-
Posts
871 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Reborn Development Blog
Rejuvenation Development Blog
Desolation Dev Blog
Everything posted by Noir
-
Graterras: A Clash of Fates {IC}
Noir replied to Raindrop Valkyrie's topic in Unofficial Official RP Club's General
"I see." Debronee whispered, the voice barely detectable. And they continued across the vacant, empty dimension, only the Lord perhaps knowing where the clanking sounds of their footsteps would lead them to. "The Halls of Sorrow respond to myself, you say?" Amidst the few moments of silence, Debronee reintroduced his statement questioningly, to his own uncertain understanding. "My emotions, my entirety, and I accepted such a proposition so unknowingly....." Debronee began to ponder upon his existence here as he muttered under his breath quietly. His voice was soft, but the Lord could still hear him. "A blessing or a curse? Emotions....like my skills, heritages from my guardians. When my final drop of blood left me, I succumbed to the cold grip of death willingly, believing there is no else. Yet this place offers not the cold of death nor the warmth of life. I don't remember yearning for this -- but perhaps I'm just not being honest with myself." He was used to such, perhaps non-sensical thinking; while he wouldn't expect any answers, for once there was this odd longing inside him that the Lord in Violet would respond with what he wanted to know. His forsaken emotions had resurfaced and attacked him for the first time in so long -- why, he thought, why am I feeling like this? And above all, why am I here? What am I to fight for? He hammered into his mind, locking the words that struggled to be enunciated shut inside his lips. What purpose did exist for him that so compelled him unconsciously here, and what was the Halls of Sorrow to offer him?- 240 replies
-
- IC Thread
- Dark Fantasy
- (and 5 more)
-
Hunter's Peace Itsy, bitsy, spider. The sun slit through the gaps of where the huntsman waited, a predator on the prowl, under the protection of a thick, fallen array of scattered leaves. A hunter of hunters it was, swift and deadly, threatening a fatal strike at one careless moment of unfortunate prey. It waited -- motionless as it felt the land merge with this own, surveying with every sense the vicinity where the hunter thrived. It waited -- it felt every motion, every scent, examining every move. The leisurely beautiful afternoon of the forest was one where death would meet one so unfortunate, under the hands of a unfathomably deadly hunter. Clicking footsteps approached. The aura of death intensified as a grasshopper appeared from sight, surveying the fallen leaves for food. There was silent delight, as it creeped with long, silent legs slowly and noiselessly, soundless even amidst the caress of it's legs across the leaves and grass. The grasshopper stayed -- continuing it's feast of strands of dry grass across the ground -- unbeknownst that death's door awaited -- inches away from where it was at. The huntsman had one strike, one perfect chance. One mistake, and it would miss the opportunity for a proper afternoon meal. It had lightning-swift speed and a rock hard grip, and another weapon deadliest of it's own signature, but the grasshopper had a speed as equal and a bound that extended to unreachable distances. It waited, slowly approaching. The grasshopper stayed, and - Checkmate. It was too late for the unfortunate green insect, and a success for a hunter ever so adept, so skillful. Grasping with it's powerful front legs at a speed it could not detect -- and at a moment so sudden -- the grasshopper had it's fruitless struggle against the strangling grasp of it's feared enemy, but what came worst -- and that of it's last -- was the excruciating pain of cruel, razor sharp fangs that impaled it's body with a simple dose of fatal venom. It took merely seconds -- the huntsman released it's grasp slowly, and the grasshopper stood upright, motionless -- small traces of yellow liquid flowing from the scars of the predator's bite. Food at last, it thought, as it continued the afternoon with a meal made from a murderous masterpiece. But even for a predator of that caliber, everyone has it's fears. A forest so silent and beautiful was a battlefield between prey and predator -- but the hunter can also be the hunted. Hiding behind the hole of an old tree, it surveyed the strife of the green vicinity -- a caterpillar helplessly and weakly crawled upon the stem of a nearby orchid, but the hunter, satisfied of the former meal, didn't seem ravenous at the time. It waited -- what of a cruel end will befall it -- or the predator? It didn't wait long -- a sparrow swooped down onto the flower and skillfully grabbed it with it's beak, flying away to it's nest visible from the nearby tress to it's young ones. An enemy they shared, and only the strongest survive, it told itself, knowing that it too, at a moment unexpected will it have to face the killing blow rather than deal it. It continued to sense and watch as the sparrow fed it's underlings -- hungry chirps turned into a screeching hiss