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Reborn Development Blog
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Everything posted by Azeria
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Try using WinRAR maybe? Not familiar with 7ZIP sorry. Try redownloading again since I just uploaded a new version~ And yeah you got the reasoning for most of those changes spot on! I'll look into the Probopass case since I did something similar for Crabominable/Glaceon.
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I'm gunna be posting patches over time so by the time you'll get to it, you'll have a smoother ride anyways! Speaking of, just uploaded one so please do download it.
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Pokemon Reborn-EX What is this?: Old difficulty mod I made for Reborn back in 2018. It overhauls several mechanics alongside introducing QOL changes that have since made their way into other mods like Moto's Memejuv, LAWDS, and or even base Reborn like the move tutor in the pokegear for example. It is currently being remade for E19, however the full overhaul is not finished yet as we only started once 19.5 released. I was urged to release a legacy version circa 2021 for the sake of people getting to play. LINK ######## CURRENTLY BEING REMADE ############## Legacy Version Changelog: Have at it!
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To note the 0 IVs statement was due to me last having dl'd the game in the community release, and in that+beta their IVs were actually set to 0 from what I remember. What I will completely agree with is that the Exp Curve is garbage. I've played through the last couple runs trying to minimise grinding period and most of the time i'm enterring Neo-Reborn in my low 60s. I don't like grinding at all so I often just don't bother and use debug to level my Pokemon up to the appropriate level, saves me a lot of time really. The issue comes from Agate Circus I feel, since Indra is super RNG reliant depending on the team you end up with and frankly I don't think having to reset to get a good option to do the already mind-numbingly boring task of grinding up levels is a good system. Those are just my two cents on that matter however. For the more broad appeal aspect the game should aim for, I do feel the current difficulty is just right. I personally liked it being tougher back in the Alpha incarnation and quite enjoyed the challenge but I'm also quite the addict to that type of stuff, not everyone is. At the same time however this is meant to be a surprising and brutal part of the game and that shouldn't change at all.
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Right, this mega ring tangent's gone on for quite some time now so I feel it should move out of the dev thread. Feel free to make a topic about it and discuss it there though.
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Frankly it's gotten ludicrously nerfed since I played in Alpha and even then I thought it was manageable and a lot easier than some fights earlier in the game. Frankly Shelly/Cain are the HARDEST of the 3. Luna is a joke. Serra and Radomus are MASSIVE jokes. Meanwhile Shelly's Webs alongside their hard hitting Pokemon can leave a massive dent in even the strongest of teams usually. Meanwhile most of Luna's team while good is rather frail and Radomus/Serra have like 0 IVs on most of their Pokemon which alongside the lower levels really kicks them hard given they miss out on a LOT of speed tiers and KO's. Frankly I'd go as far as to say they're quite easy as fights taken seperately. People just mess up with preserving things or having a bad lead, which is kind of the point. That's literally the point though? Luna takes you on to weaken your team while Bennett drops you the few Full Restores he has on hand to allow you to keep your team healthy. It makes no sense for you to get fully healed as that would completely irrelevantize Luna's spot in the gauntlet. Them overshadowing Hardy/Solaris is also the point. Solaris is one of the strongest if not the strongest trainer outside of the Elite Four(Not including Lin and the Player) but at this point that just means he's just another obstacle. There's nothing really special about him and that reflects in his team which is just made out of strong Pokemon with offensive synergy and the fact that he never actually uses a field; Superheated was a coincidence by location. It's just a normal fight, which is a huge breath of fresh air to for once have a fair fight,Hardy is bloody mono rock lol, obviously he'd be overshadowed. All things considered it's quite a bit easier than I'd have liked but that's OK, you gotta try and appease everyone and the current gauntlet does that fine.
