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Noir

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  1. >updated list Yay Kalos Fossils! Event Litwick? Cool. Don't notice any other differences though..... EDIT: Oh wait....Riolu/Lucario have been removed? Are we able to facilitate these effects on our own? All this hype though.
  2. Unburden Drifblim is a monster. Don't ever underestimate the thing. Otherwise, I'd recommend Gourgeist/Dusclops.
  3. Someone make me a list of Pokemon than fit me, then, please. I'll stick with Dark/Psychic as my test typing, for reference.
  4. Shelly was pretty hard, especially consider my Infernape constantly disobeyed. Dwebble was easily dealt with my Klink and Scyther was easy with a lucky Infernape Flame Wheel. My new member completely ate Yanmega for breakfast and weakened Masquerain enough for my EV absorber to finish it off. My current EV absorber (who is partially EV Trained) weakened Wormadam enough for Trubbish to set up Toxic Spikes and kill Wormadam while Infernape finished Volbeat. My team after Shelly: Infernape Hasty Nature Iron Fist Scope Lens (I got this from the third floor with the third sticker, so I regretted not using Unfezant this round, but oh well) Level 38 Grass Knot Mach Punch Flame Wheel Close Combat I'm a little concerned about facing Shade with this guy, but he's fast enough to revenge kill a few things. Again, he's swift, he's fast, and he hits hard. He's still the best member I got. I'll get this to 40, alongside my other stuff. Drifblim Mild Nature Unburden Oran Berry Level 33 Hex Charge Beam Ominous Wind Phantom Force My new team member, Drifblim is a literal monster in every sense of the word. His 31 Special Attack and Mild Nature is devastating and he'll be my star player for Shade. It outsped Yanmega after Ancient Power brought it to Unburden range and killed it with a Charge Beam/Ominous Wind combo. I'm glad that Phantom Force was included, as it helps me to dodge some hits sometimes to help with my Toxic damage (*cough* Toxic Spikes *cough*) and is a very powerful move overall, doing more damage than any unboosted move from it's set. Trubbish Adamant Nature Aftermath Quick Claw Level 33 Acid Spray Take Down Toxic Spikes Sludge Bomb Future Ms.Biggles is still my main wall and hazard supporter. She'll be evolving soon enough, particularly before I get to Shade. Shiny Klink Jolly Nature Minus Level 31 Gear Grind Autotomize Rock Smash Charge Beam I'll get him to Klang before Shade. Shiny Emolga Jolly Nature Motor Drive Level 29 Nuzzle Pursuit Electro Ball Charge Beam Emolga did nothing in this battle, to be honest.
  5. Noir

    Puns

    This is Absol-utely hilarious. Anyone tried spelling my first name backwards?
  6. SunnyZard   Charizard @ Petaya Berry Trait: Blaze EVs: 252 Special Attack/4 Defense/252 Speed Timid Nature (+Speed,-Atk,)/Modest Nature (+SAtk, -Atk)   Fire Blast Focus Blast Hidden Power Grass/Solarbeam Sunny Day/Air Slash/Flamethrower   Get this thing in sun, at Blaze range and at Petaya Berry range, and let Fire Blast do all the work. Nothing can really live a ridiculously powered up Fire Blast, with things like Specially Defensive Sylveon, Florges, 252/0+ Rotom-W, and a whole lot of other things dead in one hit after Stealth Rocks. Even Chansey and 252/252+ non Assault Vest Goodra die in two hits, the latter needing Stealth Rocks. Focus Blast is mainly there for Flash Fire Heatran. HP Grass hits things when you need Water types out of the way, although you can use SolarBeam with Sun support. If you're not confident with your sun use Sunny Day to back up your own sun, Air Slash for extra coverage and the trollish flinch, and when you're sure you can kill something without Fire Blast use Flamethrower.
  7. I'm fairly good at plot-making and writing, and I'd love to RP. Here are my poll votes. I don't particularly mind the setting, although I'd prefer one with as much available Pokemon as possible. I don't particularly mind others using legendaries, and I'm not really planning of using anything of the sort myself, so my decision is neutral. Players should have no restrictions picking what they want to use. I don't think two Pokemon of the same species should be allowed as it ruins a little variety. Obeying a trainer's orders is significant.
  8. Fairies shit on Hydreigon now unless Ame's going to give it Meteor Mash or Iron Head. It gets Iron Tail naturally, although the accuracy is odd. Still, Lin seems pretty powerful.
  9. Consider reteaching Light Screen on Vivilion for some defensive cover. Also, why haven't you gotten a Venonat yet? Those things are monster Quiver Dancers when evolved and you can even get Quiver Dance early with Heart Scale.
  10. Noir

