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Damage

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Everything posted by Damage

  1. With Chikorita I can literally not be beaten. Thank you Tuxedo mask. I'll never forget this.
  2. Storm drain on lileep, lightning rod on rhyhorn with protector on if you'd be so kind. Own tempo on rockruff. Wish archen had other abilities but alas nope. IV's you can randomize along with natures bar Larvitar who i ask adamant for and yes please start everyone at lvl 5. Thank you! Game.rxdata
  3. Not sure if Rejuv does this like reborn but I wanted to do a hardcore Rock only run in rejuv. Wondering if anyone can set me up with the following mons if I give a save file. Rockruff-dusk form, Larvitar, Solrock, Lileep, Rhyhorn and Archen. I'm doing hardcore mode if that matters so I'm sure valerie and captain bladestar will give me timeouts but I'll make do. Thanks if so, if not... stay hydrated.
  4. I understand the frustration of not being able to get a project out when you really can't wait to see anything but its completion but with all the work you and the team have done over the years and the finish line being so clearly in sight, safe to say you are all good. Love the wall paper and all the work that's been done. Keep up the good work.... and at a pace that wont wear you all down.
  5. Thank you, this helped me get out of my head a little. It's just hard for me to write smaller contained stories so I get a little frazzled whenever I have to.
  6. So I've been writing for television for a while now and I'm really good at that because I know how to slowly build a story but making a contained self-story gets tough and one that can be told in less than 3 hours literally has my brain smoking. Anyone with ideas on how to condense major ideas I'd love to hear opinions. Story is basically Fireforce meets Star wars,
  7. I'm by no means a coder or anything but, wouldn't it be easier to just make the partner controllable this way there are no variables in a fight? Or would this be very difficult?
  8. I've run into this before. It's a weird bug. Each time you train a mon sometimes a new mon wont gain anymore EVs. How I fixed it was by having an older version of the game handy. I switched to the recent version and EV trained my mons there and then switched back when I was done. It randomly happens and I probably should of posted in the bug section but here we are. Hope this helps.
  9. this was nice and wholesome and I'm glad you enjoyed your first run in the game
  10. I've actually battled with this idea while replaying Rejuv and Reborn. I like Rejuv because its an adventure where you are not the main character but instead the main character's weapon. It allows you to join the ride and enjoy the story and it makes your reactionary role a bit better since you're part of a team with a defined leader. I enjoy Melia's character and feel she does grow and evolve with the story from bratty and impulsive to a lot more composed albeit with her breaks due to stress. The main character problem in Reborn is different because there you're a nigh unstoppable god who can cannonically never lose a fight. I don't think this hurt's reborn THAT much but it definitely poses a problem of never really worrying too much about your self-insert's decisions. As far as Melia is concerned she isn't a Mary Sue because she isn't all good or all powerful. She has her nasty moments and breaking points and there are several characters like Karen, Spacea, Tiempa, Crescent and Madame X who have all displayed greater strength feats than she has at this time. I honestly really like her character but yeah it is lacking in some heavy moments. Mainly the time she spent in the past which could have just been you taking control of her until she formulates the plan to return to the present. Also Erin being her sister did seem a little forced and out of nowhere and has some holes there. If they wanted to give Melia a sibling just bring back Zetta who actually had some urgency to have/find a family.
  11. Damage

    Dragon trade

    Awesome thanks. just pm me when you have the time. I know but that TM doesn't happen until like gym 16 and I'm on 5 lol.
