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Noir

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by Noir

  1. Kino and Enma Enma attacks the Onyro, dealing 1d6 + INT(9) damage to it, and marking it with Entente of Malice, which will empower Kino's next attack dealt to it. Kino casts Debilitate onto the Onyro, dealing 3d6 + INT + INT/2 + 2 (3d6 + 15) damage. This consumes Entente of Malice, and causes the Onyro to deal 10% less damage for two turns. Kino and her summons' attacks maintain the debuff, and the debuff can stack up to thrice when used consecutively. 3 turn cooldown.
  2. Kino and Enma Their initially civil, if mostly ominous, introduction to the inn had ended up culminated common deception heard in youkai folktales and even other stories meant to scare and teach children back in the twins' youth. Their company (both spiritual and non-spiritual) aside, the feral host's ravenous remark bore no threat, for Kino and her kin no longer had blood to give, even if her frail, withered body were to be torn apart like rags for her adversaries' leisure. Despite Enma's initial fear, the masked figure and what remained of the demons seemed to scare
  3. Venus His weapon was fully loaded. More than necessary, but well enough -- it paid to be prepared. There was still a wicked irony with the first shot being the last, though, as some would say -- every ending gives way to another new beginning. Venus tilted his masked head to the side like a snake would open eyeing prey; the whimsicality of the gesture was perhaps more akin to a curious child, and he brandished his weapon of choice as he eyed the final movements of the doll that was the hooked corpse. The red glow it emitted reminded him of the backdrop that complemente
  4. Venus Magnificent. Those were the only words that popped into Venus' mind as the hooks around him bloomed and scattered amidst his flurry of petals; no more needed to be said as nearly all adversaries were down except the largest puppet. That said, the show was not over yet: despite the approaching climax; even so, Venus had exhausted his current reserve of tools despite the thrilling work he'd created, and he needed to prepare swiftly before the finale approached. Venus is unable to take any other actions this turn due to Preparation.
  5. Venus (36/65) All was set. The largest of the hookers itself seemed to prepare for the inevitable that was to come -- a minor setback, but it was only natural to resist. There were the faint of heart all over, and this next strike would be one to invigorate them. Venus casts an amplified Artful Flourish against the Giant Hooker, dealing [4d4 + INT (10) + INT/4 x 3(Total 6) + INT (10) +5 + DEX/4 (1) . Total: 4d4 + 32) x 30% damage to it with a guaranteed chance for a critical strike. This attack will trigger the Lotus armed on it, adding a further 50% bonus damage of t
  6. Venus (58/65) Venus casts Curtain against Mini Meathook 2, dealing [2d4 + INT + INT/4 x 2 (Total 4)] x 30% damage (with 30% crit chance for double damage) to it. Mini Meathook 2's attacks have a DEX (5) + SYN/2 (3) + INT/2 (5) = 13% chance of missing Venus for two turns.
  7. Venus (58/65) Venus arms Lotus onto the Giant Hooker. The bomb does nothing this turn, but the next time Venus targets the Giant Hooker, the Lotus will explode, causing Venus' next attack to deal 150% bonus damage to the Giant Hooker and 50% of the attack's damage to all surrounding enemies.
  8. Venus (65/65) Whatever it was that had presented itself before Venus at present, the sight proved intriguing to the artist despite its evident repugnance to the average person; the sight reminded him of a puppet, if a puppet was itself a puppeteer of gory, sanguine hooks that hung like stage props. There was a certain appeal to the presentation, even in the predatory, dull face of the corpse crudely bound to sharp metal -- perhaps his fascination came from the unexpected sighting, let alone the resemblance the situation held to what the artist was quite used to. There
  9. Kino (56/98) Enma (68/68) Enma attacks the Red Imp 3 dealing 1d6 + INT(9) damage to it, and marking it with Entente of Malice, which will empower Kino's next attack dealt to it. Kino attacks the same Red Imp 3 with Burial Rites, dealing 2d6 + INT (9) + INT/2 (4) +2 damage to it, and restoring Kino and Enma's health by SYN/2, respectively, triggering Entente of Malice. If Kino's target dies during the turn after being damaged by this ability, Kino restores health equal to the damage this attack dealt to them.
