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44montra

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44montra last won the day on March 26

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  1. This is an effect of how the mod is currently coded. However, I can work on a hotfix to prevent this for anyone else who wants to avoid having to reorder after healing.
  2. If you followed the install instructions properly, all you need to do is press CTRL. However, adding an option to let out the followers through the Pokemon menu isn't a bad idea...
  3. Yeah I have gotten a few bug reports recently about this. If anyone is currently at this point in the game, could you send me your save file so I can debug this?
  4. Just needs to match how it looks in the screenshot provided. The important parts have been underlined in bold red.
  5. I can edit and name it properly, no worries! I will check how to fix that for the future.
  6. Weird. Did you press CTRL? Also, make sure the following files are in this location, as instructed in the update post.
  7. DM me bro. If you send me your save file I can try to replicate the issue and see what's going on.
  8. Sorry for the late response! The upload link is in the latest post.
  9. UPDATE – 8/2/26 – v1.2.4 This update mainly focuses on Pokémon Rejuvenation V14 compatibility, smoother follower interactions, improved healing behavior, and general stability. Zip Link Pokémon Rejuvenation V14 Compatibility M44Followers is now compatible and working with Pokémon Rejuvenation V14. Follower graphics now load properly through V14’s patch folder structure. Generation 9 Pokémon are also supported, including alternate forms when the correctly named follower graphic is available. Installation Changes Make sure to delete any older versions of the follower script before installing this update. Having multiple versions installed at once can cause duplicate functions and “stack level too deep” errors. Follower Animation Improvements Follower interaction animations have been cleaned up and made smoother. Pokémon now face the player and react more naturally depending on where they are standing. The timing between the emote, movement, and dialogue has also been improved so interactions feel less stiff. Pokémon Center Healing Fix Followers should no longer briefly appear for a split second while your Pokémon are being healed. Followers now remain hidden throughout the full healing sequence and return normally afterward. Follower Recall Fix Returning a selected follower to its PokéBall should now only recalls that specific Pokémon. Previously, selecting certain followers could sometimes reduce the selected follower amount incorrectly. Pokémon Reborn Compatibility M44Followers is compatible and working with Pokémon Reborn. However, Pokémon Reborn does not have the same built-in emoticon animations used by Pokémon Rejuvenation. Without changing the emote values, unrelated animations may play when interacting with followers. Community Follower Graphics I have also made a public folder for community-made follower sprites. Feel free to submit missing forms, regional forms, Aevian forms, Mega and Gigantamax forms, custom shinies, or improvements to existing follower graphics. View and download community sprites: Folder Link Submit your own sprites: Submission Link Please include whatever name you want to be credited under. Only submit sprites you made yourself or have permission to share. Submitted sprites may be added to the public folder or included in a future update with credit to the original creator. Additional Improvements Improved follower sprite loading. Better follower visibility handling during healing, dialogue, cutscenes, and map transitions. General internal stability improvements and cleanup.
  10. Make sure to delete old versions. Stack level too deep usually occurs from duplicate scripts/functions.
  11. The reason is that not all graphics are positioned perfectly (Since there are over 1000 following sprites). The simplest solution is to edit the .png of the corresponding Pokémon and nudge them to where you would like them to be.
  12. I will be giving a link soon to the community sprite folders for Rejuv and Reborn.
  13. UPDATE – 4/29/26 – v1.2.3 This update mainly focuses on follower consistency, stability, smoother movement, and more natural overworld behavior across the game. Zip Link Follower Restoration Improvements The mod now remembers your last selected follower amount at all times. Healing or reviving Pokémon should now automatically restore your previous desired follower amount without needing to retoggle it manually. → If you had 0 followers selected, they remain off. → If you had 2 followers selected, it should restore 2 when possible. → If you had 6 followers selected, it should restore 6 when possible. This makes healing, fainting, and party recovery much smoother overall. Movement Improvements Follower line positioning has been refined further to reduce awkward spacing and visible gaps. Larger groups should now trail behind the player more naturally. More consistent chain movement overall when using multiple followers. Collision / Partner Trainer Improvements Pokémon followers should no longer overlap non-Pokémon followers, partner trainers, or land on the same tile as non-Pokémon followers. Additional safeguards have been added to help prevent getting stuck in situations involving partner trainers. If a trainer partner initially moves in weird ways after joining, simply untoggle followers and retoggle them once to immediately correct positioning. Cutscene Stability Cutscenes should no longer break from follower behavior. Follower hiding, restoring, and scripted movement handling has been improved to better integrate with story events. New Interaction Additions Status effect related follower interactions have been added. → Followers may react differently if poisoned, burned, asleep, frozen, and more. Map specific interactions have also been added for select locations. → Followers can now show more personality depending on where you are. Credit to Personthing, creator of the older follower mod versions, for these new interaction additions and prior inspiration! Switch / Variable Safety Changes The follower system’s switches and variables have been moved to the highest supported ranges in the game. This helps prevent conflicts with regular events, modded content, or accidental overwriting that could interfere with progress. Follower Selection Improvements Pokémon nicknames now display alongside their corresponding slot number when selecting followers. This makes choosing followers much clearer and faster, especially with larger parties. Additional Compatibility The mod is also compatible and working with Pokémon Reborn by changing the switch and variable numbers to match that game’s available ranges. After testing with Reborn, it looks like you don't need to change the events and switches. Should be plug-and-play.
  14. I haven't made an official update post yet, but let me know if this bug persists with the v1.2 download. Otherwise, if you could pm me a save file to replicate this glitch, that would be amazing. (v1.2 update is still being tested, but the link is up)
  15. UPDATE – 3/25/26 - v1.0 In preparation for V14 coming sometime soon this year, this update is a major step forward for the follower system, focusing on performance, control, and overall polish. Performance & Stability Fixed a console/memory leak in debug mode again → The mod should no longer cause any frame drops while running in RPG Maker General code optimizations → Smoother performance and more stable behavior overall Movement Improvements Follower movement has been refined even further for smoother, more natural trailing Improved spacing and positioning between followers More consistent behavior across all situations, especially with larger groups Up to 6 Followers You can now have up to 6 Pokémon following you at once Not just a number increase; the system has been improved to handle larger groups smoothly and reliably. New Follower Selection System Followers are no longer controlled by cycling modes You can now directly choose how many followers you want and which Pokémon will follow you This makes managing followers much faster and more intuitive. Interaction Animations Followers now have animated reactions when interacted with (Some of the animations will probably need to be freshened and polished up in the future. Just wanted to get it working in the code first.) Combined with the existing happiness system, interactions feel more lively and expressive
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