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Norm

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  1. @BIGJRA I agree with all the mons you listed, especially Krook and Escavalier. Trick Room is a pretty rare move, even with the TM, but it's really good for the whole Agate-Ametrine segment because of the sudden EV-trained enemies. Jagen Kricketune is honestly why people don't really care about the earlygame's difficulty, and I'd argue is the best non-starter Pokemon for said segment, though it isn't particularly good against Corey and Shelly. @Azery then The thing with Pokemon like Garchomp, Gyarados, is that they all come at the end of a game and fill similar roles to previous Pokemon available. Yes those three are nigh-unrivaled in their field sans legends, but In-game Pokemon isn't nearly as picky stat-wise as competitive. I don't think Garchomp is anywhere near as good as the utility the likes of Krookodile, Excadrill, and Flygon bring because he isn't around for many fights that the others contribute in. Excadrill is an ungodly wallbreaker (albeit locked behind RNG for the most part) who evolves early and packs some of the highest Attack ratings available. He can start stomping teams from Shelly, whereas Garchomp comes something like 12 badges later, and then comes at like level 30, so you have to grind it up to speed, which is something that a trained Flygon or Krookodile (Who is also a good rocker if needed) wouldn't have to deal with. Garchomp's roles can also be filled by Flygon and Krookodile. Gyarados faces the same problem as DD sweepers like Scrafty, Feraligatr, and the aforementioned Flygon exist and are more readily available. and I personally don't think Gyarados brings enough. I could understand Garchomp and Gyarados, being a dominant force if there was some huge strength gap between his contemporaries that a 'mon like Aegislash has, but Garchomp and Gyarados fill roles that could have been comfortably filled long before they arrived. Scizor gets a pass, as while sweeping two endgame fights isn't really what I'd call top-tier (my Clefable did the same thing), he's second to Blaziken as a sweeper, and like you said comes at a relatively high level. Depending on how E19 goes, Scizor could be a late-game superpower as there are very little natural SD sweepers, and who knows when we'll get the SD TM. I always seem to sleep on Typhlosion, mostly because I personally hate it, but to each his own. Typhlosion is a real good one-trick pony, I just don't think it's really worth choosing as a starter as he's really only average until it gets Eruption Typhlosion can certainly run through Charlotte, but I'm not too sure about post E17 Blake, as he has a lot of Fire-Resists now (I think Starmie, Gyarados, and TF Walrein) and half his team is above base 100 spd (Weavile, Starmie, Slushslash). Other than that, he's really good at double battles, and has pretty good coverage thanks to Nature Power and possibly Extrasensory. Those days are long gone, my friend.
  2. Real self-explanatory question here. In terms of in-game viability, what Pokemon do you think are some of the best and most accessible Pokemon for somebody to use in Reborn? To lay some ground rules, I'd like to primarily go off of their current their availability (How early they're obtainable and how long it takes for them to take off) their stats and movepools, and how they matchup in Boss Fights, which are the meat and potatoes of Reborn's challenge. My list is as follows - Blaziken (Starter) - Infernape (Starter) - Greninja (Starter) - Delphox (Starter) - Venusaur (Starter) - Swampert (Starter) - Amoonguss - Arcanine - Alakazam - Excadrill - Flygon - Aegislash - Heracross - Alolatales - Garchomp - Scrafty - Krookodile - Scizor - Kricketune (Up to mid-game) Feel free to elaborate about your choices and discuss civilly. We are not animals here. EDIT: Added BIGJRA and Azery's suggestions
  3. Nice list, my friend. The only one I disagree with is Sandile, as he's good, but he isn't overly centralizing as Pokemon like Scrafty exist, and Flygon atm largely outclasses him. Speaking of Flygon, I'd like to propose that the Trapnich trade and Gligar's location be swapped. Flygon is an insanely good Pokemon with one of the best boosting moves, insane natural movepool, and a boosted exp gain to top it all off. It's great in Singles and Doubles and can easily sweep bosses. Especially the Samson fight with DD and Hazard support (I just use sturdy Onix). That's not mentioning its 2 immunities that make it an even better doubles partner. Flygon is easily one of the best Ground types available, especially with how rare Excadrill is. I feel that it could be pushed back because of how good it is (It's honestly one of the only mons that I actually advocate the pushback from along with Magnemite). I think Trapinch and Gligar should switch spaces because Gligar is kinda already left cold given how late it comes and its lack of STAB. Gligar could also benefit from event egg moves for niches like Baton Pass SD, which might let people consider it as sweeping support. What I don't get is why Gardevoir was moved back when it faced some pretty harshcompetition with Alakazam, even when they were both available. Gardevoir was definitely more popular as a mon, but I'd argue that Alakazam was the better mon, as it could Calm Mind sweep anything it could set up on, especially back in the days when Sash was still purchaseable. Gardevoir was by no means a slouch. Trace is stupid good in Reborn as it lets you take advantage of the field most of the time. Tracing Flash Fire on Charlote was a good time, man. I really liked it because the two mons were similar, yet different enough as to make the choice matter. Zam was the better sweeper, and Gardevoir had more versatility under its belt (or gown). Honesetly I'd say put it back to where it was before.
