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ArcBolt27

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Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by ArcBolt27

  1. i wouldnt mind it either but the odds of getting it are slim, plus the game is all but dead atm anyways, last post on their facebook page was back late march and its been just shy of 5 months since and not a thing has been mentioned about it its starting to give me desolation vibes tbh
  2. whatever happened to the pictures of all the new forms and whatnot? its as if all those pictures have vanished from the post.................. that aside i hope normal and/or shiny pirate krook will eventually resemble king k. rool in time, i mean its only right after all :3
  3. resetting the seed is fine, as for the error occuring jump kick was a move that one of my pokemon already knew at that time and it seems whenever the error occured it would mention a move already known and you can tell this by looking at the error i posted with the PPup section of it tho i do have another idea as to why it could be causing it and will be testing this theory to see if its true later today
  4. something i was curious about in regards to the title was is it possible to start it if ive completed the ending of v12 but never touched the questline at all or do i have to keep watch on it and do it as i progress thru the plot?
  5. i have 2 different seed sets from 2 seperate runs so ill list them both just in case first run: default randomization seed: 37098 pokemon randomization seed: 700 move radomization seed: 215 trainers do have random pokemon second run: default randomization seed: 56290 pokemon randomization seed: 348 move randomization seed: 463 trainers do have random pokemon
  6. the message is something like this and it changes slightly whenever someone tries to learn a move: --------------------------- Pokemon Rejuvenation --------------------------- [Pokemon Rejuvenation V12.1] Exception: NoMethodError Message: undefined method `-' for #<PBMove:0x9232fe0 @ppup=3, @id=92, @pp=4> PokeBattle_Battle:3807:in `pbLearnMove' PokeBattle_Battle:3804:in `each' PokeBattle_Battle:3804:in `pbLearnMove' PokeBattle_Battle:3780:in `pbGainExpOne' PokeBattle_Battle:3778:in `each' PokeBattle_Battle:3778:in `pbGainExpOne' PokeBattle_Battle:3746:in `loop' PokeBattle_Battle:3783:in `pbGainExpOne' PokeBattle_Battle:3579:in `pbGainEXP' PokeBattle_Battle:3573:in `each' the error is roughly the same whenever a move is attempted to be learned but changes depending on the move itself that is trying to be learned
  7. it seems when learning various moves via level up when using randomized movesets the game will provide an error and the pokemon will be unable to learn whatever move it was at all edit: it also seems when this error occurs pokemon will continue to gain exp at the end of each turn in a double battle if the opponent has only 1 pokemon remaining
  8. um when choosing seeded randomization i chose the pokemon and moveset/TM options yet im getting the starters not being randomized as well as still having duplicate moves and im not sure why note i did this off of a fresh placement of the files into a new folder for the randomizer specifically so..................... also it didnt let me input a seed either its also worth noting that despite numerous new games and selecting the same options to be randomized and even choosing a different character name not only is the above true but every pokemon i choose also has the same setup each file regardless of it being different seeds
  9. in my very first playthru which was back in v9 i would probably have to say angie due to not knowing what to expect at that point.............. nowadays i would probably give it to souta cuz even with my fully EV/IV trained mons i have he still gives me problems
  10. now ur name my good sir is a name i havent seen around in YEARS..................... i remember a youtuber long forgotten by pretty much everyone that went by the exact same name as u................ good times, good times............ now seeing that name is making me wonder whatever happened to the guy
  11. half of my signature is a good starting point to look at for decent mons to use but in the event u cant figure out which ones specifically i refer to: its the alolan muk which u can get as a shadow grimer really early on and with poison touch it can make for one hell of a physical monster, there's also the blaziken on my signature and if u know speed boost blaziken then u know why its good............... golurk i dont remember where u get a golett IF u can as i might have sent that over from reborn a long while back but can make for an excellent bruiser (tankiy but is capable of dealing considerable damage), other noteworthy mons are vikavolt which it does take a while to get it there from grubbin but its special attack stat is absurdly high (clocked in at over 600 with choice specs and full special attack training at lvl 100 according to showdown) other noteworthy mons i could recommend if u like setting up hazards are hazard icons such as ferrothorn an/or forretress tho unsure how easy one can obtain them................ venusaur can be useful too as a staller and u dont need to worry about picking bulbasaur as a starter since u get a free bulbasaur egg from a side quest just shy of 6 badges in............. if u prefer flying types i would recommend famous flyers such as staraptor/talonflame, the latter is very easily accessible practically from the very beginning, just dont get one with gale wings as rejuvenation uses gen 7's gale wings nerf sadly if u want any other ideas on mons i would recommend that i personally use i can see about grabbing a screenshot of my end game storage to give u an idea on possible candidates for ur team
  12. it can work if done from a v11 save much like the debug option working the same way but in regards to sharedPC its a bit trickier and also kinda hard to explain
  13. 2 things........... first u uploaded the wrong file and second u cant even bring up the menu so u can reset their positions?
  14. its not bugged, u can cause that to happen, just swap to the MC, there should be a reset option
  15. just an FYI its probably a good idea to upload a screenshot of the issue along with the save file as well as give more details as to what exactly caused the problem, that way people will be more inclined to assist as while some people would do it without hesitation, most people generally prefer to get a bit of details that pertain to the the problem at hand before offering assistance
  16. its also worth noting a good few of the pokemon in the randomizer are also effectively punching bags much like a certain encounter towards the end of v12 which i wont name due to spoilery reasons tho that could possibly be because they may not be actually implimented yet tho im unsure as usually by the time i get to the 7th gym roughly i personally have repels on at all times........... also much like bide and bounce i believe all 2 turn attacks are having this issue as dive results in the second turn being used for leafage and who knows otherwise for other moves that work on a 2 turn formula
  17. tfw in the randomizer u go against madelis as melia and u get into a situation like this: oh and mind you bounce is bugged in the randomizer in the sense of after using bounce u follow up with sticky webs even if u dont know it and never do damage from what the bounce normally is
  18. i had noticed a couple things as well.................. seems a lot of the pokemon when randomizing moves will use bide and then be able to act normally afterwards and not have the 2 turn bide storage as normally intended.............. and im not sure if this was a vanilla v12 bug or not but completing the "battle me" sidequest proceeding to turn in the side quest will come up with an error then crash the game edit: it seems any pokemon recieved via an NPC wether it be for a side quest or just as a gift will crash the game not just the "battle me" quest reward
  19. not sure as ive had that issue as well but just like desolation i daresay this game is in dev limbo and no clear signs of it leaving said state any time soon
  20. *starts randomizer, sees one of the starters is a honchcrow, picks it and sees THIS* uhhhhhhhhhhhhhhhhhhhh big birb cause big pain with big ember
  21. considering what u just said i'd take a wager and say its highly unlikely................. also i just started using it and i noticed it also said abilities are not yet implimented (or something to that effect) into the randomizer.................... and tho i hate to be "that guy" im curious to ask when it would happen
  22. we can only hope thats the case but remember, there comes a time when a modder feels excessive burnout from making one or more mods or loses inspiration and just drops the project(s) entirely sometimes with next to no word.................... im not trying to say thats what caz is doing or has done with desolation not am i hoping that this is true but ya gotta look at it from all possible standpoints no matter how positive or negative it may be
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