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Noir

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Reborn Development Blog

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Everything posted by Noir

  1. I'll assume it's advisable to replace the old community release with this public one.
  2. Welcome to Reborn and I hope you will enjoy your stay. Good taste in mono-run typings if you've picked a Dark type.
  3. Dark, pretty much. Spiritomb Tyranitar Mandibuzz Scrafty Hydreigon Bisharp
  4. Um...what? Only starter Pokemon that learns Rain Dance without TM I understand, but only Pokemon to benefit from Rain is completely wrong. Again, though, the starter of choice depends on whether or not you want an early Rain Dance, considering you have Ducklett/Lotad (I could be wrong) as obtainable options before Florinia. Any Water type can benefit from Rain so you're free to pick any starter you want unless you want more Rain setters. Electric types, particularly Heliolisk benefit from Rain due to Thunder, Surf and Dry Skin. You can get it before Corey. Toxicroak is also a pretty good Pokemon to use in the Rain; Noibat is also an early-game grab you can pick up that benefits from Rain due to Hurricane spam as it evolves into Noivern.
  5. For the canon games? Oddly, I kinda like Korrina the best. Maybe that's because I've seen too much XY anime to know how actually very adorable she is and how she's the most involved with the protagonists apart from Clemont. Behind this she's pretty lively and determined and through both the games and anime does emphasize on the importance of bonding with Pokemon, as well as being the only Gym Leader to actually utilize a Mega Evolution. I can't really put my finger on Reborn since the characters are very well designed, but I suppose I'd go with Radomus.
  6. Ah, I understand, my apologies. So I guess I can start working on the relative characters now or something or until some point of time?
  7. Well, they're your rankings, so I won't argue this further. Apart from the validity that Life Orb is in the game (well, I saw something about all items such as LO being implemented but I could be wrong), and in that Venomoth/Vileplume are more effective than Toxicroak against Luna. Pursuing on topic. Muk Ranking: A Moves: Gunk Shot, Curse, Shadow Punch, Shadow Ball, Flamethrower, Brick Break, Sludge Bomb, Sludge Wave, Acid Spray, Acid Armor Ability: Poison Touch Muk's an odd Pokemon but surprisingly strong under the right hands. With high HP, Attack, and Special Defense, Muk is debatably one of if not the best Curse user on a Poison type run. With acquirable physical moves such as Gunk Shot, Shadow Ball and Brick Break, as well as an array of Special moves like Flamethrower and Acid Spray, it can act as an offensive force from both spectrums as a bulky tank. Acid Armor can make it borderline unbreakable as a tank, but is otherwise inferior to Curse which also boosts Attack. Skuntank Ranking: D Moves: Flamethrower, Night Slash, Crunch, Play Rough, Iron Tail, Toxic. Skuntank is cursed as a Poison type without an effective Poison STAB, but some neat moves like Play Rough, Iron Tail and a Dark STAB to complement it. It's got Flamethrower for Steel back up, and high HP and decent Attack/Speed makes it seem fair for a run. Skuntank doesn't particularly offer a lot apart from it's slightly more diverse physical movepool and typing, and is heavily outclassed by a lot of physical Pokemon in undertaking roles for your team, particularly Drapion. It would have far more merit if you bred it pre-13, but otherwise it's options are very limited.
  8. If you're inclined to, you can pick up a Link Stone to evolve your Boldore for 10,000. You'll need it, since apart from Honchkrow, your team is pretty weak to one of the gym's strongest Pokemon.
  9. Why is "a small movepool without TMs" a drawback? I wouldn't call it "very crippling" either -- what does it lack when it can hit everything but itself for neutral damage with just three moves? The only setup move a physical Poison type can have at the moment is Hone Claws which is usable for only Drapion, which I've said doesn't hit as hard as a Life Orb Toxicroak without critical hits into the equation, which is only relevant on Cross Poison most of the time. Drapion's access to the elemental fangs and Brick Break alongside Hone Claws doesn't necessarily make it a better physical attacker than Toxicroak, especially considering Toxicroak still outdamages it at +1. Toxicroak reaches near perfect coverage with it's Dual STAB and Sucker Punch alone -- it doesn't exactly need anything else, on a playthrough anyway, noting that Toxicroak does have the highest Attack amongst all obtainable Poison types, apart from the all-important Fighting trait. Sorry if I'm a bit adamant -- I just know from experience it's that good. I'll go write up some more, though -- particularly about say Muk, Weezing, Skuntank and Scolipede.