and the rustling of nearby leaves as the sparrow fell prey to a nearby viper, sharing similar weapons to itself; impeccable swiftness, and a murderous dose of venom inflicted through the deathly embrace of needle-sharp fangs. It watched -- minutes passed as it swallowed the sparrow whole, and it's underlings along with it. Life is cruel. Life is where one takes from the other. Even through the camouflage as the viper slid through the forest green and brown, there was always one higher than the other. The viper failed to detect the enclosing distance of a silent, powerful eagle -- swiftly diving down from the skies before falling to it's strong talons, magnificent size; the regal predator, satisfied with a large catch, flew away through the leafy canopies through the forest sunlight, to an azure sky unseen from the forest. Only death comes every day, it reminded itself. Pondering upon the bore of the danger and cruelty that stood in the life of a forest predator, drops from the sky that came in increasing paces lashed through the leafy shields above, dampening the ground. The afternoon sun changed into a drizzle with a perhaps soothing rhythm, sounds differing as the raindrops clashing onto stacked puddles, softly caressing leaves, sliding through barks of the abudance of trees, dampening everything. Rain. It thought. A hindered situation for most predators, scarce as it is in the forest. Who would hunt? It continued to peer off the hole it hid under the shelter of the thick tree bark. The patient predator surveyed it's battlefield, shrouded with a vague, foggy mist, empty of strife, empty of death -- no noise apart from the rain, no movement apart from the drizzle -- perhaps it was the only one there. The forest where death encircled the afternoon had diminished into a calm, yet living silence. Rain is strong, it thought. Did predators fear rain? Peace. The murderous intent of a predator and the cruel thoughts it pondered about life vanished in traces -- rain is strong, it told itself again. A hunter who knew no peace, who had never felt nothing but to kill or be killed. An unknown emotion, realization touched him. The emptiness of strife was...enjoyable, it thought, unexpectedly. No bloodshed, no murder. The change in life and the emptiness of the boring and lonesome disgust it would witness and live every day had under the grace of the rain cleansed away; for the umpteenth time it crossed it's mind : rain is strong. A hunter can know peace. It continued to enjoy and sty leisurely under the rain, the rain with the power to end destruction and strife. And it was ravishing. ~~~~~~~~~~~~~~~~~~~~~~ Ooookay. So I want to make my post #200 something productive, so I decided to post one of my old,best works in writing. I've began writing since I was 8 and since I was 15 I've written 1000 words a day on a basis. This is generally what comes out of me during my leisure time and since this forum has a very avid writing corner I might as well ask for feedback and earn some RP. Feedback is, of course, very appreciated. Thanks in advance.
-
Graterras: A Clash of Fates {IC}
Noir replied to Raindrop Valkyrie's topic in Unofficial Official RP Club's General
And with that, Debronee's memories began to take form. There was this new, profound sense of clarity implanted into his mind as the final traces of the violet light had vanished. He remembered everything now -- at least, almost everything. As much as his memories had returned, he knew not still of the mysterious dimension they stood in. Nevertheless, the boy remained calm, and while his curiosity had yet to sway, he had yet to succumb to trust, whom the half-elf boy saw as mere weakness. Knowledgeable and perhaps now important to him the cloaked man in violet was, he had to stay on his guard. He remained a shady, dubious figure, and he was presumably invited here, to this place -- and this person had some connection. Why me? He thought. I am but one stained of blood, a being of massacre and malice. Or is it perhaps that itself of which this Lord requires? "This be the abyss of oblivion or death, I care not. But be this a dimension of life, why grant me a second chance? Or would this transcend both aspects itself? This...Hall of Sorrows...." There was only silence for a moment from both sides yet again. "You seek a murderer," Debronee finally said. It was a rhetorical question, a statement, rather than one that Debronee wanted answers for, presumptuous as it was. "A swordsman, an assassin. You find interest in my heritage of two infamous bloodlines of my parents, as well as my training under my foster father, and master."- 240 replies
-
- IC Thread
- Dark Fantasy
- (and 5 more)
-
