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Amethyst

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Everything posted by Amethyst

  1. Saturation on the red should be decreased and the contrast increased. Is this the popularly prefered concept for Garchomp? Do people like this brown color? If not, what could be used instead? The whites' contrast can be increased, and the shades of the yellow part should be worked on-- decrease the darker shades' saturation and increase the overall contrast. We'll try to do something more unique for Staraptor. Go ahead and try garbage's Budew's face white. Make sure the legs are the same color on both facings- one seems redder currently. For Roserade, let's try keeping the hair and under-mask part of the face white, but make the presently white parts of the body a grey, and the collar a deeper red. Looking good. Let's make Drifloon's feet white though to not get too crazy for now. For Drifblim, let's differentiate the yellow shades at the bottom more. The darker shade should be tinted closer to orange, as is the case for any darkening yellow shade. It can also be a little darker. On Drifblim's 'nose' some of the black outline pixels stand out a bit, can we pick up some dark colors to make that look a little smoother? Spiritomb doesn't look bad. I think I like the first one better though. Does anyone have a concept they like better or shall we go with this? I kind of also want to try the face being white and the pearls red instead. This Garchomp has some shading/contrast/saturation issues. I think the other one is more likely. Pirrhana plant Carnivine is golden. Slap a backsprite on that and call it a day. Leafeon is set. Porygon was already crossed off- I managed to save that one. Gallade looking good. Before I put it in, can we also try putting the purple spike color up into just the upwards-extending part of its 'helmet'? It's looking a little bland to me right now and I think that might help. Loving the Giratina concept (predictably, ame.) Are those blue-based blacks? If not, they should be. Also the shading of the tendrils on Origin forme should be cleaned up a little bit, it looks to be a different saturation and the backsprite light shade is too light. This was the original Rotom concept and I've since decided I don't like it as an idea... What else can we try? Darkrai's outlines should be darker than its shades, not the other way around. Dark shade of the hair is too saturated. Dialgo looks all right, but not 100%. I think it's because metallic is usually blue-based instead of red-based shades. If we try black on blue like the new concept says I think this might work out better. So far so good. Let's make the green spots on the front of its whatever that once-yellow thing is white instead. I also want to do something with its eye because the green looks weird there too. White will probably be fine since the body is black. Then either make black or darken the red part of the eye. I googled Lunar Rainbow but wasn't quite sure what to make of it-- what would that look like exactly? This looks pretty all right. I think I want the grey parts white instead. The shades of the collar also need more contrast. Same for Floatzel. Notice the difference in saturation between the front and backsprite. That should be correct. Let's give both this and Lucario eyes again. Lucario also still needs aura (Riolu doesn't). Currently not concerned with Mega Sprites; that may be an affair for a different day. Decrease the saturation of the blues for everyone in this line. Let's try the grey as white. Increase the contrast for shades in Chimchar's tail flame. The yellow stands out- let's find a different color. Also make sure that grey areas don't have a coloured outline, highlighted as such. The back sprite doesn't seem to have this issue. The shades of the collar of the backsprite require more contrast. Same applies about the yellow for Infernape, but the white/grey is appropriate here. For snover, let's keep the brown part of the body from the normal sprite the same, and make what is originally white green, and what is originally green, white. When Abomasnow comes around, same principle but keep make the originally-green feet brown, and make the green spike son its back colored like ornaments. Keep it up everyone!
  2. Actually, it turns out I have just completely lied, lol. Sorry. It is implemented. If it's working properly? Who knows.
  3. According to previous notes, Metronome has yet to be implemented, sorry.
  4. See? We're doing this better this time. So, there are a lot of these that I am fairly sure have been done alongside their earlier-gen counterparts, but I have endured a critical mission failure and lost the folder I was keeping most of those in. So feel free to recover those from previous topics, where applicable. Also remember the ideas listed here aren't absolute and I do encourage people to try new things; this is just a starting point. Alongside with trying new things, be ready to accept they may not be used in favor of previous concepts.
  5. Sorry to hijack the thread, but I'm interested in getting rid of these because that's super boring and lame. If you happen to notice which trainers currently do this, I'd appreciate it if you posted it up in the typos/tile errors thread. We'll pretend it's a typo.
  6. It was fixed. I tested it just before the release so Ditto can definitely still have Imposter..
  7. Yeah, for sure. This should only affect the save file in question. If for some reason it did alter the game files themselves, you can always re-download.
  8. ...Yeah, that'll do it. Unless you can un-do whatever you did with CE and have that fix it, there isn't going to be much we can do here, sorry.
  9. Did you happen to try using Cheat Engine or anything like that? IIRC another user had this problem as a result of doing that.
  10. I'm not even convinced it would make the game easier. It would just be a trap for people who underestimate the level cap. I mean, unless you chug candy I guess.
  11. http://www.pokemonreborn.com/forum/index.php?showtopic=2361
  12. Huge shout-out to all of the staff and aces who stepped up to put this party together! You guys have all done fantastic and exemplary work, and having been to all of them so far, I feel pretty comfortable saying this has been our best winter gig yet. Thank you guys so much. I'm totally looking forward to seeing if we can do even better next year! Also a huge congrats to the final winners of the tournament, as well as the winners and runners-up of the Reborn Royalty contest. Finally, thanks to all of the members who attended; I hope everyone has had a blast!
  13. No, the AI for Beat Up was broken and caused the opposing trainer, and sometimes other trainers in double/tag battles, to take no action. Has been fixed.
  14. we've uploaded a 14.1.1 fixing excadrill and the active-item use glitch. sorry about those
  15. Let's hope the changes, you know, saved this time. E14.1 has been uploaded to the game download page this morning. It features the following changes/fixes to these bugs for E14: Sprite background/naming corrections Moxie Hidden ability expression Beat-up AI Suzy event checker Metal pole headbutt Crashing dive map Beta waterfall issue Ability Capsule vendor in Circus Escape Rope in Ametrine 7/8F Incorrect auto-play on Ametrine chase events after losing once Calcenon Aster event repeating Honey tree graphic not displaying Department Store consistency Destiny Knot crashing breeding Additional Ability Capsules in mid-game Grime-water unfishable from bag Drought/Drizzle creating rainbows Imposter PC deletion glitch Item cancellation glitch Other minor fixes As usual, I do recommend all players to update to this version. There shouldn't be any issues updating from E14, but as with all updates, if you're concerned, feel free to make a copy of your save file before updating.
  16. oops, i too forgot to make an intro thread, darn

