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Norm

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  1. Onix for D-Tier + One of the first ground types available + One lvl off of Stealth rocks, which combined with sturdy, offers a good filler spot for bosses like Cal, Bennett, and Ciel. + Rock Tomb can be used to control speed on threatening mons +Screech can be good for debilitating - Onix has abysmal offenses, leaving it relegated to supporting crises - Rock Ground is a pretty awful typing for defense - No special bulk whatsoever - Steelix comes too late - Steelix also isn't very good, being outclassed by Aggron, Escavalier, and Metagross - Outclassed by Golem, who can actually contribute something else to the team other than rocks @Eagleby18 I think that Sylveon caps at A, because it is almost completely outclassed by Gardevoir as - It is obtained earlier - It has a better offensive type - It's faster - It can also utilize misty terrain - Natural access to Calm Mind can help it sweep - Can trace some good abilities (Sheer Force, Type nullifying abilities, abilities benefiting from Field Effects) - Better matchups against two of your recurring rivals Sylveon doesn't really do anything better than Gardevoir, who is in S, Gardevoir can spam moonblast, which damage remains relatively constant and set up Calm Mind, which is quite easy to accomplish on. Sylveon's definitely good, but it doesn't really hold a candle to the S-Tiers, or even some of the A-Tiers.
  2. Maybe Liligant should rise to low A then? I don't think that Venusaur is C-Material because it has good utility, good stats, and availability on its side. At the same time, however, Liligant does indeed outclass it (and probably the rest of the grass starters) as Quiver Dance + Sleep Powder is ridiculously good (Although Venusaur can somewhat emulate it with growth+leech seed/Sleep Powder, Venusaur gets better later in the game when it gets access to Sunny Day and/ or Ninetales, which in combination with Heat Rock, can allow for a more offensively oriented set.) Liligant is sort of an RNG role with the bonkers weather mechanic ATM, although Budew has the same problem to a lesser extent. Plus I don't believe Sun Stones are easily obtainable, having to farm off of either Solrock or mining (which is relatively easy if not tedious work). But Liligant shares most of its problems with Roserade - happiness evolution so I think it should rise. Possibly past Roserade.
  3. Well the main reason I argued three is because Typhlosion's niche doesn't really justify the oppurtunity cost. Even without factoring that in, there are other Fire type options such as Arcanine, Emboar (event one), Pyroar, and even Camerupt that are readily available. Eruption's power only persists as long as you're at full, and (after running some calcs) Typhlosion still struggles to OHKO neutral matchups even with Eruption. Once Typhlosion reaches 80% HP, it ties for base damage with Flare Blitz, which both Infernape and Emboar are running. Those boys have versatility in their movepool because Fire/Fighting Stab is pretty ballin'. Close Combat's drawback barely hampers Infernape because his bulk barely existed anyway and there isn't a drop in power at any time with CC, so it is way more spammable than Eruption. Flare Blitz has recoil but, again, doesn't suffer from a power drop if damage is taken. Emboar gets a nifty natural Flame Charge, so it can indeed work around its speed (and I believe that the event one gets Sucker Punch). Combined with its whopping 125 base Attack and you got a powerful mon. Infernape has the same good stab combination as Emboar and Flare Blitz/Close Combat Core, two powerful attacks over Typhlosion's one, which lets it muscle past many types whereas Typhlosion is up a creek without a paddle when facing anything at break past with Eruption. Charizard and Infernape are probably in the same tier at the moment, but Charizard has an easier Earlygame + The future prospects of Mega Evolution on its belt (Still would prolly put him in C). Delphox has hella versatility on its side and a good, steady level up movepool. Blaziken is Blaziken. All these guys have some kind of edge over Typhlosion, who only has one claim to fame that is rather overhyped.
