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Amethyst

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by Amethyst

  1. well my ant friends, seems like like it's time for me to hit the ol' dusty phermone trail....

    1. Seal

      Seal

      Yooo hol up is thi a mfing p h e r m o n e t r a i l lemme get a whif of that shit that good ahit aight imma follo it hope i dont get snatched by a bird or sum anteater bs fuck those anteaters they be eating ants and shit fuck em shits wack but that ant life

    2. Cerise

      Cerise

      The w h a t now???

  2. mosaic metaphor very good actually, i like that way of thinking about it. it's a nice thought. and then if you want to switch a piece's position sometimes you notice that it doesn't quite fit anywhere else and so if you want to move one small little tile you actually have to rearrange 1000 others because idk fuck you i guess? anyway hi we're back on our bullshit
  3. Amethyst

    hi again

    i don't suppose you remember me, do you? i think it's been like, five hundred pandemic years or something since i've posted here. as many of you know from cass's previous posts, since around september of last year i've been focusing on a different project. gosh, that took a while, didn't it? once again, i want to thank everyone for their patience as always... but uh, we finally got a demo for that out, so maybe, possibly, go try it out, if you haven't already? we'll begin actively developing starlight for real once reborn is finished but i felt like it was imp
  4. Yeah, so we actually tried to work on Linux during the beta, however it seems like Linux handles javascript a little bit differently somehow??? Everything is just. broken to pieces on Linux so we had to set that aside for now. In theory it's definitely something we can do, but I didn't want to break windows/mac versions mid-testing, and I'm probably going to have to wait until I get a linux machine to set up to test things on myself (which we have plans to do in the near future). So like. Eventually, for sure.
  5. Only if you still intend to play! There's no new content, just bug fixes.
  6. We're finally started! If you haven't already played it, download links and information for the game can be found on this page: http://www.starlightdivide.com/ I want to take some time and appreciate everyone's support, and everyone's patience. This has been a long time coming, but it's taken a long time even just since last year, so thank you to everyone who played the alpha or beta, and an extra thanks to everyone who's supported me and the project so far-- and then once more for everyone who's been waiting for E19, for bearing with us long enough to get to this point
  7. One newer addition to the community's rulebook is this-- Moderation is left to be at the discretion of the moderating team. While we would love to be able to list and objectively outline every potential infraction and misstep one could make for the clarity and comfort of the community, this is obviously impossible. Even major world governments haven't figured out how to do that in a meaningful way yet, and we are but a humble gaming website. As such, we reserve the right to moderate the community and handle issues case by case with the understanding and faith that we as a team cont
  8. Like any relatively public-facing community, we have to ask you guys to keep things appropriate. Historically this has meant a focus on prohibiting overtly sexual content, but recently we have expanded the rule to cover other aspects as well. This includes over-sharing, being 'horny on main', bathroom humor, gore and other gross topics. This may be the internet, but let us at least try to pretend to be polite company, no? What qualifies as "overtly" sexual content is something scientists have debated for centuries, but in general we ask people to use their best judgment as to when
  9. A little late, but thanks y'all for the feedback! It's clear we have a lot of work to do, and while I'm definitely taking notes, we're holding off on a lot of it because we don't want to postpone Reborn forever for the sake of polishing a demo. But we'll be coming back to all of this when we make the full game. I'm seeing a lot of ideas for things we already have planned, particularly with polishing the UX, adding flanking, generally making things clearer to the player faster-- and some other good ones we'll definitely take note on. I'm sorry to hear that the story didn't really qu
  10. Haven't heard about the winter party yet??? Check it here! Each year we host a Super Secret Swap where everyone who signs up is randomly assigned another participant to secretly buy a present for! Everyone gives, everyone receives! There are some rules! In order to enter, you must: You must be from NA or Europe. Sorry to folks from other places :c You must be willing to spend real money on this. The suggested budget is around $25 or £/€20 You must be willing to share your address with us. Rest assured, it will only be given to the person who i
  11. My, how time always flies... It's nearing time once again for the annual Winter Revel! Whether you're a seasoned veteran or a bushy-tailed newcomer, our twice-yearly parties are open to all members of the community and we hope to see each and everyone of you there! Even-- and perhaps especially-- if you've never worked up the chutzpa to introduce yourself to us, this is a wonderful time to enter the fray, make some friends, and generally try to have a jolly good time. you know, assuming you don't wake up the day of with a fever like someb-- This year's Winter Revel
  12. The game is made with RPG Maker MV, and I don't intend to monetize it. I'd rather continue giving people the option of supporting us and letting everyone play, rather than requiring people to pay before they can play.
  13. Uploaded a new version today! No new features, but fixes for various crashes, and we have added a Low-spec Mode to the options screen. This mode will perform worse, but but it should fix the black screen glitch for computers that have had it. If you haven't been able to play because of that, this is worth a try. The rest is all the same.
  14. It's probably a silly macintosh security issues. Try putting the game on a flash drive and running it from that! Alternatively, there's a video in this post about the same issue that you could replicate the instructions for
  15. our animator robin is having a 12 hour productivity stream today! come join them and watch them put the moves on here!

     

  16. I haven't actually uploaded the fixed version yet But I appreciate you trying anyway!
  17. I think we've fixed both of these now today! more confident in the first than the second. sorry for the issues!
  18. ok i have reason to believe we've fixed this. i wish i could say it 100% confidently but that is more than i've had before
  19. Uploaded one more patch, which should solve the _bitmap crash for users on older GPUs. We still can't solve the black screen issue, and I suspect we won't be able to, so the minimum requirements still stand unfortunately. This patch also should help us debug issues a little better. Once again, I recommend anyone still planning to play to update. If you're done, no need.
  20. oh, that's great for if anyone else has this issue. thanks so much, i hope the game itself runs smoothly for you!
  21. @SilentAge hey okay so we got a chance to try it on a mac machine for ourselves, and allow me to be the first to say, i hate Apple so much we got it to work in a stupid way-- by putting it on a flash drive, and running it off of there, as opposed to running it on the computer's hard drive. in fact, after that it worked even on the hard drive. this is probably some kind of stupid security issue. idk. any chance you can try this dumb work around for us? we tested this on catalina too
  22. I'm glad you enjoyed it despite the issues! Can you tell me what was going on before any of the times that it broke? edit: no, you already said you can't. okay. maybe i need to see if we can get some more advanced logging going on here, some of these error messages are supremely unhelpful...
  23. For both of you, can you check and post what GPU the game is running on? And if you have a dedicated GPU, try running the game on that instead-- that should fix this black screen issue. This is probably a minimum-requirements issue. Actually, before either of that, I'd like to try working with a special build of this directly. If either of you can hit me up on Discord I'd appreciate it. I'm in the main Reborn server, link is in the site menu but here: https://discord.gg/kSEdwup Got a chance to do this and we probably cannot fix this in a meaningful way-- win
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