Saturation on the red should be decreased and the contrast increased.
Is this the popularly prefered concept for Garchomp?
Do people like this brown color? If not, what could be used instead?
The whites' contrast can be increased, and the shades of the yellow part should be worked on-- decrease the darker shades' saturation and increase the overall contrast.
We'll try to do something more unique for Staraptor.
Go ahead and try garbage's Budew's face white. Make sure the legs are the same color on both facings- one seems redder currently.
For Roserade, let's try keeping the hair and under-mask part of the face white, but make the presently white parts of the body a grey, and the collar a deeper red.
Looking good. Let's make Drifloon's feet white though to not get too crazy for now.
For Drifblim, let's differentiate the yellow shades at the bottom more. The darker shade should be tinted closer to orange, as is the case for any darkening yellow shade. It can also be a little darker. On Drifblim's 'nose' some of the black outline pixels stand out a bit, can we pick up some dark colors to make that look a little smoother?
Spiritomb doesn't look bad. I think I like the first one better though. Does anyone have a concept they like better or shall we go with this?
I kind of also want to try the face being white and the pearls red instead.
This Garchomp has some shading/contrast/saturation issues. I think the other one is more likely.
Pirrhana plant Carnivine is golden. Slap a backsprite on that and call it a day.
Leafeon is set. Porygon was already crossed off- I managed to save that one.
Gallade looking good. Before I put it in, can we also try putting the purple spike color up into just the upwards-extending part of its 'helmet'? It's looking a little bland to me right now and I think that might help.
Loving the Giratina concept (predictably, ame.) Are those blue-based blacks? If not, they should be. Also the shading of the tendrils on Origin forme should be cleaned up a little bit, it looks to be a different saturation and the backsprite light shade is too light.
This was the original Rotom concept and I've since decided I don't like it as an idea... What else can we try?
Darkrai's outlines should be darker than its shades, not the other way around. Dark shade of the hair is too saturated.
Dialgo looks all right, but not 100%. I think it's because metallic is usually blue-based instead of red-based shades. If we try black on blue like the new concept says I think this might work out better.
So far so good. Let's make the green spots on the front of its whatever that once-yellow thing is white instead. I also want to do something with its eye because the green looks weird there too. White will probably be fine since the body is black. Then either make black or darken the red part of the eye.
I googled Lunar Rainbow but wasn't quite sure what to make of it-- what would that look like exactly?
This looks pretty all right. I think I want the grey parts white instead. The shades of the collar also need more contrast. Same for Floatzel.
Notice the difference in saturation between the front and backsprite. That should be correct. Let's give both this and Lucario eyes again. Lucario also still needs aura (Riolu doesn't).
Currently not concerned with Mega Sprites; that may be an affair for a different day.
Decrease the saturation of the blues for everyone in this line. Let's try the grey as white. Increase the contrast for shades in Chimchar's tail flame.
The yellow stands out- let's find a different color. Also make sure that grey areas don't have a coloured outline, highlighted as such. The back sprite doesn't seem to have this issue. The shades of the collar of the backsprite require more contrast.
Same applies about the yellow for Infernape, but the white/grey is appropriate here.
For snover, let's keep the brown part of the body from the normal sprite the same, and make what is originally white green, and what is originally green, white.
When Abomasnow comes around, same principle but keep make the originally-green feet brown, and make the green spike son its back colored like ornaments.
Keep it up everyone!