  4. Venusaur to B +Good Defensive typing with lots of earlygame resistances (Julia, Florinia, Isn't harmed by Corey Field) +Leech Seed/Sleep Powder + Growth allows for easy setup on enemies +Strong Longevity with Sleep Seed Combo +Arguably best Grass Starter +Works very well under Sun, but Has trouble making room in its movepool for Sunny Day, and Ninetales comes late if not gotten through egg (May change if Torkoal keeps its availability). -Only Physical Moves until lvl 32, which lowers its damage output -Lack of coverage outside of a possible Hidden Power type slightly hurts its moveset (but leech seed + growth or sleep powder is more than enough) -Strongest Poison Type move available is Venoshock, which simply isn't that powerful (SE Venoshock only does 15 more base to Neutral PetalDance) -Can't do much of anything to most of its countertypes, so it struggles against type disadvantage I would say that Typhlosion is C or B at best as it's arguably the least powerful Fire Starter. Unlike the others, Typhlosion has like zero coverage options, having to rely on a lucky hidden power roll for type coverage. Typhlosion only has so many Eruptions it can use in a fight 5-8, so it will drain its best move pretty quick if it isn't OHKOing. Not only that, but Choosing Typhlosion means you can't get many of the better starters such as Infernape, Blaziken, and Greninja. Coupled with the fact that there are a reasonable amount of good early-mid Fire Types in Reborn, and it is difficult to choose Typhlosion based on the Logistics.
  5. Ooh! A thread for lampooning poor writing!? count me in! Pokemon Rejuvenation's plot, much like the fangame it's inspired by, is a complete and utter mess. Most of the problems that I believe Reborn has are applicable to this game as well (Character bloat, meandering to nonsensical pacing, the characters themselves, the tone of the stories, presentation, and the list goes on). One big reason is because Pokemon really doesn't have a formula where some kind of massive story can take place. Pokemon is really an Adventure RPG first and foremost where your goal is to train up some cool critters and beat the big man. Reborn and Rejuvenation try to inject a "save the world" plot that doesn't really work out with the whole adventure feel that the source material because it kind of psychologically railroads the player into going on with the plot. Things like the Silent Player Character, for example are conventions that work in a regular Pokemon game, but don't work when trying to make a story with more stakes and more independent characters. Gameplay wise silent PCs are used as a device to immerse the player in the world presented. Narrative wise, they're basically a rock. No matter how much you love your pet rock and no matter how much you confide into it, it is still a rock. It can't agree disagree, act, or do anything. It is just a rock. In a main series Pokemon game where the goal is simple, it's pretty easy for the PC to just be a movable set piece that allows us to experience the world without dissenting opinion. In a game like Rejuvenation, where the plot demands that characters emote and react to what is going on, our ol' pal Rocky can't really do much to affect anything. In regular Pokemon, you can pretend you're doing something because the goal is simple, but when the goal is something on a more dire level where choices made and events matter, you really start to see how out of place that rock is. Rejuvenation's characters are probably the worst part about the game. I don't think there is a single character that I like in this game. (compared to the 2 I like in Reborn). Melia's probably the biggest Mary Sue I've ever seen, Ren is just kinda a whiny RPG protag dick, I don't even know what to say about Venam. None of the main characters really grow or change, and this isn't even one of those Pokemon convention things holding it back. Blue, Silver, Cheren, and Bianca to list a few all develop through the course of the games the appear in. But these characters just stay static despite having ample amounts of screentime. It doesn't help that there are about a billion characters in this game, some of whom don't add anything to what is going on. The rest of the characters range from bland to brain-wrackingly annoying. I hate these guys, but my alter-ego Rocky doesn't seem to mind them, which creates a disconnect between how the player feels about the situation. If the player isn't invested in what is happening, but is forced to go with it anyways, you're in for a bad time. I'd say more, but I probably should be being productive somewhere else. So I shall rocket off in search for... something I guess.
  6. Well does anyone care to list some of the known changes then? I can confirm Starly is unchanged
  7. Are faculties like the Move Tutor (namely for Giga Drain) and the Nature Changer implemented in this version?
  8. Can anyone tell me what the new jackpot starter is? Not having any luck
  9. That's about right. I just wanna try new guys. Acquire some already existing/realisable pokemon earlier. Looking at the list, there don't seem to be too many mons whose placement I disagree with. Put more typing variety at different points in the game and such.
