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Amethyst

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Reborn Development Blog

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Everything posted by Amethyst

  1. i've been working on the AI for six years and still learned shit from this post
  2. I knew you'd pick that one! From here, surely even you can guess what's coming, right?
  3. I ask myself this every day. So, the tools could use some improving. Recently (as in over the last year or two) Cass has made a lot of improvements to the engine that actually plays the game and to optimizing workflow by exporting scripts into text files. This has all let us start using git in the last year, where before we were roughly trying to synchronize stuff with Dropbox which was slow, messy, overwrote stuff, and crashed during compiling. I think that change will have a permanent positive impact on the cadence of development; it did for us, and I know the other major teams are using it now too The actual development program, however, is still from 2005, and there's not much any of us can do about that. Classes are hidden, data files are encrypted. The front end isn't bad but there's no built in way to search through events or maps. We now have an explort script to help with the former and some ideas about how to work around the latter, but it's still hacky either way. Reborn has 900 maps now. Say there's a typo. The actual fixing of the typo will take two seconds, but navigating the maps and finding the right one and event can take a couple minutes, especially if I get distracted doing so. And there's a lot of typos. Plus everything else. Mapping doesn't have to be slow. If you make a lame map with only corridors, like many of our older maps were, it can be very quick. However, more complex maps like I prefer get very slow. In particular gen 3's style of mapping cliffs is insufferably tedious compared to other RPGs' cliff styles because there has to be a 1:1 ratio of elevation on each side for each level of elevation on the front. In and other game you could do a straight vertical cliff wall and call it a day, but that doesn't match Pokemon style. Very tedious. Games that use oceans as a barrier are at all advantage here; I picked mountains for some reason. Reinventing the wheel-- to some extent, across projects, yeah. Cass is exploring solutions to this within our community but there's always going to be bugs and chances are if a bug exists in one game it exists in most of them. Essentials wasn't complete when we first started-- most moves after 3rd gen had no effect. We all have had to come up with sprites and code for each new generation and frequently solve the same problems with them as we went. There's too much going on to trade notes on everything, but at least we can see how each other did it. Rejuv is on a later essentials version than us though so that complicates it. Essentials itself is now more open and using git though, so hopefully future projects starting from it will have an easier time moving through versions; we have to update code differences ourself. Bugs suck. But mostly, like has been said, and I think this is true of any project, there's just sooooooo many small varied little things to deal with. Certain things are slower than others and unideal but the volume is from all categories rather than a single one.
  4. That would be cool! Also, I definitely loved Explorers of Sky! Also, no !!! I want out !!! Free me!!! I am Tired of making pokmans, I am spreading my wings and flying and never looking back !!!!!!!!!! you will have to find another ame somewhere, don't worry there's probably one laying around in the garage dump or something
  5. Surely a second choice of card was on your wishlist? Was it a lucky draw?
  6. You've got nothing to lose, right?
  7. The party is now up and running! Check our main discord server for the link!
  8. Use the sidebar to vote-- on the right on PC, or below on mobile! You have until the end of the Winter Party, December 19th!
  9. hello, it's me i've come to bring the answer to the age-old question and probably hit the save post button too early for like the third time in a row the question that has plagued scientists for generations what are relationship points good for, anyway? ...well like look, maybe this is self-imposed pressure, but i feel like for the focus some of the community puts on relationship points, nothing i can practically do will live up to expectations. i mean, i'm probably just overthinking it, but then, you're probably just overthinking it. these are entirely invisible points that have existed for five years now and done not-a-goddamn-thing in the current version except alter like two lines of dialogue where i remembered to use them. i said explicitly when i added them, i didnt even know if i would use them, but i just kind of put them there for the option later ah, but knowing they're there, knowing they could be used... this gives you anxiety, doesn't it? yes, that's okay. i'm the same way. well, it's finally time to alleviate that anxiety so you can properly evaluate how much you care. previously, we've announced that relationship points will be used for available partners in the Nightclub's Mix and Match. however, i know that 100% of my readers on this dev blog absolutely have both read every previous post we've made, and also memorized each detail of them perfectly, so i will not insult your flawless memory by recapping the details of that. i know, even linking the post for your supposed convenience borders on a slight against your character, and i do hope you would forgive my poor manners. but that is, how you say, an aside, to the main thing relationship points will be used for that is, Character Epilogues almost every surviving character with relationship points has their own special scene with the player during the ending sequence to generally wrap up their character arc, offer some extra backstory, or just, like, bro out with the player. these are already finished in game btw okay, so let's get some caveats out of the way: they're just single few-minute cutscenes, i hope people will find them cute. sometimes areas change a little based on endings, but that's it, don't expect too much. due to Reasons , they will not play during the ending sequence of the main game-- it's during the ending sequence of postgame specifically. i realize, that's a lot more playtime to work around and see who's endings you'll get, but that's the way the cookie crumbles. i think it'll be worth playing postgame anyway though. they are not explicitly romantic. please do not expect them to be romantic. if you expect them to be