  10. Kino and Enma Familiarity was a double-edged sword; as much as Kino could take a good guess as to what targets she should attack and their potential resistances and capabilities, they too, may also have some preparation toward Kino and her kin. While the Imps seemed meek, Kino's attention was more fixated on the avian that was eyeing the group--was it the bird that made the Inn's ominous name? Part of Kino resisted to attack given that fact, and even Enma felt less eager about the battle even with their numbers. Only the goddess appeared to dare attack it at present, though she see
  11. Kino and Enma The receiving Imps seemed to provide a polite, if not the most warm reception, to the sisters and her band of otherworlders. Kino's dispassionate expression remained on her pale face, though she sensed that her ghost sister was feeling tensed as the Imp mentioned the name of the inn. Vultures were known to the siblings back in their times as nuns, for their were ominous harbingers of death and preyed on the decayed...part of the thin divide that Kino walked on. Enma in particular feared the idea of vultures preying on corpses in the past, for it was their former duty
  12. Venus "Three to one. Very well," Venus said, plainly, deciding to respect the merit of moving together as a group. The startled reactions his colleagues had made at his appearance were a satisfactory consolation, the merest hint of an icy smile creeping up his unseen mouth. "We shall proceed with the initially proposed path, then."
  13. Venus Venus had followed the trio quietly behind them as they ventured deeper into the abandoned warehouse, stopping a short distance away as discussed their next course of action. The warehouse housed a variety of unpleasant scents, the foremost of which he expected to be blood given the rumors of underground organ trade, but he could not make the scent out easily from the other factors that contributed to the stench in the air. As Heidrun appeared to conjure a light well enough to illuminate their path, he thought of the idea that as much as light would illuminate their way, it
  14. Kino (55/97) Enma (60/67) Enma attacks the Gashadokuro, dealing 1d6 + INT(9) damage to it, and marking it with Entente of Malice, which will empower Kino's next attack dealt to it. Kino attacks the same Gashadokuro with Burial Rites, dealing 2d6 + INT (9) + INT/2 (4) +2 damage to it, and restoring Kino and Enma's health by SYN/2, respectively, triggering Entente of Malice. If Kino's target dies during the turn after being damaged by this ability, Kino restores health equal to the damage this attack dealt to them.
  15. Kino (71/97) Enma (55/67) Enma attacks the Gashadokuro, dealing 1d6 + INT(9) damage to it, and marking it with Entente of Malice, which will empower Kino's next attack dealt to it. Kino attacks the same Gashadokuro with Burial Rites, dealing 2d6 + INT (9) + INT/2 (4) +2 damage to it, and restoring Kino and Enma's health by SYN/2, respectively, triggering Entente of Malice. If Kino's target dies during the turn after being damaged by this ability, Kino restores health equal to the damage this attack dealt to them.