  4. Honesetly I agree with most of Shofu's points that he made. At the end of the day, it's his opinion and experience, and I think that the efforts that people make to deflect criticism away from reborn are without merit. Reborn being episodic and free doesn't mean it is somehow exempt from criticism. You can be more lenient or positive about the overall experience becaues it's free, but that doesn't stop Reborn from having very glaring flaws, and it has a lot. Things like excessive dialogue and way too many characters are very common criticisms that Reborn faces among many other things. It really isn't Shofu or the audience's job to do homework every hiatus in order to even understand the events and sequences. It's generally not a good sign if you need a wiki binge or a review video to understand what is going on. Sure, Shofu could pay more attention to the plot, but he isn't really as invested in the plot as most people here, and I can blame for not being so. I think most people would be confused when a black hole sends you to some magical omniscient Limbo. I'm not Stephen Hawking or anything, but I don't think that's how Black Holes work. Not to mention the cavalcade of characters in this Episode alone. Half of the characters haven't been relevant or even mentioned in the plot for years in Shofu time, and that's honestly more of a story problem as opposed to the viewers. There are probably over 20 characters at this point that revolve in and out of the story in no discernible pattern whatsoever, of course it's going to be confusing when Hat Guy, who hasn't showed up in the story proper for something like 6 or 7 episodes, shows up and literally starts spewing exposition for 20 minutes. I guess at the end of the day, I'm honestly baffled that people are accusing Shofu of "not taking criticism" in a thread that was essentially made to complain about the man's personal opinion of the game.
  5. Fennekin is a nice choice. Psychic is really good in Reborn, and combined with Fire STAB, Delphox is arguably one of the best available (provided you choose it as your starter). All non-legendary/mythical Pokemon are obtainable, but some come incredibly late. Most of the starters in particular come quite late when compared to other Pokemon. Generally, the better the starter is considered, the later they come. On the flipside, the event Pokemon in Reborn also come with either set or radomly picked egg moves. You can get cool things like Aura Sphere Squirtle, Sucker Punch Tepig, and DD Totodile. If you're the type that likes to plan ahead with team-building (I know I am), this guide sorts the Pokemon based on Badge availability with minimal spoilers if you care about that sort of thing.
  6. Common rule of thumb is that the Dual-typed Fire Starters are generally the best options for Reborn (maybe wih the exception of Zard). Blaziken is undoubtedly the best Pokemon in the game bar none in terms of availability and usefulness, but some would consider it "easy mode" for a plethora of aforementioned reasons. Infernape is essentially Blaziken that is (technically) slower and hits for less, but with more variety and utility moves. Delphox is also really good as its STAB is really good for Reborn in general, and has a lot of natural utility in its moveset. Water types struggle earlygame, and then level off to be about neutral for the rest of the time. IMO, the best options for Water are Greninja, then Swampert, and maybe Primarina, but they're all sort of late-bloomers. The others don't really standout against competition and/or have bad level-up movepools. Blastoise and Piplup are probably at the Bottom. Grass types really struggle in Reborn as there are a surprising amount of battles where Pokemon resist Grass (Rivals and Meteor grunts to name a few), and Grass is probably the most replaceable position of the three Starter types. There is also this point in the game past Badge 9 where there is a large portion of the Game where Grass is in very disadvantageous positions. I think Venusaur is markedly the best long-run option as it has a rather nice typing and variety in its sets (though I am biased). The others range from meh (Sceptile, Torterra, maybe Deci, and, for the first half, Serperior) to bad (Chesnaught and Meganium). If you don't care what type you choose. I recommend the aforementioned fire-types as they have a lot of really good matchups and can save you in some difficult fights on your first playthrough.