romantic you will be disappointed in them and i will be disappointed in you. you're entitled to your headcanons but those are your business, not the game's. now some other details to pre-empt questions: the thresholds vary from character to character. it might take a +6 on one person and +8 on another. i'm making these numbers up btw don't panic. thresholds for character epilogues will generally be higher than for mix and match. so if you don't get them in mix and match, you definitely won't get their ending. also, just saying, characters are not relative to each other. so like, +4 on fern and -2 on shelly (god forbid) doesn't mean that fern likes you more than shelly does; it means that fern likes you four points more than he otherwise would, and shelly likes you two points less than she otherwise could... but like let's be real, shelly still likes you more than he does. a fair number of points have been added in e19. i plan to use a switch to soften the thresholds for older save files, but that's probably going to make old files somewhat wonky compared to new ones. whatever happens happens. if your file predates e16 when points were added (iirc?) then you're up a creek without a paddle i'm sorry there is no saving you, at least as far as character epilogues go no characters' epilogues are designed to be exclusive with each other. however, idk if, because of where points are in the game and which ones require trade-off choices etc, that makes it impossible to get every combination at once. personally i would rather that not be possible, otherwise there's an optimal way to play, and we don't like that. but again, que sera sera. i can take other questions and maybe edit this if there's common ones, but i won't be answering questions about specific thresholds or which characters have endings. ok i think that's all for now. development is still on track for our previous estimation. i think. stay cool, kids we made it through another year-- both in terms of waiting for release, and waiting out our respective global crises. been a warm winter here so far. haven't seen a speck of snow yet... speaking of, since we're all just waiting around anyway, maybe consider dropping by our annual winter party? idk i just think it would be neat if you did. even if you just lurk, maybe you could try not lurking on that day! it's a great day for it. ok bye
  10. NOW LIVE! Check our main Discord server for the link! I swear we just had one of these yesterday, but... Another Winter Revel is upon us! The world is now slightly less on fire than it was this time last year, or maybe slightly more-- it's really hard to tell sometimes? But if everything is burning anyway, you may as well pull up a chair and get cozy in front of the metaphorical fireplace, all safe and indoors with us as we celebrate another year of community, harmony, and some other nice wholesome nouns. This event is open to community veterans and newcomers alike! It is frankly a great time to step in and do some ice-breaking if you've been watching from the side of things and maybe wanted an excuse to like say hi or something baka??? I always look forward to seeing what new faces our semi-annual (bi-annual? there's.. it's two of them, okay?) parties pull in <3 This year's Winter Revel is on Saturday, December 18th! Locked in some far corner of the world doomed to be ostracized from the rest of the internet by merit of your atypical time zone? No sweat. The festivities frolic forth for a full 12 hours, so you're sure to be able to catch some part of it no matter when you're catching your z's! Main Events Members of the Year Awards New awards and old ones alike are up for grabs! Just who is the Coolest Clown in Town? On some days, there's so much comptition... Everyone is free to vote, and awards will be announced all throughout the party! Categories will be announced on December 10th, and voting will open on December 17th Winter Wondertrade All day, all night, it's the best time of life to put up those 5 IVs, put up those decent shinies, and spread the love! You might just get something spectacular in exchange! Games Galore Curses Due to a scheduling error, for better or worse we have not replaced the entire games' roster with only Curses. Yet. There's always next party. If you aren't familiar, this is the game in which up to eight players take turns asking and answering each other questions, all the while cursing other members with ever-stacking typing quirks, restrictions and oddities that they have to maintain! Drop a curse and you're o u t! These games always get crazy by the end, so even if you don't play, grab you some of that popcorn, yannowhatimsayin' Silent Knights This year's newest experimental game! A multiplayer spin on the old Taboo game, all players are assigned a certain word. Should you say your word, you are out! The catch? Everybody knows everybody's taboo words except their own. Trick the other players into saying their taboo words to silence them for good, earn points by surviving and killing, and fight your way to the top! Lie-Alive Snowdown Two-truths-and-a-lie, the knock out tourney version! In this game of self-expression and discernment, can you lie your way through the competition and reach the end? Or can you sus out the untruths using what you know about the other community members? We'll go round by round and expose the truths from the lies! Queen's Game A Reborn Classic! It's 'Truth or Dare', but 'Truth or Truth'! Late night when everyone's drunk off their egg nog, get ready to spill the beans! You don't have to drink to play, but it might be more fun, as this game gets best when it gets wild-- you've been warned. Remember, what happens in Queen's Game stays in Queen's Game And the Free For All To be honest with google killing all the music bots we don't know how we're going to run playlists this year. But we sure will try to! If nothing else, the slammin' jams will always live on in our hearts. CaH is free to run as anyone feels like it! Usually at least one game happens. I hear the Folks are all ready to jump on those Hunger Games, ft some custom community events! And rumor has it a couple of Cool Folks are planning to run them Jack Frost (Jackbox) games aside from the main schedule again. It was a big hit last year, so keep a peep on that one! How to attend? The event will take place on its own Discord server! The link will be posted in the main server when it's go time! The big day is December 18th! Make sure you stay on the Nice list until then!
  11. someday !!! but not yet !! the evil power contained within is still too overwhelming-- too corrosive-- for the world yet to handle......................
  12. Amethyst

