Jump to content

wcv

Veterans
  • Posts

    1157
  • Joined

  • Last visited

  • Days Won

    3

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Everything posted by wcv

  1. Honestly this puzzle isn't really hard, it just looks difficult, and is kinda complicated to get the pieces in the right place. The honey puzzle is the really difficult puzzle.
  2. I'd like easy cusstomization. I.e. for Sony to make it easy to go in and swap out graphics cards, or even the main processor with a new one. I don't really care if they want to keep that propreitary, so long as its not priced out the wazoo. Also I'd like a better internet system. Not a revamped store since I don't really use it, nor PS+, but just let the system use the internet more efficiently. Other than that I'm pretty happy with the way Sony's handled the PS4 this generation (and I'm one of those people for whom crossplay isn't just a non-issue, but a non-issue that is annoying for other people to whine about). Keep up the great single-player first parties and I'll stick with them even if my single big wish-list item (above) isn't met. I agree that backwards compatibility would be nice, but its not a big selling point for me since I already a PS3 and PS4, as well as taking (stealing) my family's PS2 from when I was a kid (no one else wanted it, or used it by that point).
  3. Replace your old file with this one: Game.rxdata Move column three of the right square down one and its solved.
  4. If you upload your save I can finish the puzzle for you. You’re probably mostly done with it if you’re stuck.
  5. Caught. But like I said, there’s a mod that let’s you remind Pokemon of egg moves, which I assume the previous poster has, and I have as well (don’t think I’ve ever used it actually. It was just in the same package.)
  6. I think it was underneath dragon pulse. Had to look down a ways to find it.
  7. Nope. I can remind it at the Onyx Ward move relearner. It might be a mod only thing though, since I have a mod that allows teaching Egg moves, and Extremespeed is an egg move for Dratini technically.
  8. Okay, then I think you're at the point that GG's been kidnapped. Head the other way on Route one, west and then south. Eventually you will reach the end of the route and be inside Reborn's Grand gate. Radomus and Cain are inside.
  9. So I don't quite remember quite the order you do things there, but have you battled Ditto-Arceus yet?
  10. I'm getting an error message on trying to load the file. Are you sure this is the correct file? Did you pull it out of the Saved games folder, or is it from your data folder. The Game file in the data folder, is not your save file. http://www.rebornevo.com/index.php?/pr/save/
  11. Check to make sure the file in question is actually your save file. You'd be surprised how often its not. If it is, try either zipping it up and posting it, or putting it on an file host and linking to it.
  12. The Pokemon you get here is randomly picked I believe when you get your starter, or maybe its talk to Victoria. The same holds true for the mystery egg, Espurr/Minncino, Joltik/Grubbin, etc. But...Zigzagoon's not useless. Its more useful than Pachirisu really, not that that's hard. It gets Pickup (which admittedly Pachirisu does as well), gains Mud Sport by level up, allowing you to totally negate Julia's field, learns pin missile by level up, which devastates Florinia's team, learns most of the HM moves, etc. Not to mention getting headbutt, a 70 bp STAB move really early. Its a solid Pokemon in the early game.
  13. You're actually quite a long way from any Episode 18 content, which doesn't start until you get your 16th badge.
  14. Just keep going. Episode 18 didn't change enough in the early game to warrant starting over unless you just want to. And if you do decide to start over, remember you can always move your current saved game into an alternative folder to resume playing it whenever you want.
  15. Is your game fully updated? IIRC there was an issue like this a while back and they were playing an unpatched game.
  16. There's an exit in the mountain. Starting from the healing machine head out of that room, and you'll be in another that has to be lit by flash. Go through there and you'll be back where the Steelix was tearing shit up. Head north until you reach a path that heads east to west, and head west. You'll reach another cross-roads in the path, head south on that one. You will hit another cross-path section. Turn to the east there, and there should be a cave entrance. You'll be in a room with stairs heading up. Follow those.
  17. I kinda think that if they didn't want people to know it was them they'd use different names.
  18. I took the puzzle to clearly be saying that you would use the numbers 1-9 on each side. The puzzle is explicitly asking for the horizontals, verticals, and diagonals to add to 15, not to find any general magic square using two sets of numbers from 1-9. It also wouldn't work anyway, with 4 in the middle you also need both 2's on that side. Leaving you with something along the lines of: 92x x4x x92 In order to finish the top and bottom row you need two more 4's, which isn't there. So you already can't have both 9's and both 2's on the same side, but you have to have it that way since the 9's CANNOT be on the same side as the 6 given the parameters of the puzzle.
  19. You cannot have six, or indeed any number above 5 as the center of a 3*3 magic square because then you couldn't place 9 anywhere on it as you note. You can't use any number BELOW 5 either, because that would leave nowhere you can put one. Its really that simple. Magic squares really aren't a math puzzle at all, its a logic puzzle.
  20. You are checking in areas you had to use Heat wave or a similiar move to melt the snow away to normal grass right?
  21. Spore the pink blob. Attack the other one. Shroomish can be found on Route 4 in places you melted the snow IIRC. They are fairly rare, but in the 80s, so training shouldn't be too hard.
  22. Yeah, that's why I recommended Breloom and Metagross to lead off since both learn priority moves, and both should have high enough attack to finish Ribombee off, especially with a big level advantage.
  23. Right off-hand, delete psychic off of Metagross and replace with Zen Headbutt. Remove Bulldoze from Donphan and replace with...uh...something else. Toxic or Stealth Rock maybe. Maybe replace rollout with stone edge too. Delete venoshock off of Drapion and replace with either Toxic or a physical move. Also, swap up Charizard's moves. If its a physical attacker dump flamethrower for bulldoze. If special then drop shadow claw and flare blitz for other special moves. On Walrein I'd prefer Toxic to Hail since you aren't running a hail-based team. In terms of Pokemon...hmm...if you have it I'd swap Aegislash for Donphan, since Aegislash is bonkers good. Also possibly Manetric with Poison Heal Breloom (with Spore). Also, have a steel type with bullet punch in your first two Pokemon. You'll thank me later. In terms of strategy: Lead by bullet punching the ribombee, and then trying to finish it before it gets a move off. You don't want that thing getting sticky web down. Then try to disable the Marowak with another Pokemon (sleep if possible so Breloom would be good for that), then focus on tearing up Shelly's team before turning your attention to Cain. Taking them out two Pokemon on one is much easier than fighting fair. So...lead with Breloom and Metagross. Start off by Bullet Punching and Mach Punching the Ribombee so it can't get a Sticky Web down. If Breloom survives the turn (which it might not since Marowak might attack it) use it to Spore Marowak in that case, while utilizing Metagross to bash Shelly's team down. Heal up whiel Marowak's asleep and try to keep it asleep as long as possible by sporing it anytime it wakes up. Once Shelly's down the battle is basically won since Cain will be fighting against two Pokemon at once while only one of his is out. Then...uh...have fun with the rest and use a similiar strat later, but this time aimed at the big pink blob.
  24. Plenty of mainline teams utilize those strategies, though less so now. Back in Gen. I's Yellow Version Koga's Venomoth would routinely set up double team a couple times and make you miss repeatedly throughout the battle. These moves are utilized heavily in the early battle towers as well, to the point that I'd say its suicide to go into one of them without an always hit move such as Aerial Ace. Serra's battle is no different than any other. You are expected to learn what her strategy is and come up with counters. Whether that be smashing the mirrors to negate it completely, abusing your own special moves to get up higher power and blow her back, etc. What you have described such as flexibility, countering, and competitive strategies utterly crush Serra.
×
×
  • Create New...