And so the tale continues.... After witnessing the kidnapping of Charlotte and the other children, I venture back to the scene to discover Victoria looking for Cain, her telling me that he would be in the Beryl Ward. I witness Cain taking his Muk over to the Apophyll Academy, presumably in efforts to pick up the Strength TM from Kiki I myself so very require. I simultaneously encounter the beautiful Amaria, whom I met before the other day during the PULSE-Tangrowth crisis, who tells me of the crisis in Blacksteam Factory and I follow her there. Going through grunts, the cage puzzles and whatnot, I finally stumble upon the source of the pollution, PULSE Muk. Avoiding sudden death from Solaris, I face ZEL in battle. ZEL leads with Glaceon. At this point, I've trained my Tynamo to an Eelektrik, so I led with it before swapping it out to Infernape for a simple KO with Close Combat, to attain Special Attack EVs. He immediately corresponds with Muk. Fortunately, it wasn't as difficult as I'd thought it to be, since Muk wasn't going to use any Ground moves against Eelektrik, and a paralyze/sacrifice Emolga helped me out a lot. With two Sparks, I KOed it on Protean-Water form, surviving a Muddy Water. Thankfully, ZEL decides to use Umbreon first instead of Espeon, giving me time to heal up Eelektrik for some extra Special Attack EVs. Umbreon, like its icy Eeveelution counterpart, falls to one Close Combat, whereas Espeon fell to two Crunches from Eelektrik, surviving one Psychic and getting a free turn from Espeon using Future Sight the turn beforehand. With that, the pollution has ended, but the damage is too much. Solaris squabbles with Amaria about Team Meteor's ways and retreats. Amaria is left with hard hitting Superpower from Solaris' Tyranitar, and, feeling unwell, departs and grants me the Harbor Key to use her Boat to take to Apophyll Beach. I encounter the beach to the Academy in search of Kiki where I also find her student and friendly rival Victoria. Kiki, understanding our need for the TM to rescue the children, grants us each an individual quest; Victoria will take her test (which seemed easy for her since she's presumably the top student) whereas I need to face Cal, one of Kiki's finest students, and whom Victoria has a big crush on, atop Pyrous Mountain. Getting through the mildly tedious puzzle, I reach the top of the Volcano and meet the Fiery ex-Gym leader. He tells me of his past with Shelly and his older brother Blake, before we do battle. Cal begins with Infernape; my own Infernape being 8 levels higher than it easily OHKOed with Close Combat. After taking down the primate, Charizard is sent out, where Eelektrik forces him to spend all his potions before finally knocking it out with Spark. Magmortar, his ace, continues the match; knowing that I need the EVs but cannot take Magmortar due to the stupid bloody advantageous field effect for Cal, I leave it in and switch out into Infernape, comfortably taking one attack before OHKOing with Close Combat, again. Delphox comes out; with paralysis support from Emolga, falls to Eelektrik's Crunch in the end. Blaziken also gets Close Combated to oblivion, whereas Typhosion got paralyzed by Dunsparce before Eelektrik attains its share of Special Attack EVs. With that, I complete my quest and return to Kiki to enquire my battle. Kiki doesn't fare very well at this point, however, and Victoria attempts to halt me and we do battle. (She's caring and nice, I guess. She always has, but that's not stopping me.) I won't get into too much detail on this battle considering it was pretty much a sweep for Infernape, but I decided I'd spread some HP EVs from Hariyama to Eelektrik and kill Gallade with Pawniard. Sadly, she allows our match. Kiki and I do battle on a beachy, sandy field. For this battle, I can use Shadow Claw to my advantage and thus I equipped Scope Lens over Black Belt. She leads with Machamp; Close Combat comes close to an OHKO but I also survive one Rock Slide from her, before KOing with Flame Wheel + CC after she healed her Machamp with a potion. I OHKO Gallade with a critical hit Shadow Claw. Toxicroak responds, as I OHKO with Psycho Cut from Pawniard after paralysis support from Emolga (I'm starting to feel bad making it do that all the time, but oh well.) The rest was pretty much a sweep with Infernape with her final combatants of Medicham, Lucario and Hitmonlee, all of whom which Infernape OHKOed effortlessly. Thankfully I have stocked up on Common Candies so Infernape won't be too overleveled. As Kiki attempts to provide me with my badge, she faints and her will is shattered. Kiki wishes to be alone and Victoria sends me to Azurine Island to look for the disappeared Cain. Until next time.... At this point of game, Aya is threat Number 1 for me. I have a solution for Solaris, but my team is very weak against Aya, so I need some advice, again, on overall teambuilding. For the moment, though, here's my current team I wish to keep; Infernape Level 45 Nature: Naive IVs: 27/31/18/20/31/29 Current EVs: 214 Attack/44 Special Attack/252 Speed Item: Black Belt Ability: Blaze Grass Knot Flame Wheel Shadow Claw Close Combat Pawniard Level 41 Nature: Adamant IVs: 24/31/25/16/29/29 Current EVs: 4 HP/252 Attack/1 Special Defense/70 Speed Item: Quick Claw Ability: Defiant Feint Attack Metal Claw Psycho Cut Sucker Punch Eelektross Level 44 Nature: Quiet IVs: 6/27/25/26/29/22 Current EVs: 17 HP/152 Attack/162 Special Attack Item: Soothe Bell Ability: Levitate Crunch Spark Thunderbolt Grass Knot Give advice, anyone! Thanks in advance.