    e19 when

    good suggestions! that bit of route 2 is definitely already on my mind, and i think you'll definitely appreciate the tune of a lot of the early changes. in addition to fast travel in a lot of those cases (already got the stairway for instance), we cut a lot of the running around between shelly and kiki in general and i've been trying to put a focus on streamlining + reducing railroading for just story purposes. although i agree with you about the void, i don't think i can do that. there's also some extra stuff in there now too that would complicate that idea...
  13. ok i totally should've put that in the QA in the first place edited in now but yes some others are getting vamps
  14. bold of you to assume simply beating craudburry will be enough anyway here
  15. if you haven't heard the word if you don't know the flow then i've got news for you's it's the results of some shampoos Vero before: after: Alice before: after: Kuro before: after: Lucia before: after: Ari before: after: Decibel before: after: serra's new "icy shine" line of shampoo and conditioning products is guaranteed to make your hair softer and fluffier than you ever thought possible, and is available in salons near you for the low low price of your imagination pre-emptive QA: are backsprites being redone? yes are overworlds being redone? no are any other characters being shampoo'd? some! we will not be elaborating at this time. what if i hate these? if you really prefer the old ones you can just save the files from your current version of the game and overwrite them into e19. why was alice's hairflip backwards before? rather than answering this i should be asking y'all who let me get away with that for nine years although in contrast to the above we did correct her overworld for that what the hell was lucia's old hair? shhh sweetie it's time for your nap now why does ari have a reborn necklace symbol despite just arriving at the region? because shut up uh they sell them on the train! or maybe they were a big fan before being able to travel! or bruv idk that's your headcanon's problem now testing when? i will fight you. why did i get a notification about this post early and then there was nothing there? fuck shit goddamn it i hit ctrl enter again by reflex too early and it autoposted again skdjfndkghjfbdfkjghdfjghdfjghdfgdfg who makes this site also the post title changed? i forgot what i wrote the title was before, ok? you know what fuck it post over
  16. I cannot take credit for steelix! that was made by Joshr691, i just chopped it up and put saphira on it, lol
  17. i have some regrets about that. BW also just had generic decorative dragons around so i was like, sure this is clearly fine and appropriate for the pokemon world but also, something like that would have been a pain to sprite and it's not like it really matters at all, so i wasn't going to include it in game. ...fortunate, then, that smeargle spent quite a lot of time and effort on making a big pretty dragon statue for us.
  18. most TM locations have been replaced. in general, there are new locations in early game and all the mid game tms have kinda just sliiiid down on top of each other. however, all tms have been reset for existing save files. this means you'll be picking up some duplicates, but if i've done my job right nothing should be missed due to the updates
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