  10. While it doesn't need it in particular, do keep in mind we have this giant power creep called fields sometimes -- this isn't to give insult towards their usable Special Defense, but I'm pretty sure you'd prefer the immunity and the heal towards things like Surf, and again, this is a pretty big niche you get-- healing from Water attacks, passive terrain or rain, and Drain Punch. Resistance doesn't mean you take the hit well especially with these fields, although in the case of the Grass types I suppose their recovery makes up for it somewhat. This probably won't be that relevant until Amaria, though. I'd agree that Drapion's Dark typing alone merits it for S, but I'd again disagree that it outclasses Toxicroak as an attacker simply because it lacks a boosting move. It's not like Toxicroak is heavily reliant on it. Drapion's BP moves are generally pretty low and has lower attack as well, so Hone Claws won't make up for it -that- much, considering Drapion at +1 is still weaker than a Life Orb Toxicroak (and Drain Punch/rain whatever makes the recoil manageable, so it goes well, whereas Drapion's set up turn can wear it down despite decent defense). Drapion also doesn't have -that- good coverage; don't expect Fire Fang to hurt Steel types as desirably as Toxicroak's STAB would even with a boost, nor is Toxicroak inferior in terms of coverage even with the seemingly limited options it gets. I guess I'm missing the critical hit aspect, though, but the 50% only works on like say Cross Poison/Night Slash with Scope Lens, whereas Crunch/Knock Off will have their crit chance dropped significantly. Both of them pretty much gain "optimum" coverage with three moves of the same type, but one has a better STAB against Steels and has priority, whereas the other is crit reliant to do serious damage. I'm not sure if you missed Brick Break on Drapion as an option. Rambling aside, though, here's more. No offense for the disagreement. I think you've not added it yet, but I suppose I won't object further at this point. Garbodor: B/C Moves: Acid Spray, Toxic Spikes, Spikes, Sludge Bomb/Sludge Wave, Gunk Shot, Hidden Power Fire/Ground, Toxic, Body Slam. Ability: Aftermath Garbodor as an early game grab (Trubbish) offers pretty nice utility in the form of Toxic Spikes, which is really helpful in wearing down important people such as gym leaders. It's particularly useful in Doubles due to Acid Spray support that means your Special Attackers will do much more damage to a select Pokemon. If you do breed it, it also gets Spikes which again can rack up damage for easier kills. If Toxic Spikes support is undesirable, it can directly use Toxic or attempt a Paralyze with Body Slam. Garbodor's effectiveness diminishes as you proceed into the mid-game where it's utility is no longer as appreciated with the threats being more powerful and things growing to be more fast paced, and Spikes support isn't that good of a thing as it comes to the later stages.
  11. Well, quintessentially, the most important aspect of a team, is well -- the way it's established. The balance between offensive, defensive and utility aspects that display adequate synergy to cope effectively in most if not any situation. Pokemon in a team need to cover the gaps within their weakness through each other. Unless you're something say Mewtwo versus a game of non-legends, synergy and proper devising always beats any sheer strength.
  12. While I'd usually keep it out of S, the lack of reliable Dual type Pokemon that helps cover some weakness apart from say Nidoking, Scolipede and Tentacruel probably merits it's usefulness on a monotype very highly, especially considering it's the best physical Poison we have as well. Befitting one of the criteria in a monotype, nothing exactly should disincline you from using a Toxicroak given the options, moreso it's pros; having Fighting STAB on a Poison mono run and a Water immunity is something no other Poison type boasts, even individually.