  16. Kino (61/96) Enma (48/66) The battle seemed to be growing more comfortable as the group as enemies began to fall and the most fearsome of their foes was already somewhat enfeebled. Regardless, it seemed to be preparing another wave of powerful attack, as Kino and Enma swiftly tended to withering said foe as best they could for the inevitable. Enma attacks the Gashadokuro dealing 1d6 + INT(9) damage to it, and marking it with Entente of Malice, which will empower Kino's next attack dealt to it. Kino attacks the same Gashadokuro with Debilitate, dealing 3d6 + I
  17. Kino (39/95) Enma (10/65) The excitement in Enma that came from the familiar land and the battle immediately vanished following the Gashadokuro's overwhelming attack; though the two felt little pain from the impact, they knew that the attack would take a terrible toll on their strength. Immediately after being summoned, the two smaller remnants of her kin immediately returned to her, restoring Enma's strength as their final service before amalgamating with Enma once more. They could only hope they could hold out as the others did not appear to be faring as well as they were, f
  18. Kino (81/95) Enma (60/60) Wraith Howler (9/9) Wraith Howler (9/9) Kino casts Voices of Resentment, dealing 5 health to herself as she summons two Wraith Howlers to fight for her. Enma attacks the Green Imp 4 dealing 1d6 + INT(9) damage to it, and marking it with Entente of Malice, which will empower Kino's next attack dealt to it. The two Wraith Howlers follow suit, dealing 1d6 damage each to the same Green Imp 4. Stats: Strength: 0Dexterity: 0Intelligence: 9Constitution: 12Synergy: 9Cooldown/Ability usage:Relevant combat perks:
  19. Kino and Enma Look familiar, sister? Enma asked as she scanned the simian-esque creatures that swarmed before the group, and the music made them out as if they were a marching band of the animal kingdom; the very thought amused her. I think not, she answered telepathically. She had yet to see any beasts in her lifetime like that of which had now gathered before them, but that did not mean she would let her guard down. Nonetheless, perhaps you would enjoy yourself for this instance. You bet! And the two sisters prepared themselves for a battle amidst the familiar
  20. Kino and Enma After (eventually) calming down, Kino arose from her daze of instability to find that her colleagues were already in conversation with a man smoking a pipe. Enma had gave her some worry despite understanding why in particular she had been affected previously, but decided not to spur her once she recovered. Kino's thoughts returned to the familiarity of her somewhat homely surroundings that helped relieve her slightly despite the previous reminder. Unsure if it would be rude to intrude on the currently ensuing conversation, Enma then told her that the piped man did add
  21. Venus Venus didn't say much as he followed his allies through the somewhat familiar town, musing over his surroundings before being interrupted by a sudden confrontation amidst an alleyway. Although Alexandria's shield was a proactive measure of protection -- a wise move, as most would consider it so -- part of him doubted the action, if only to what he could comprehend was that it was an act of altruism, the defense of a little girl against a group of armed, pushy street rats...dressed uniformly. Bland, lacking in idiosyncracy. Regardless, he decided to simply observe and not inte
  22. Kino and Enma The surroundings seemed familiar as Kino and Enma gently floated to the ground-- or perhaps comforting was the better word. Enma's attention immediately became fixated on the distant, abandoned ship atop a sea without water, evidently excited over the sight. The two seemed to have yet to pay attention to Sorina as of yet, even though she did appear to be someone that the two would likely get along with. "Oh look, sister! A giant ship! Oh, can I go over and check it out! Please! C'mon, sister, let me-" She abruptly silenced herself as if someone else had fo
  23. Venus What fool had quilled the script of their exchange? It would not appease even that which would be so easily amused, especially from one ruler so feeble even against a seemingly inorganic subject....not even a father to his daughter. It was evident that he hadn't fed his powers well...something which the artist was all too familiar with, of tepid nobles in their lust for influence and power, in this case one enfeebled even in the face of a seemingly inorganic subject, now pleading for aid against another organization-- he conjectured that much even from the reprehensible dialo
  24. Venus "May I implore on what busies you so?" He asked, unnecessarily grandiloquent in the manner of which one would simply ask 'What are you doing?'. "What such yield belies within the mesh of what we had faced earlier that prompts you to examine it so discreetly? I admit, I myself am in possession such remains, and yet...time demands that I have yet to properly investigate myself. Perhaps you could do me the favour of sparing me the effort of discovering what you yourself have found as of yet?"
  25. Venus Venus had spent much of the remaining time after returning to the main building, knowing that he wouldn't be here if he were not narrowly spared from death back then. He'd knew that he'd let his passion get the better of him; he ventured into the unknown recklessly, though even that was part and parcel of why he enjoyed it so much; it was unpredictable. Venus knew that he had stared death in the face, dealt more than enough of his artistic share of it and had till thus far ran away, yet to be captured by its unfeeling talons; it was a continuous cycle of cat and mouse, except
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