    1. Show previous comments  1 more
    2. Raindrop Valkyrie

      Raindrop Valkyrie

      I did! But it was literally 2 sentences.

    3. Ice

      Ice

      Seems I'm in the same boat.

    4. Eclipse Blaze

      Eclipse Blaze

      I forgot to make one for over a year after joining this site, meaning that I made mine very recently. I joined 11 days before former global mod Tempest, and he been on here for a good long while, and everyone knows him. I needed to make one though, because I don't post enough. It's okay, though. I'm pretty sure we ALL know who you are at this point, Ame. Did you make one, anyway? I wanna read it if you do.

  17. I mean, I was gonna leave it for one of the members, but if no one else wants it...
  18. For you, my dear, I will sanction a dark roast. Everyone else has to make do with the tea though. Now probably best not to drag this too much further off-topic...
  19. You're not entirely mislead. I was the only active developer until about the E13 beta. Since then, Blind Guardian and Inuki (Valor McNugget) have been helping out Also nobody believe this man about the rainy day stories... In fact, I'll happily brew some tea for anyone who happens to drop by, so no need to be scared. ^^ Ah, and don't ask what's in the tea.
  20. Moved. This is neat, although I don't think I have a Christmas-y cap. We'll pretend.
  21. ...We haven't universally done it before. Sorry, friend.
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