  13. Reading your edits, I kinda disagree that Dragalge functions effectively as a bulky stall Pokemon at all. It's kit is solely made for bulky offense -- it doesn't have the tools to actually facilitate effective stall unlike Pokemon such as Amoongus. While Toxic's a nice option still, I wouldn't say it'd be good for "stalling", when Dragalge can just break through most of what it needs to instead of slowly waiting for the Toxic to take it's toll. Toxic Spikes are also an option although perhaps hazards aren't the most favourable thing when it comes to walkthroughs. You could put Roserade on the S list as well, although I suppose it's more of a Grass Pokemon than a Poison one. Also, more Toxic rankings: Toxicroak: S Rank Ability: Dry Skin Moves: Cross Chop, Drain Punch, Poison Jab, Sucker Punch, Bullet Punch, Nasty Plot, Sludge Bomb/Sludge Wave, Shadow Ball, Hidden Power Grass, Vacuum Wave. Toxicroak is a generic offensive Poison type that can go through both sides of the spectrum. It can run an all out offensive set or a Nasty Plot set, although the former is more reliable. Toxicroak's Fighting typing that is effective against Steel types in tandem with Dry Skin that gives it a Water immunity and passive healing in rain, giving it great sustain alongside Drain Punch. With stats very similar to Nidoking's, Toxicroak unfortunately doesn't reach it's league or coverage or power with the lack of Bulk Up/Swords Dance (unless pre-13 breed) and Nasty Plot sets are completely outclassed by the Drill Pokemon's Special Attacks. Generally, Dry Skin does give it a bonus over Nidoking, but Toxicroak just can't hit as hard although it makes up for it with the ability to abuse it's attack better, as well as the sustain Drain Punch/Dry Skin provide. There isn't a particular drawback in using Toxicroak -- it's just that Nidoking covers more and with more power as well, but having Toxicroak on your team means your attacker is more resillient, and of course, a Water immunity is greatly appreciated.
  14. By "legally possible", I'm going to assume that breeding from episode 12 is not factored in? Have some Poison rankings: Nidoking: S Rank Ability: Sheer Force Moves: Earth Power, Sludge Wave, Flamethrower, Surf, Sucker Punch, Shadow Ball, Shadow Claw, Megahorn. Nidoking sits at S Rank due to Sheer Force alongside a very plentiful movepool that isn't even pre-episode 13 reliant to breed with. If factored into the equation, it would have a lot of viable moves to go with. With Life Orb now accessible, Nidoking can boast the benefit of dealing 30% more damage without the recoil. Although it has more of an attack inclined movepool, going Special Attacking is the general way of playing the Poison type, although mixed sets are always welcome. Sucker Punch is also great against faster opponents. It's offensive prowess really lacks drawbacks, and if you really want something that can wreck things, Nidoking and it's nearly unresisted dual STAB combination can help you out tons. Dragalge: A- Rank Ability: Adaptability Moves: Dragon Pulse, Hydro Pump, Sludge Wave, Hidden Power Ground/Fire/Fighting, Surf, Sludge Bomb. There's aren't a lot of good Poison types out there, so Dragalge is a pretty fortunate case. The Poison Dragon stands out in that it can both be a defensive pivot and an offensive force courtesy of it's pretty solid movepool that isn't heavily TM reliant and Adapability. The extra boost helps a lot with it's Dual STAB being Dragon Pulse and Sludge Bomb/Sludge Wave (the latter is recommended for spread damage, but some perhaps use Sludge Bomb for the Poison chance), and it has options such as Hidden Power of choice and Hydro Pump that cement a decent attack role on teams as well as against the more toxic fields. I'll say it isn't S due to it's low Speed, though, unless Trick Room is opt to rectify it, so it's vulnerable to being ganged on in double battles despite having one of the more powerful Sludge Waves in the game (especially against a particularly robotic idiot that tends to spam Earthquake on you late game) as well as bad allergies to Ground and Psychic moves, which means it's role is pretty daunting mid-late game. Amoongus: A Rank Ability: Regenerator Moves: Spore, Toxic, Giga Drain, Rage Powder, Synthesis, Hidden Power Fire/Ground/Fighting, Stun Spore. Amoongus isn't something you'd think would fit into A Rank, but Amoongus is an outstanding team supporter and courtesy of Regenator and good bulk, is generally nearly impregnable, especially if you're rooting for a simultaneous Nuzlocke run. Due to the lack of Sleep Clause in the game you can put two opponents to Sleep and get away with it. While Sleep is the best status you still have Toxic and Stun Spore as options. To make it more annoying, Synthesis and Giga Drain can both heal it for a portion of its health which makes it more resillient. Finally, Rage Powder is pretty signature to Amoongus in that it forcing single target moves to attack it, which can be nice if you want to shield a teammate from a dangerous matchup provided it isn't multihit. That said, it's still A due to the fact that it doesn't have a lot to reliably dish back out to opponents and is thus reliant on teammates with heavy offensive presence although its utility complements that perfectly.