  10. I just Checked, and Typhlosion has a Sitrus Berry (Darmanitan was scarfed in past releases) and Archeops has a Choice Band (Which isn't affected by Gale Wings priority) I'm aware of Soundproof Loudred being a good matchup to Chatot, but you shouldn't have to have a certain Pokemon (Whismur is the only Soundproof mon available by that time) with a certain ability to comfortably beat a Pokemon. Chatot can sweep a team without Loudred easy after Nasty Plot. Chatot can still be a threat without nasty plot, (give it a good coverage move or something) but it shouldn't be able to single-handedly wipe teams. Nasty plot can show up later in the game (around the 3rd Taka fight is fine) because you thhan have many guys who can deal with it, but Chatot at Malchous is simply too powerful for our shitmons Also, I'm about to start a new Reborn file, does anybody have any ideas for guys I should try to test their strength?
  11. What gym leaders rely on choice scarf (the only one hampered by Gale Wings)? I checked, and there are zero gym leaders that use choice items, let alone choice Scarf. Talonflame already outspeeds the team with or without galeforce unless they're packing one of the few pokemon faster than it. Priority healing already exists, they're called Items. There is no need at all for ingame teams to be using any self healing moves. I also know from experience taht Talonflame can't sweep teams compared to the likes of Arcanine, Darmanitan, and Magmortar. Base 81 Atk is not a whole lot without Swords Dance. Talonflame was insane in Competitive play, I know from experience, but almost none of the reasons for its dominance are present in the current game. There are very few if any Scarfers, There's no Swords Dance for Sweeping, and no niche in self-healing. Talonflame doesn't even touch the borderline. I've had far more success with other fire-types such as Ninetales, Darm, Houndoom and Arcanine than I have with Talonflame. If something like SD was in the game, I wouldn't argue for Talonflame, but it doesn't actually make that big of an impact. You're not going to 6-0 teams in Reborn with a Talonflame. He's a solid team member, and I concede that I was just throwing Jasper as it was the first name that came to mind (After Kiki would be where I would put it), but he can't hold a torch (get it? torch? fire type?... I'll leave) to what Greninja, Blaziken, and other sweepers can accomplish I said Skarmory because his claim to fame is as a hazard setter, something which is near useless for the player because the AI doesn't consistently switch. As you can see here, Skarmory's ingame movepool is pretty terrible. It's incredibly passive, which limits its viability without breeding. I certainly don't think he should be readily available, just throwing an example out. Something like Ferrothorn is broken as an in-game wall because of its dual bulk and ability to rack up damage. But Skarmory is way too passive for an- in-game wall.
  12. Gale Wings isn't broken in-game at all. Hell, Flame Body probably is better in the long run! First thing first, for the AI, Choice Items are TERRIBLE because of how exploitative they are. All you have to do is predict the move, and the opposing mon is chump-change. Gale wings is good in PVP because people actually utilize Choice Scarf with the switch command. In-game, Gale Wings unneeded because Talonflame is already faster than any Unchoiced threats. There are only 8 non-legend, non-mega pokemon that even outspeed Talonflame. Those being: Jolteon, Aerodactyl, Ninjask, Crobat, Acelgor, and Electrode. Talonflame already has a bad matchup against half of them and is killing the two bugs with ease with or without Gale Wings. Talonflame's attack is only 81, not considered high or even above-average. Talonflame's moveset is also atrocious early on, only really getting powerful at level 44, so he will really be held back during early boss fights (I know from experience, his first breakout battle was Kiki, and she's already pretty weak). My point about Reuniclus was that it is severely outclassed for its acquisition since Metagross does its tank job better(Recovery moves are useless in-game) It should be obtainable earlier because it doesn't need to be a late-game mon. Don't get me wrong, Talonflame isn't the main focus of the topic, there are plenty of other Pokemon that aren't as good upon further scrutiny (Gligar, Skarmory, and Rotom come to mind). He was just the one in the center of my mind Chatot is probably the only questionable earlygame boss for me mostly because of nasty plot. it can destroy so many things with Chatter thanks to its 100% confuse rate. I feel it would be more manageable without nasty plot.