  7. Given more thought. I feel like even if there were a metagame community by the end of Reborn, it would make the Tapus even better as they would literally just rewrite any field upon switching in. So the Meta would be largely the same except with More Tapu relevance. Therefore, it would probably be the same 4 fields (Electric, Grassy, Psychic, and Misty), as they are by far the easiest fields to set up. I don't even want to imagine A meta where Clefable gets a 50% boost to its special Defense on Misty Field. Seeds would increase in use, and Unburden users (Mostly Hawlucha) Would rise. Nature Power would be more consistent coverage too. So overall, It would probably have teams that revolve arouund the Tapus.
  8. On Dragon's Den Field +2 252 SpA Naganadel Z-Draco vs. 252 HP / 252+ SpD Assault Vest Heatran: 432-508 (111.9 - 131.6%) -- guaranteed OHKO There is no Meta
  9. Norm

    Team Help

    Blaziken - Y'know, lookin pretty good there. Nice EVs and stuff, BUT WHY DON'T YOU HAVE SPEED BOOST!? I'd advise capsuling Blaziken ASAP, as Speed Boost is what makes it the best Pokemon in the game. Other than that, Your Blaziken is looking pretty standard. From my experiences, Blaziken starts to have a harder time setting up Bulk Up against harder bosses, meaning less OHKOs from its weaker STABS, so you might want to Consider Flare Blitz and/or HJK for more stopping power. I assume Hms are just in the movesets for convenience, so I'll try to recommend TMs in place of their slots. Blaziken can really use Protect (Found in Blacksteam Refuge after Winning a coin toss until guy's loses a net total of $5000) well combined with Speed Boost, and Stone Edge/Shadow Claw can be good coverage. T-Punch is also an option, though itsless convenient to get back when using HMs. Blaziken is so strong that he's pretty flexible with Items. Life Orb and Wide Lens are quite good, and Blaziken can really use Z-moves well to clean out teams. Firium-Z + Flare Blitz is disgustingly strong, especially with Atk boosts, and Rockium-Z + Stone Edge helps cover mons Like Gyarados and other Bulky Fliers Garchomp - He's looking A-ok. The only thing I recommend is that You sub in Rock Climb for relevant Coverage moves when appropriate (e.x. Poison Jab, Aqua Tail, Crunch) Ferrothorn - I'm not too big a Ferrothorn fan Ingame, but he can probably work out. Moveset is good, as is the item. I would really only replace SR because Rocks aren't that important ingame, and you could Just use a Sturdy rocker if you really need it. I'd go for something like T-wave or Knock Off instead. Rotom - Again, this one seems pretty Standard with the staple Hydro Pump + Electric move. 3rd/4th slot can really be anything you need. Rotom can shuffle Paralysis, Burn, and Toxic through TMs and 4th Slot is open to just about anything. Gengar - Pretty standard Gengar Stuff. I personally like Destiny Bond ingame to remove anything nasty, and Gengar is usually fast enough to take the foe with it. Ninetales - Has all the moves that it really needs. Definitely needs Snow Warning, otherwise Aurora Veil won't even work. 4th slot can be anything from Nasty Plot to Toxic. Honestly, there aren;t a lot of Mega evolutions that mandate a spot on a team rn. Most megas have very little benefit from a utility sense as you get them so late. Most Megas face competition with other Pokemon who can hold items. If you really wanted to replace someone, I'd say Ferrothorn contributes the least to the team. M-Kangaskhan is by far the strongest obtainable, but it's also the hardest to get (Need 700 mons registered). I;d honestly just pick your favorite rn as none of them are really winning awards for usefulness.
  10. Lol make a mod! It might work theoretically, but RNG has been staple in RPGs since the the conception of D&D, it's something that most are acclimated to and expect at this point. Besides, Pokemon is a game big on numbers anyways, and I think that removing the random occurrences would make the reliance on stats worse.
