-
Content Count
625 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Everything posted by ArcBolt27
-
daifetch'd > sirfetch'd
-
yea it was pretty fun and i must say
-
also i noticed a rather peculiar bug tho im not sure what caused it but i can surmise it started at the orphanage soon after i got the alcremie and left............... basically after getting it (i went for the fairy/dark one for now) it caused a walk through walls effect to trigger for reasons unknown to even me i wish i could help further there but i only know the location it started and not the cause itself EDIT: its worth noting it seems to persist if you save and reload the game as well but if you travel between towns (i went from ilyria to polaris and back, not sure if it wor
-
where do i go about obtaining a tasty torch? needed one for the whole cake thing in illyria
-
if possible could you update debug for pokemon empire since v3 is public now?
-
normally im not overly keen on fan games that have a lot of fakemon in them but there are times where i make exceptions and this is looking like it will be one of those exceptions
-
The Madame X Blacksteeple battle
ArcBolt27 replied to Yooommeee's topic in Official Rejuvenation Club's Discussions
minor dialogue changes and i "think" some affection which wont come into play til the final version but overall the change is currently negligible so its really up to you if u wanna stall for a w with her or not -
Alternate Form Pack v0.6.9 w/ Gen 8 [E18.4.1]
ArcBolt27 replied to BlueTowel's topic in The Mod Market
both actually as from what ive seen the first gym leader not only has a gen 8 mon but an alternate form of it that was created in this mod at that, there are a few others as well but i cant recall them all off the top of my head only that one i know for sure -
I can't beat Marianette on Intense Mode
ArcBolt27 replied to Yooommeee's topic in Official Rejuvenation Club's Discussions
would also be helpful to know what team u are running so we can see if there's any possible issues there -
im thinking something related to the puppet master or angie personally
-
so something i was curious about is in the move/ability documentation it mentions electrode gets a new ability combustion which causes it to auto-use explosion upon taking a fatal hit................. but what has me curious is how that will work if you have electrode use explosion naturally, would that trigger combustion as explosion is effectively speaking a self induced fatal hit or are there plans to prevent something like that
-
just played thru the demo with scorbunny as my starter due to him being my favorite of the 3 from sword/shield (if the gen 8 starters werent a thing i likely woulda went torchic or chimchar) and aside from the first rival battle being rather 1-sided (not much a scorbunny with just tackle can do against a popplio that has water gun -_-) i had a bit of fun with it as for the table that has all the new abilities and such for mons do you think you could also provide documentation as to what these abilities do as many of them seem to be custom
-
well the thing with madame x is ur actually SUPPOSED to lose the fight and very little atm changes aside from snippits of dialogue but yea to win it there only "easy" way is to cheese it be it by PP stalling and running intimidate mons to weaken struggle down as well as A LOT of revives as for valarie u can screw over her team with something that has access to water absorb/storm drain tho i dont recall if u can get shellos by then but if u have a vaporeon with aqua ring and water absorb for its ability u have a good start there and much like madame x's yveltal the fight against mad
-
the closest example i can think of is a rom hack for pokemon ruby known as snakewood thematically speaking its based on the zombie apocalypse that was supposed to happen back in 2012
-
i think there's a typo in the edited initial post, it says "mew mega evolutions" instead of new..................... little nitpick sure but my OCD kinda compelled me to mention it despite it giving me a chuckle
-
Need a lot of help with Crawli
ArcBolt27 replied to Luchux's topic in Official Rejuvenation Club's Discussions
i forget if u can teach it by the time u make it to crawli but if u can get the alolan muk knock off and poison jab it will prove invaluable.................. i would know first hand aswhile this didnt happen with crawli there was a fight later in the game against the psychic gym leader where its basically a 12v12 on intense and my alolan muk soloed the fight while paralyzed and in the red living purely off black sludge sure its not a good comparison but i felt like giving an example of its usefulness in the long term.......... plus with poison touch it makes it all the worse -
Alternate Form Pack v0.6.9 w/ Gen 8 [E18.4.1]
ArcBolt27 replied to BlueTowel's topic in The Mod Market
wait memejuvforms? nani? -
no its honestly not all that hard, i have minimal trouble with him and i only play on intense, also there actually is a possibility that ur luxray is legitimately being outsped by the vikavolt tho it is quite unlikely also as u might have realized by now, stat debuffing moves are godsends as while they dont help much by themselves they can still turn the tide and make many of the fights more bearable that aside idk why ur having that much of an issue on normal, personally my main team that i bring in from old versions usually ends up being golurk, alolan muk (the purifi
-
Alternate Form Pack v0.6.9 w/ Gen 8 [E18.4.1]
ArcBolt27 replied to BlueTowel's topic in The Mod Market
no new forms/sprites this time around? -
Alternate Form Pack v0.6.9 w/ Gen 8 [E18.4.1]
ArcBolt27 replied to BlueTowel's topic in The Mod Market
funny thing about the rhybombee egg issue is that the glitch occurs on 3 of the 4 possible responses before you get said egg the 4th issue you get the egg just fine without any errors or anything if anything i say keep that in there to represent the whole aspect of it being caused by a issue of some sort but at the same time leave vague hints as to the correct response needed to not get said error -
well i just finished the release and i must say the final battle felt a bit underwhelming............... couple ideas i had to make it more challenging was to either expand their roster as facing a lone lvl 25 dusknoir just falls flat imo, or idea number 2 as this was the main reason the fight fell flat for me was have it so our team isnt fully healed between battling who we pair up with and battling the dusknoir
-
i also had the pokemon following issue, i think for me it started when i put rookidee as my lead, havent tried to see if anything else will still follow tho since then
-
has it been decided what the starters of current episode 1 & 2 will be replaced by in episode 3?
-
welp ive noticed a couple bugs so far: first off the dragpult in the prologue battle uses dragon darts but nothing happens, second the mints in perennial dont work but otherwise it seems fine so far, ill try and keep note of things and mention them as i find them
-
any chance full moon could get its debug updated for v11?