  13. Hello! Like many of you, I've played Pokemon Reborn many times. For the most part, I enjoy the limited resources aspect of the game, but sometimes the balance of available Pokemon seems arbitrary or skewed. For example, Talonflame remains unavailable despite the fact that it isn't broken in the slightest ingame, in fact, it leans on the opposite side. Talonflame is actually quite mediocre in-game due. It has poor level-up movepool (The dude doesn't even get a good STAB until level 44), It can't sweep because its offensive stats are pretty average and it can't learn Swords Dance ATM, Gale Wings in-game is essentially useless given Talonflame's 126 base Spd stat. And has a rather redundant STAB combination. On top of that, there already exist superior Fire mons in the game already! Growlithe comes quite early and has a stellar movepool from level-up alone, Darmanitan hits like a truck with Sheer Force/Flare Blitz combo, and Blaziken is well... Blaziken. Talonflame could easily be available after Jasper Ward and not break the game. Its only good boss match-up would be Kiki, who's already on the easy side (unless you think that STAB peck would do anything to Shelly). I feel like things like that should be considered when placing certain Pokemon in places Also, some pokemon like Reuniclus seem to be available too late given the competition they're up against. Reuniclus is outclassed by Alakazam as a special sweeper, and by Metagross as a tank/powerhouse, and they are all available around the same span of time. Pokemon like that should be given an earlier acquisition time to give them more reason to use other than personal preference Feel free to use this as a general discussion thread for game-balance and post your thoughts on my proposals here!
  14. To answer your questions 1. I think don't use wonder trade is about the most you can do to do something new on a new playthrough. you should just use the pokemon that you think you'd have fun with. If you know where to look, there are some solid pokemon that can be found around the point where you are at that would make perfect endgame partners. I'll admit that I'm rather skeptical of the game balance on the side of obtainable pokemon though. Some of the Pokemon that are found lategame or not at all are generally rather underpowered, in some cases. For example, Skarmory isn't really that good of an ingame pokemon given that its most powerful lvl up move is Steel Wing. Point is that some of the pokemon that are considered too good aren't actually as powerful as many think, especially in-game. However, I digress. Point is, do what you have fun with. Whether its a nuzlocke, monotype, or other challenge runs, you'll still have fun in the end. Reborn is still Pokemon, so if you have fun with Pokemon, you will have fun with reborn 2.Have now fear of choosing really any starter given a mod. the game already gives you the option for Blaziken as your very first pokemon. Sky's the freaking limit on that one. Frankly the only way you can break the game with a starter is choosing a powerful one-stage mon like Heracross or (technically) Scyther. Just choose any starter that you can have fun with because nothing can be as overpowered as Blaziken. If you want a criteria for balance, choose something that reaches its final form around the same level as the other starters or later. Even the pseudo-legends have their drawbacks, so really just pick what you find fun.
  15. The worst are probably Chikorita and Squirtle. Chikorita because it lacks good moves, has a poor type and is outclassed by other grass types like Tangela and any other Starters. Squirtle because of pretty lame lvl up movepool and terrible matchups. Chikorita's probably better than squirtle because he can at the very least set up screens for the squad, but other than that, they're both pretty garbage
  16. Currently: Vulpix Tentacool Rhyhorn Staryu Togepi Sneasel Elekid Shroomish Azurill Drilbur Pawniard Cottonee Frillish Axew Vullaby Larvesta Phantump I believe I'm missing one, but that's the bulk of them
  17. Hi, I've played Hardcore before and really liked it. Currently, I am replaying it to access the new challenges and features, but while doing the no item run, it seems that I can't open my bag even in wild pokemon battles. It doesn't seem like its supposed to happen given what you said when documenting the features of the mode. Is there a reason for this? Or is it an error in my game?
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