  11. As of now, I believe EX Speed is illegal, and will continue to be illegal unless an event or tutor is put in the game.
  12. Honestly do what you gotta do, you probably won't notice a difference in IVs for most of the game anyways, and as others said, Breeding can be boring. Amethyst and the devs wish for people to have fun and mold the experience for their own preferences, hence the ability to download PBS files and the open modding community. A couple QoL features hardly ruins the experience, and there isn't a right way to play Reborn or any Pokemon game for that matter. Alright, rant over. Now to your questions. 1. I've played around with IVs (e.x. giving pokemon neutral natures and 15-16 IVs in stats) and their performances are more or less the same, the challenge will be more or less intact no matter the EV spread 2. For the most part, Leaders do use perfect IV Pokemon. They also start giving beneficial ev spreads to their aces by Serra, and to their whole team by Charlotte 3. Baby Pokemon (e.x. Togepi, Riolu, Munchlax, and Elekid), and Legendary Pokemon come with 3 guaranteed perfect IVs, which can be helpful for breeding EVs or for soft resetting. I also think Corey's Pokemon come with 3 perfect IVs, but I'm not 100% sure. 4. You could use the Destiny knot, or the Power Items to manipulate IVs for breeding purposes. Destiny knot makes it so 5 ivs from either parent are randomly passed down, whereas the Power items guarantee that the hold pokemon passes down their respective stat (e.g. 31SpA Abra w/power lens will pass down it's perfect SpA to it's offspring).
  13. Rotom was axed for being 2 spoopy Yureyu key was moved to the Solosis room, which is essentially its old placement.
  14. The mod is already linked within the scripts file. Just change the name to scripts and drag the file to the "Data" folder in the Rejuvenation V10 folder. You can either replace the old scripts outright, or rename it to make a backup (I recommend the latter).
  15. This script file should be compatible with your current modpack as I download and edited the scripts in said modpack.
  16. As the title says, This mod should enable Debug mode for both the party and the menu. Just remember: With great power comes great responsibility... as well as a lot of cool perks and features! Just don't be that guy. You know the one. In addition to the debug mod, I added Duskroc's TM learnset if you want to use him (it was previously missing), his sprite is a little off center if I recall, but Ame's USUM sprite pack should work if the sprite bugs you. V11 Debug (Remember to change the name to "Scripts"
  17. Not really. All it nets you is King's Rock and an Piplup/Empoleon, both of which are rather situational at the point they're obtained. It is, however, very important if you like Penguins.
  18. I'm afraid you get me wrong here. At no point in my post did I say that the gambling aspect of the Jackpot starters was a good thing. I think that the system was unnecessarily convoluted and gated otherwise fun choices behind a tedious soft-reset marathon. I want to make clear that I was only advocating the availability of those Pokemon to be obtained in a similar fashion to starters, not for the re-establishment of the Gacha-esque style that was present before. It is indeed a small feature, which is why I think one would be remiss for excluding it based on effort alone.