    Delphox

    Delphox's stats scream special sweeper, but it can be a great support Pokemon and item manipulator as well. Apart from that, 75/100 Special Defense is very respectable for a primarily offensive Pokemon. Assuming Delphox will be used in UU, a Sunny Day set will prove to be quite a reliable set unless automatic weather (Drizzle and Sand Stream) is allowed in it. A Fire Magic Trick Gone Wrong Item: Salac Berry/Petaya Berry Nature: Timid Ability: Blaze EVs: 4 HP/252 Special Attack/252 Speed -Sunny Day/Psyshock/Hidden Power Fighting/Grass Knot -Calm Mind/Substitute/Flame Charge -Fire Blast -Psyshock/Hidden Power Fighting/Grass Knot This set aims to set up on slower Water-types, or switch ins, with Sunny Day. It effectively nerfs Special Water type attacks in tandem with it's decent Special Defense, rendering uninvested Slowbro and other Water-Types unable to 2HKO it. To exemplify, Scald from uninvested Slowbro, whom has decent 100 Base Special Attack, can only 4HKO it in the sun, and will struggle as it sets up. Next is the set-up move of choice; Calm Mind increases it's offense and defense, helping it to deal more damage and take hits better. Substitute blocks status, eases prediction and helps to activate the Berry. Flame Charge is for the Speed. Once set up is complete, Delphox can unleash it's almighty Fire Attacks across the entire Tier, with a possible Special Attack boost, Blaze and in the sun, in addition to STAB. Fire Blast coming off 114 Special Attack with three 50% boosts gives it a monstrous 370 Base Power (approximately) meaning that even resists will take a fair amount of damage. With merely +1 (with sun and Blaze factored) it can OHKO specially defensive Umbreon, 252/0 Slowbro, and 2HKO even the bulkiest of Milotic and Blissey, without entry hazards factored in. With even more boosts, only Flash Fire Pokemon will dare to stand against this fox's Fire Attacks. Alternatively, you can incline yourself to use Mega Charizard Y or Ninetales to set up the sun for you (should you want to use it on an OU team) , giving it more room for coverage. Hidden Power Fighting is recommended for Houndoom, but Psyshock and Grass Knot have their merits. If using Flame Charge, use Petaya Berry, and vice versa. Substitute appreciates either berry according to your needs- speed or power. It's physical vulnerability means that it wont appreciate physical attacks, and at low HP (unless there is a Substitute) priority attacks finish it off. Rapid Spin support is needed as well.
  11. Allow us to use such epic strategies of our own; that would be fantastic. Move combinations would be really nice, and this whole "I dont care about types thingy" is also applicable when we create sets on our own; if you read and write fanfics a lot you can tell that's a hell lot of good darn strategies.
  12. I don't get you. If you mean you're grinding for Eruption, by the time you get it without a Heart Scale it's going to disobey you.
  13. Zoroark should run Night Daze; you also have U-Turn, Hone Claws, Nasty Plot (which is really good),Grass Knot and Shadow Ball as options, depending on what you think is favourable. If you've beaten Noel, check the Hidden Power. Fire/Ice/Ground/Fighting would be nice. Gyarados should be a Dragon Dancer, with Dragon Dance, Aqua Tail, Rain Dance if you want the extra power, Ice Fang, Strength/Facade, Substitute or Hydro Pump for the mixed factor. Just don't use Hyper Beam. Scout for Typhlosion Hidden Power, favorable ones being Ice/Grass,and give it Eruption, although Ame probably hasn't included it yet since I can't get Flare Blitz on my Infernape yet. Cross Poison/Acrobatics is a must on Crobat. Scout for HP Bug/Fighting on Grumpig, or give it Grass Knot/Shadow Ball for extra coverage. Fake Out/Knock Off on Hariyama.
  14. I recommended the fangs because I saw Supersonic on Exploud and I was like...what? Just figured the two turn factor of Dig isn't that good as well although dodging damage helps. I'm just recommending some moves that you can use in the overall long run, not just this gym. Also Pyroar apparently gets Hyper Beam which is a bit lolzy but since you get to switch when you kill something so why not? (inb4 changed mechanics)
  15. Why didn't you get Bulldoze on Diggersby and pair it with a Flying type for the slow? (Well, if it's not on the tutor list, I understand, same thing happened to me with a few moves, because based Ame hue) And maybe Swords Dance? You can also get one of the elemental Fangs on Exploud for that extra coverage.
  16. Well, damn. No more 50%/100% crit rates on Unfezant so it sucks....;-; was hoping to see a new niche in it as an awesome crit abuser. How do you variate your game between different games and modify the data? And I'm going to find a Pidove now. EDIT: Also, assuming the old versions, what items are accessible in the Dept Store with the ambushed boy sticker and the lift girl sticker (which was replaced by a Smoochum egg)?
  17. I knew that, and I've decided to get Unfezant instead. Where do I get Scope Lens? And are gen 6 crit mechanics included?
  18. Consider getting a Spinarak at Night. If you're patient enough, you have Shadow Sneak to revenge kill things, Poison hax, and Scary Face for lowering Speed. Also, I'd recommend evolving that Surskit during Level 25 for Bubblebeam. As you get to the third gym , you could get two Heart Scales (one in the cave where Victoria was kidnapped, and one in the Tangrowth Park) to get Quiver Dance and Bug Buzz on Masquerain. EDIT: You'd probably want to save those two Heart Scales for Venomoth, as Venomoth admittedly does Quiver Dancing much better. You can get Venonat before the second gym. Be sure it as Tinted Lens.
  19. Which sticker do I need? The one near the jungle and the girl in Peridot, or the boy I need to rescue from Drifloon and Scolipede? Also, I don't understand why my game laggs a lot, and I forgot the run toggle (lel). Dang, I haven't played this in ages. Thanks for the Link Stone, I found it, but I've decided to use Unfezant instead at this point. EDIT: The one with the girl was the Smoochum one, dang, I guess I'll have to get it some other time.
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