-
I kinda mildly object it being in A and instead should put in in S, due to the fact that Hippowdon is the only Ground type that gets Sand Stream which heavily buffs mono runs and is also the best physical wall with the exception of perhaps Gliscor. I'll add this, though. Eelektross Ranking: S Ability: Levitate Item: Leftovers/Zap Plate Moves: Discharge, Thunderbolt, Grass Knot, Crunch, Acid Spray, Flamethrower, Hidden Power Ice, Acrobatics, Brick Break, Coil, Spark, Zap Cannon. Eelektross is one of the signature Electric types with access to a Ground immunity courtesy of Levitate. This alone merits very good use on a team, especially in tandem with its other numerous pros. Eelektross has fantastic mixed offensive stats, allowing it to go mixed, full physical or Special if desired. This is a complemented by a very plentiful movepool that provides it with many attack options for overall coverage. In addition to this, Eelektross also has 85/80/80 bulk which is only slightly less bulky than Ampharos, but Eelektross' access to Levitate and a far wider movepool give it a notable niche over it. Heliolisk Ranking: S Ability: Dry Skin Item: Damp Rock/Leftovers/Zap Plate Moves: Thunderbolt, Surf, Grass Knot, Hidden Power Ice, Rain Dance, Thunder, Volt Switch, Parabolic Charge, Dark Pulse. Heliolisk heavily benefits from Rain due to Dry Skin, and thus is ideal as both a fast offensive sweeper and rain supporter. It also has a very wide movepool to complement its great 109 Special Attack and Speed stats for sweeping capability, including Thunder itself, Volt Switch, and Parabolic Charge for slight recovery, although its not that reliable offensive-wise. Dry Skin also means that Heliolisk is immune to Water type attacks, making it one of the best Water type counters in the game, and its signature access to Surf and Grass Knot also means that opposing Ground types need to watch out. You won't find a superior Electric-type Special sweeper to Heliolisk.
-
[Insert witty title here to make you like me maybe hopefully pls]
Noir replied to Alozan's topic in Welcome Center
Welcome to Reborn, and I hope you will enjoy your stay. -
Graterras: A Clash of Fates {IC}
Noir replied to Raindrop Valkyrie's topic in Unofficial Official RP Club's General
With that, he dealt what was his final stroke with his Ka'Gul sword, amidst the bitter pain of the countless scars and slashes on his bloodied body, the blade piercing through the hard of his revered grandfather, as he relished the final moment of pleasure, the cold in the burning flames of malice and war. There was darkness. Vaguely remembering himself struggling across fallen leaves with lifeblood flooding endlessly from his wounds, he opened his eyes again after countless moments, as if he had just awoke from a dreamless sleep. His senses -- if they were still active -- welcomed only the bitter cold. He knew not of the situation, yet his curiosity had yet to berserk his mind scrambling for answers. He arose from his spread eagled position on the surface that seemed to be an empty ground, uncovering only a vicinity of darkness and nothingness. Cold as the grip of oblivion itself. He knew nothing, apart from his sole existence right now in where nothing else had a form. Whether his was hell or the abyss he knew not, and perhaps cared not; he feared not of the darkness or cold, as if he were born of it, nonchalant of its haunting toils. Memories began to attack his head as he clenched his head in confusion. He could barely remember all glimpses of each one as they passed through him swiftly, as the slight pang of pain in his chest began to follow. He was attacked by the swiftest slashes and the speediest arrows of the bitter torment his memories plagued his mind and soul with. He reminisced faces -- faced that smiled, faces of rage, faces that writhed in the pain of their deaths, and the strife that left only malice and sanguine, perpetrated by the clashing sounds of the steel of blades that echoed uncomfortably in his mind like relentless hammers. Was his life but a murderous career, a path of blood? His confusion shattered as a touch of warmth, barely detectable, spread amidst the cold as if it were a candle's flame amidst unrelenting darkness. He sensed distant footsteps shattering the soft hissing of the sudden, falling