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Stuck on 2nd Gardevoir battle
Cyphre replied to Throhdown's topic in Official Rejuvenation Club's Discussions
Lord Pyukumuku is your god in this fight if this is the one im thinking. He can cleanse the field with Purify, making Lovely Kiss much less of an issue. After he cleanse the arena he can use Memento, which will ease the fight a lot. -
So, at this point i finally finished this behemoth of a version from the beginning of the game. So much was improved by abusrd degree in v13, from visuals and music to dialogues and pacing, but there is one thing where i feel the game failed miserably to an embarassing degree. It was in it's difficulty. To begin with, i would consider myself a skilled and experienced pokemon player. I know and remember most abilities and can apply them when needed, can plan around gimmicky strategies, not a stranger to specific EV training e.t.c., and i've been replaying this game on Intense since... v7 i believe for every release. With that i might as well address the question: why not just play Normal and without those rules if Intense is such a dumpster fire? Mostly because Normal is still way too easy even with the same ruleset of Set/No items and cannot satisfy me, and about items, couple of max revives can solve any battle, which just cheapens every fight for me. Thus i naturally turn towards next available option, and this time... this time it all fell apart. Let me tell you why. I will not address in here issues like very late EV training that was done for absolutely no reason and is counterproductive to everything in the game, or just absurd spam with OP items even in the beginning of the game, since slapping Life orb, Focus sash and Assault Vest on everything seems to be the get go method for most trainers. What i want to address is a horrible mess that are Fields, especially combined with Crests, that become more and more overpowered, how it dampens experience and takes away from the immersion and enjoyment. In fact, 2 of the hardest and worst, in my opinion, fights in chapter 15 are a prime example of how badly designed are Fields. One of them is a very early Melia fight for the normal badge, and the second one is Geara's fight. So, Melia fights on a Fairy Tale Field and her entire team exist to maximize it's potential. So your first thought would be most likely to change the field. Then you go into the Field Manual to check, how can you give yourself some advantage. Lo and behold... you cannot. There is no existing way to change this field, meaning you are forced to fight on this one with it's ridiculous bonuses. Okay, let's see what we can use. Dragon boost is useless for us, since most of her team is Fairy or Steel anyway, but we can abuse 1.5 boost to Steel and Fairy to some degree. In fact, Bullet Punches are the main reason i was able to win at all. In the end, attempting this fight looked like this: counter first pokemon, she uses next. Find an exact counter for it, breed for IV and EV train it, then see next one, rince and repeat. In the end you see that this strategy falls apart in the end, so you scratch that completely and start making a new one, pokemon by pokemon. Because you have no other options. Because there is no other counterplay. It's time consuming to a ridiculous degree. Geara's fight brings the worst out of both worlds. First let's talk about Haunted Field. 1.5 boost to Ghost moves and they STAB Normal types now. Hypnosis and WIll o Wisp now will never miss, considering Intense also boosts ALL enemy moves by 20%. And huzzah, we can change the field! We even got couple of options now. Let's go over them. We can change it into a Blessed field, with Purify, which sounds great, right? Now here is the problem, two of them in fact. Geara will spam Phantom Force like there is no tomorrow, especially on Pyuku. And what would you know, this particular move IMMEDIATELY turnes Blessed Field back to Haunted one. Meaning Blessed field will never stay up. And even if it did, both STABs that can harm Ghost types are now weakened to 0.5 of their strenght, so the only way is to fight with neutral coverage and abuse AI with normal types so that they never again used anything that ups Haunted Field back. Now, let's assume you decided to fight in the Haunted field and Sucker Punch'd your way to the final pokemon through Dragapult and Mega Gengar. In there you find a crest Spiritomb and this thing is... Let's put it this way, it's almost impossible to get through this in the Haunted field. You are given only one tool against Haunted Field, Blessed Field, which is also countered by things that create Haunted Field itself, making it a system that collapses on itself. I will give one more example of a thing that bothered me a much earlier point in the game. You fight Amber in a Volcanic Top field. You can turn it into Sky or Mountain Field. In turn, you can turn Mountain one into a Snowy Mountain