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Fire Emblem on the Forums: Sea of Crossroads OOC


krim

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We all have weaknesses regarding fighting female characters and strengths giving us more crit.

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Actually, Belros doesn't have a weakness with female units. I guess you could call him the lady killer of the group ;)

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Actually, Belros doesn't have a weakness with female units. I guess you could call him the lady killer of the group ;)

Well, I can kill girls. The problem is they can kill me easier than I kill them </3

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Characters can still be changed (before the deadline) as long as one of us is notified of the changes and confirms that they are alright. Changing to Blossom should be fine.

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Changing my flaw from Charmer to Tipsy: drinking a healing item causes -10 to hit/avoid until next player phase.

New character sheet with mug this time:

KbL2Qqr.png

Name: Phoenix the Protector

Class: Social Knight/Cavalier > Duke Knight

Character Skill: Savior (Free) - When rescuing and carrying another unit, your Skill and Speed stats aren't reduced.

Month of birth: Setena

Personal Flaw: Tipsy - When drinking a healing item, -10 Hit/Avoid until next player phase.

Personal Skill: Outdoor Battler - When on a plains space, gains +10 Hit/Eva

Personal Skill: Courage - If 3 ally units are within 3 spaces +2 base damage

Promotion Personal Skill: Critical Moment - If Phoenix's HP is at 50% or less, then Phoenix has +10 Crit

Preferred Stats: Strength and HP

Weapon Proficiency: Sword (Slash) ©, Lance (Pierce) ©, D Lance, D Sword

Level: 1

Total Level: 1

Progression Spent: 330/330

HP:23 (20+2) (70%)

STR: 6 (5+1) (60%)

MAG: 0 (0%)

SKL: 5 (40%)

LCK: 2 (20%)

DEF: 5 (4+1) (50%)

RES: 1 (30%)

SPD: 5 (60%)

MOV: 5 (+2 mounted)

CON: 8

AID: 7 (+14 mounted)

Inventory:

Iron Lance (45/45)

Vulnerary (3/3)

Edited by pbood2
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Growths don't really use math. They're based on rolls. It's just....all the other calculations that are based on math.

Edit: Just now realizing what you meant by that. Oops. Ignore the above

Edited by DragonMasterKrim
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i'm with sutaratosu on this one

yeah i was like 'it's all math but the gm handles all those calcs right :'D"

until i realized that in order to get an idea of my own hit and AS forecast i have to do it myself and then i cried

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I love math despite sucking in calculus and functions in gr 12 lol.

I like the simple math with numbers for addition, subtraction, division and multiplication not the complicated junk math. ;) It's why I'm pursuing accounting field of career.

I don't mind calculating my own things if need be.

2 more days until we learn who will be part of this rp. Super excited. :D

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Oh gods. I haven't played FE in so long, what are the damage and hit formulas again?

Hit rates (Chance to Hit)

(Weapon Hit + [sKL x 2] + [LUK / 2] + Weapon Triangle Bonus)

Attack Skill (If you have an advantage of at least 4, you can hit twice)

(SPD - [Weapon Weight - {CON + Proficiency Bonus}]). Any Negative counts as 0

Dodge Rate (...Rate of dodging.)

(AS x 2 + LUK)

All the formulas you really need to know, really.

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I'll be covering most of the formula work, although yeah if you want to calc it yourself you'll need that stuff ^

There's also other things like crit chance and crit avoid which are in the handbook.

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Crits never happen, Krim, what are you talking about? RNG is a total nice person and doesn't make 1% criticals hit us.

What? Put killer weapons everywhere? Done.

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I'll be covering most of the formula work, although yeah if you want to calc it yourself you'll need that stuff ^

There's also other things like crit chance and crit avoid which are in the handbook.

yeah i figure we probably shouldn't send units in to attack enemies without at least having an idea of the battle forecast x'D

well, i mean, we could, but that could probably end badly

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