rain, clicking slowly as an unknown figure appeared amidst the vague shadows. The mild starlight did little to help the silver-haired youth recognize the approaching person, and the slits of water that drizzled upon them like an endless barrage of arrows gave him more of a reason why it was seemingly difficult. Yet he had not anticipated the vagueness of everything dissipate into clarity as the figure's existence seemed to cleanse all of what confused him. He could see and sense the person confronting him very clearly now, as he widened his eyes in slight surprise. The figure revealed vague traces of his posterior through a cloak of violet -- the color of the elf's eyes itself, wielding a staff made out of a vaguely recognizable quality of wood, adorned by tattered bones and beads surrounding the staff's tip, an avian's skull. Their eyes met, as the younger one grasped the look in his eyes with his own solemn ones; it was an emotionless look akin to his own, yet it was inspiriting, with a mild touch of appraisal as his tilted his head slightly, perhaps being affected by mild doubt or the mischievous grasp of curiosity. For a few moments, only the rain moved. There was not even the slightest of quivering amidst the cold touch of the damp rain that seemed so warm in his presence; no motion, no words spoken, not even as much as the blink of one's eyes. "Lord of the Violet." The figure finally spoke, acting as if he were an examiner that had completed an assessment. That was his title, presumably, revealed through a muttering tone, mildly reassuring the boy. The being knew who he was. He had answers. He knew things the boy struggling amidst amnesiac thoughts wanted to know. His very existence itself seemed to clear the taint of deception amidst the dimension of nothingness. "Your name. Do you remember?" And the words alone had helped. "....Debronee." The silver-haired figure finally remembered. [P.S Tell me what needs to be fixed.]- 240 replies
-
- IC Thread
- Dark Fantasy
- (and 5 more)
-
There are a couple of things you should fix set wise. I will be a little blunt, but no offense in regards to what I say. First of all, Ferroseed would appreciate having its HP maxed over its Defenses. This generally gives more bulk than putting them in its Defenses, and you generally don't have to put them in both stats since you could just concentrate on Special Defense EVs and run a +Defense Nature. I'd also recommend Spikes over Stealth Rock given it's one of rare Grass types that get it, and leave the SR set up to Cradily. If you're going to run only Attack moves on your Gourgeist, wouldn't Impish be superior to Bold as a Nature? I'm also not really impressed about Shadow Sneak as an attack move since I don't find it really consistent damage-wise. Sleep Powder's also an option on Vileplume, and I'm sure your team can appreciate that a lot, although I can't object if you're running Specs or AV. I guess that's it. A pretty interesting team.
-
I'll add this for the moment since it's not listed. Put it in the Dark mono. Bisharp Ranking: S Moves: Swords Dance, Sucker Punch, Iron Head, Psycho Cut, Brick Break, Night Slash, Substitute. (Check the tutors for anything else.) Ability: Defiant Item: Dread Plate/Scope Lens Bisharp is easily one of the most dangerous physical attackers Dark types have to offer. As an extra plus for monoruns, its Steel typing is all important for Dark types to take on Fairies (well, in the future anyway, there's not a lot here.) Stat wise, Bisharp has the most amount of resistances in the entire game, tying with Magnezone (but instead of a resistance, Bisharp has an extra immunity.) Being one of the gifted successors of Swords Dance and its ability Defiant, you will more often than not find opportunities to get your already high Attack up. While its speed is not that appealing, Sucker Punch makes up for that. Of course, let's not forget Iron Head which is the other powerful STAB you'd love to have on your Dark mono run in addition to a nice flinch chance. If you've got paranoia against Psychic types Psycho Cut is also an option to deal with them. Sometimes you'd like an extra PP STAB move over Sucker Punch due to it's low PP, which is why you get Night Slash as an option. You'll find this guy shredding through many things easily.