or back into Volcanic top one. Mountain and Volcanic top fields share the same idiotic self collapsing system from Blessed and Haunted field, in that almost every attack from Amber's pokemon will turn Mountain Field back into her own. And Snowe Field is an another dead end field which every fire attack will melt back to Mountain Field. So if you want to keep Snowy field on board, you have to spam Blizzard, which is not effective against Amber at all. Sky field is the only one that directly weakens her. Remember that before her gym Jan says someone managed to take the fight with her Underwater? Well, that was a huge fat lie to the player, a relic from earlier versions. Another example is a Grass leader's field, Bewitched Woods. The only thing you can turn them into, and ONLY with purify, is into a normal Forest Field. Which still powers up Grass moves tremendously. And Forest Field is another dead end terrain that cannot be transformed into anything at all somehow. Im giving all those example to show how much is stacked against you inherently instead of it being a two way road. While it might give just some advantage and be somewhat reaonable on Normal difficulty, on Intense combination of maxed IV/EVs, absurd items, overpowered crests and overpowered fields that has no counterplay creates a toxic and miserable experience, where you spend hours on retries and training pokemons for one fight that can only be beaten with couple existing strategies, which, in my opinion, goes directly against everything pokemon stand for. Some people compare those fights to puzzles, and you are wrong. Puzzle is when you have a square hole and a square block, and you fit this block in there. When you have a square hole and a triangle block, which you smack against the hole until one of those pieces break, this is a horrible designed system, and not a puzzle. What could be done instead? My suggestion is instead of a million gimmicky absurd fields that just exist in a vacuum, make a system of interconnected Fields that can be changed into one another to create a truly dynamic experience. Example: i have a Volcanic top field. If i use moves like Surf and Hydro Pump, it becomes a Misty field, from water vapors. From there i can use Blizzard to make a Frozen field, or use something like Curse or Ominous WInd to make Haunted Field. For example, from Frozen field i could use fire move to melt the ice and create Water surface field, with Dive taking me underwater, from where i could swipe the rest of her team. This could also be used to make much more varied and interesting teams for enemies, and they would need to adapt to the fields as well as you, with Fields constantly changing around. For now, none of the teams Xen admins or other strong trainers use feels like their own teams. The feel like gimmicky bullshit that exist only for this one Field, for this one fight, with their teams never being their "own" teams, when it could be a great reflection of a personality. Remember Geara's team on the mountain? It was a bunch of evil pricks, like Krookodile, Gengar and generally evil themed pokemon. Now? Now he is another ghost gym leader, because the Field demands it. This is a horrible design choice that, again, goes against everything pokemon stand for. I still love the game, but if this will not be fixed, i do not think i will touch Intense mode ever again and next time, for the first time in my Rejuvenation experience, will roll the entire game with just Normal, because i want to enjoy the game and have some fun, and i still value my time. This Intense run was the most miserable time i've ever had with Rejuvenation, and probably with pokemon in general, which is a huge shame.
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It seems like this version is bugged and night events simply dont trigger after Ryland. That includes Mosley, night pokemon and night zygarde cells.
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Second Geara Fight Help - Intense
Cyphre replied to 0ris's topic in Official Rejuvenation Club's Discussions
EVERYTHING on Intense got full 31 IVs and 252 EV in 2 stats, which is a pain. Krook can be dealt with with some tanky physically defensive Grass type, since they resist EQ and are neutral to Crunch. Very little can outspeed Gengar, so something super fat that resist/neutrals both his STABs or Focus Band save scumming. Intense does not play fair, you have no reason to as well. -
Yeah, you can use Pickup after level 60 i believe. It's gonna be 1% chance, but you can. There is a pickup table for rejuv you can easily google up.
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He should be there during the night hours in the hospital district. However i didnt do it before and came back only after Ground type leader since GDC was in lockdown, and now he is MIA, i hope that doesnt mean i missed the quest now. This would be a fairly small window of opportunity all things considered.