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>Doesn't mind grinding on Audino trainers for up to an hour. >>Complains about regular trainers being boring with the Exp All. What's the difference between spam Pokemon that KO's stuff easily on regular trainers and Audino grinding? Practically nothing except one is actually productive in terms of story progression. Most regular trainers aren't meant to challenge you or be interesting as much as be sources of experience so you can progress through the story cleanly. There is no actual issue in this, especially given that Reborn and Rejuvenation actively encourage the use of multiple Pokemon in a rotation. Reborn falls somewhat flat in that regard however given that the sources of exp through the story itself is frankly quite low from personal experience(I've run through with 0 grinding several times and come up severely underleveled.) Meanwhile the Exp All allows for this and more(Defensive Pokemon like Dusclops or Toxapex very often have low damage output and take forever to level up, so for those that LIKE those Pokemon, it's a massive turn off from using them) as well as keeping a regular team on track at all times without having to spend more time than that given to you by the story itself, which prevents you from becoming disengaged with the story for that reason. You did not pioneer this system. Stop trying to take credit for something you never did. A hard level cap is nothing new, it's been done in rom hacks several times, Suzerain properly introduced it to RMXP and all you did was copy that system, - incompetently I might add - into Hardcore. I'm sorry but what? Barring the 18 gym leaders thing and field effects(neither of which are THAT innovative much as just extending something the main line games/anime did further) a lot of Reborn's features were already found in other fangames. Full dex? Classic Fangame feature. Online? Scripts for this date back to before Reborn was even well known whatsoever and far before it added them. IV/EV Checking? Around since 2013. And then there's blatant lies such as; "It rarely tells you where to go only giving hints on where the story will happen." when the game very much outright tells you where to go. Victoria straight up tells you to go to the Obsidia Ward, Florinia does the same with Onyx and Jasper, Taka with Beryl, Fern with North Obsidia and so fucking on and forth, making up facts like this just makes you look like you don't know what you're talking about, which really, you don't. Seriously. The sidequests are more vague but surprise surprise, there's sidequests in most rpgs, and acting like there aren't several places you can explore on your own time without story involvement in Rejuvenation is just outright wrong. It doesn't take much to see that you're heavily clouded by nostalgia and making up facts to support your argument. And here's some more making up facts. I had a look at Aelita's Normal team on that fight in V10: Yup. Best movesets. Leftovers on everything. Super annoying for a guy with very few fighting weaknesses on his active team, who was pretty much several levels over her solely because he didn't want to deal with the difficulty anymore. Frankly if you're going to criticise the game, please actually just stick to points where you have actual facts to back up your points instead of making things up to make it seem like you're not just bad at Pokemon. I would overlook this as just another really bad joke but when there's several people in this community that do the Arts in University/College or whatnot, one of which is a member of our Dev team I might add, this comes off as just in bad taste and borderline disrespectful.
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I feel his complaints are moreso levied at the fact that the Chess Field doesn't have much to it. What with Radomus being built up as a genius and a master of chess, he probably expected layers upon layers of strategies being pulled on top of Radomus' signature Trick Room and was a bit disappointed that there wasn't more to it. He isn't wrong either. The Chess Field was one of the first fields added to the game and lacks a lot of the character the newer ones have.
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Reminder to stop going offtopic in here, extended tangents like this aren't really necessary.
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I don't mind route 2. nowadays. back in E12, it used to be quite a bit longer, laggier and a lot more annoying lmfao. Kinda like all non route 1 puzzles, route 1 is more of a maze than a puzzle tho so, shrug.
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>artist says its just some bonus art several times >>people still thinking it's indicative of actual v11 content
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Hippo+Exca solos the game. It's a brainless combination. Flygon, Mamoswine, Nidoking and one of the Water/Grounds for anti Water and you've got practically a god team already lol. By late game I'd replace Flygon with Garchomp due to Flygon's damage output being wayy too low even after boosts though.
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Popplio and Fennekin.
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(OOC + Signups) Pokemon Dark White
Azeria replied to M_Cowher's topic in Unofficial Official RP Club's General
reserving to post soon tm -
not really. remind yourself what Eve's description of PULSE2 is and you'll see what is going on.
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Radomus is assured, his team literally folds over to Decidueye + Krookodile + Scyther, it's not even funny. Luna's team sucks and again, loses to Scyther+Krookodile+Rhydon, Fern could have easily just outplayed. Not to mention that levels are a thing for the player only, it's a gameplay mechanic, not something to be taken seriously outside of battles.
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From ingame text you can gather that by the time Solaris was born the only ones actually around for that purpose were his small family and El's. The city itself is in it's second incarnation post collapse which was caused by Meteor(?). I'd give it around 30 years given that iirc Taka mentions that it wasn't around when his father was young, and Solaris is in his late 40s iirc.
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Always Set. Shift is just kinda boring.
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I mean you have to realise a part of this is exaggarating things to put up a show. I won't deny that he probably does feel like that to an extent, but again, this is for entertainment.
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It's Friday! Which means the Poll has now ended! We'll take the final results into heavy consideration for what Alain's second outfit will be, thank you all for voting! On another note, can you two please take this extended discussion elsewhere. While it is relevant to the game, it isn't particularly relevant to this thread which discusses V11's development. Thanks.
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My team was Arcanine/Mega Pidgeot/Garchomp/Lilligant/Absol/Empoleon. I had an early speed bump with Shelly who took me 3-4 attempts to beat(Cain I could literally ignore.) But after that I just steamrolled the rest of it. The strategy was abusing Lilligant's Sleep Powder and Arcanine's Intimidate to allow Garchomp/Pidgeot/Lilligant/Absol to set up and sweep them entirely.
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I'd say he still counts under that category regardless. You essentially fought 5 Gym Leaders in a row.
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Technically 5, Cain IS a backup. Shelly is a beast, Cain/Luna/Radomus/Serra are a joke. nuff said.
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There's an aspect of the AI that focuses on PP conservation, given HP Ground and Softboiled both don't have the highest PP iirc, the AI probably tried to stagger it's usage of either to keep them up as high as possible? Since you probably let it get to +6 Cosmic Powers, the AI had 0 reason to use that move. That alongside the AI learning about the player's habbit's in terms of switching is likely what caused the scores for each to hit the range they needed for this situation.
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You uh realise that this change literally solidified Victoria as nothing but a speed bump? Fern/Cain can somewhat put up a fight compared to her lol...