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Azeria

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  1. Right, I forgot it's fucking Honchkrow we're dealing with here. Good shit chief. Bit saddened you didn't have a go at Doubles Amaria, but given your roster that gets wiped out by a single double boosted surf, I don't blame you.
  2. Disagree hard with this. Charizard is frankly one of the strongest starters you can get if you provide it with Sunny Day(which honestly is very easy to do between Ninetales or Meowstic-M). Ridiculous damage output and good coverage, as well as being great at EVERY stage of the game makes it amazing, speaking from my many experiences using it.
  3. Yeah, I didn't use Hex cuz Shadow Ball was more consistent, but with it, Gengar is suddenly a superpower glass cannon with immense supportive capabilities, able to remove several Pokemon in nearly any scenario.
  4. Gengar is lacking in coverage until late in the game but that gives you ample room to make use of it's ridiculous variety in terms of supportive moves. Curse, Hypnosis, Reflect Type, Destiny Bond, Perish Song all made frequent appearances throughout the playthrough. I'd say the most consistent set was Destiny Bond/Shadow Ball/Venoshock/Curse. I highly suggest breeding Toxic Spikes on Cofagrigus, as it gives Gengar a relatively consistent and VERY powerful Poison type stab move to snipe enemies with.
  5. You missed out on Gastly in the Mystery Egg, I highly suggest getting it. Gengar is one of the 3 best Ghost types in the mono from my own experience, up there with Cofagrigus and Alolan Marowak.
  6. Should update title given it goes up to Terra now. Some notes; - Ice is neutral on Fire in gen 1 so that was it's best move. - iirc Nidoking is spatk invest so the special stat is it's higher spatk stat. That might have been affecting calculations if you did not account for it. - While risky, wouldn't giving Prometheus focus energy to ensure crits have been more beneficial? You outspeed everything and crit right through the +1 defense on Quagsire meaning you wouldn't have had to risk dying as much. Set up opportunities are scarce here though, so it's understandable. Adrienn has a rough lead but the rest of their team is very underwhelming. Last playthrough k swept through with Solar Power Charizard and Honchkrow almost effortlessly while the spdef boost from misty terrain was still going.
  7. For Dedenne to outspeed his crobat, it would need 31 ivs and over 200 evs in speed, whixhcis not only unrealistic but requires quite a bit of ev training/reloading for good ivs.
  8. Get a Life Orb for Greninja and Dragonium-Z for Garchomp. Aside from that movesets are more important as everything else seems fine at a glance.
  9. Yes I acknowledged that xp. But we all have our different experiences I suppose.
  10. Hi, I help with Rejuvenation in general and notably for this case, buffed up intense mode in the past two versions. As people've said, it's not for everyone. It's for those who think themselves good enough, or those who want to test themselves on a repeat playthrough. Furthermore some statements in the OP really make me doubt you know what you're talking about or how essentials(the rmxp based engine the game runs on) as a system works; EVs aren't ever set until Crawli~Angie outside of Valarie's ace Primarina. Furthermore Essentials automatically gives evs in each stat if they aren't set by the following formula; [Level x 1.5 up until 85 evs]. Furthermore I'd really like to see the "banned moves/item combos" you're talking about since I really don't get that? As for the AI seeing items, that's a function in Reborn too and that's set to emulate the competitive scene where players can quickly guess what items or sets the opponents have. Take that up with them in that regard. I don't quite understand how that Madelis fight was giving you trouble when we very much so held back to prevent progress. Either way there's a healing station and PC right outside of that place with some wild pokemon you can catch and grind on. I also found your comment about ev training funny because I test and beat everything on intense without ev training at all. There weren't any real other points brought up that were worth mentioning, that hadn't already been expressly taken apart by other people so I'll move onto something else. I kinda don't agree with saying it's that much easier than Reborn? In a sense since you're used to the style of the game one could adequately prepare before hand but it's mostly designed to go along the same type of curve. Quite interested in hearing more in this regard.
  11. Sidequest continues on next ep yeah.
  12. Alola-Ninetales is out of the question as the new world field heavily nerfs it. I see her mostly using stolen pokemon from other characters.
  13. She's far from that honestly, if anything she's the mid-late game's wake up call. Hugely brutal offense that initially seems to have no weak spots because you tend to just instantly get disintegrated. I think hardest probably goes out to Titania or Terra, but that's just my experiences. I imagine that this run would be the one where Amaria poses the hugest threat purely due to team selection though. I don't see him beating the doubles fight.
  14. New update, 1.12 is out with a good few bug fixes! get it from the front page.
  15. I swear to god Blake's such a fucking asshole and I love it. His lines are fucking gold.
  16. I've got a ton more but this is what I used for E18.
  17. Just finished up a Dark Mono of Redux. Was an enjoyable if easy playthrough, got to use a lot of my old favourites as well as some nice gimmicks like Helping Hand Umbreon to support Krookodile's moxie earthquakes.

    Here's the final team.

     

    image.thumb.png.29720c4aa966c835c313fd7e5f84f500.png

     

    1. Show previous comments  2 more
    2. Candy

      Candy

      Ahh fren you have also rediscovered the strength of Helping Hand for double battles 😄 honestly before Reborn I thought that move was friggin useless

    3. Azeria

      Azeria

      yup yup. basically every double battle ended up being either mega houndoom sweeping or tailwind murkrow+gravity sableye+helping hand umbreon paving the path for krookodile to earthquake spam to victrory.

    4. Azeria

      Azeria

      Did a bit more work and

      image.thumb.png.264efa559f63cfe7e9ea447026231f06.png

       

      Got every single dark type available :]

  18. I mean seriously, the more we move towards end game, the more common those Pokemon become since they're actually able to provide a general challenge and support to enemy teams. It's gunna happen regardless.
  19. there is not a tutor for aura sphere at all or dragon pulse(at this point)
  20. Hi Empoleon solo'd her entire team in doubles nearly 20 levels under uwu.
  21. The Rotom-Wash was what made her -in my opinion- the easiest boss in the game. People were sweeping her with Magcargo's because of how easy to set up on it was, I personally swept her with no effort with Excadrill first attempt without even knowing her team. Honestly the Starmie is barely any better lol...
  22. i was sure the consensus was that she was one of the easiest in the game? At least it was back in E15-17. Might just be me though, kinda always have utterly curbstomped her rip.
  23. >Ciel >>A threat in what dimension is this a thing looking at their teams i don't see blake being too nice to them tbh.
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