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feedback on EV training room card change
Cyphre replied to Ares1404's topic in Official Rejuvenation Club's Discussions
Yes, Intense clearly overdid it with this change, early game is a complete hell and has zero respect to player's time. In the end i WILL EV train anyway since its the only opion, but it will take me 2 hours instead of 5 minutes. How does this enhance experience? -
Question about how the RNG is coded here
Cyphre replied to Ares1404's topic in Official Rejuvenation Club's Discussions
Several trainers do, that's exactly what i mean. Again, some Melia fights as an example. Her Zoroark can know Sucker Punch and Night Slash, if you try to attack - she will ALWAYS use SP, if you try to setup or cwap, it's ALWAYS will be Night Slash. Same with the swapping, if you try to EQ Ground weak pokemon, she will swap to something levitating, if you do not press Ground move with this mon, she will not swap. Most trainers indeed do not do such things, but some have this broken AI. -
(V13 spoilers) Safari Zone question
Cyphre replied to Hannelore's topic in Official Rejuvenation Club's Discussions
Or try readingthe message next time. Im using Spice Powder on him to wake him up at all, obviously. However after the fight whether i catch him or not he stays there. -
(V13 spoilers) Safari Zone question
Cyphre replied to Hannelore's topic in Official Rejuvenation Club's Discussions
Also, there is a vileplume blocking the way in the Safari Zone, however you cannot get rid of him if you catch him or shoo him away, how do you get rid of him for now? -
Question about how the RNG is coded here
Cyphre replied to Ares1404's topic in Official Rejuvenation Club's Discussions
Yeah, i swapped between Intense and Normal for experiment sake, and tried around 200 fights with several leaders on both difficulties. On Intense paralysis and confusion almost never proc on enemy NPCs, they crit much more often and their moves barely miss, even when its a low accuracy move and field doesnt boost its accuracy. And yes, several trainers in particular make their decision after you pick a move or next pokemon, Melia especially. Im sure some smartass will come and say "hurr durr it's just RNG", but ive done thousands of attempts across a lot of hours in 13.02 and it's very clearly an immensely different experience between Intense and Normal. -
So, i've been fighting Flora in the current version on Intense, and with new Focus Sash 252 Atk and Spd, 95 accuracy Grass Whistle Aevium Mismagius, inability to effectively EV train, her fight became absolutely impossible, whatever strategy you use. So, naturally, i decided to change the field, and the only one i can create is a Forest Field with Pyuku. After that i was hoping to burn the forest, but somehow Forest Field is a dead end terrain that... cannot be transformed into anything? At all? I would think Heat Wave or stuff like this at least would allow to make some kind of a burning field. Are there any other options of what i can do with a Forest Field? There is nothing about it in the Field Manual.
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Help with Kyogre fight
Cyphre replied to AccursedMuffin's topic in Official Rejuvenation Club's Discussions
Full stall. Take Camerupt to bait Surf, use Jellicent to bait Thunderbolt. Swap between those 2 until you see ice beams, he will have Ice beam and Rock Slide left. From there anything reallt fat with recovery cat get it to struggle, you should be good there. -
V13 - Savefile troubleshooting
Cyphre replied to Zumi's topic in Official Rejuvenation Club's Troubleshooting
Been replaying this version since the beginning, after going with Flora in Darchlight cave, there is no scripted dialogue when you enter the room with the elevator, and then game breaks and i cannot talk to her or do anything with this, Re-entering room and going back, changing crystals and other things dont work, so im completely softlocked. I do not use any mods in this version too, so it's a base game with the latest patch. Would appreciate if it was possible to fix my save file. Edit: Found a temporary "solution" in case anyone else have the same problem. Come WAY back into the cave, to the point where Erin and Florin stayed when you went to make D Mirror, you will trigger a dialogue again like this scene plays out once more. After that you can go back to the elevator and this time scripted text will actually play. Game.rxdata -
The Angie fight keeps kicking my ass
Cyphre replied to RefGarnet's topic in Official Rejuvenation Club's Discussions
You dont need to, you can just walk out of the portal and come back. The portal is in the back. -
So, Melia was always completely useless in a fight, nothing gonna change that, but what clown in dev team decided to put her Meganium, her screen setter, as dead last under any circumstances? Very nice of her to set screens when the entire team is dead. Intense is already impossible enough in v13 with item ban and set mode, why make your partner team order intentionally THE WORST it possibly can be? We are basically 1v3 here with melia getting one shotted by everything anyway. Can we have a petition to fix her team order a bit?