-
After dealing with say a week of losing my file, I had it revived through RPG Maker by a kind soul, and decided to progress through there as intended. After reviving at the post-Shelly storyline, I've been through the Aqua Gang quests, the Doctor quests, and at the moment post-Shade, completing the Pangoro/Scraggy sidequests as well. At the moment I intend to prepare for the PULSE Muk and the Apophyll Academy quests. So, before I illustrate how faring against the malevolent Gym Leader went, here's my current progress. Infernape Level 41 Nature: Naive IVs: 27/31/18/20/31/29 Current EVs: 214 Attack/44 Special Attack/252 Speed Item: Black Belt Ability: Blaze Grass Knot Flame Wheel Shadow Claw Close Combat Tried and true, Infernape always stays my starter in 70% of my Reborn runs. It's not overly easy like Blaziken but is enough to do some very potent work for its own caliber. If you're wondering why I got Grass Knot early, I loaded an episode 10 File, and so Nature Power and Grass Knot have been substituted (meaning I can only get Nature Power in the late-game where Grass Knot is obtainable). Although it's a shame I can no longer pick up an early Flare Blitz, Episode 15 compensated for it with Shadow Claw after you defeat Shade, which will help out on the later NPCs with types weak to it, such as Kiki and Aya. It's also the first Pokemon I've actually successfully manage to EV Train with the help of Cheat Engine, so it didn't take me too long before I finished the EVs through some spots. It's high Speed also means that Mach Punch, while a good move, can be negligible. Apart from that, Infernape's never wavered as the top carry of the team, hitting fast and hard. Black Belt further bolsters the damage of Close Combat, that allowed me to OHKO the Pangoros and Beartic at low levels. Pawniard, also known as Debronee, is my second top carry. With luck obtained as a female with Psycho Cut from the mystery egg and as the pre-evolution of my favorite Pokemon, I then proceeded to breed it with an also good IVed Male Cacnea with Sucker Punch to grab both moves. Who am I kidding it was literally RPG produced. Pawniard's been a solid contender since his arrival to the team, possessing a pretty powerful 112 Attack for its level; with some luck, I could pick up a Dread Plate from the scattered mining Rocks in the icy mountains for even more power. Now it patiently awaits for itself to evolve into a big bad Bisharp and truly shred teams like the monster it is. Tynamo Level 28 Nature: Quiet IVs: 6/27/25/26/29/22 Current EVs: 34 Attack/39 Special Attack Item: None Ability: Levitate Tackle Spark Charge Beam Thunder Wave Tynamo's now an obtainable event early-game. While it's hard to grind effectively, I intend to use it over other Electric types (particularly that lovely Helioptile still sitting in my box with Hidden Power Ice) simply because my team's very Ground allergic as it is. After getting it to a certain point, I'll be grinding it in the Unown spot for both offensive stats. Of course, Tynamo's usage is little as it is, but it will grow to be a significant teammate once it evolves into an Eelektrik, or, if I'm lucky enough to find a ThunderStone through the mining Rocks, an Eelektross. Trubbish Level 33 Nature: Relaxed IVs: 31/24/24/31/25/19 Current EVs: 80 HP/56 Defense/40 Special Defense Item: Toxic Plate Ability: Aftermath Trubbish is potent as an early game support tank. Particularly, this one was so good it managed to take Florinia's Cradily solo while it was underleveled. I probably should evolve it, although training it in the right EVs while having the experience is very difficult. Of course, his use will only extend to the mid game, where other options for my team will begin to expand. Masquerain Level 35 Nature: Bold IVs: Revived with 31 IVs across the board, but it's just an EV absorber. Current IVs: Randomized. Item: Insect Plate Ability: Intimidate Agility Air Cutter Bug Buzz Bubblebeam Masquerain was my early status absorber, and with Bug Buzz, it helped a lot in tons of matches such as against Florinia and the ZEL/Taka Battle. As of now, I'll find Intimidate very handy for a very specific someone, but otherwise I hope to replace her with someone else soon, as much as her contributions have been massive to the team. Drifblim Level 39 Nature: Mild IVs: 0/21/3/31/24/20 Current EVs: Randomized. Item: Oran Berry Ability: Unburden Hex Charge Beam Ominous Wind Phantom Force Drifblim was one of my old prime carries, although I now use it as an EV absorber as well as a temporary solution for a part of Shade's Pokemon. Oran Berry and Unburden are appealing to get the Speed Boost making it potent for sweeps and revenge kills. Training it was particularly easy because Unowns are Ghost allergic, although I intend to replace all Pokemon apart from Infernape, Pawniard and Tynamo as soon as possible. I also have a couple of stuff such as a Shiny Emolga, a Shiny Scraggy, a decent IVed Shiny Jolly Klink in my Box, and a really good Careful Gourgeist that I carry for Pickup, and the like I use only for specific purposes. Before that, though, I'll give a small tale about how I defeated the Ghost Gym Leader, Shade. As Charlotte and the rest guide me to the Abandoned Power Plant after finishing the minor sidequests, I witness the deja vu of the forseen deaths of certain characters in the story, before I proceed to face the Entity himself. Leading with Gengar, I sacrificed my Trubbish so Tynamo could get the experience, before proceeding to revenge kill with Drifblim after taking one Shadow Claw and despite at low health cut through Doublade effortlessly with Hex due to its low Special Defense. Pawniard easily executed Trevenant and Banette with Sucker Punch. Rotom was admittedly Shade's most annoying Pokemon, although with a bit of luck Infernape managed to 2HKO it with two Flame Wheels, one being Blaze-boosted. Finally, I sacrificed Emolga to paralyze Chandelure before Drifblim dealt the killing blow, with experience shared to Tynamo. That said, any suggestions on what can help my team out for the moment as I go, particularly overall synergy wise? I'll continue updating this with more of my tales and stories of my walkthrough.
