively and offensively. Water/Fairy allows Primarina to matchup well into the majority of gyms outside of the early game, as well as the many Rock and Ground types in Team Meteor. It gets access to very powerful STAB moves in Moonblast and Sparkling Aria relatively early on, as well as Encore, one of the best support moves in the game. The combination of Liquid Voice and Hyper Voice is also very useful against many of the double battles in the game. It is also noteworthy that Primarina might be one of the best answers to Saphira in E19, as it is not only immune to Dragon, but also deals with Fire and Steel type attacks better than other Fairy types would. Cyndaquil Typhlosion is known for doing one thing: fast Eruptions. And that is something it does very well. Through the move relearner, Eruption can be learned before the player even battles Aya, which is ridiculously powerful for this point in the game. It also has the ability to set several battle fields on fire, further powering up it's Fire-type attacks by 2.25x, and access to Flash Fire allows you to fight fire with fire against Charlotte. While Typhlosion is still rendered useless in some fights, it's normally sub-par versatility is compensated heavily by it's access to Nature Power. Snivy Serperior is another one-trick pony. While it isn't terrible early on, with natural access to Nature Power, Leech Seed, Coil and Giga Drain, what lands Serperior such a high spot on the list is the ability to spam Contrary Leaf Storms. While it becomes available quite late, around the time you fight Luna, once you actually reach that point, Serperior is one of the best Pokémon in the game, being able to sweep or dent several teams in the Reborn mid-late game. It is also one of the fastest starters available, which is always important. B Tier Pokémon in B tier are solid Pokémon that fulfill a unique function, but are held back in one way or another that prevents them from carrying teams like the Pokémon above can. Mudkip With the highest Base Stat Total out of all the starters, and one of the best defensive typings in the game, Swampert is known to be one of the most well-rounded Pokémon there is. Swampert has natural access to Earthquake, which is more than some Ground types can manage, as well as Water-type STAB, coverage options such as Rock Slide and Sludge Wave, and learning Protect by level-up, which is phenomenal. Although it's Mega Evolution is not available as of now, it will definetely be a strong sweeping option on Rain teams in the late game. While Swampert fills the role of a bulky mixed attacker very well, it is a lot easier to replace than the A tier starters, which is why it lands at the top of B tier instead. DISCLAIMER: If you have played VGC in the past few years, I recommend that you avert your eyes from this section. Litten When playing against an AI, Intimidate may very well be the very best Ability in the game, especially in the many Double Battles of Reborn. Incineroar happens to one of the best users of this Ability, with it's good Attack and Defenses, and Fire/Dark granting a very unique set of resistances. While it's potential as a support Pokémon is crippled by moves like Fake Out, Parting Shot and U-Turn being unavailable in one way or another, Incineroar's good natural bulk, attack, early access to Bulk up, and Torracat being surprisingly strong early game still makes Litten one of the better choices in the game. Fennekin While Delphox may not seem too special, it is very useful in Reborn. It is faster than Charizard and Typhlosion, and gets access to strong dual STAB by the time you fight Shade. While this doesn't fulfill much of a niche on it's own, Delphox's Psychic typing gives it access to lots of good utility options as well, such as Switcheroo, Reflect, Light Screen, Trick Room, Magic Coat and Snatch. Delphox also benefits from Mystical Fire and Magician being heavily buffed on several fields throughout the game. Piplup The Piplup line is very mediocre in almost every way. A generic learnset, mediocre abilities, decent bulk and Special Attack, but nothing too special. However, the Steel type is so incredibly strong that it is enough to boost Empoleon up 2-3 tiers, since it has a whopping 11 resistances and immunities, while only having 3 weaknesses. It is held back by the fact that it can't learn Flash Cannon without a TM, which only becomes available after beating Titania, but simply being the only Water/Steel type in the game is enough to make Piplup an above-average starter. C Tier C tier makes a lot of these Pokémon sound a lot worse than they actually are. This tier is the middle of the pack. The Pokémon here are still strong, but can't quite compete in the higher tiers, or simply don't fill enough of a niche to be worth picking. Charmander The Charmander line is identical to the Cyndaquil line in terms of stats. And while Charizard gets access to decently powerful moves early on, missing out on Eruption, Nature Power and Flash Fire cripples Charizard's ability to be a fast nuke like Typhlosion. Charizard still gets access to some very good moves though, and alongside it's decent Special Attack and Speed, still allows it to be a good attacker. However, it is still outclassed at that by Talonflame, which is available before Corey, is faster and gets access to priority Acrobatics and Tailwind. While early Dragon Rage might seem really good, Reborn's high level curve means it will fall off a lot faster than in vanilla games, and isn't really useful after Florinia. Charizard's biggest redeeming factor is it's Mega Evolutions. It's X form is strong, although Dragon Dance is an egg move and the Charizardite X is available very late, and the Charizardite Y is not available at all as of now. Treecko While being pure Grass does very little for this line, the incredible speed, very early access to Leaf Blade, good coverage and Unburden make Grovyle and Sceptile good sweepers/revenge killers. While they lack the power of other sweeping mons, and are limited by the late access to Swords Dance, the fact that almost all fast Grass types are very defensive gives Sceptile a comfortable niche. Mega Sceptile is also the fastest Dragon type in the game, which will be extremely useful against Saphira. Bulbasaur The Bulbasaur line has access to a lot