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Everything posted by ArcBolt27
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dont remember tbh, heck its been a while i forgot that could even be a thing
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i believe ithis was talked about already and the answer iirc was no for various reasons
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well as it turned out i just had to use a fresh unmodded install and it seemed to work fine iirc.............. tho fair warning these fights imo put even madame x with her yveltal in rejuv to shame with how tough they can be, here i am using a fully EV/IV trained team with competetively viable movesets and they are still kicking my tail 5 ways to sunday and back
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has anything else aside from the aforementioned bugs being fixed been added and/or changed or is that it for the update?
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is this for reborn or rejuvenation? if for reborn then simply use the debug mod and give yourself a bunch of rare candies.............. if for rejuvenation each town has an audino trainer you can use for exp farming and if you grab the exp all from the game corner merchant in the starting town it makes it all the easier
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Beating Mercury with 1 badge
ArcBolt27 replied to Ilovepotatoes25's topic in Official Rejuvenation Club's Discussions
quite easy: detect failure botches the plan royally, 1 failed detect when patrat is out kills u thus ruining the plan................ plus you also have to factor in that kadabra could easily read your swap and counter it as well........... trust me ive done numerous scenarios in a multitude of runs against her including one quite similar to yours so i know what flaws the plan has -
Beating Mercury with 1 badge
ArcBolt27 replied to Ilovepotatoes25's topic in Official Rejuvenation Club's Discussions
there's also the problem of u cant guarantee that u will live to even see the alakazam with this strat cuz with how your plan to stall works its purely based on luck and hoping they wont predict a swap as if the patrat falls the plan crumbles right then and there and both the kadabra and alakazam have more than enough means to take it out, plus amidst all that switching trick room will fade thus letting them easily outspeed anything u have -
personally longer demos i prefer over shorter ones
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Beating Mercury with 1 badge
ArcBolt27 replied to Ilovepotatoes25's topic in Official Rejuvenation Club's Discussions
u dont necessarily need detect for it as there's other methods that can be used as well such as a low-is level pokemon like alolan grimer which happens to be a shadow pokemon, purify it, teach it knock off and make sure its ability is poison touch that way you can take advantage of poisoning the abra lead and because of it starting with trick room you can easily outspeed everything after and spam knock off and the fight would be over roughly the turn trick room ends................. alternatively you can also use prankster sabeleye with taunt if you want a challenge -
follower pokemon
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that reminds me speaking of wildfire being nerfed or removed..................... why did fletchinder lose flame charge over cinder spray? i mean surenew moves are cool and all but i ws just curious about it missing from its toolkit
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im guessing when u say gym challenges u mean something more akin to sword and shield's thing or is it something different? also when it comes to the whle "doing gyms in any order" thing, how will that work exactly? will their be means of accessing these areas without the need for specific field moves or something? personally i always liked the old school method of gym battling in the sense of needing to battle one to battle the other or something to that effect although there is one fan game out there i like that does something similar to what you have planned but how they do it is all gyms in the game will be optional except for 1 specific gym all-in-all its something im personally indifferent on but would honestly prefer the game doesnt have that in it
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oh i had also noticed at the end after beating the gym leader there was a notification mentioning beta testers and a delivery guy.............. now i dont believe i ever became a beta tester for this but said delivery guy was waiting for me and i must say the present he had for me was quite nice
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finaly beat the current release but i must ask out of curiosity.............. despite the badge raising the level limit to 35 i was unable to level anything at all as if the level limit was still 30........... is there a reason for this?
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this was the elevator door i spoke of before that needed a key to reach aria, its the one in the lobby floor of her gym building i remember you saying a few days ago or something that the door shouldnt be locked and that you were gonna get a fix out the following day or someting but nothing happened Game_2 - 13 - Ren - 5h 7m - 1 badges.rxdata
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what room? u mean the room where the elevator to where aria went? cuz if so idk where in there is needed cuz i swear i interacted with everything and nothing happened
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that is a bug that is occuring with people and is in the process of being fixed............ as for when the fix will be out it is unknown
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oh god the new ones are phenominal............. are the overworld sprites going to get similar treatment or maybe even the MC sprites getting changed any? sorry if it sounds like im asking too much i didnt mean it to sound that way
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Reborn[E18] and Rejuvenation[V12] Battle Music Packs
ArcBolt27 replied to Dreamy's topic in The Mod Market
tfw u finally realize that despite the pack being updated for rejuv back in august that it has the gym leader theme from sword/shield in it -
i just used the team u see in my signature for the most part.............. made the fight easier cuz of the 2 ground types................... plus desert's mark add's ground type to the target so u dont take sandstorm damage anymore on top of the increased defenses .................... as for the moves i always made sure to use bulk up at least once with my blaziken since it was a physical sweeper and with good enough RNG i could get a good few double kicks or a blaze kick off, maybe even a brave bird on the right mon............ the golurk was my tank as it was assault vested which helped A LOT on his special attackers, that and the drain punch kept it alive too
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i mentioned that yesterday
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another thing im wondering
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the save file lable says 0 badges but i do indeed have the first as you will see when booting up said file.................... as for screenshots is there anything specific you are looking for be it a bug or otherwise or just screenshots of stuff from my run as the latter i have a select few but not too many as i didnt take that many Game_2 - 9 - Ren - 3h 9m - 0 badges.rxdata