  12. Please save my life Deino with Dark pulse/Earth Power/Flash cannon Its for a dragon Hardcore mono pls
  13. Thanks. I never did beat her but I started a steel mono. I might go back and try that strategy though.
  14. So... I wanted a challenge and lo I am a fraud. Facing off against Hardcore Serra and her team is strong and starting in glitch field is pretty disadvantageous... somehow more than icy or mirror field. All my team has maxed out iv training. I thought a dragon run would be fun and challenging. It really has been since apparently every trainer on earth has a Fairy or an Ice type reserve. I usually run in with Noivern running a synthetic seed to remove weaknesses gain a boost and to cast Tailwind to give me a speed boost. Her first two mons outspeed him. I've gotten her down to her last mon once. I genuinely don't know what to do bar bringing in non dragons like the A.Ninetails to cast mist and remove the glitch field. May call it quits here if no one can figure out what I'm doing wrong and do a steel run. Noivern SpA/Speed w/Synthetic seed Tailwind/Boomburst/Air cutter/Dragon Pulse Garchomp Atk/Speed w/focus sash Dig/Crunch/Fire Fang/Dragon Claw Kommo-O Atk/Speed w/fist plate Sky Uppercut/ Dragon Claw/ Headbutt/Protect Kingdra SpA/Speed w/sea incense Brine/Bubble/Focus energy/Dragon Pulse Dragalge SpA/SpD w/ice berry Hydro Pump/Shadow Ball/ Sludge wave/ Dragon Pulse Goodra Atk/SpD w/ice berry Aqua tail/ Power whip/Protect/Outrage Turtonator HP/SpD w/white herb (not that he ever attacks) Overheat/Shell trap/ Protect/Dragon Pulse Druddigon Atk/Def (reserve) Dragon Claw/Strength/Rock smash/Night slash
  15. Looking to do a ghost monorun. Hoping I could get two mons Ghastly with thunderbolt and sludge wave and Mimikyu with drain punch. Don't care about ivs and nature. Please and thank you. Game.rxdata
  16. So.... been a while since I wrote in the forums and even longer since I hit the creative works section since my little Reborn fan fic. (sorry to the eight fans I've kept waiting.) But I've come today while writing another project entirely. A crime drama following two young men on opposite sides of the law whose paths will inevitably cross in the worst way. However the character in question that I'd like opinions on is the ever present Officer K. A snide, clever and cynical corrupt cop that works for a joint crime organization combining an Italian mob family and a Mexican Cartel. His family was brutally murdered after he attempted to step in and take down members of the mob. They left him and his niece alive and forced him into their pocket. As time passed he stopped caring about the law or even his own happiness and became a creature of survival that masks his pain with crude humor that mocks anyone that works hard or gives a damn. Upon hearing the Cartel's involvement in his area he made moves for both heads of the family to meet and worked together to kill the person that took everything from him and shift power to the Cartel. This is where we're at. K has achieved victory. He got revenge on the ones who took his life away. He's secured safety for his niece. He's got enough money to turn away from everything but he doesn't. He's come to the conclusion that being happy is no longer possible after all he's done to get where he's at and has virtually resigned himself to death. The story I plan to tell for this important side character is the cost of getting what you want and all the problems of defeatism. This officer constantly sees new recruits coming in and he steers them away from taking on bigger criminals so they don't end up like him so a piece of his morality is in tact. Instead of tearing people down, he uses comedy to cut and educate. I want to make this guy feel real and cut the cliches to a minimum. He isn't a brooding alcoholic. His home and office aren't in disarray. (on the contrary his home and office are bland and neat with a well stocked fridge emphasizing his want to stay healthy not happy) So this is the story of K. He perishes by the end of the first season of this show I'm writing but every move he makes should feel human. A good person that lost an important fight and now no longer wants to and no call to adventure will bring him back. Thoughts?
  17. I know spiritomb isn't legendary but I think its a one of a kind in games so kinda but the rest I totally blacked out on. You right
  18. wait wait wait... I'm keen to guess. Filter being a good ability means his whopping three weaknesses would be targetted. Simple enough. Attack with a solid physical move since his defense is trash. But being the poke is built around defense and stall make it so he casts a barrier or something on transform. Have the game stall the player out. Have someone like Sirius that can tank hits until you are down to the last mon to make it so if it has pressure it force stalls you to struggle. Probably immune to destiny bond because Reborn. Orrrrr two healing moves and a healing item plus 1 protection move and one offensive move... probably fairy along with pressure in a field that totally benefits it alone to force you to kill all offensive options. Since pressure isn't on any non-legendary... I think it would mean that you would die out long before mime. Option 3... lol get rekt. level 100 mime in a fairy field. 2x speed and 4x SpA.
  19. Speaking as a more casual pokemaner, I can say this concept sounds like a ton of fun. Although I more agree with turning the resistance part into a setup instead of a natural new part of the pokemon. Making it have to be a setup would mean a pokemon like Dragonite with its ability to mitigate dmg at full health along with cutting ice and fairy attacks in half and possibly in a strong wind zone where some attacks already deal less would be prevented from being a god for a full battle if it had some form of recovery. I'm sure within the 800+ mons in the game there would be a few that would end up turning a fun new mechanic into an absolute chore to deal with. (even unintentionally) Then you'd have to account for how much longer a fight would go on if every single mon had essentially double the defense. A twenty minute match is tough and fun and has turns and twists. A forty minute match is a little less tolerable. The HP/SP should imo be more offense than defense since the original idea was to help with coverage. The defense idea sounds like it could end up being more trouble for the less casual player and more sleepless nights for the hardcore one. TLDR; offense changes yes. defensive ones nah.
  20. So I know that everyone here is counting down the milliseconds until Reborn is finished. I'm happy about it too and if you had of asked me a year or two ago about this moment coming up I'd be the conductor of the hype train. Now though... I'm starting to realize this journey is ending. I've been around since about V9 and so I've seen the massive changes and growth within the game and community and when the game is complete a lot will change. I only say this due to the fact another game I've been playing kinda completed a while back (maplestory, dunno why you give an mmo a final boss but w/e) and it left me feeling happy and sad from the first moments of downloading the game to the final chapter and closing the book. Obviously once I beat reborn it wont delete itself from my computer and lock me from playing again but I can't help but feel a little bittersweet about such a long adventure that I watched for such a long time coming to an end. Am I just getting old? Am I too in my feelings? Am I high right now? Do I ever get nervous? Am I single? I don't know. Curious how everyone is looking at towards the end and how long you've been watching the story unfold.