of good utility, including Leech Seed, status-inducing moves and recovery. This is always a useful Pokémon to have, but the main thing holding this line back is how many other Pokémon, most notably Budew, can completely replace or even outshine it. The Mega Evolution is nice, even if it is available really late, and is extremely strong against Amaria specifically. Rowlet While Decidueye is held back by it's poor stat distribution and limited access to Swords Dance, it still fulfills a unique role, since the only other Grass/Ghost type is extremely slow. Spirit Shackle gives Decidueye access to consistent, strong physical Ghost STAB, which puts it above most other physical Ghost types. STAB Priority is also very useful to revenge kill with, and early access to reliable recovery as well as passable bulk allows Decidueye to take out some bulkier opponents. Tepig Emboar hits incredibly hard, with access to strong STAB attacks and coverage moves that are boosted by Reckless. But that is about the extent to which this line is useful. It is too slow and not bulky enough to survive for very long, and is heavily outclassed by the other Fire/Fightings. A straight-forward heavy-hitter is always useful, though. Turtwig Similarly to the Bulbasaur line, the Tepig line gets access to a lot of good utility such as Leech Seed and Synthesis. Torterra also has the advantage of a unique typing, as well as learing Earthquake extremely early. However, it doesn't hit quite as hard as it feels like it should, and doesn't offer nearly as useful resistances as other Grass types, and its weaknesses to common types makes its low speed easy to exploit, and prevents it from being a great defensive wall. D Tier Pokémon in D tier aren't bad, but don't fulfill much of a niche over other similar Pokémon. Chespin Chesnaught has decent defensive stats, and a decent defensive Ability, but is held back heavily by having a terrible defensive typing. While it is too slow to utilise its offensive tools, it has access to some very good support options, most importantly Leech Seed+Spiky Shield. It is still quite vulnerable, but it's movepool is enough to place it at the top of this tier. Oshawott Considering it's mediocre stat distribution and abilities, I initially thought Samurott had nothing going for it over the other pure Water types. However, it gets access to Swords Dance by level up, which automatically puts it above everything else in this tier. While it has access to Aqua Jet, it's still slightly too slow and weak to properly sweep, but it still poses a bit of a threat. Totodile Sheer Force is a great Ability. However, without easy access to Dragon Dance, Feraligatr doesn't make great use of it. It is an alright, basic Water type that hits pretty hard once it actually gets access to good Water-type attacks, but is very mediocre across the board. Squirtle Very similar to Totodile, except it is more defensive and with a worse Ability. Blastoise doesn't do much that most Water types can't, and is unfortunately very redundant because of it. While it's Mega Evolution makes it better, it is still worse than most other Megas, and is also available too late into the game to really help it. F Tier Meganium Chikorita There really isn't much to say. Pure Grass was already bad on Serperior and Sceptile, but Meganium doesn't have any tools to compensate at all. It gets access to the same support options as most Grass types, but it doesn't really do anything beyond that. So that is my ranking! If you have any thoughts or critisisms, I would love to hear them!1 point
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lol. Btw this post didn't respect my time nor did you have to insult the playerbase because YOU don't like doing something simple as a Help Quest in which you don't HAVE to do. Like sorry you have to walk in an RPG how dare the devs make you do something that isn't linear.1 point
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oh well at least you'll have lots of AP after all this.. walking bet MC's legs are hella buff But anyways, on a more serious note, when I first saw the title of this topic I was sceptical, but in the end came to agree with you While sometimes it is kinda logical and real life-like when some quests are got through the Help Center, such as various quests that are "formal", be it quests from companies (the stolen cargo quest) and missing persons quests (the missing mother quest), etc., the majority of the quests have a more "informal" feel and it would have been better if they were got from the NPC's asking for help themselves And the other issue from players checking off boxes is that they may spend so much time on the quests that it feels like a lot of in-game time (and I'm not talking about the number you see when saving, no, I'm talking about days/weeks/months that would've passed if it was in real life) have passed, despite the need to go on to the next main story objective ASAP, like, you know, saving Melia from team Xen? And also it may happen that after so much time neglecting the main story you even forget what have happened and what you have to do (I would know, I have personally experienced this) Overall, all your points are valid and I hope that the devs adress those issues when they have the chance (and knowing them I'm sure this isn't going to just get ignored (unlike how this seems to be the trend with another certain dev team cough cough game freak), seeing that this is probably the best time to point it out, there being a quest system overhaul and all)1 point
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Wow.............................................the time I used up to read this could have been used for something... kinda...more useful. I think it would be easier to just walk than writing a textwall about a minor "problem" But I appreciate your hard work to show us your opinon.1 point
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This sounds a whole lot of walking you are doing here for an incredibly minor grievance1 point
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can u plz give a tl:dr i dont mean to be rude but no one wants to read a textwall1 point
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One more for the road https://www.youtube.com/watch?v=6UWNitDBb9M1 point