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Item Guide - V13: Vague Clarity (Old)
Cyphre replied to Aboodie's topic in Official Rejuvenation Club's Guides & Resources
Well that's trash, now my Zoroark wont have coverage for 40 more hours. Thank you. Will do without him.- 481 replies
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- item guide
- remember i love you
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Item Guide - V13: Vague Clarity (Old)
Cyphre replied to Aboodie's topic in Official Rejuvenation Club's Guides & Resources
Anyone know where Sludge Wave is in v13? Seems like they moved it from the poison mountain somewhere.- 481 replies
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- item guide
- remember i love you
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Been running in here for a while, really want to find this guy for the trick room to beat Angie, but cannot find him for now. Is he even still here? Also what time of day it needs to be if he is? Edit: He still is, just a very rare encounter, took me half an hour to meet during daytime. If you are playing on Intense with Ban Items and Set switches, i HIGHLY recommend you to catch one for trick room to preserve your sanity. Sorry for extra topic, can be closed.
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So i've been replaying since the beginning (highly recommend btw, pretty much a different game), and with such a huge amount of changes obviously some small cracks appeared. So let's find and compile all of them so Jan and co could fix them in time. 1) In Wispy Tower, you can freely pass through some of the yellow railing and void beyond. 2) In Blacksteeple Castle, when you get to the section you played as Emma, doors still have messages from the nights before from Emma's perspective. WIll update this when i notice more of them, and i encourage people to post more of those little bugs.
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About the names it's a huge stretch, im fairly sure it mostly just indicates the link between Adrest and the MC's. Maybe Interceptor for whatever reason only takes people that starts with A, i dunno. Also if Crescent is a future version of Melia, why join Spacea and Tiempa to begin with? Crescent was with them for quite a while, and never warned Kanon, Melia or Rhodea or anyone about anything or done nothing implying that she knows what happened to Melia. Crescent's power indeed looks more Garufan in nature, and they are known for placing curses, and Garufan power usually have a price. Affecting Crescent is either that, or she knows something about Storm-9 we arent aware of, maybe the date it's coming again. Why did Crescent push Shirley from the cliff then if she knew Saki would save her anyway? Why she allowed herself to be ambushed by White Surfers? Why she was late to the mountain fight if she knew MC will die there? All of it doesnt make sense. About why she captured Zetta, i can see 2 other reasons. First, he was the only person to be able to open Dimensional Rifts, most likely because of the botched copy of Melia's power. Second, even though Zetta doesnt have Melia's power, maybe she can research him and find some traces of it and use it in some ways. Personally i think that theory is a stretch and i see no logic behind Crescent actions if that was the case, but i do admit i didnt replay it for quite some time.
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A Reborn champion-protagonist as an optional post-game encounter, BUT there is a catch. This is probably impossible on technical level, but still. Imagine if people who finished Reborn would send their playthrough data (some fan games do that with pretty good results), and then someone's Reborn champion would be your opponent. And your Reborn champion would be an opponent for someone. I seriously doubt this is possible to even program, but imagine the possibilities. Probably would be the sickest fight in ALL of Pokemon fan games.
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Im curious, how much events and stuff are gonna be changed. I would like to replay it from zero once more anyway, but not sure i can sink another 150 hours in it.
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Well, i agree with Torchic overall, but he's got all this starter thing going on, so there is that. Yeah, Beldoom and his line is a fair contender, absolutely. Lapras that appears only on friday in a very specific diving spot is kinda obscure too.