  21. @CrossImpactSo I'd like to start with I personally like the harder mode more than standard because it does get challenging albeit in my opinion sometimes too much so. Second saying there is no logic to an opinionated statement defeats the purpose of a conversation. I'm not here to win an argument just here to talk about thoughts on a particular aspect of the game. If you don't like or agree with it fine, expand upon that as you have but denouncing it entirely because I feel a certain way makes this talk considerably less enjoyable. Lastly I have stated that I understand the limits and as someone who has never designed a game I am far from in a position to call the design bad and have not only apologized but retracted the statement. I also have literally no control how I feel over victory or defeat. If I felt pushed a certain way I feel satisfied if I don't then I wont. @Mionee Not gonna lie watched a few of the vids and felt real life mad that I couldn't beat what a team of low tier unevolved mons could sweep. That said being easy for someone with a vast understanding doesn't exactly make something easy or fair. If I play basketball against a team of kids with number advantage and a coach, wouldn't change the fact that my age and experience flat out remove any factor of skill they might have. And Lebron James coming in and washing me wouldn't change the original scenario. Cool vids though and I can say (as I have) the game obviously isn't unbeatable even with low level or underpowered moves. In fact both reborn and Rejuv taught me the benefits of UU/PU mons and why they shouldn't be excluded. To cap, sometimes the game requires you to just git gud but to say there are no AI flaws, I feel doesn't help anyone. It isn't constructive to creators that feel or need to improve upon them and doesn't allow for the discussion among players that the same creators probably listen to in order to improve.
  22. I ranted a lot I guess and maybe there were too harsh of criticisms but my problem with intense isn't that its hard its that sometimes its just unfair. A hard fighting game isn't one with a damage sponge npc or frame perfect movements (since no training can emulate either of those) a hard fighting game would be one were using certain moves put you in a bad spot that the computer is trained to recognize. A hard shooting game isn't one where the enemy has one shot weapons and there is no cover anywhere, its one where enemy placement isn't easy to funnel and forces you to be smart with ammo. A hard rpg shouldn't be highly leveled opponents outside a reachable range with items that make them unbeatable in certain scenarios, it should be one where proper preparation and clever use of what you have can change the tide of battle. There are times in rejuv where I don't feel the latter. With its higher level enemies and items that make certain scenarios more that difficult. I've been able to beat each challenge so far but not because of preparation every time but in spite of just janking AI. Basically I don't feel rewarded for all of my victories. Some of them yeah because I went back and trained a few new mons and checked serebii to see what mons could do/learn what. Like both Keta fights. Those battles were hard and I lost quite a few times but each loss I could blame myself for making mistakes and not the computer for being too high for that time. And certain story beats like the madelis fight and valerie fight you are locked in certain areas. (I didn't know about the side-save states where I can go back, would of helped to be able to reach my box and thats on me). Again I like rejuv and on the normal mode the fights were generally ranging fair-easy but on intense mode just dialing up power doesn't make it better. I saw someone mention something about how its not fair the AI only has the one chance to beat you.... its an AI... I don't think it cares or gets salty about the loss. Also to the person who says you should be able to dial down the difficulty. I don't like that idea so much either. If playing on normal or easy I can understand an instant difficulty change but intense is meant to be the unforgiving mode so if you play it then you should be locked into it. Lastly I can only complain so much since developing a perfect AI to combat literally every type of player is probably.....definitely impossible so while I have difficulty due to my playstyle of keeping my starter and second mon on every team regardless of type disadvantage, other people don't have that problem. (Still using Roselia since shiny stone isn't available until gym 6 and he's gonna help win) I know people work hard at making it and my hope isn't to antagonize so I apologize and take back my bad statement. But I do hope that while my execution could have been better that my message about "true" difficulty helps in some way for any type of development. I want a truly hard game sometimes and I want to be pushed but I don't want to win because of luck, I want to win because I genuinely earned the win.
  23. tbh Rejuv always had kind of a balance issue with gyms especially being so pro-leader that you usually need to swap out mons in order to progress. Where as reborn was a matter of using what you had better and just git gud. I think Reborn is overall more difficult on its standard mode. But yeah I don't reccomend intense mode to anyone unless you feel like devoting time to filling up boxes with ev trained mons that have to go against post-cap trainers and bosses
  24. Playing this game again and I decided on the hardest difficulty. I can honestly say versus the Hardcore reborn mod that this game is more difficult but not in a way where you question your mistakes and know it was great design. This hard mode is straight up broken. With EV trained mons as early as gym 3 and banned moves/item combos on some mons making the fights less about strategy and more about how to cheese them out. No where has it been as bad with this broken AI than my fight with Valerie. I put pasho berry on my solrock and quilfish uses swords dance. I take it off and it goes straight to waterfall. EVERY TIME! This means the AI actually looks at my held items before it makes decisions. This would be okay if the opposite were true. Other times with the game's design mean you can't go back and ev train new mons. Like how I was stuck in a loop against Madelis at Blacksteeple because when you faint and go back to your room the game forces you back into a fight you clearly aren't prepared for. This hard mode is just bad. Every enemy mon has super high level items before gym 6? I half expect the elite four to just have 6 dual type arceus with a field that makes the player confuse their team before battle. At least with Hardcore Reborn I lost battles and said "okay if I had only-" here I say "welp... I guess that's fair now" p.s I do really like the game (this is my umpteenth playthrough) just can someone please balance this mode
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