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Dreamy

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  1. Huh. I had the reverse of this (and figured that it was maybe in the wrong order) where I had the pool of water initially, and then after dropping the boulder it became fully iced. Tagging @Jan because this is probably a bug
  2. Hey, welcome to the forums! enjoy your stay here =)
  3. They should use the same save folder, so leaving your saves exactly where they are should work. just try launching V10
  4. Sorry I didn't really give a proper answer before, I'd just quickly popped into the site on mobile, but now I'm on PC so I can properly edit the main post with a list of the mods. BTW Debug Mode isn't actually in the pack, thankfully. I guess I sort of forgot that there would be people coming here that weren't familiar with the original Reborn pack EDIT: 'Tis done.
  5. Head over to the original thread in the reborn mod market to get the full list. I'll re-add the link to the post in a bit
  6. So after finishing V10's fairly short but intense story, I'm now doing the classic sidequest/exploration roundup, but I've run into a few questions. Firstly, the Darclight Mirror. picked this up from the police lost&found, so I went to darclight caves to find they'd been completely changed between versions (the forest is a bit different too) but it seemed like I could only access a small portion of the caves even using the mirror to switch between light and dark mode. so the question is, is this just a remnant of the darclight caves story section changing, or is there an actual sidequest to do here, and if so, how do I start it? Secondly, route 11 and the rest of the areas east of Akuwa town (formerly Akora shore). Evergreen forest itself I think I mostly cleared out (found the spring, used the pendant, caught the emperor) but I'm not sure what the "mysterious emblem" from Nana was for? Next, the caves. the south one needs waterfall even once defrosted, so nothing to do there it seems. the middle one with water access I froze over, but that didn't seem to really activate anything, there wasn't anything to do with the newly frozen cave. is this broken? the northern one on the evergreen island itself I thought was fine. I thawed it to get in, then took the strength boulder all the way down, and the pool at the bottom completely froze over with a single cracked spot. is this bugged/unfinished, or am I just missing something? The other sidequest bit I did was the continuation of the Ana sidestory, and I'm pretty sure I did everything with that up til next version, so that should be fine (interesting how the card had reborn symbols on it. maybe some kind of crossover in future?) Also small bug with this: if you enter the bridge with the bladestar grunts from the bottom side, the camera shifts incorrectly and you can't see the scene So, is there anything more I can do with the things I've listed above, or any other new sidequests/secrets or areas to explore in V10?
  7. It's a bug with Fluffy, so any fire move or physical move will probably produce the error.
  8. Now that Waynolt's stuff is up and running for Rejuvenation, do you have any plans to port over these options too?
  9. I don't know for sure, but I'd guess it would be level up in the same time period as in US/UM?
  10. Very strange. I just tested and didn't get this problem, and can't think of anything that would cause it. where are you getting the problem? Actually, Just found the problem. It's caused by the follower pokemon mod component (which didn't seem to be working anyway?) which I wasn't using on my game, so remove that component and that should fix the bug
  11. I think it might be the 3rd to last box or something? I havent actually tested that one yet since waynolt fixed it (initially it just crashed the game) but I'll check later today. If it auto-renamed a box it should be working for whichever one that is
  12. If anyone who sees this has downloaded the compatibility patch I did for Waynolts modpack for rejuvenation v10, check the thread again for an updated version that works better!

  13. I mean, I feel like it's somewhat mitigated by the fact that Caz himself has laid out that he leaves the forums for large periods of time and comes back to release the new versions, and has done so before it seems. sure he's a bit behind schedule, but that's standard for pokemon fangames now isn't it? I'm not saying you don't have a point, I'm just saying that maybe it's a bit hasty for this particular situation. If he's at university, which I think is likely based on age/location, there's a break for the first week of April, so maybe we'll see some activity then?
  14. there always was, it just used to be done with obedience rather than a hard xp cap
  15. Bug: Before activating V10 content (old save played up to the end of V9) I took the truck from Sheridan to Gearen City, got told I wasn't positioned correctly and automatically walked upwards about 10 tiles through a building, got a message about delivering a letter to Cameron, then my game completely locked up (no input did anything, rain still moved) Actually it seems to happen whenever I enter east gearen. I walked in from central, and had the same thing Separate Bug: the 'caught' icon for wild pokemon when it's one you already have seems to not be working
  16. Jan released V10 and hits 666 Rep? 

    *thinking*

  17. I've made a compatability patch for Rejuvenation V10 that you can find over here guys:
  18. THIS PACK IS NOT UPDATED TO V13, IN GENERAL IT WILL NOT WORK PROPERLY, ATTEMPT AT YOUR OWN RISK Rejuvenation V12.1 pack update How to Install: Simply Make sure you have the latest version/patch of Rejuvenation installed, download the the Modular Modpack that I've uploaded here (link below), then put the included scripts.rxdata and mods folder into the Data folder of Rejuvenation V12. Overwrite scripts.rxdata when prompted. Visual Help: Current Bugs: FabulousTransformation causes some switch-in effects such as castforms crest to not activate. It may also have some other bugs, especially with rejuvenation-specific things TypeBattleIcons and ShowStatBoosts causes crashes in safari zone battles List of Components: @AiedailEclipsed's Mining Overhaul - Boosts some mining rates and adds new evolution stones, fossils and sellables to the mining minigame. @AironfaarMods: - EggWaitingIcon: Adds an icon in the top left when you have an egg waiting for collection in the daycare - FabulousTransformation: Shiny pokemon that transform will become a shiny version of their target - LearnPreEvolutionMoves: Move Tutor is able to teach moves normally exclusive to previous evolutions @DreamblitzX Mods (My Own): - AutoHook: Pokemon are automatically hooked when fishing - InfiniteBackups: Backups are never deleted, they'll just keep being made - CommonHeadbutt: Increases headbutt encounter chances @Waynolt Mods: - BagSortByType: Alternate Bag sorting options. some Rejuvenation-exclusive items may not sort properly - FindInPC: Allows you to search for pokemon/items in your PC from where you'd rename/wallpaper boxes - ItemRadar: Itemfinder becomes a toggleable item that makes hidden items show up in the overworld - ItemsBan: Healing Items and X Items are banned in battle for both the player and opponents - MiningForRich: Allows you to pay money to keep mining when the wall would normally collapse - MultiSelectPC: Hold CTRL when selecting move to add pokemon to multiselect, then select an empty space to move all selected mons there - NoTMXAnimations: Skips the animation when using a field move - PickupQOL: Automatically adds items from pickup to the bag, with a notification - ShowStatBoosts: Shows stat boosts in battle - doesn't mesh perfectly with Rejuvenation UI - TypeBattleIcons: Shows the type of each pokemon in battle - UnrealTime: Disconnects game time from real time and instead progresses at 1 minute every second. Clock in top left. - WildEncounterRates: If you have an uncaught encounter in an area and your party lead has the runaway ability or is holding a smoke ball, you're guaranteed to find an encounter that you have not yet caught. Downloads: Rejuvenation V12 Patch 1 There's a version of SharedPC that works with Rejuv if you scroll down here: https://www.rebornevo.com/forums/topic/24930-swm-modular-modpack-e1840/page/30/ Latest Update: 13/8/19 - Patch 1 Update 2 Update Comments: Huge thanks to all of the original mod creators for their Reborn versions, they're responsible for almost all of the work here!
  19. Long have we waited For the day that was fated Constantly baited At last we are sated
  20. I lowkey wish I knew how to put those scrolling embers from site banner over my profile pic...

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