-
Femme Fatales (A Fairy/Fighting Cross-Monotype Run)
Noir replied to Lord Chespin's topic in Team Showcase
Not to sound like a nazi here, but Ciel's name is spelt wrong in the spoiler. Apart from that, I look forward to how this will turn out. -
..How did your Rotom-Wash get Scald?
-
Title says it all. Resetting to whatever time, past or future, always gives the same descriptions. "We have a storm coming up mid-week, it'll be hot on Saturday before clear skies, etc". Logically, what's the descriptive difference between standard rain and stormy rain? And if someone can teach me how to mess with the weather I'd be really grateful.
-
It's on page 3. The reason it's hard to notice was because I spoilered it. Perhaps you'd prefer me to remove it for your convenience? In response to another post to me, are you referring that I need to specify the death of Donovac Fartox? I suppose I'll go think of something, although I'll have to reread the whole plotline and everything to make everything link. I could PM you to discuss an idea/increase understanding.
- 349 replies
-
- Graterras
- High Fantasy
- (and 5 more)
-
-
Roleplaying isn't a fixed thing. Apart from the basic etiquette, it's not something that should be restricted by a platform or rules, nor compared in terms of superiority. The world of roleplaying with each forum is unique; nothing should shape that, nor should a fixed precedent be set. With respect to your intentions of this, it will not necessarily be relevant as it is ultimately speculative and subjective. At the end of the day, roleplaying is at the hands of it's creators, not bound by restrictive rules or should it require us to adhere to another established roleplay.
-
Best Trait: I honestly don't know, but I suppose I could try and put my finger on it. Probably in that I'm able to assist people even if they have nothing to do with me, usually when it comes to more emotional problems. I can comprehend emotions of others very easily and give advice since I've been through many difficult situations most have not. In some sense I am a bit emotional and achieved early maturity since I was pretty young, but it's kind of like a double-edged sword. Worst Trait: I'm emotionally unstable, I guess. I'm rational, but when emotions take over me it disappears and I become accusing and defensive, sorta. That and I'm aloof and secretive and I don't interact too much with people.
-
Okay, let's get to work. Correct me on Calm Mind, though, if it's not available. Cofagrigus Ranking: S Ability:Mummy Moves: Shadow Ball, Hidden Power Bug/Fighting/Fire, Will-O-Wisp, Curse, Toxic Spikes, Nasty Plot, Calm Mind, Trick Room, Curse. Cofragrigus takes a pretty important role on a Ghost monorun as the best physical tank amongst all Ghosts. Complementing its pretty nice 58/145/105 bulk is Will-O-Wisp that allows it to cripple a lot of attackers, as well as it's ability Mummy, that renders Pokemon that are ability reliant, such as Medicham, useless. It also has access to Toxic Spikes, ironically, for status support; beyond this Cofagrigus also can go on the offensive with a Calm Mind, Nasty Plot, or Trick Room set to support the commonly slow distribution of Ghosts. As one of the early-game Ghosts, if not the earliest Ghost you can find apart from Banette/Gourgeist, this is a must-have for every serious mono-Ghost team. Dusknoir Ranking: A Ability: Pressure Moves: Shadow Punch, Shadow Sneak, Brick Break, Ice Punch, Fire Punch, ThunderPunch, Will-O-Wisp, Pain Split, Trick Room, Curse. Dusclops would be a superior choice if Eviolite was available for the contender of bulky Ghost type. Dusknoir's niche is it's more tanky nature in which it can act both as an offensive force and a defensive pivot. One of it's main niches is it's best ability to utilize Trick Room, and it's Attack and movepool is not that appealing as one might think but it's enough to merit some good damage and it's mixed bulk also merits a spot on teams. It can also provide good Trick Room support as well as semi-reliable recovery in Pain Split, as well as the quintessential Will-O-Wisp. However, Dusknoir is limited by it's low HP stat and unappealing stat distribution that leaves it outclassed both offensively and defensively, leaving it stuck with a single niche; regardless, Dusknoir sets up Trick Room the most efficiently, but has it's other jobs done better by a lot else. Jellicent Ranking: S Ability: Water Absorb/Cursed Body Moves: Recover, Water Spout, Surf, Ominous Wind, Shadow Ball (debatable), Sludge Wave, Acid Armor, Rain Dance, Hidden Power Grass/Electric. Jellicent stands as perhaps the most efficient special wall amongst all Ghost types due to it's access to optimum