  15. Noir

    Team Advice

    Go check the Hidden Power of Cofagrigus, Ampharos and Gardevoir.
  16. How does one pick up the download when Chrome's consistently blocking it? I recall something being said in a thread before, but scrolling between threads made me lose tracks.
  17. Yeah, I did ask about it before I made my character. Someone else said it was fine so I stuck with it, although I'll go edit my Fighting style now. I'll stick with Warrior because Rogues still use minor magic and tricks, to my knowledge after reading the OP, which is not how I want my character to be. He's a fast/frail warrior type, so to speak, but if you think it'd be better in that I'd swap to Rogue, sure.
  18. Early Toxic Spikes Trubbish much? If you're lucky enough, some of these in the wild hold Black Sludge so you get some free lefties. You'll find Acid Spray extremely helpful for support.
  19. Umbreon isn't as satisfactory as you'd like it to be, so I wouldn't recommend it. Weather Ball is nice on your Sun team since you have a free base 100 Fire move on Roserade. If you want Sleep Powder you'll have to breed, though. If that Bellosom's Male, pass Leaf Storm on if you'd like it.
  20. Welcome to Reborn. I hope you enjoy your stay.
  21. It honestly depends on what you want your Grass type to do in the long run. There isn't really a degree in that "which is better", since your team may need an offensive Grass type, a defensive Grass type, or a tanky one. If this is your first choice, think about how you're going to revolve your team around it. If you want a physical attacking Grass type Leavanny is top choice due to it being second fastest, learning Swords Dance by itself and having strong STAB moves such as X-Scissor and Leaf Blade to work with. Jumpluff can run Swords Dance but is TM reliant and needs Seed Bomb for STAB, so it's better if you relied on it for utility, such as sleep, Leech Seed and the rest. Tangrowth is a tank in which it can take tons of physical hits and deal damage back from both spectrums, but it's slow and has poor Special Defense. Trevenant is sort of a jack of all trades, master of none amongst all these; it's only notable stat is it's good Attack, but is inferior to Leavanny at sweeping. You'd use it for it's Ghost type, if anything. That's the only niche it has. Roserade is a wide choice due to it having good bulk, speed, and high Special Attack to work with. It's the best special sweeper amongst all given choices and you can top it off with some utility as well.
  22. It'd be better if you put Sunny Day on Bellosom instead of Delphox. Delphox can use Shadow Ball and Grass Knot for more coverage. Check the Hidden Power of Delphox, Bellosom and Vaporeon; Bellosom appreciates HP Rock/Ground/Fire, whereas Vaporeon appreciates Electric/Grass. It's notable that Vaporeon functions poorly when yoru team is centralized around Sun, so you might want to consider swapping it for something else as a tank. Delete Acid for Hidden Power on Bellosom if the HP is desirable, and one Grass move for Sunny Day. Apart from that, the team is decently established. You could swap Brick Break for Swords Dance on Lucario.
  23. The most reliable Pokemon that you can use against her Umbreon is your own Drapion; considering leveling it to 57 and picking up Cross Poison as a more reliable means to damaging it. As for Malamar, pick up a Bug type move on Drapion to kill it easier as well. It has either Bug Bite or Fell Stinger, and while the latter isn't that good, killing Malamar with it gives you +2 immediately, which can help in cleaning up the rest. Use Flygon against Tyranitar and reserve Mamosine for her Honchkrow. Her final Pokemon's a Sableye, which is actually really annoying to you since it can burn you (I think) and Delphox can't reliably come in either. Thankfully you have Luxray with Guts against it so it can get worn down fairly easily. Consider messing with your movesets as well, and since HMs can be deleted here you might as well put Rock Smash on Mamoswine if you want the slot for Purugly; I suppose it'll do good against Honchkrow, but don't expect it to help too much.
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