  19. After playing around with the PBS files in V10, could I ask to possibly bring into consideration the re-inclusion of some of the previous "Jackpot starters", but as regular/slightly hidden options. For starters, I think there is a lot of appeal for different starters in fangames. The jackpot kiddos were pretty popular as evidenced by the ubiquitous questions of "How to get Ralts/Eevee/Jang'mo". I personally thought their inclusion brought a breath of fresh air from the same 21 guys that are in almost every fangame featured on this site. Another thing is that I think they fit perfectly fine into the balance of the game. Aside from Riolu, none of the starters actually broke the game, especially when compared to the readily available available Blaziken and Greninja. For example, Axew/Jang'mo stopping power in their final evolution was balanced by the fact that they would reach their potential far later than the other starters. With the current Level system, Jang'mo can only evolve into his final form after Valerie, which can potentially be 2 whole gyms after the latest evolving Starters (with the help of 1 rare candy) Axew needs another badge to evolve (at least without 3 rare candies, which isn't necessarily a bad idea). Not to mention their nigh atrocious level up movepools. Between the two, Axew gets is best moves earlier than Jang, but it still only in its first form by Dragon Dance. Jang'mo, movepool flat out sucks until it gets Sky Uppercut on evolution... 30 levels after you got it. Maybe this is an unpopular opinion, but pseudo legendaries are rarely that good in main game pokemon games because they continue to be weak when your other guys start becoming stronger. That was the initial idea behind them, Very storng, but hard to train. It's a nice balancing touch that is often underappreciated given how late they're attained. I'm not that big on Eevee, but it is an incredibly customizable Pokemon that can evolve early with the right investment. Unlike Lucario, however. All of eevee's evolutions are hindered by poor movevpools as the game goes on. The trade-off here would be that you get more early-game strength, but you're Pokemon caps out in terms of potential much earlier than other starters; it's the opposite of what happens with the Dragons. Ralts was sort of an interesting mdidle of the road choice, where it grew in a similar fashion to the other starters (albeit with a slower level curve) but suffered a Early game, unlike Eevee's good Earlygame, and the Dragons, who only start to falter past Gym 2. Ralts was balanced by its rather shaky start offsetting its growth into a powerful Special attacker Those are just the examples I know of, but there are plenty of other pokemon that could be chosen as "different" starter choices. Pokemon like Starly, Munchlax, Timburr, or Flabebe could make good alternatives. All in all, I just really liked the idea of idiosyncratic starters. The only thing holding them back prior was the tedious jackpot mechanic, and now that it's gone, I'm a little wistful for the jackpot bunch. I understand if you want to keep the change permanent, but I do think that their inclusion could be something to consider as a side note.
  20. As others like @Filthy Casual and @ShadowStar said, Onix is meant to be an intimidating first boss. They really weren't focused on competitive balance duringthe early years of Pokemon. Besides, this question is a little silly. Why not ask why Pikachu is so weak. In the anime, he beats a Dragonite!! It's not like a Pokemon's stated or shown feats are even translated into gameplay. The Lati twins can fly faster than jets, but are both outspeed by an oversized garden snake, a yellow wizard with spoons, and a ninja frog with an oversized tongue for a scarf.
  21. It's something from the main games, Pokerus. It's actually rarer than vanilla shinies. In short, it doubles your EV yield (e.x. Pidgey's 1 speed ev yield will be doubled to 2) and is contagious throughout the party and box while it's active. A pokemon gets cured and stops spreading it after a couple days, and then you get a Purple PKRS where the weird outlet-face thing is, though they will still retain the doubled Ev yield.
  22. The obvious answer would be both. There are few times when it is optimal to have two STAB moves on a pokemon. Unless the two moves have vastly different effects, it's easier to just spam one move (e.x. Flamethrower and Heatwave would almost never be seen together) If it were between the two, Stab is usually going to be more important, as the 1.5x boost to attacks can be the end-all be-all of a matchup. Though, how good the stab is depends almost entirely on the type. Ghost, and Dark, are generally considered very good STAB types because few types resist them and Few pokemon within those types can soak up the damage. On the other hand, Bug is a pretty bad Type to be locked into Offensively, being Walled by some of the most dominant types out there. There are exceptions where a Pokemon chooses Coverage over STAB in competitive solely to beat common threats *coughLandoruscough*, but those are mostly Pokemon with more support heavy roles like Cresselia or Blissey. On the topic of coverage, it is usually used to cover for Pokemon resisting your STAB moves over variety. Like Iron Head on Garchomp sounds good on paper, but an SE Iron Head is only doing 10 less base damage than STAB EQ. This goes for other moves as well. If you aren't doing a substantial amount more with SE damage compared to Stab, it might not be worth it to invest in, especially if you can raise your damage output. Status moves are usually up to your own discretion as there are a lot to choose from. Obviously some are better than others, but there are a variety to choose from depending on the build. There's stat-boosts for sweepers, status for tanks, healing for support, and so on and so forth. In the end, lacking in any of these areas isn't going to be enough to do a Pokemon in, as there are other things that can make them good. Gengar in Gens 1-3 was always a threat, and he almost never used STAB, on the flipside, I could count the number of good coverage options Serperior has one one hand, but it's still a very solid Pokemon.
  23. Press the "Startle" button while its evolving (The B button in a regular pokemon game).
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