Special bulk and Recover. Basically, this thing rarely, if not never, dies, and combats both sides of weather very well, meaning it's good against Charlotte and against Rain or Water-based teams due to Water Absorb. While Jellicent brings a Grass/Electric weakness to the run, this isn't that big of a hassle as it's pros outweigh the cons. Jellicient can provide even an offensive role with Water Spout, although with E15, it is one of the sad Ghost types that cannot learn Shadow Ball. It can fix its physical bulk with Acid Armor as well, as well as function in Trick Room which makes up for its lackluster speed in utilizing Water Spout. Chandelure Ranking: S Ability: Flash Fire/Infiltrator Moves: Flamethrower, Shadow Ball, Overheat, Hidden Power Grass/Fighting, Will-O-Wisp, Pain Split, Trick Room, Heat Wave, Calm Mind. Obviously when you think about "powerful Ghost-type Special nuke", Chandelure comes to mind. With a massive 145 base Special Attack and an unparalleled STAB combination, chances are what you see apart from a Blissey or a very powerful Special wall will be blown up. Adding more power it can set up Calm Mind if it wants, as well as other utility in Will-O-Wisp, Pain Split and Trick Room. Due to Flash Fire, Chandelure's also pretty decent against Charlotte, and can utilize Heat Wave to scorch through things in double battles. An offensive force any Ghost run would appreciate, it does have it's cons such as it's bad defensive typing as well as being a relatively late-game grab. Nonetheless, there is no other more powerful glass cannon that rivals it in power. Golurk Ranking: A Ability: Iron Fist/No Guard Moves: Shadow Punch, Earthquake, DynamicPunch, Gyro Ball, Mega Punch, Phantom Force. (Help me add tutor moves in there, if there's any you're aware of) Golurk is unique in that it also possesses a very nice STAB combination in addition to No Guard that allows it to abuse Dynamicpunch for confuse hax. As such, Golurk's medicore movepool doesn't matter that much due to it's Dual STAB covering most of anything anyways. Having two abilities in Iron Fist and No Guard it provides a very solid physical attacking option for your team better so than Dusknoir can, although not all is peaches for Golurk due to the weaknesses it has and lackluster Speed, although it can devastate with Trick Room support.
-
Check it's Hidden Power; Grass is particularly the best you can get, but I suppose Electric's decent, too. Also, this is probably in the wrong section. Asking for an appropriate moveset for a Pokemon has nothing to do with On the Hunt.
-
I'll probably work on Ghost or Rock as soon as I get the time. Reserve Cofagrigus, Chandelure, Dusknoir, Gengar (if you want to put it in there) since it's already in Poison, Golurk, and Trevenant.
-
Hype. It's a good thing I know Japanese, but some parts of it are "English", in some sense. Still, I'd be damned if I don't get this the next type I head to Japan.
-
Hype on Fire Emblem If; White or Black, though? Eh, I'll go with Black.
- Show previous comments 5 more
-
-
well I don't speak japanese... therefore I couldn't tell from that trailer... but since japan gets it way earlier who can say for certain that we won't get two versions?
-
Since this is fresh, everything's pretty uncertain as it is. Merging between versions or something would be great, but splitting into two is probably for economical reasons or something, or more variety.
-
Episode 15 Complaint: The Removal of Item Box
Noir replied to Dragon God Goomy's topic in Reborn City
A lot of people don't use it; Ame may or may not (well, in honestly fairly unlikely) put it back for the very few people that utilize this, but considering the implications of sorting convenience throughout the bag and how it's advisable for you to carry all items along and whatnot, the fact there was little reason for it to be there anyway was pretty justified. I don't know why Ame could've just left it there to begin with, either it was distracting, the fact that removing it saves some data space or whatnot, I don't know, regardless of the reasons above (which again have their relevance). It's nothing too big to whine about. No offense to anyone about my presumptuous claims, I guess. -
Wow, Dark's gettin' no love. Fairy/Ground, honestly. Just because they cover each other up.
-
I can't say I interact with a lot of people here more or less know them, as much as I'd like to. Obviously Ame is on the exceptions list because most if not everyone knows her and interacts with her well. I suppose I'll drop a few names here though. Special thanks to Tacos and Flowers for help with Macs as well as Red_Chaos and a few others that have helped me with a few things.